Encoding=UTF-8
[System]
version(3)
lastkey(181)
dataset(%user%\default.gds)
datafile(%sys%\GURPS Basic Set 4th Ed.--Characters.gdf)
datafile(%sys%\GURPS Power-Ups 2 Perks 4e.gdf)
datafile(%sys%\GURPS Power-Ups 3 Talents.gdf)
datafile(%sys%\GURPS High-Tech 4e.gdf)
datafile(%sys%\GURPS Low-Tech - Instant Armor 4e.gdf)
datafile(%sys%\GURPS Low-Tech 4e.gdf)
datafile(%sys%\GURPS Martial Arts 4e.gdf)
datafile(%sys%\GURPS Ultra-Tech 4e.gdf)

[Author]
GURPS Character Assistant
4.0.423
Program code is copyright © 1995-2012 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved.

[General]
charname(Colonel Olvidar)
playername()
datecreated(Thursday, April 29, 2021)
portraitfile()
charactersheet(%user%\charactersheet.gcs)
altcharactersheet(%user%\text layout.gcs)
quickviewsheet()
charinplay(0)
race(Human)
bodytype(Humanoid)
height(5'11")
weight(175)
age(40)
appearance(KGB Middleman)
pdhead(0)
pdbody(0)
pdarms(0)
pdlegs(0)
pdhands(0)
pdfeet(0)
otherpd()
drhead(0)
drbody(0)
drarms(0)
drlegs(0)
drhands(0)
drfeet(1*)
otherdr()
currentloadout()
currentload(5)
encumbrancelevel(0)
parryidkey(24)
parryusing(DX)
parryscore(8)
blockidkey(24)
blockusing(DX)
blockscore(6)

[ShieldArcs]
hexmask(------)
facing(1),db(0)
facing(2),db(0)
facing(3),db(0)
facing(4),db(0)
facing(5),db(0)
facing(6),db(0)

[Body]
name(Head),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, All),display(0),posx(0),posy(0),expanded(0)
name(Eyes),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Eyes, All),display(-1),posx(6),posy(0),expanded(-1)
name(LeftEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, LeftEye, Eyes, All),display(0),posx(0),posy(0),expanded(0)
name(RightEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, RightEye, Eyes, All),display(0),posx(0),posy(0),expanded(0)
name(Neck),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Neck, Body, Full Suit, All),display(-1),posx(6),posy(50),expanded(-1)
name(Skull),basedb(0),basedr(2),basehp(0),db(0),dr(2),hp(0),group(Head, Skull, All),display(-1),posx(155),posy(0),expanded(-1)
name(Face),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Face, All),display(-1),posx(155),posy(50),expanded(-1)
name(Torso),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Torso, Body, Full Suit, All),display(-1),posx(4),posy(110),expanded(-1)
name(Groin),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Groin, Body, Full Suit, All),display(-1),posx(195),posy(275),expanded(-1)
name(Arms),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Arms, Limbs, Full Suit, All),display(-1),posx(200),posy(130),expanded(-1)
name(LeftArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(RightArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(Hands),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Hands, Full Suit, All),display(-1),posx(210),posy(180),expanded(-1)
name(LeftHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(RightHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(Legs),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Legs, Limbs, Full Suit, All),display(-1),posx(168),posy(340),expanded(-1)
name(LeftLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(RightLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(Feet),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(Feet, Full Suit, All),display(-1),posx(168),posy(392),expanded(-1)
name(LeftFoot),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(LeftFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(RightFoot),basedb(0),basedr(0),basehp(0),db(0),dr(1*),hp(0),group(RightFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(Body),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Body, Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(Full Suit),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Full Suit, All),display(0),posx(0),posy(0),expanded(0)
name(All),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(All),display(0),posx(0),posy(0),expanded(0)

[Settings]
modmultpercents(0)
ruleof(20)
globalruleof(0)
usediceaddsconversion(0)
allownoniqoptspecs(0)

[Stats]
idkey(1)|,name(--------------------),cat(),basevalue(0),mainwin(13),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(2)|,name(Air Move),cat(),basevalue(ST:Basic Air Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(3)|,name(Appealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(4)|,name(Basic Air Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Gliding) THEN ST:Basic Move ELSE @if(@itemhasmod(AD:Flight, Controlled Gliding) THEN ST:Basic Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0 )))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(5)|,name(Basic Brachiation Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE 0)),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(6)|,name(Basic Ground Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0)
