<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Ynglis the Keen-Eyed</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Area Knowledge (Blue River Valley)</name>
<type type="string">IQ/E</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00001>
<id-00002>
<name type="string">Armoury/TL0 (Missile Weapons)</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B178</pageref>
<parentuuid></parentuuid>
<uuid>k209</uuid>
</id-00002>
<id-00003>
<name type="string">Bow</name>
<type type="string">DX/A</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k210</uuid>
</id-00003>
<id-00004>
<name type="string">Camouflage</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k211</uuid>
</id-00004>
<id-00005>
<name type="string">Carousing</name>
<type type="string">HT/E</type>
<level type="number">12</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k212</uuid>
</id-00005>
<id-00006>
<name type="string">Dancing</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k213</uuid>
</id-00006>
<id-00007>
<name type="string">Fast-Draw (Arrow)</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B194</pageref>
<parentuuid></parentuuid>
<uuid>k221</uuid>
</id-00007>
<id-00008>
<name type="string">Fishing</name>
<type type="string">Per/E</type>
<level type="number">11</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k220</uuid>
</id-00008>
<id-00009>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00009>
<id-00010>
<name type="string">Leadership</name>
<type type="string">IQ/A</type>
<level type="number">10</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B204</pageref>
<parentuuid></parentuuid>
<uuid>k218</uuid>
</id-00010>
<id-00011>
<name type="string">Naturalist (Earth)</name>
<type type="string">IQ/H</type>
<level type="number">9</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k219</uuid>
</id-00011>
<id-00012>
<name type="string">Professional Skill (Tanning)</name>
<type type="string">DX/A</type>
<level type="number">13</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B215</pageref>
<parentuuid></parentuuid>
<uuid>k217</uuid>
</id-00012>
<id-00013>
<name type="string">Spear</name>
<type type="string">DX/A</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00013>
<id-00014>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">16</level>
<relativelevel type="string">DX+3</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00014>
<id-00015>
<name type="string">Survival (Plains)</name>
<type type="string">Per/A</type>
<level type="number">11</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k169</uuid>
</id-00015>
<id-00016>
<name type="string">Survival (Woodlands)</name>
<type type="string">Per/A</type>
<level type="number">11</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00016>
<id-00017>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">12</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00017>
<id-00018>
<name type="string">Thrown Weapon (Spear)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k216</uuid>
</id-00018>
<id-00019>
<name type="string">Tracking</name>
<type type="string">Per/A</type>
<level type="number">13</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k214</uuid>
</id-00019>
<id-00020>
<name type="string">Traps/TL0</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k215</uuid>
</id-00020>
</skilllist>

</abilities>


<attributes>
<strength type="number">11</strength>
<strength_points type="number">10</strength_points>
<dexterity type="number">13</dexterity>
<dexterity_points type="number">60</dexterity_points>
<intelligence type="number">10</intelligence>
<intelligence_points type="number">0</intelligence_points>
<health type="number">12</health>
<health_points type="number">20</health_points>
<hitpoints type="number">11</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">11</hps>
<will type="number">10</will>
<will_points type="number">0</will_points>
<perception type="number">11</perception>
<perception_points type="number">5</perception_points>
<fatiguepoints type="number">12</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">12</fps>
<basiclift type="string">24</basiclift>
<onehandedlift type="string">48</onehandedlift>
<twohandedlift type="string">192</twohandedlift>
<shove type="string">288</shove>
<carryonback type="string">360</carryonback>
<shiftslightly type="string">1200</shiftslightly>
<frightcheck type="string">10</frightcheck>
<tastesmell type="string">11</tastesmell>
<touch type="string">11</touch>
<vision type="string">14</vision>
<hearing type="string">11</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+1</swing>
<basicspeed type="string">6.25</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">6</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">6</move>
</attributes>


