<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Xiclotlan</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00001>
<id-00002>
<name type="string">Camouflage</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+5</relativelevel>
<points type="number">16</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00002>
<id-00003>
<name type="string">Lifting</name>
<type type="string">HT/A</type>
<level type="number">12</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B205</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00003>
<id-00004>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00004>
</skilllist>

</abilities>


<attributes>
<strength type="number">25</strength>
<strength_points type="number">45</strength_points>
<dexterity type="number">12</dexterity>
<dexterity_points type="number">24</dexterity_points>
<intelligence type="number">7</intelligence>
<intelligence_points type="number">-60</intelligence_points>
<health type="number">12</health>
<health_points type="number">20</health_points>
<hitpoints type="number">25</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">25</hps>
<will type="number">10</will>
<will_points type="number">15</will_points>
<perception type="number">10</perception>
<perception_points type="number">15</perception_points>
<fatiguepoints type="number">12</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">12</fps>
<basiclift type="string">125</basiclift>
<onehandedlift type="string">58</onehandedlift>
<twohandedlift type="string">232</twohandedlift>
<shove type="string">1500</shove>
<carryonback type="string">1875</carryonback>
<shiftslightly type="string">6250</shiftslightly>
<frightcheck type="string">10</frightcheck>
<tastesmell type="string">10</tastesmell>
<touch type="string">10</touch>
<vision type="string">10</vision>
<hearing type="string">10</hearing>
<thrust type="string">2d+2</thrust>
<swing type="string">5d-1</swing>
<basicspeed type="string">5</basicspeed>
<basicspeed_points type="number">-20</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">9</parry>
<block type="number">7</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">14</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C,1-2</reach>
<parry type="string">10</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">14</level>
<damage type="string">2d+3 cr</damage>
<reach type="string">C,1-2</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">12</level>
<damage type="string">2d+4 cr</damage>
<reach type="string">C,1-3</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00001>
</meleecombatlist>


<rangedcombatlist>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0 +5</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0 +5</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2 +5</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0 +5</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0 +5</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0 +5</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0 +5</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0 +5</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0 +5</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0 +5</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">125</enc0_weight>
<enc1_weight type="string">250</enc1_weight>
<enc2_weight type="string">375</enc2_weight>
<enc3_weight type="string">750</enc3_weight>
<enc4_weight type="string">1250</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string"></appearance>
<sizemodifier type="string">3</sizemodifier>
<reach type="string">2</reach>

<adslist>
<id-00001>
<name type="string">360° Vision</name>
<points type="number">25</points>
<text type="string"></text>
<pageref type="string">B34</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00001>
<id-00002>
<name type="string">Damage Resistance (5)</name>
<points type="number">25</points>
<text type="string"></text>
<pageref type="string">B46</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00002>
<id-00003>
<name type="string">Extra Arms (4) (Extra-Flexible; Weak (1/2 ST))</name>
<points type="number">50</points>
<text type="string"></text>
<pageref type="string">B53</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00003>
<id-00004>
<name type="string">Extra Attack (2)</name>
<points type="number">50</points>
<text type="string"></text>
<pageref type="string">B54</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00004>
<id-00005>
<name type="string">Hard to Subdue (2)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00005>
<id-00006>
<name type="string">High Pain Threshold</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00006>
<id-00007>
<name type="string">Injury Tolerance (No Eyes; No Head; No Neck)</name>
<points type="number">17</points>
<text type="string"></text>
<pageref type="string">B60</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00007>
<id-00008>
<name type="string">Born Biter (+2)</name>
<points type="number">0</points>
<text type="string"></text>
<pageref type="string">MA115</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00008>
</adslist>


<disadslist>
<id-00001>
<name type="string">Duty (Insects) (15 or less (almost always)) (Involuntary)</name>
<points type="number">-20</points>
<text type="string"></text>
<pageref type="string">B134</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00001>
<id-00002>
<name type="string">No Fine Manipulators</name>
<points type="number">-30</points>
<text type="string"></text>
<pageref type="string">B145</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00002>
<id-00003>
<name type="string">Weak Arms (2 Arms) (1/2 ST)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B53</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00003>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,,
</reactionmodifiers>

<tl type = "string">3</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
</inventorylist>

<pointtotals>
<attributes type="number">39</attributes>
<ads type="number">181</ads>
<disads type="number">-55</disads>
<quirks type="number">0</quirks>
<skills type="number">24</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">189</totalpoints>
<unspentpoints type="number">-39</unspentpoints>
</pointtotals>

</character>
</root>