idkey(7)|,name(Basic Lift),cat(),basevalue(@int(100 * ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))/100),maxscore(1000000),minscore(0),symbol(BL),round(@if(ST:Lifting ST::score <= 7 then 0 else 1)),syslevels(0),basescore(28.8),score(29.0),needscheck(-1),taboofailed(0)
idkey(8)|,name(Basic Move),cat(),basevalue(@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),round(-1),display(No),mainwin(10),disadat(-1),syslevels(0),basescore(5.5),score(5.0),needscheck(-1),taboofailed(0)
idkey(9)|,name(Basic Space Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight Only) THEN 2 * Basic Speed ELSE 0 )))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(10)|,name(Basic Speed),cat(),basevalue((ST:HT + ST:DX) / 4),step(0.25),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),display(No),mainwin(9),disadat(-1),syslevels(0),basescore(5.5),score(5.5),needscheck(-1),taboofailed(0)
idkey(11)|,name(Basic Water Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0)
idkey(12)|,name(Bite),cat(),display(no),mode(Bite),mods(Combat Table),damage(thr-1 + @if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)),damtype($if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(C),parry(No),skillused(ST:DX, SK:Brawling),damagebasedon(ST:Bite),reachbasedon(ST:Neck Reach),basevalue(ST:Striking ST),syslevels(0),basescore(12),chareffectivest(12),chardamage(1d-2),dmg(thr),chardamtype(cr),charreach(C),charparry(No),charskillscore(10),charskillused("ST:DX"),charparryscore(No),score(12.0),needscheck(-1),taboofailed(0)
idkey(13)|,name(Block),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(14)|,name(Brachiation Move),cat(),basevalue(ST:Basic Brachiation Move),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(15)|,name(Broad Jump),cat(),basevalue((((2 * @max(ST:Basic Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(ft|m),syslevels(0),basescore(7),score(7.0),needscheck(-1),taboofailed(0)
idkey(16)|,name(Carry on Back),cat(),basevalue(15 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(435),score(435.0),needscheck(-1),taboofailed(0)
idkey(17)|,name(Consciousness Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(18)|,name(Cost of Living),cat(),basevalue(@indexedvalue(ST:Status::score + 3, 100, 300, 600, 1200, 3000, 12000, 60000, 600000, 6000000, 60000000, 600000000)),step(0),minscore(0),display(No),round(1),mainwin(18),syslevels(0),basescore(12000),score(12000.0),needscheck(-1),taboofailed(0),description(The /typical/ Cost of Living for the character's selected Status Level, as calculated from the 'Cost of Living' table on p. B265)
idkey(19)|,name(Damage Base),cat(),symbol(DamageBase),basevalue(ST:Striking ST),display(no),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(20)|,name(DB),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(21)|,name(Death Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(22)|,name(Dodge),cat(),basevalue(ST:Basic Speed + 3),maxscore(1000000),minscore(0),round(-1),display(No),syslevels(0),basescore(8.5),score(8.0),needscheck(-1),taboofailed(0)
idkey(23)|,name(DR),cat(),symbol(DR),round(-1),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(24)|,name(DX),cat(),symbol(DX),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(2),mods(No Fine Manipulators Stat),disadat(-1),display(no),parryat(@int(me::score/2)+3),blockat(@int(me::score/2)+1),syslevels(0),basescore(10),parrylevel(8),blocklevel(6),score(10.0),needscheck(-1),taboofailed(0)
idkey(26)|,name(Encumbrance Penalty),cat(),basevalue(char::enclevel),display(No),conditional(-1 to (SK:Climbing, SK:Stealth), -2 to SK:Swimming, -1 to (SK:Judo, SK:Karate, "SK:Main-Gauche", SK:Rapier, SK:Saber, SK:Smallsword) when "striking or parrying"),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(27)|,name(Enhanced Air Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(28)|,name(Enhanced Ground Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(29)|,name(Enhanced Space Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(30)|,name(Enhanced Water Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(31)|,name(Extra Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(32)|,name(Extra Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(33)|,name(Fatigue Points),cat(),basevalue(ST:HT),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(3),down(-3),symbol(FP),display(No),mainwin(8),disadat(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(34)|,name(Fright Check),cat(),basevalue(ST:Will),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(35)|,name(Ground Move),cat(),basevalue(ST:Basic Ground Move),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0)
