<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Jowda-Aha</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Acting</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B174</pageref>
<parentuuid></parentuuid>
<uuid>k237</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (Blue River Valley)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00002>
<id-00003>
<name type="string">Bow</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k210</uuid>
</id-00003>
<id-00004>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k238</uuid>
</id-00004>
<id-00005>
<name type="string">Climbing</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k239</uuid>
</id-00005>
<id-00006>
<name type="string">Current Affairs/TL0 (local region)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B186</pageref>
<parentuuid></parentuuid>
<uuid>k240</uuid>
</id-00006>
<id-00007>
<name type="string">Fast-Talk</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k241</uuid>
</id-00007>
<id-00008>
<name type="string">Intimidation</name>
<type type="string">Will/A</type>
<level type="number">12</level>
<relativelevel type="string">Will+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B202</pageref>
<parentuuid></parentuuid>
<uuid>k243</uuid>
</id-00008>
<id-00009>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">11</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00009>
<id-00010>
<name type="string">Leadership</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B204</pageref>
<parentuuid></parentuuid>
<uuid>k218</uuid>
</id-00010>
<id-00011>
<name type="string">Navigation/TL0 (Land)</name>
<type type="string">IQ/A</type>
<level type="number">15</level>
<relativelevel type="string">IQ+3</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k244</uuid>
</id-00011>
<id-00012>
<name type="string">Public Speaking (Storytelling)</name>
<type type="string">IQ/E</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B216</pageref>
<parentuuid></parentuuid>
<uuid>k248</uuid>
</id-00012>
<id-00013>
<name type="string">Shield (Shield)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B220</pageref>
<parentuuid></parentuuid>
<uuid>k245</uuid>
</id-00013>
<id-00014>
<name type="string">Spear</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00014>
<id-00015>
<name type="string">Survival (Plains)</name>
<type type="string">Per/A</type>
<level type="number">13</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k169</uuid>
</id-00015>
<id-00016>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">12</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00016>
<id-00017>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k247</uuid>
</id-00017>
<id-00018>
<name type="string">Theology (Nature spirits)</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k246</uuid>
</id-00018>
<id-00019>
<name type="string">Thrown Weapon (Spear)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k216</uuid>
</id-00019>
</skilllist>

