<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Kina-aha ("Dogrunner)"</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Animal Handling (Dogs)</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B175</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (Blue River Valley)</name>
<type type="string">IQ/E</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00002>
<id-00003>
<name type="string">Armoury/TL0 (Melee Weapons)</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B178</pageref>
<parentuuid></parentuuid>
<uuid>k206</uuid>
</id-00003>
<id-00004>
<name type="string">Axe/Mace</name>
<type type="string">DX/A</type>
<level type="number">10</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00004>
<id-00005>
<name type="string">Cooking</name>
<type type="string">IQ/A</type>
<level type="number">10</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B185</pageref>
<parentuuid></parentuuid>
<uuid>k207</uuid>
</id-00005>
<id-00006>
<name type="string">Dancing</name>
<type type="string">DX/A</type>
<level type="number">10</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00006>
<id-00007>
<name type="string">Detect Lies</name>
<type type="string">Per/H</type>
<level type="number">11</level>
<relativelevel type="string">Per-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k208</uuid>
</id-00007>
<id-00008>
<name type="string">First Aid/TL0 (Human)</name>
<type type="string">IQ/E</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k209</uuid>
</id-00008>
<id-00009>
<name type="string">Gesture</name>
<type type="string">IQ/E</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k210</uuid>
</id-00009>
<id-00010>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00010>
<id-00011>
<name type="string">Knot-Tying</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B203</pageref>
<parentuuid></parentuuid>
<uuid>k211</uuid>
</id-00011>
<id-00012>
<name type="string">Naturalist (Earth)</name>
<type type="string">IQ/H</type>
<level type="number">9</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00012>
<id-00013>
<name type="string">Running</name>
<type type="string">HT/A</type>
<level type="number">13</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k212</uuid>
</id-00013>
<id-00014>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00014>
<id-00015>
<name type="string">Survival (Plains)</name>
<type type="string">Per/A</type>
<level type="number">12</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00015>
<id-00016>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">13</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00016>
<id-00017>
<name type="string">Thrown Weapon (Stick)</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k214</uuid>
</id-00017>
<id-00018>
<name type="string">Traps/TL0</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k213</uuid>
</id-00018>
</skilllist>

</abilities>


<attributes>
<strength type="number">11</strength>
<strength_points type="number">10</strength_points>
<dexterity type="number">11</dexterity>
<dexterity_points type="number">20</dexterity_points>
<intelligence type="number">10</intelligence>
<intelligence_points type="number">0</intelligence_points>
<health type="number">12</health>
<health_points type="number">20</health_points>
<hitpoints type="number">11</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">11</hps>
<will type="number">12</will>
<will_points type="number">10</will_points>
<perception type="number">12</perception>
<perception_points type="number">10</perception_points>
<fatiguepoints type="number">13</fatiguepoints>
<fatiguepoints_points type="number">3</fatiguepoints_points>
<fps type="number">13</fps>
<basiclift type="string">24</basiclift>
<onehandedlift type="string">48</onehandedlift>
<twohandedlift type="string">192</twohandedlift>
<shove type="string">288</shove>
<carryonback type="string">360</carryonback>
<shiftslightly type="string">1200</shiftslightly>
<frightcheck type="string">12</frightcheck>
<tastesmell type="string">12</tastesmell>
<touch type="string">12</touch>
<vision type="string">12</vision>
<hearing type="string">14</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+1</swing>
<basicspeed type="string">5.75</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">11</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">9</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">11</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Small Knife</name>
<st type="string">5</st>
<cost type="string">120</cost>
<weight type="string">0.5</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">13</level>
<damage type="string">1d-1 cut</damage>
<reach type="string">C, 1</reach>
<parry type="string">8</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">13</level>
<damage type="string">1d-1 imp</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00002>
</meleemodelist>
</id-00004>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Small Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">7</level>
<damage type="string">1d-1 imp</damage>
<acc type="number">0</acc>
<range type="string">6/11</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Throwing Stick</name>
<st type="string">6</st>
<bulk type="number">-2</bulk>
<lc type="string">4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">13</level>
<damage type="string">1d cr</damage>
<acc type="number">1</acc>
<range type="string">44/88</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">24</enc0_weight>
<enc1_weight type="string">48</enc1_weight>
<enc2_weight type="string">72</enc2_weight>
<enc3_weight type="string">144</enc3_weight>
<enc4_weight type="string">240</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'4"</height>
<weight type="string">120</weight>
<age type="string">16</age>
<appearance type="string">Strong-willed and fearless scout, dog handler, and vengeance bringer</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Acute Hearing (2)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k192</uuid>
</id-00001>
<id-00002>
<name type="string">Ally (Snirl the Wolf-dog) (25% of starting points) (15 or less)</name>
<points type="number">3</points>
<text type="string"></text>
<pageref type="string">B36</pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00002>
<id-00003>
<name type="string">Animal Empathy</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B40</pageref>
<parentuuid></parentuuid>
<uuid>k199</uuid>
</id-00003>
<id-00004>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00004>
<id-00005>
<name type="string">Flexibility</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B56</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00005>
<id-00006>
<name type="string">High Pain Threshold</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00006>
<id-00007>
<name type="string">Status (+1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B28</pageref>
<parentuuid></parentuuid>
<uuid>k197</uuid>
</id-00007>
<id-00008>
<name type="string">Visualization</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B96</pageref>
<parentuuid></parentuuid>
<uuid>k215</uuid>
</id-00008>
<id-00009>
<name type="string">Call of the Wild</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">PU2:12</pageref>
<parentuuid></parentuuid>
<uuid>k198</uuid>
</id-00009>
<id-00010>
<name type="string">Secret Knowledge (Can make fine stone knives)</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">PU2:20</pageref>
<parentuuid></parentuuid>
<uuid>k200</uuid>
</id-00010>
</adslist>