idkey(36)|,name(Hearing),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(37)|,name(Heavy Encumbrance),cat(),basevalue(6 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(HEnc),round(0),display(No),syslevels(0),basescore(174),score(174.0),needscheck(-1),taboofailed(0)
idkey(38)|,name(Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(HEncMove),round(-1),display(No),syslevels(0),basescore(2),score(2.0),needscheck(-1),taboofailed(0)
idkey(39)|,name(High Jump),cat(),basevalue((((6 * @max(ST:Basic Ground Move, SK:Jumping::level / 2)) - 10) * @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),units(in|cm),syslevels(0),basescore(20),score(20.0),needscheck(-1),taboofailed(0)
idkey(40)|,name(Hit Points),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(2),down(-2),symbol(HP),mods(Size HP),mainwin(5),display(no),disadat(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(42)|,name(HT),cat(),symbol(HT),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(4),disadat(-1),display(no),syslevels(0),basescore(12),basepoints(20.0),points(20.0),level(2),score(12.0),premodspoints(20.0),needscheck(-1),taboofailed(0)
idkey(43)|,name(IQ),cat(),symbol(IQ),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(3),disadat(-1),display(no),syslevels(0),basescore(12),basepoints(40.0),points(40.0),level(2),score(12.0),premodspoints(40.0),needscheck(-1),taboofailed(0)
idkey(44)|,name(Jump Move),cat(),basevalue(@max(ST:Ground Move, @round((ST:Broad Jump/15)+0.49999, 0))),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0)
idkey(45)|,name(Kick),cat(),display(no),mode(Kick),damage(thr+ @if("AD:Claws (Blunt Claws)::level" = 1 & @itemhasmod(AD:Claws (Blunt Claws), Hands Only) = 0 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 & @itemhasmod(AD:Claws (Long Talons), Hands Only) = 0 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("DI:Horizontal::level" = 1 then @if("AD:Claws (Blunt Claws)::level" = 1 then 0 else @if("AD:Claws (Sharp Claws)::level" = 1 then 0 else @if("AD:Claws (Talons)::level" = 1 then 0 else @if("AD:Claws (Long Talons)::level" = 1 then 0 else -@basethdice(ST:Kick))))) else 0) + @max(@if(me::charskillused = "SK:Brawling" THEN @if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Punch) ELSE 0) ELSE 0), @if(me::charskillused = "SK:Karate" THEN @if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) ELSE @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Punch) ELSE 0)) ELSE 0))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 & @itemhasmod(AD:Claws (Sharp Claws), Hands Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 & @itemhasmod(AD:Claws (Talons), Hands Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 & @itemhasmod(AD:Claws (Long Talons), Hands Only) = 0 THEN "cut/imp" ELSE "cr")))),reach(C,1),parry(No),skillused(ST:DX-2, SK:Brawling-2, SK:Karate-2, SK:Kicking (Karate), SK:Kicking (Brawling)),mods(Punch/Kick),damagebasedon(ST:Kick),reachbasedon(ST:Leg Reach),basevalue(ST:Striking ST),syslevels(0),basescore(12),chareffectivest(12),chardamage(1d-1),dmg(thr),chardamtype(cr),charreach(C,1),charparry(No),charskillscore(8),charskillused("ST:DX"-2),charparryscore(No),score(12.0),needscheck(-1),taboofailed(0)
idkey(46)|,name(Leg Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(47)|,name(Leg SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(48)|,name(Lifting ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(3),down(0),round(-1),display(No),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(50)|,name(Light Encumbrance),cat(),basevalue(2 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(LEnc),round(0),display(No),syslevels(0),basescore(58),score(58.0),needscheck(-1),taboofailed(0)
idkey(51)|,name(Light Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(LEncMove),round(-1),display(No),syslevels(0),basescore(4),score(4.0),needscheck(-1),taboofailed(0)
