<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Ugly Bearface</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Area Knowledge (Blue River Valley)</name>
<type type="string">IQ/E</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00001>
<id-00002>
<name type="string">Artist (Painting)</name>
<type type="string">IQ/H</type>
<level type="number">7</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B179</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00002>
<id-00003>
<name type="string">Axe/Mace</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00003>
<id-00004>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00004>
<id-00005>
<name type="string">Camouflage</name>
<type type="string">IQ/E</type>
<level type="number">10</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00005>
<id-00006>
<name type="string">Climbing</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00006>
<id-00007>
<name type="string">Intimidation</name>
<type type="string">Will/A</type>
<level type="number">10</level>
<relativelevel type="string">Will+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B202</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00007>
<id-00008>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00008>
<id-00009>
<name type="string">Knot-Tying</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B203</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00009>
<id-00010>
<name type="string">Navigation/TL0 (Land)</name>
<type type="string">IQ/A</type>
<level type="number">8</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00010>
<id-00011>
<name type="string">Observation</name>
<type type="string">Per/A</type>
<level type="number">14</level>
<relativelevel type="string">Per+4</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00011>
<id-00012>
<name type="string">Scrounging</name>
<type type="string">Per/E</type>
<level type="number">12</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00012>
<id-00013>
<name type="string">Singing</name>
<type type="string">HT/E</type>
<level type="number">11</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B220</pageref>
<parentuuid></parentuuid>
<uuid>k181</uuid>
</id-00013>
<id-00014>
<name type="string">Spear</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00014>
<id-00015>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00015>
<id-00016>
<name type="string">Survival (Plains)</name>
<type type="string">Per/A</type>
<level type="number">12</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k169</uuid>
</id-00016>
<id-00017>
<name type="string">Survival (Woodlands)</name>
<type type="string">Per/A</type>
<level type="number">12</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00017>
<id-00018>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">11</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00018>
<id-00019>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">7</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00019>
<id-00020>
<name type="string">Throwing</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00020>
<id-00021>
<name type="string">Tracking</name>
<type type="string">Per/A</type>
<level type="number">10</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00021>
</skilllist>

</abilities>


<attributes>
<strength type="number">13</strength>
<strength_points type="number">30</strength_points>
<dexterity type="number">11</dexterity>
<dexterity_points type="number">20</dexterity_points>
<intelligence type="number">9</intelligence>
<intelligence_points type="number">-20</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">13</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">13</hps>
<will type="number">10</will>
<will_points type="number">5</will_points>
<perception type="number">10</perception>
<perception_points type="number">5</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">34</basiclift>
<onehandedlift type="string">68</onehandedlift>
<twohandedlift type="string">272</twohandedlift>
<shove type="string">408</shove>
<carryonback type="string">510</carryonback>
<shiftslightly type="string">1700</shiftslightly>
<frightcheck type="string">12</frightcheck>
<tastesmell type="string">10</tastesmell>
<touch type="string">10</touch>
<vision type="string">13</vision>
<hearing type="string">10</hearing>
<thrust type="string">1d</thrust>
<swing type="string">2d-1</swing>
<basicspeed type="string">5.5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
<dodge type="number">9</dodge>
<parry type="number">9</parry>
<block type="number">7</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">13</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">11</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Knobbed Club</name>
<st type="string">8</st>
<cost type="string">20</cost>
<weight type="string">2</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">12</level>
<damage type="string">2d cr</damage>
<reach type="string">1</reach>
<parry type="string">10</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Small Stone Knife</name>
<st type="string">5</st>
<cost type="string">12</cost>
<weight type="string">0.5</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">11</level>
<damage type="string">2d-4 cut</damage>
<reach type="string">C, 1</reach>
<parry type="string">8</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">11</level>
<damage type="string">1d-1 imp</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00002>
</meleemodelist>
</id-00003>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Small Stone Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">7</level>
<damage type="string">1d-1 imp</damage>
<acc type="number">0</acc>
<range type="string">7/13</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Thrown Rock</name>
<st type="string"></st>
<bulk type="number"></bulk>
<lc type="string"></lc>
<text type="string"></text>
<tl type="string"></tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number"></level>
<damage type="string">1d-2 cr</damage>
<acc type="number"></acc>
<range type="string">49</range>
<rof type="string"></rof>
<shots type="string"></shots>
<rcl type="number"></rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">34</enc0_weight>
<enc1_weight type="string">68</enc1_weight>
<enc2_weight type="string">102</enc2_weight>
<enc3_weight type="string">204</enc3_weight>
<enc4_weight type="string">340</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'6"</height>
<weight type="string">155</weight>
<age type="string">21</age>
<appearance type="string">A capable hunter, but disliked by most because of his bad moods and foul temper</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Acute Vision (3)</name>
<points type="number">6</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00001>
<id-00002>
<name type="string">Combat Reflexes</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B43</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00002>
<id-00003>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00003>
<id-00004>
<name type="string">Hard to Kill (1)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B58</pageref>
<parentuuid></parentuuid>
<uuid>k155</uuid>
</id-00004>
<id-00005>
<name type="string">Night Vision (2)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B71</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00005>
<id-00006>
<name type="string">Survivor (2)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">PU3:16</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00006>
</adslist>