<combat>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
<dodge type="number">9</dodge>
<parry type="number">9</parry>
<block type="number">7</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">13</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">11</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Small Stone Knife</name>
<st type="string">5</st>
<cost type="string">12</cost>
<weight type="string">0.5</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">13</level>
<damage type="string">1d-2 cut</damage>
<reach type="string">C, 1</reach>
<parry type="string">8</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">13</level>
<damage type="string">1d-2 imp</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00002>
</meleemodelist>
</id-00004>
<id-00005>
<name type="string">Spear</name>
<st type="string">10</st>
<cost type="string">16</cost>
<weight type="string">4</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">1H</name>
<level type="number">14</level>
<damage type="string">1d+1 imp</damage>
<reach type="string">1*</reach>
<parry type="string">10</parry>
</id-00001>
<id-00002>
<name type="string">2H</name>
<level type="number">14</level>
<damage type="string">1d+2 imp</damage>
<reach type="string">1, 2*</reach>
<parry type="string">10</parry>
</id-00002>
</meleemodelist>
</id-00005>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Regular Bow (ST 11)</name>
<st type="string">10†</st>
<bulk type="number">-7</bulk>
<lc type="string">4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Barbed-head</name>
<level type="number">14</level>
<damage type="string">1d imp</damage>
<acc type="number">2</acc>
<range type="string">165/220</range>
<rof type="string">1</rof>
<shots type="string">1(2)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Small Stone Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">9</level>
<damage type="string">1d-2 imp</damage>
<acc type="number">0</acc>
<range type="string">6/11</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
<id-00003>
<name type="string">Spear</name>
<st type="string">9</st>
<bulk type="number">-6</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">14</level>
<damage type="string">1d+2 imp</damage>
<acc type="number">2</acc>
<range type="string">11/17</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00003>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">24</enc0_weight>
<enc1_weight type="string">48</enc1_weight>
<enc2_weight type="string">72</enc2_weight>
<enc3_weight type="string">144</enc3_weight>
<enc4_weight type="string">240</enc4_weight>
<enc0_move type="string">6</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'2"</height>
<weight type="string">115</weight>
<age type="string">17</age>
<appearance type="string">Having bested the young men at hunting, Ynglis looks to establishing her own tribe</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Acute Vision (3)</name>
<points type="number">6</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00001>
<id-00002>
<name type="string">Appearance (Attractive)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B21</pageref>
<parentuuid></parentuuid>
<uuid>k198</uuid>
</id-00002>
<id-00003>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00003>
<id-00004>
<name type="string">Stalker (2)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">MA:FC17, SV15, PU3:15</pageref>
<parentuuid></parentuuid>
<uuid>k199</uuid>
</id-00004>
<id-00005>
<name type="string">Elkslayer (+1 skill, damage vs. elks)</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B100</pageref>
<parentuuid></parentuuid>
<uuid>k200</uuid>
</id-00005>
</adslist>


<disadslist>
<id-00001>
<name type="string">Gluttony (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B137</pageref>
<parentuuid></parentuuid>
<uuid>k203</uuid>
</id-00001>
<id-00002>
<name type="string">Impulsiveness (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B139</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00002>
<id-00003>
<name type="string">Phobia (Snakes) (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B148</pageref>
<parentuuid></parentuuid>
<uuid>k205</uuid>
</id-00003>
<id-00004>
<name type="string">Sense of Duty (Companions) (Small Group)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B153</pageref>
<parentuuid></parentuuid>
<uuid>k208</uuid>
</id-00004>
<id-00005>
<name type="string">Short Lifespan (-1)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B154</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00005>
<id-00006>
<name type="string">Truthfulness (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B159</pageref>
<parentuuid></parentuuid>
<uuid>k201</uuid>
</id-00006>
<id-00007>
<name type="string">Awful at cooking - burns everything</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00007>
<id-00008>
<name type="string">Believes her skill comes from the stars</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00008>
<id-00009>
<name type="string">Believes it’s her destiny to start a new tribe</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00009>
<id-00010>
<name type="string">Dresses in heavy furs to make herself look bigger</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00010>
<id-00011>
<name type="string">Hates fishing, finds it boring and puts her in an ill-temper</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00011>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,+1 from 'Appearance',,,,,+2 from 'Stalker' when Hunters, trackers, etc., +2 from 'Sense of Duty (Companions)' when in dangerous situations if Sense of Duty is known
</reactionmodifiers>