idkey(52)|,name(Magery),cat(),basevalue(0),display(no),minscore(0),maxscore(1000000),hide(yes),gives(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(53)|,name(Magery 0),cat(),basevalue(0),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(54)|,name(Magery Air),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(55)|,name(Magery Animal),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(56)|,name(Magery Body Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(57)|,name(Magery Communication & Empathy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(58)|,name(Magery Earth),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(59)|,name(Magery Enchantment),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(60)|,name(Magery Fire),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(61)|,name(Magery Food),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(62)|,name(Magery Gate),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(63)|,name(Magery Healing),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(64)|,name(Magery Illusion & Creation),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(65)|,name(Magery Knowledge),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(66)|,name(Magery Light & Darkness),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(67)|,name(Magery Making & Breaking),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(68)|,name(Magery Meta-Spells),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(69)|,name(Magery Mind Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(70)|,name(Magery Movement),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(71)|,name(Magery Necromancy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(72)|,name(Magery Plant),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(73)|,name(Magery Protection & Warning),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(74)|,name(Magery Sound),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(75)|,name(Magery Technological),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(76)|,name(Magery Water),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(77)|,name(Magery Weather),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(78)|,name(MageryBase),cat(),basevalue(0),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(79)|,name(Medium Encumbrance),cat(),basevalue(3 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(MEnc),round(0),display(No),syslevels(0),basescore(87),score(87.0),needscheck(-1),taboofailed(0)
idkey(80)|,name(Medium Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(MEncMove),round(-1),display(No),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0)
idkey(81)|,name(Metric),cat(),basevalue(0),up(0),down(0),step(1),maxscore(1),minscore(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(82)|,name(Money),cat(),basevalue(ST:Money Base + (ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05), @if(@hasmod(10% of Starting Wealth) THEN 0.1), @if(@hasmod(15% of Starting Wealth) THEN 0.15), @if(@hasmod(20% of Starting Wealth) THEN 0.2), @if(@hasmod(30% of Starting Wealth) THEN 0.3), @if(@hasmod(40% of Starting Wealth) THEN 0.4), @if(@hasmod(50% of Starting Wealth) THEN 0.5), @if(@hasmod(60% of Starting Wealth) THEN 0.6), @if(@hasmod(70% of Starting Wealth) THEN 0.7), @if(@hasmod(80% of Starting Wealth) THEN 0.8), @if(@hasmod(90% of Starting Wealth) THEN 0.9), @if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost),step(0),minscore(0),display(No),round(1),mainwin(15),mods(Money),syslevels(0),basescore(-8640),score(-8640.0),needscheck(-1),taboofailed(0)
idkey(84)|,name(Money Base),cat(),basevalue(0),step(0),minscore(0),display(No),hide(yes),round(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(85)|,name(Monthly Pay),cat(),basevalue(@indexedvalue(3 + AD:Wealth::level - DI:Wealth::level, 0.2, 0.5, 1, 2, 5, 20, 100, 1000, 10000, 100000, 1000000) * @indexedvalue(1 + ST:Tech Level::basevalue, 625, 650, 675, 700, 800, 1100, 1600, 2100, 2600, 3600, 5600, 8100, 10600) ),step(0),minscore(0),display(No),round(1),mainwin(17),syslevels(0),basescore(14000),score(14000.0),needscheck(-1),taboofailed(0),description(The /typical/ Monthly Pay for a job of the character's selected Wealth Level and the campaign's set Tech Level, as calculated based on the tables on p. B516-517)
idkey(86)|,name(Native Cultural Familiarities),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(87)|,name(Native Languages),cat(),basevalue(0),display(no),hide(yes),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0)
idkey(88)|,name(Neck Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(89)|,name(Neck SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(90)|,name(No Encumbrance),cat(),basevalue(ST:Basic Lift),maxscore(10000000),minscore(0),symbol(NEnc),round(0),display(No),syslevels(0),basescore(29),score(29.0),needscheck(-1),taboofailed(0)
