<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Leon Conrad</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Administration</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B174</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (local)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00002>
<id-00003>
<name type="string">Carousing</name>
<type type="string">HT/E</type>
<level type="number">11</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00003>
<id-00004>
<name type="string">Current Affairs/TL5 (People)</name>
<type type="string">IQ/E</type>
<level type="number">14</level>
<relativelevel type="string">IQ+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B186</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00004>
<id-00005>
<name type="string">Fast-Talk</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00005>
<id-00006>
<name type="string">Fishing</name>
<type type="string">Per/E</type>
<level type="number">12</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B195</pageref>
<parentuuid></parentuuid>
<uuid>k169</uuid>
</id-00006>
<id-00007>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00007>
<id-00008>
<name type="string">Merchant</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B209</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00008>
<id-00009>
<name type="string">Mimicry (Bird Calls)</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B210</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00009>
<id-00010>
<name type="string">Musical Instrument (Guitar)</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00010>
<id-00011>
<name type="string">Professional Skill (Coach Attendant)</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B215</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00011>
<id-00012>
<name type="string">Riding (Equines)</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B217</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00012>
<id-00013>
<name type="string">Savoir-Faire (Servant)</name>
<type type="string">IQ/E</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00013>
<id-00014>
<name type="string">Scrounging</name>
<type type="string">Per/E</type>
<level type="number">13</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00014>
<id-00015>
<name type="string">Streetwise</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00015>
</skilllist>

</abilities>


<attributes>
<strength type="number">10</strength>
<strength_points type="number">0</strength_points>
<dexterity type="number">11</dexterity>
<dexterity_points type="number">20</dexterity_points>
<intelligence type="number">12</intelligence>
<intelligence_points type="number">40</intelligence_points>
<health type="number">10</health>
<health_points type="number">0</health_points>
<hitpoints type="number">10</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">10</hps>
<will type="number">12</will>
<will_points type="number">0</will_points>
<perception type="number">12</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">10</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">10</fps>
<basiclift type="string">20</basiclift>
<onehandedlift type="string">40</onehandedlift>
<twohandedlift type="string">160</twohandedlift>
<shove type="string">240</shove>
<carryonback type="string">300</carryonback>
<shiftslightly type="string">1000</shiftslightly>
<frightcheck type="string">12</frightcheck>
<tastesmell type="string">12</tastesmell>
<touch type="string">12</touch>
<vision type="string">12</vision>
<hearing type="string">14</hearing>
<thrust type="string">1d-2</thrust>
<swing type="string">1d</swing>
<basicspeed type="string">5.25</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">11</level>
<damage type="string">1d-3 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">9</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">11</level>
<damage type="string">1d-3 cr</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Whittling Knife</name>
<st type="string">5</st>
<cost type="string">20</cost>
<weight type="string">0.25</weight>
<text type="string"></text>
<tl type="string">1</tl>
<meleemodelist>
<id-00001>
<name type="string">Melee</name>
<level type="number">11</level>
<damage type="string">1d-3 imp</damage>
<reach type="string">C</reach>
<parry type="string">7</parry>
</id-00001>
</meleemodelist>
</id-00004>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Whittling Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4</lc>
<text type="string"></text>
<tl type="string">1</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">7</level>
<damage type="string">1d-3 imp</damage>
<acc type="number">0</acc>
<range type="string">5/10</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">1*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">20</enc0_weight>
<enc1_weight type="string">40</enc1_weight>
<enc2_weight type="string">60</enc2_weight>
<enc3_weight type="string">120</enc3_weight>
<enc4_weight type="string">200</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">6'1"</height>
<weight type="string">155</weight>
<age type="string">19</age>
<appearance type="string">A skinny young coach attendant with a diligent and attentive manner</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Absolute Timing</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00001>
<id-00002>
<name type="string">Acute Hearing (2)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00002>
<id-00003>
<name type="string">Charisma (1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B41</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00003>
<id-00004>
<name type="string">Honest Face</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B100, PU2:4</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00004>
</adslist>


<disadslist>
<id-00001>
<name type="string">Curious (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B129</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00001>
<id-00002>
<name type="string">Gluttony (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B137</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00002>
<id-00003>
<name type="string">Wealth (Struggling)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B25</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00003>
<id-00004>
<name type="string">Fidgety - avoids sitting down whenever possible</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00004>
<id-00005>
<name type="string">Hungry a lot (and doesn’t mind eating from other people’s plates)</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00005>
<id-00006>
<name type="string">Neat freak with his clothes</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00006>
<id-00007>
<name type="string">Spends too much money on shoes</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00007>
<id-00008>
<name type="string">Tries a little too hard to impress others</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00008>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,+1 from 'Charisma',+1 from 'Merchant' when buying or selling
</reactionmodifiers>

<tl type = "string">5</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Dollars</name>
<count type="number">67</count>
<cost type="string">1</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Ordinary Clothes</name>
<count type="number">1</count>
<cost type="string">120</cost>
<weight type="number">2</weight>
<weightsum type="number">2</weightsum>
<location type="string"></location>
<notes type="formattedtext">One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.</notes>
<carried type="number">2</carried>
<pageref type="string">B266</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Shoe polish</name>
<count type="number">1</count>
<cost type="string">1</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Shoes</name>
<count type="number">1</count>
<cost type="string">40</cost>
<weight type="number">2</weight>
<weightsum type="number">2</weightsum>
<location type="string">feet</location>
<notes type="formattedtext">TL:1 LC:-- DR:1* Locations: feet Notes: [1] Concealable as or under clothing.</notes>
<carried type="number">2</carried>
<pageref type="string">B284</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Silver pocketwatch chain</name>
<count type="number">1</count>
<cost type="string">30</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Small leather pouch</name>
<count type="number">1</count>
<cost type="string">3</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k181</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Whittling Knife</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">0.25</weight>
<weightsum type="number">0.25</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:1 LC:4 \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00007>
</inventorylist>

<description type="string">This is your second month on the job as a junior coach attendant on the Atchison Topeka Santa Fe Railroad. Even though your father kicked you out of his house in Kansas City (after you drank his prized $100 bottle of Scottish whisky with your girl Eleanor), you've done okay for yourself, earning big tips by socializing with the wealthy ladies and gentlemen passengers... and occasionally providing additional services after-hours. Recently, you've heard Eleanor's been sneaking around town with a rich Virginian. Now, you've got big ambitions to be as rich and powerful as the men you serve, so you can win Eleanor back (and pay off a tough b'hoy to punch that belvidere in the nose).\r</description>
<pointtotals>
<attributes type="number">60</attributes>
<ads type="number">11</ads>
<disads type="number">-20</disads>
<quirks type="number">-5</quirks>
<skills type="number">29</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">76</totalpoints>
<unspentpoints type="number">74</unspentpoints>
</pointtotals>

</character>
</root>