</abilities>


<attributes>
<strength type="number">11</strength>
<strength_points type="number">10</strength_points>
<dexterity type="number">12</dexterity>
<dexterity_points type="number">40</dexterity_points>
<intelligence type="number">12</intelligence>
<intelligence_points type="number">40</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">11</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">11</hps>
<will type="number">12</will>
<will_points type="number">0</will_points>
<perception type="number">12</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">24</basiclift>
<onehandedlift type="string">48</onehandedlift>
<twohandedlift type="string">192</twohandedlift>
<shove type="string">288</shove>
<carryonback type="string">360</carryonback>
<shiftslightly type="string">1200</shiftslightly>
<frightcheck type="string">12</frightcheck>
<tastesmell type="string">12</tastesmell>
<touch type="string">12</touch>
<vision type="string">12</vision>
<hearing type="string">13</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+1</swing>
<basicspeed type="string">5.75</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">9</parry>
<block type="number">7</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">13</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">11</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Small Hide Shield</name>
<st type="string"></st>
<cost type="string">40</cost>
<weight type="string">8</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Bash</name>
<level type="number">12</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">1</reach>
<parry type="string">No</parry>
<block type="string">10</block>
</id-00001>
<id-00002>
<name type="string">Rush</name>
<level type="number">12</level>
<damage type="string">slam+1 cr</damage>
<reach type="string">1</reach>
<parry type="string">No</parry>
<block type="string">10</block>
</id-00002>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Small Stone Knife</name>
<st type="string">5</st>
<cost type="string">12</cost>
<weight type="string">0.5</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">11</level>
<damage type="string">1d-2 cut</damage>
<reach type="string">C, 1</reach>
<parry type="string">7</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">11</level>
<damage type="string">1d-2 imp</damage>
<reach type="string">C</reach>
<parry type="string">7</parry>
</id-00002>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Spear</name>
<st type="string">10</st>
<cost type="string">16</cost>
<weight type="string">4</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">1H</name>
<level type="number">12</level>
<damage type="string">1d+1 imp</damage>
<reach type="string">1*</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">2H</name>
<level type="number">12</level>
<damage type="string">1d+2 imp</damage>
<reach type="string">1, 2*</reach>
<parry type="string">9</parry>
</id-00002>
</meleemodelist>
</id-00004>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Regular Bow (ST 11)</name>
<st type="string">10†</st>
<bulk type="number">-7</bulk>
<lc type="string">4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Barbed-head</name>
<level type="number">11</level>
<damage type="string">1d imp</damage>
<acc type="number">2</acc>
<range type="string">165/220</range>
<rof type="string">1</rof>
<shots type="string">1(2)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Small Stone Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">8</level>
<damage type="string">1d-2 imp</damage>
<acc type="number">0</acc>
<range type="string">6/11</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
<id-00003>
<name type="string">Spear</name>
<st type="string">9</st>
<bulk type="number">-6</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">14</level>
<damage type="string">1d+2 imp</damage>
<acc type="number">2</acc>
<range type="string">11/17</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00003>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">24</enc0_weight>
<enc1_weight type="string">48</enc1_weight>
<enc2_weight type="string">72</enc2_weight>
<enc3_weight type="string">144</enc3_weight>
<enc4_weight type="string">240</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'6"</height>
<weight type="string">140</weight>
<age type="string">19</age>
<appearance type="string">The eldest son of the warchief, eager to bring glory to the clan</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Absolute Direction</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B34</pageref>
<parentuuid></parentuuid>
<uuid>k230</uuid>
</id-00001>
<id-00002>
<name type="string">Acute Hearing (1)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k229</uuid>
</id-00002>
<id-00003>
<name type="string">Appearance (Attractive)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B21</pageref>
<parentuuid></parentuuid>
<uuid>k198</uuid>
</id-00003>
<id-00004>
<name type="string">Status (+2)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B28</pageref>
<parentuuid></parentuuid>
<uuid>k231</uuid>
</id-00004>
<id-00005>
<name type="string">Elkslayer (+1 skill, damage vs. elks)</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B100</pageref>
<parentuuid></parentuuid>
<uuid>k200</uuid>
</id-00005>
</adslist>


<disadslist>
<id-00001>
<name type="string">Delusion (Destined for greatness among all tribes) (Minor)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B130</pageref>
<parentuuid></parentuuid>
<uuid>k232</uuid>
</id-00001>
<id-00002>
<name type="string">One Eye</name>
<points type="number">-15</points>
<text type="string"></text>
<pageref type="string">B147</pageref>
<parentuuid></parentuuid>
<uuid>k233</uuid>
</id-00002>
<id-00003>
<name type="string">Overconfidence (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B148</pageref>
<parentuuid></parentuuid>
<uuid>k235</uuid>
</id-00003>
<id-00004>
<name type="string">Short Lifespan (-1)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B154</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00004>
<id-00005>
<name type="string">Stubbornness</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B157</pageref>
<parentuuid></parentuuid>
<uuid>k234</uuid>
</id-00005>
<id-00006>
<name type="string">Complains that he misses the wars with the Lion Tail Tribe</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00006>
<id-00007>
<name type="string">Eats raw animal hearts to build his strength</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00007>
<id-00008>
<name type="string">Fiercely loyal to his family</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00008>
<id-00009>
<name type="string">Mildly claustrophobic</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00009>
<id-00010>
<name type="string">Superstitious - believes the spirits are always watching him</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00010>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,+1 from 'Appearance',,+2 from 'Status',,-1 from 'Delusion (Destined for greatness among all tribes)',-1 from 'Stubbornness', +2 from 'Overconfidence' when young or naive individuals, -2 from 'Overconfidence' when experienced NPCs
</reactionmodifiers>