idkey(91)|,name(No Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)),maxscore(10000000),minscore(0),symbol(NEncMove),round(-1),display(No),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0)
idkey(92)|,name(No Fine Manipulators),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(93)|,name(One Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(94)|,name(One Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(95)|,name(One Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(96)|,name(One Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(97)|,name(One-Handed Lift),cat(),basevalue(2 * @if(ST:One Arm Lifting ST::score <= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(58),score(58.0),needscheck(-1),taboofailed(0)
idkey(98)|,name(Parry),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(99)|,name(Perception),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),symbol(Per),mainwin(7),disadat(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(100)|,name(Punch),cat(),display(no),mode(Punch),damage(thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 & @itemhasmod(AD:Claws (Blunt Claws), Feet Only) = 0 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 & @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 then @basethdice(ST:Punch) else 0)) + @max(@if(me::charskillused = "SK:Brawling" THEN @if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Punch) ELSE 0) ELSE 0), @if(me::charskillused = "SK:Boxing" THEN @if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) ELSE @if("SK:Boxing::level" > ST:DX+1 then 2 * @basethdice(ST:Punch) ELSE 0)) ELSE 0), @if(me::charskillused = "SK:Karate" THEN @if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) ELSE @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Punch) ELSE 0)) ELSE 0))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 & @itemhasmod(AD:Claws (Sharp Claws), Feet Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1  & @itemhasmod(AD:Claws (Talons), Feet Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1  & @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 THEN "cut/imp" ELSE "cr")))),reach(C),parry(0),skillused(ST:DX, SK:Brawling, SK:Boxing, SK:Karate),mods(Punch/Kick),damagebasedon(ST:Punch),reachbasedon(ST:One Arm Reach),basevalue(ST:One Arm Striking ST),syslevels(0),basescore(12),chareffectivest(12),chardamage(1d-2),dmg(thr),chardamtype(cr),charreach(C),charparry(0),charskillscore(10),charskillused("ST:DX"),charparryscore(8),score(12.0),needscheck(-1),taboofailed(0)
idkey(101)|,name(Reaction),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(102)|,name(Remaining Funds),cat(),basevalue(ST:Starting Wealth - char::equipmentcost),step(0),minscore(0),display(No),round(1),syslevels(0),basescore(7360),score(7360.0),needscheck(-1),taboofailed(0)
idkey(103)|,name(Shift Slightly),cat(),basevalue(50 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(1450),score(1450.0),needscheck(-1),taboofailed(0)
idkey(104)|,name(Shove/Knock Over),cat(),basevalue(12 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(348),score(348.0),needscheck(-1),taboofailed(0)
idkey(105)|,name(Signature Gear),cat(),basevalue(0),display(No),hide(yes),step(0),minscore(0),round(1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(106)|,name(Size Modifier),cat(),symbol(SM),basevalue(0),maxscore(1000000),minscore(-100),round(-1),up(0),down(0),step(1),mainwin(12),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(107)|,name(Space Move),cat(),basevalue(ST:Basic Space Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(108)|,name(ST),cat(),symbol(ST),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(1),mods(No Fine Manipulators, Size),disadat(-1),display(no),syslevels(0),basescore(12),basepoints(20.0),points(20.0),level(2),score(12.0),premodspoints(20.0),needscheck(-1),taboofailed(0)
idkey(111)|,name(Starting Wealth),cat(),basevalue(ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)),step(1),minscore(0),display(No),round(1),syslevels(0),basescore(20000),score(20000.0),needscheck(-1),taboofailed(0)
idkey(112)|,name(Status),cat(),basevalue(0),minscore(-2),maxscore(8 limitingtotal),up(5),down(-5),step(1),display(no),round(-1),mainwin(16),syslevels(3),basescore(0),score(3.0),needscheck(-1),taboofailed(0)
idkey(113)|,name(Striking ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(5),down(0),round(-1),display(No),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(115)|,name(Super Jump),cat(),basevalue(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(116)|,name(Taste/Smell),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(117)|,name(Tech Level),cat(),basevalue(3),step(1),maxscore(12),minscore(0),up(5),down(-5),symbol(TL),round(1),mainwin(14),mods(Tech Level),syslevels(0),basescore(3),score(3.0),needscheck(-1),taboofailed(0)