<tl type = "string">0</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Arrow</name>
<count type="number">10</count>
<cost type="string">2</cost>
<weight type="number">0.01</weight>
<weightsum type="number">0.1</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string">LT78,B275</pageref>
<parentuuid></parentuuid>
<uuid>k230</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Dried fish strips</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k228</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Fiber string (8')</name>
<count type="number">1</count>
<cost type="string">4</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k194</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Flint</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k222</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Heavy Furs (Torso)</name>
<count type="number">1</count>
<cost type="string">50</cost>
<weight type="number">6</weight>
<weightsum type="number">6</weightsum>
<location type="string">Torso</location>
<notes type="formattedtext">TL:0 LC: DR:1* Locations: Torso</notes>
<carried type="number">2</carried>
<pageref type="string">LT:IA4</pageref>
<parentuuid></parentuuid>
<uuid>k224</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Hide satchel</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Personal Basics</name>
<count type="number">1</count>
<cost type="string">5</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.</notes>
<carried type="number">2</carried>
<pageref type="string">B288</pageref>
<parentuuid></parentuuid>
<uuid>k195</uuid>
</id-00007>
<id-00008>
<isidentified type="number">1</isidentified>
<name type="string">Regular Bow (ST 11)</name>
<count type="number">1</count>
<cost type="string">100</cost>
<weight type="number">2</weight>
<weightsum type="number">2</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, Dam:thr+1 imp ACC:2 Range:ST*15/ST*20 ROF:1 Shots:1(2) ST:10† Bulk:-7 Rcl:- Skill:Bow, DX-5 Notes: [3] </notes>
<carried type="number">2</carried>
<pageref type="string">LT75</pageref>
<parentuuid></parentuuid>
<uuid>k229</uuid>
</id-00008>
<id-00009>
<isidentified type="number">1</isidentified>
<name type="string">Small Stone Knife</name>
<count type="number">1</count>
<cost type="string">12</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3] \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00009>
<id-00010>
<isidentified type="number">1</isidentified>
<name type="string">Spear</name>
<count type="number">1</count>
<cost type="string">16</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:thr+2 imp Reach:1* Parry:0 ST:10 Skill:Spear, DX-5, Polearm-4, Staff-2 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).] \par [Dam:thr+3 imp Reach:1, 2* Parry:0 ST:9 Skill:Spear, DX-5, Polearm-4, Staff-2 Notes: two hands ],[Dam:thr+3 imp ACC:2 Range:ST*1/ST*1.5 ROF:1 Shots:T(1) ST:9 Bulk:-6 Rcl:- Skill:Thrown Weapon (Spear), DX-4, Spear Thrower-4, Thrown Weapon (Harpoon)-2]</notes>
<carried type="number">2</carried>
<pageref type="string">LT69</pageref>
<parentuuid></parentuuid>
<uuid>k225</uuid>
</id-00010>
</inventorylist>

<description type="string">The only thing you love more than a hunt is the feast afterwards! It feels like glory made crisped flesh and bubbling fat! And the feeling is even better knowing that the strong male hunters of the tribe bring down less game each year than your arrows. This is why you have conviction it is your destiny to select a few, worthy clanmates, and lead them north to start a new tribe - the Clan of the White Arrows, named after the white cedar that makes such fine arrows. This new tribe will grow and be the greatest in the land, with you as their chief. \r</description>
<pointtotals>
<attributes type="number">95</attributes>
<ads type="number">25</ads>
<disads type="number">-40</disads>
<quirks type="number">-5</quirks>
<skills type="number">40</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">116</totalpoints>
<unspentpoints type="number">34</unspentpoints>
</pointtotals>

</character>
</root>