<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">"Fiasco" Felicity Tanner</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k226</uuid>
</id-00001>
<id-00002>
<name type="string">Carousing</name>
<type type="string">HT/E</type>
<level type="number">12</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k200</uuid>
</id-00002>
<id-00003>
<name type="string">Elbow Strike (Brawling)</name>
<type type="string">Tech/A</type>
<level type="number">13</level>
<relativelevel type="string">def+1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">MA71, B230</pageref>
<parentuuid></parentuuid>
<uuid>k227</uuid>
</id-00003>
<id-00004>
<name type="string">First Aid/TL5 (Human)</name>
<type type="string">IQ/E</type>
<level type="number">10</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k230</uuid>
</id-00004>
<id-00005>
<name type="string">Gambling</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B197</pageref>
<parentuuid></parentuuid>
<uuid>k231</uuid>
</id-00005>
<id-00006>
<name type="string">Guns/TL5 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k232</uuid>
</id-00006>
<id-00007>
<name type="string">Guns/TL5 (Rifle)</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k233</uuid>
</id-00007>
<id-00008>
<name type="string">Holdout</name>
<type type="string">IQ/A</type>
<level type="number">8</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B200</pageref>
<parentuuid></parentuuid>
<uuid>k234</uuid>
</id-00008>
<id-00009>
<name type="string">Intimidation</name>
<type type="string">Will/A</type>
<level type="number">10</level>
<relativelevel type="string">Will-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B202</pageref>
<parentuuid></parentuuid>
<uuid>k235</uuid>
</id-00009>
<id-00010>
<name type="string">Kicking (Brawling)</name>
<type type="string">Tech/H</type>
<level type="number">13</level>
<relativelevel type="string">def+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">MA75, B231</pageref>
<parentuuid></parentuuid>
<uuid>k228</uuid>
</id-00010>
<id-00011>
<name type="string">Knee Strike (Brawling)</name>
<type type="string">Tech/A</type>
<level type="number">14</level>
<relativelevel type="string">def+1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">MA76, B232</pageref>
<parentuuid></parentuuid>
<uuid>k229</uuid>
</id-00011>
<id-00012>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k236</uuid>
</id-00012>
<id-00013>
<name type="string">Leatherworking</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B205</pageref>
<parentuuid></parentuuid>
<uuid>k237</uuid>
</id-00013>
<id-00014>
<name type="string">Lockpicking/TL5</name>
<type type="string">IQ/A</type>
<level type="number">8</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B206</pageref>
<parentuuid></parentuuid>
<uuid>k238</uuid>
</id-00014>
<id-00015>
<name type="string">Riding (Equines)</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B217</pageref>
<parentuuid></parentuuid>
<uuid>k239</uuid>
</id-00015>
<id-00016>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k240</uuid>
</id-00016>
<id-00017>
<name type="string">Streetwise</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k241</uuid>
</id-00017>
</skilllist>

</abilities>


<attributes>
<strength type="number">13</strength>
<strength_points type="number">30</strength_points>
<dexterity type="number">12</dexterity>
<dexterity_points type="number">40</dexterity_points>
<intelligence type="number">9</intelligence>
<intelligence_points type="number">-20</intelligence_points>
<health type="number">12</health>
<health_points type="number">20</health_points>
<hitpoints type="number">13</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">13</hps>
<will type="number">11</will>
<will_points type="number">10</will_points>
<perception type="number">9</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">12</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">12</fps>
<basiclift type="string">34</basiclift>
<onehandedlift type="string">68</onehandedlift>
<twohandedlift type="string">272</twohandedlift>
<shove type="string">408</shove>
<carryonback type="string">510</carryonback>
<shiftslightly type="string">1700</shiftslightly>
<frightcheck type="string">11</frightcheck>
<tastesmell type="string">9</tastesmell>
<touch type="string">9</touch>
<vision type="string">9</vision>
<hearing type="string">9</hearing>
<thrust type="string">1d</thrust>
<swing type="string">2d-1</swing>
<basicspeed type="string">6</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">6</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">6</move>
</attributes>