idkey(118)|,name(Three Arm Lifting ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Lifting ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(119)|,name(Three Arm Striking ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Striking ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(120)|,name(TK Basic Lift),cat(),symbol(TK BL),basevalue(ST:TK ST * ST:TK ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(@if(ST:TK ST::score <= 7 then 0 else 1)),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(121)|,name(TK Heavy Encumbrance),cat(),basevalue(6 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKHEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(122)|,name(TK Heavy Encumbrance Move),cat(),basevalue(0.4 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKHEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(123)|,name(TK Light Encumbrance),cat(),basevalue(2 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKLEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(124)|,name(TK Light Encumbrance Move),cat(),basevalue(0.8 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKLEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(125)|,name(TK Max Lift),cat(),symbol(TK ML),basevalue(8 * "ST:TK Basic Lift"),maxscore(1000000),minscore(0),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(126)|,name(TK Medium Encumbrance),cat(),basevalue(3 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKMEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(127)|,name(TK Medium Encumbrance Move),cat(),basevalue(0.6 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKMEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(128)|,name(TK Move),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(129)|,name(TK No Encumbrance),cat(),basevalue(ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKNEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(130)|,name(TK No Encumbrance Move),cat(),basevalue(ST:TK Move),maxscore(10000000),minscore(0),symbol(TKNEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(131)|,name(TK Shift Slightly),cat(),basevalue(50 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(132)|,name(TK Shove/Knock Over),cat(),basevalue(12 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(133)|,name(TK ST),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(134)|,name(TK X-Heavy Encumbrance),cat(),basevalue(10 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKXEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(135)|,name(TK X-Heavy Encumbrance Move),cat(),basevalue(0.2 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKXEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(136)|,name(Touch),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(137)|,name(Tunneling Move),cat(),basevalue(@itemhasmod(AD:Tunneling, Tunneling Move)),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(138)|,name(Two Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(139)|,name(Two Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(140)|,name(Two Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(141)|,name(Two Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(142)|,name(Two-Handed Lift),cat(),basevalue(8 * @if(ST:Two Arm Lifting ST::score <= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(232),score(232.0),needscheck(-1),taboofailed(0)
idkey(143)|,name(Unappealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0)
idkey(144)|,name(Vision),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(145)|,name(Water Move),cat(),basevalue(ST:Basic Water Move),step(1),maxscore(1000000),minscore(0),up(5),down(-5),round(-1),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0)
idkey(146)|,name(Wealth Modifier),cat(),basevalue(10),step(1),minscore(0),display(No),round(-1),syslevels(190),basescore(10),score(200.0),needscheck(-1),taboofailed(0)
idkey(147)|,name(Will),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),mainwin(6),disadat(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0)
idkey(148)|,name(X-Heavy Encumbrance),cat(),basevalue(10 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(XEnc),round(0),display(No),syslevels(0),basescore(290),score(290.0),needscheck(-1),taboofailed(0)
idkey(149)|,name(X-Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(XEncMove),round(-1),display(No),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0)