<disadslist>
<id-00001>
<name type="string">Appearance (Ugly)</name>
<points type="number">-8</points>
<text type="string"></text>
<pageref type="string">B21</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00001>
<id-00002>
<name type="string">Bad Temper (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B124</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00002>
<id-00003>
<name type="string">Impulsiveness (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B139</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00003>
<id-00004>
<name type="string">Jealousy</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B140</pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00004>
<id-00005>
<name type="string">Short Lifespan (-1)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B154</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00005>
<id-00006>
<name type="string">Obsessed with actually hunting and killing a bear</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00006>
<id-00007>
<name type="string">Often wanders alone</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00007>
<id-00008>
<name type="string">Picks fights after unlucky hunts</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00008>
<id-00009>
<name type="string">Stumbles over larger words</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00009>
<id-00010>
<name type="string">Thinks he is more athletic than he really is</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00010>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,-2 from 'Appearance',,,,,+2 from 'Survivor' when Boy Scouts, campers, and survivalists
</reactionmodifiers>

<tl type = "string">0</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Beartooth necklace</name>
<count type="number">1</count>
<cost type="string">4</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k194</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Hide satchel</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Knobbed Club</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">2</weight>
<weightsum type="number">2</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, Dam:sw+1 cr Reach:1 Parry:0 ST:8 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3</notes>
<carried type="number">2</carried>
<pageref type="string">LT65</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Personal Basics</name>
<count type="number">1</count>
<cost type="string">5</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.</notes>
<carried type="number">2</carried>
<pageref type="string">B288</pageref>
<parentuuid></parentuuid>
<uuid>k195</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Small Stone Knife</name>
<count type="number">1</count>
<cost type="string">12</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3] \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Thrown Rock</name>
<count type="number">1</count>
<cost type="string">0</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k197</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Wolf-fur blanket</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:1 For one person.</notes>
<carried type="number">2</carried>
<pageref type="string">LT33</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00007>
</inventorylist>

<description type="string">Your father never liked you. He was the one who began calling you "Ugly Bearface" when you were but a young boy. Then he was killed when the wind blew the fire into his tent. You did not mourn his death,, though you recovered his club, still singed by the flames. Soon, you became a great hunter and a greater warrior during the wars with the Lion Tail Tribe. Chief Kusim-Aha called you "Ugly Bearface the Brave" - and it is a name you are proud to wear.\r</description>
<pointtotals>
<attributes type="number">50</attributes>
<ads type="number">40</ads>
<disads type="number">-48</disads>
<quirks type="number">-5</quirks>
<skills type="number">45</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">82</totalpoints>
<unspentpoints type="number">68</unspentpoints>
</pointtotals>

</character>
</root>