<combat>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
<dodge type="number">9</dodge>
<parry type="number">10</parry>
<block type="number">7</block>
<dr type="string">1*</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">14</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">14</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">13</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Elbow Strike (Brawling)</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string"></name>
<level type="number">13</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Knee Strike (Brawling)</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string"></name>
<level type="number">14</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Large Bowie Knife</name>
<st type="string">6</st>
<cost type="string">40</cost>
<weight type="string">1</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">13</level>
<damage type="string">2d-3 cut</damage>
<reach type="string">C,1</reach>
<parry type="string">8</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">13</level>
<damage type="string">1d imp</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00002>
</meleemodelist>
</id-00004>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Colt Lightning .38</name>
<st type="string">9</st>
<bulk type="number">-1</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">5</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">12</level>
<damage type="string">2d-1 pi</damage>
<acc type="number">1</acc>
<range type="string">100/1100</range>
<rof type="string">3</rof>
<shots type="string">6(4i)</shots>
<rcl type="number">2</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Large Bowie Knife</name>
<st type="string">6</st>
<bulk type="number">-2</bulk>
<lc type="string">4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">8</level>
<damage type="string">1d imp</damage>
<acc type="number">0</acc>
<range type="string">10/20</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number"></rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">1*</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">1*</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">1*</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">1*</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">2*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">34</enc0_weight>
<enc1_weight type="string">68</enc1_weight>
<enc2_weight type="string">102</enc2_weight>
<enc3_weight type="string">204</enc3_weight>
<enc4_weight type="string">340</enc4_weight>
<enc0_move type="string">6</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'9"</height>
<weight type="string">180</weight>
<age type="string">24</age>
<appearance type="string">Never looks quite focused, dissheveled clothes, always looks suspicious</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">English (Written) (Illiterate) (Native Writer)</name>
<points type="number">-3</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k242</uuid>
</id-00001>
<id-00002>
<name type="string">High Pain Threshold</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k218</uuid>
</id-00002>
<id-00003>
<name type="string">Plains Indians</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B23</pageref>
<parentuuid></parentuuid>
<uuid>k219</uuid>
</id-00003>
</adslist>


<disadslist>
<id-00001>
<name type="string">Appearance (Unattractive)</name>
<points type="number">-4</points>
<text type="string"></text>
<pageref type="string">B21</pageref>
<parentuuid></parentuuid>
<uuid>k220</uuid>
</id-00001>
<id-00002>
<name type="string">Compulsive Gambling (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B128</pageref>
<parentuuid></parentuuid>
<uuid>k222</uuid>
</id-00002>
<id-00003>
<name type="string">Social Stigma (Criminal Record)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B155</pageref>
<parentuuid></parentuuid>
<uuid>k221</uuid>
</id-00003>
<id-00004>
<name type="string">Unluckiness</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B160</pageref>
<parentuuid></parentuuid>
<uuid>k224</uuid>
</id-00004>
<id-00005>
<name type="string">Wealth (Struggling)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B25</pageref>
<parentuuid></parentuuid>
<uuid>k225</uuid>
</id-00005>
<id-00006>
<name type="string">Always sits with her feet propped up</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00006>
<id-00007>
<name type="string">Gets louder when she gets annoyed</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00007>
<id-00008>
<name type="string">Has a thick drawl</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00008>
<id-00009>
<name type="string">Never forgives card cheaters</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00009>
<id-00010>
<name type="string">Zero cares about her appearance</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00010>
</disadslist>


<culturalfamiliaritylist>
<id-00001>
<name type = "string">Plains Indians</name>
<points type = "number">1</points>
</id-00001>
</culturalfamiliaritylist>


<languagelist>
<id-00001>
<name type = "string">English</name>
<written type = "string">Illiterate</written>
<points type = "number">-3</points>
</id-00001>
</languagelist>

<reactionmodifiers>
,-1 from 'Appearance',,,,,-1 from 'Social Stigma (Criminal Record)', -1 from 'Compulsive Gambling'
</reactionmodifiers>

