Adventure

Squandered Settings – Shadows of the Old Subway

At Gen Con this year, I played Night Mother’s Moon, a modern Call of Cthulhu scenario which sends the investigators on the hunt for a crazed man who is hiding from occult-obsessed gang members. While I had some problems with the adventure, there was an an exciting section where we had to plunge into abandoned […]

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Adventure

Savage Fantasy Sandbox – Roar of the Terrorghorger

In previous posts, I’ve said how much I enjoy savage fantasy — fantasy adventures set on the primeval edges of the world, where life is cheap and magic is weird and dangerous. Conan’s Hyboria, Warhammer’s Old World, and Dark Sun are rife with savage potential. Sandbox adventures are especially appropriate for savage fantasy. A sandbox […]

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Adventure

Hacking Cyberpunk Adventures – Amethyst Reign

In our modern era of generative AI, cybercriminals, and tech company failings, and the metaverse as far away as ever, I thought it would be a good time to dive into the genre that has been one of the most requested since I started this blog — cyberpunk! Not having played a cyberpunk game for […]

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Adventure

More Eldritch Obscurity – A Flaw in the Lens

Last year, I did a fun game design experiment where I asked Call of Cthulhu fans what some of the most underused and forgotten Lovecraftian monsters were. I then took one of those obscure creatures — the alien Insects of Shaggai — and wrote an entire adventure around them. Centering an adventure around a monster […]

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Adventure | Design

Motivating Players in… The Phantom Jungle

Those of you who have read this blog know that I’m a big fan of cliffhanging pulp action. I think it’s one of the best genres for one-shot adventures — exotic locales, big villains, and fast-paced action! Plus, players are already familiar with the conventions, since it takes place in the real world and everybody […]

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