<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Hettie Britton</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Acting</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B174</pageref>
<parentuuid></parentuuid>
<uuid>k266</uuid>
</id-00001>
<id-00002>
<name type="string">Animal Handling (Equines)</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B175</pageref>
<parentuuid></parentuuid>
<uuid>k267</uuid>
</id-00002>
<id-00003>
<name type="string">Archaeology</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k268</uuid>
</id-00003>
<id-00004>
<name type="string">Detect Lies</name>
<type type="string">Per/H</type>
<level type="number">15</level>
<relativelevel type="string">Per+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k269</uuid>
</id-00004>
<id-00005>
<name type="string">Diplomacy</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k270</uuid>
</id-00005>
<id-00006>
<name type="string">Fortune-Telling (Seances)</name>
<type type="string">IQ/A</type>
<level type="number">16</level>
<relativelevel type="string">IQ+3</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B196</pageref>
<parentuuid></parentuuid>
<uuid>k271</uuid>
</id-00006>
<id-00007>
<name type="string">Hidden Lore (Spirit Lore)</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B199</pageref>
<parentuuid></parentuuid>
<uuid>k272</uuid>
</id-00007>
<id-00008>
<name type="string">History (Spirtualism)</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B200</pageref>
<parentuuid></parentuuid>
<uuid>k273</uuid>
</id-00008>
<id-00009>
<name type="string">Intimidation</name>
<type type="string">Will/A</type>
<level type="number">12</level>
<relativelevel type="string">Will-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B202</pageref>
<parentuuid></parentuuid>
<uuid>k274</uuid>
</id-00009>
<id-00010>
<name type="string">Leadership</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B204</pageref>
<parentuuid></parentuuid>
<uuid>k275</uuid>
</id-00010>
<id-00011>
<name type="string">Observation</name>
<type type="string">Per/A</type>
<level type="number">13</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k276</uuid>
</id-00011>
<id-00012>
<name type="string">Occultism</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B212</pageref>
<parentuuid></parentuuid>
<uuid>k277</uuid>
</id-00012>
<id-00013>
<name type="string">Performance</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B212</pageref>
<parentuuid></parentuuid>
<uuid>k278</uuid>
</id-00013>
<id-00014>
<name type="string">Photography/TL5</name>
<type type="string">IQ/A</type>
<level type="number">12</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B213</pageref>
<parentuuid></parentuuid>
<uuid>k279</uuid>
</id-00014>
<id-00015>
<name type="string">Psychology (Human)</name>
<type type="string">IQ/H</type>
<level type="number">12</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B216</pageref>
<parentuuid></parentuuid>
<uuid>k280</uuid>
</id-00015>
<id-00016>
<name type="string">Riding (Equines)</name>
<type type="string">DX/A</type>
<level type="number">9</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B217</pageref>
<parentuuid></parentuuid>
<uuid>k281</uuid>
</id-00016>
<id-00017>
<name type="string">Singing</name>
<type type="string">HT/E</type>
<level type="number">11</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B220</pageref>
<parentuuid></parentuuid>
<uuid>k282</uuid>
</id-00017>
<id-00018>
<name type="string">Sleight of Hand</name>
<type type="string">DX/H</type>
<level type="number">10</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B221</pageref>
<parentuuid></parentuuid>
<uuid>k283</uuid>
</id-00018>
</skilllist>

</abilities>


<attributes>
<strength type="number">10</strength>
<strength_points type="number">0</strength_points>
<dexterity type="number">10</dexterity>
<dexterity_points type="number">0</dexterity_points>
<intelligence type="number">13</intelligence>
<intelligence_points type="number">60</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">10</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">10</hps>
<will type="number">13</will>
<will_points type="number">0</will_points>
<perception type="number">13</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">20</basiclift>
<onehandedlift type="string">40</onehandedlift>
<twohandedlift type="string">160</twohandedlift>
<shove type="string">240</shove>
<carryonback type="string">300</carryonback>
<shiftslightly type="string">1000</shiftslightly>
<frightcheck type="string">13</frightcheck>
<tastesmell type="string">13</tastesmell>
<touch type="string">13</touch>
<vision type="string">13</vision>
<hearing type="string">13</hearing>
<thrust type="string">1d-2</thrust>
<swing type="string">1d</swing>
<basicspeed type="string">5.25</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">10</level>
<damage type="string">1d-3 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">8</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">10</level>
<damage type="string">1d-3 cr</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00001>
</meleemodelist>
</id-00003>
</meleecombatlist>