<tl type = "string">5</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Army Canteen</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:5 Notes: Holds 1 quart of liquid.</notes>
<carried type="number">2</carried>
<pageref type="string">B288</pageref>
<parentuuid></parentuuid>
<uuid>k248</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Boots</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">3</weight>
<weightsum type="number">3</weightsum>
<location type="string">feet</location>
<notes type="formattedtext">TL:5 LC:4 DR:2* Location:feet Notes:[1] Concealable as or under clothing. [2] Give +1 to kicking damage (p. B271). </notes>
<carried type="number">2</carried>
<pageref type="string">HT68</pageref>
<parentuuid></parentuuid>
<uuid>k246</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Buckskin trousers</name>
<count type="number">1</count>
<cost type="string">40</cost>
<weight type="number">3</weight>
<weightsum type="number">3</weightsum>
<location type="string">groin, legs</location>
<notes type="formattedtext">TL:1 LC:-- DR:1* Locations: legs, groin Notes: [1] Concealable as or under clothing.</notes>
<carried type="number">2</carried>
<pageref type="string">B283</pageref>
<parentuuid></parentuuid>
<uuid>k247</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Case of 10 .38 bullets</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k251</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Colt Lightning .38</name>
<count type="number">1</count>
<cost type="string">310</cost>
<weight type="number">2.5</weight>
<weightsum type="number">2.5</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k254</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Crumpled hat</name>
<count type="number">1</count>
<cost type="string">3</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Dice</name>
<count type="number">1</count>
<cost type="string">1</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k252</uuid>
</id-00007>
<id-00008>
<isidentified type="number">1</isidentified>
<name type="string">Large Bowie Knife</name>
<count type="number">1</count>
<cost type="string">40</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Mode: thrown Dam:thr imp Acc:0 Range:ST*0.8/ST*1.5 RoF:1 Shots:T(1) ST:6 Bulk:-2] \par [Mode:swing Dam:sw-2 cut Reach:C,1 Parry:-1 ST:6 Skill:Knife] \par [Mode:thrust Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]</notes>
<carried type="number">2</carried>
<pageref type="string">B272, B276</pageref>
<parentuuid></parentuuid>
<uuid>k245</uuid>
</id-00008>
<id-00009>
<isidentified type="number">1</isidentified>
<name type="string">Leather Jacket</name>
<count type="number">1</count>
<cost type="string">50</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string">arms, torso</location>
<notes type="formattedtext">TL:1 LC:-- DR:1* Locations: arms, torso Notes: [1] Concealable as or under clothing.</notes>
<carried type="number">2</carried>
<pageref type="string">B283</pageref>
<parentuuid></parentuuid>
<uuid>k244</uuid>
</id-00009>
<id-00010>
<isidentified type="number">1</isidentified>
<name type="string">Satchel</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k250</uuid>
</id-00010>
<id-00011>
<isidentified type="number">1</isidentified>
<name type="string">Whiskey bottle</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k249</uuid>
</id-00011>
</inventorylist>

<description type="string">Nothin's ever really your fault. That's what life is. One dodgasted fault right after another. You need to stop tellin' your mind to folks, cause then a bourbon shot that ain't yours somehow ends up slicin' an eyeball out and suddenly the sheriff wants a word for socialibility's sake, and you're inside a tunkin' jail cell. And then you told him maybe you need a tunkin' bourbon 'cause you'd rather be tunkin' drunk there. But he didn't socialize to that and sure enough, turn of events starin' you in the face, and the sensible proposal was to punch him in his jaw. Well, you don't want to fight in it no more and don't want to hear folks tinklin' in your ear about it no more, so you're gonna get to Arkansas City where they better allow you your full range of expression.\r</description>
<pointtotals>
<attributes type="number">80</attributes>
<ads type="number">8</ads>
<disads type="number">-34</disads>
<quirks type="number">-5</quirks>
<skills type="number">27</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">76</totalpoints>
<unspentpoints type="number">74</unspentpoints>
</pointtotals>

</character>
</root>