<tl type = "string">0</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Arrow</name>
<count type="number">10</count>
<cost type="string">2</cost>
<weight type="number">0.01</weight>
<weightsum type="number">0.1</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string">LT78,B275</pageref>
<parentuuid></parentuuid>
<uuid>k251</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Flint</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k222</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Hide satchel</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Personal Basics</name>
<count type="number">1</count>
<cost type="string">5</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.</notes>
<carried type="number">2</carried>
<pageref type="string">B288</pageref>
<parentuuid></parentuuid>
<uuid>k195</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Regular Bow (ST 11)</name>
<count type="number">1</count>
<cost type="string">100</cost>
<weight type="number">2</weight>
<weightsum type="number">2</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, Dam:thr+1 imp ACC:2 Range:ST*15/ST*20 ROF:1 Shots:1(2) ST:10† Bulk:-7 Rcl:- Skill:Bow, DX-5 Notes: [3] </notes>
<carried type="number">2</carried>
<pageref type="string">LT75</pageref>
<parentuuid></parentuuid>
<uuid>k250</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Small Hide Shield</name>
<count type="number">1</count>
<cost type="string">40</cost>
<weight type="number">8</weight>
<weightsum type="number">8</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 DB:1 Dam:thr cr Reach:1 Parry:No ST:-- DR:6 HP:30 Skill:Shield (Shield) Notes: [2,3,4] Can be used offensively with a shield bash (see the Melee Weapon Table p. B273) or shield rush (see Slam, p. B371). At TL2+, you can give your small, medium, or large shield a spike to increase damage: add $20 and 5 lbs. Also available as a buckler. You can ready a buckler in one turn and drop it as a free action, just like a weapon - but it always occupies one hand, and it does not allow a shield rush. Use Shield (Buckler) instead of regular shield skill. No effect on statistics. At TL3+, iron shields are available but uncommon: x5 cost, x2 weight, +3 DR, and x2 HP. At TL7+ plastic riot shields (made of Lexan, etc.) have x1/2 weight but otherwise identical statistics. Shield composition never affects DB.</notes>
<carried type="number">2</carried>
<pageref type="string">B273, B287</pageref>
<parentuuid></parentuuid>
<uuid>k252</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Small Stone Knife</name>
<count type="number">1</count>
<cost type="string">12</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3] \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00007>
<id-00008>
<isidentified type="number">1</isidentified>
<name type="string">Spear</name>
<count type="number">1</count>
<cost type="string">16</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:thr+2 imp Reach:1* Parry:0 ST:10 Skill:Spear, DX-5, Polearm-4, Staff-2 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).] \par [Dam:thr+3 imp Reach:1, 2* Parry:0 ST:9 Skill:Spear, DX-5, Polearm-4, Staff-2 Notes: two hands ],[Dam:thr+3 imp ACC:2 Range:ST*1/ST*1.5 ROF:1 Shots:T(1) ST:9 Bulk:-6 Rcl:- Skill:Thrown Weapon (Spear), DX-4, Spear Thrower-4, Thrown Weapon (Harpoon)-2]</notes>
<carried type="number">2</carried>
<pageref type="string">LT69</pageref>
<parentuuid></parentuuid>
<uuid>k225</uuid>
</id-00008>
<id-00009>
<isidentified type="number">1</isidentified>
<name type="string">Three-claw Necklace</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k249</uuid>
</id-00009>
</inventorylist>

<description type="string">You are the eldest son of Tansum-Aha, the warchief of the Clan of the Three Claws. When your aunt was abducted and killed by the Lion Tail Tribe, you begged your father and his brother - the great chief Kusim-Aha - to go to war with them. They listened, and you perfectly planned and led many glorious skirmishes.. The day of the final battle you sought to slay Creel, one of the Lion Tail's greatest hunters, when he loosed an arrow at you. The arrow missed you but shattered off a nearby boulder, spraying sharp debris into your eye. Still, the war was won and your father presented you with the honorary Three-Claw Necklace afterwards. \r</description>
<pointtotals>
<attributes type="number">100</attributes>
<ads type="number">21</ads>
<disads type="number">-40</disads>
<quirks type="number">-5</quirks>
<skills type="number">43</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">120</totalpoints>
<unspentpoints type="number">30</unspentpoints>
</pointtotals>

</character>
</root>