<rangedcombatlist>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">20</enc0_weight>
<enc1_weight type="string">40</enc1_weight>
<enc2_weight type="string">60</enc2_weight>
<enc3_weight type="string">120</enc3_weight>
<enc4_weight type="string">200</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'5"</height>
<weight type="string">130</weight>
<age type="string">28</age>
<appearance type="string">Calm and graceful fortune teller - with dark eyes that speak to a story of sadness</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Appearance (Attractive)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B21</pageref>
<parentuuid></parentuuid>
<uuid>k257</uuid>
</id-00001>
<id-00002>
<name type="string">Charisma (1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B41</pageref>
<parentuuid></parentuuid>
<uuid>k255</uuid>
</id-00002>
<id-00003>
<name type="string">Empathy</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B51</pageref>
<parentuuid></parentuuid>
<uuid>k256</uuid>
</id-00003>
</adslist>


<disadslist>
<id-00001>
<name type="string">Curious (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B129</pageref>
<parentuuid></parentuuid>
<uuid>k258</uuid>
</id-00001>
<id-00002>
<name type="string">Enemy (Ex-husband, Dr. John Booker) (Equal in power to the PC) (9 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B135</pageref>
<parentuuid></parentuuid>
<uuid>k260</uuid>
</id-00002>
<id-00003>
<name type="string">Indecisive (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B140</pageref>
<parentuuid></parentuuid>
<uuid>k263</uuid>
</id-00003>
<id-00004>
<name type="string">Secret (Fakes her seances) (Utter Rejection)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B152</pageref>
<parentuuid></parentuuid>
<uuid>k265</uuid>
</id-00004>
<id-00005>
<name type="string">Social Stigma (Second-Class Citizen)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B155</pageref>
<parentuuid></parentuuid>
<uuid>k262</uuid>
</id-00005>
<id-00006>
<name type="string">Dislikes not being in control of the situation</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00006>
<id-00007>
<name type="string">Likes flamboyant jewelry</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00007>
<id-00008>
<name type="string">Never turns down a chance to defend spiritualism</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00008>
<id-00009>
<name type="string">Often uses fake names for herself</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00009>
<id-00010>
<name type="string">Wears heavy shoes so her ankles don’t crack (except in seances)</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00010>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,+1 from 'Appearance',,,,+1 from 'Charisma',-1 from 'Social Stigma (Second-Class Citizen)'
</reactionmodifiers>

<tl type = "string">5</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Boots</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">3</weight>
<weightsum type="number">3</weightsum>
<location type="string">feet</location>
<notes type="formattedtext">TL:5 LC:4 DR:2* Location:feet Notes:[1] Concealable as or under clothing. [2] Give +1 to kicking damage (p. B271). </notes>
<carried type="number">2</carried>
<pageref type="string">HT68</pageref>
<parentuuid></parentuuid>
<uuid>k284</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Dollars</name>
<count type="number">35</count>
<cost type="string">1</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k285</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Gold necklace w/ eye of horus</name>
<count type="number">1</count>
<cost type="string">100</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k252</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Green velvet purse</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:5 Notes: Holds 1 quart of liquid.</notes>
<carried type="number">2</carried>
<pageref type="string">B288</pageref>
<parentuuid></parentuuid>
<uuid>k248</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Portfolio of newspaper clippings</name>
<count type="number">1</count>
<cost type="string">0</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Silver earrings</name>
<count type="number">1</count>
<cost type="string">50</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k249</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Suitcase with extra clothes</name>
<count type="number">1</count>
<cost type="string">15</cost>
<weight type="number">10</weight>
<weightsum type="number">10</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k250</uuid>
</id-00007>
</inventorylist>

<description type="string">You are a California Widow, though it doesn't bother you much, and you're fine telling people the straight truth. Your husband John was never as good with the crowds in a seance as you were, and he got jealous you could do it better and make more cash than he could, especially when you cracked your knees and ankles to make it sounds like the ghosts were coming right there at the table. Ever since you split, he's been a jealous poxbottle and has tried to ruin you at every turn. Serves him right you stole his cash and bought a house in Arkansas City.. You're hoping that with this move, you've heard the last of him. If not, you'll just pick up and move east again.\r</description>
<pointtotals>
<attributes type="number">70</attributes>
<ads type="number">24</ads>
<disads type="number">-40</disads>
<quirks type="number">-5</quirks>
<skills type="number">27</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">76</totalpoints>
<unspentpoints type="number">74</unspentpoints>
</pointtotals>

</character>
</root>