<disadslist>
<id-00001>
<name type="string">Bloodlust (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B125</pageref>
<parentuuid></parentuuid>
<uuid>k203</uuid>
</id-00001>
<id-00002>
<name type="string">Sense of Duty (Tribe's dogs) (Small Group)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B153</pageref>
<parentuuid></parentuuid>
<uuid>k216</uuid>
</id-00002>
<id-00003>
<name type="string">Short Lifespan (-1)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B154</pageref>
<parentuuid></parentuuid>
<uuid>k205</uuid>
</id-00003>
<id-00004>
<name type="string">Shyness (Severe)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B154</pageref>
<parentuuid></parentuuid>
<uuid>k202</uuid>
</id-00004>
<id-00005>
<name type="string">Vow (Obedience to elders of tribe) (Major)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B160</pageref>
<parentuuid></parentuuid>
<uuid>k201</uuid>
</id-00005>
<id-00006>
<name type="string">Believes her dog is the spirit of her grandfather</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00006>
<id-00007>
<name type="string">Cares little for tribe politics</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00007>
<id-00008>
<name type="string">Enjoys keeping secrets</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00008>
<id-00009>
<name type="string">Made up own “language” - uses it with other women sometimes</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00009>
<id-00010>
<name type="string">Only hunts small game</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00010>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,+1 from 'Status',,,+2 from 'Sense of Duty (Tribe's dogs)' when in dangerous situations if Sense of Duty is known
</reactionmodifiers>

<tl type = "string">0</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Awl</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">0.25</weight>
<weightsum type="number">0.25</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 A thin, pointed tool for piercing leather and heavy fabric. Awls are bone or horn at TL0. Metal ones are available at TL1, but inexpensive bone and horn stayed in use into TL4.</notes>
<carried type="number">2</carried>
<pageref type="string">LT29</pageref>
<parentuuid></parentuuid>
<uuid>k226</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Dried deer meat</name>
<count type="number">1</count>
<cost type="string">3</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k227</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Hide bag</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k225</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Small Knife</name>
<count type="number">1</count>
<cost type="string">120</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3] \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k220</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Stone hammer</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k224</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Throwing Stick</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, Dam:sw-1 cr ACC:1 Range:ST*4/ST*8 ROF:1 Shots:T(1) ST:6 Bulk:-2 Rcl:- Skill:Thrown Weapon (Stick), DX-4</notes>
<carried type="number">2</carried>
<pageref type="string">LT76</pageref>
<parentuuid></parentuuid>
<uuid>k221</uuid>
</id-00006>
</inventorylist>

<description type="string">You were the only daughter of Keera-Aha, the sister of Chief Kusim-Aha. You witnessed your mother abducted by the Lion Tail Tribe. You would have been taken too, if it weren't for your long legs easily able to outpace the clumsy Creel of the Lion Tails. Unfortunately, when your uncle returned with the warriors, your mother was dead in a field. near the Blue River. You swore an oath to the elders that you would avenge her death. That night, you saw a vision of your grandmother take the form of a dog by your side. All the next two seasons you helped hunt the Lion Tails.\r</description>
<pointtotals>
<attributes type="number">73</attributes>
<ads type="number">47</ads>
<disads type="number">-45</disads>
<quirks type="number">-5</quirks>
<skills type="number">46</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">118</totalpoints>
<unspentpoints type="number">32</unspentpoints>
</pointtotals>

</character>
</root>