[Advantages]
idkey(150)|,name(Born Soldier),cat(Mundane, Mental, Mundane Mental, Talents),cost(5/10),page(MA:FC17, SV15, PU3:12),upto(4),mods(_Talents),gives(+1 to "SK:Leadership", +1 to "SK:Savoir-Faire (Military)", +1 to "SK:Scrounging", +1 to "SK:Soldier", +1 to "SK:Tactics"),conditional(+1 to ST:Reaction when "Other soldiers"),syslevels(0),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0),description(Leadership, Savoir-Faire (Military), Scrounging, Soldier and Tactics)
idkey(151)|,name(Contact),nameext(KGB),cat(Mundane, Social, Mundane Social, Mundane, Social),cost(1/2/3/4),levelnames(Effective Skill 12, Effective Skill 15, Effective Skill 18, Effective Skill 21),upto(4),mods(Contact, Frequency of Appearance, Reliability, Favor),page(B44),basedon(Contact),syslevels(0),points(2.0),baselevel(2),level(2),premodspoints(2.0),needscheck(-1),taboofailed(0)
idkey(158)|,name(English),cat(Mundane, Social, Language, Language Spoken, Language Written, Social Background, Mundane Social, Mundane, Social),cost(2/4),page(B24),upto(3 LimitingTotal),mods(Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language),syslevels(0),points(4.0),baselevel(2),level(2),premodspoints(4.0),needscheck(-1),taboofailed(0)
idkey(157)|,name(French),cat(Mundane, Social, Language, Language Spoken, Language Written, Social Background, Mundane Social, Mundane, Social),cost(2/4),page(B24),upto(3 LimitingTotal),mods(Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language),syslevels(0),points(4.0),baselevel(2),level(2),premodspoints(4.0),needscheck(-1),taboofailed(0)
idkey(155)|,name(Spanish),cat(Mundane, Social, Language, Language Spoken, Language Written, Social Background, Mundane Social, Mundane, Social),cost(2/4),displaycost(0/-2/+),page(B24),upto(3),mods(Language, Native Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language - Native),syslevels(0),baselevel(3),level(3),premodspoints(6.0),needscheck(-1),taboofailed(0)
idkey(154)|,name(Status),cat(Mundane, Social, Influence, Mundane Social, Mundane, Social),cost(5/10),page(B28),upto(8 limitingtotal),gives(+1 to ST:Status),mods(Status),taboo(DI:Status),levelnames(+1, +2, +3, +4, +5, +6, +7, +8),syslevels(1),points(10.0),baselevel(2),level(3),premodspoints(10.0),needscheck(-1),taboofailed(0)
idkey(166)|,name(Wealth),cat(Mundane, Social, Wealth, Mundane Social, Mundane, Social),cost(10/20/30/50/75),upto(15),page(B25),mods(Wealth),levelnames([Average], Comfortable, Wealthy, Very Wealthy, Filthy Rich, Multimillionaire 1, Multimillionaire 2, Multimillionaire 3, Multimillionaire 4, Multimillionaire 5, Multimillionaire 6, Multimillionaire 7, Multimillionaire 8, Multimillionaire 9, Multimillionaire 10, Multimillionaire 11, Multimillionaire 12),taboo(DI:Wealth, AD:Wealth > me::level, AD:Wealth < me::level, AD:Wealth > @if(@itemhasmod(AD:Wealth, Heir) = 0 THEN 100 ELSE @itemhasmod(AD:Wealth, Heir)-1) ),gives(=@indexedvalue(%level, 10, 40, 190, @power(10, (me::level-1))-10) To ST:Wealth Modifier, =@if(AD:Status::level = 0 THEN @if(DI:Status::baselevel = 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) ELSE 0) To ST:Status, =@if(AD:Status::level > 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) To AD:Status, =@if(AD:Status::level = 0 THEN -@indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) To DI:Status),syslevels(0),points(30.0),baselevel(3),level(3),premodspoints(30.0),needscheck(-1),taboofailed(0)

[Perks]

[Disadvantages]
idkey(162)|,name(Compulsive Carousing),cat(Mundane, Mental, Mundane Mental, Mundane, Mental),cost(-5),displaycost(-5*),mods(Self-Control),page(B128),conditional(+1 to ST:Reaction when "from like-minded extroverts", -1 to ST:Reaction when "from sober-minded citizens (upto -4)"),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0)
idkey(164)|,name(Greed),cat(Mundane, Mental, Mundane Mental, Mundane, Mental),cost(-15),displaycost(-15*),mods(Self-Control),page(B137),taboo(DI:Charitable),syslevels(0),points(-15.0),baselevel(1),level(1),premodspoints(-15.0),needscheck(-1),taboofailed(0)

[Quirks]
idkey(159)|,name(Has a thing for bathing suits),cat(General),cost(-1),page(B163),noresync(yes),syslevels(0),tl(),usernotes(),familiarities(),basedon(_Unused Quirk 1),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0)
idkey(160)|,name(Laughs at his own jokes),cat(General),cost(-1),page(B163),noresync(yes),syslevels(0),tl(),usernotes(),familiarities(),basedon(_Unused Quirk 2),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0)
idkey(161)|,name(Struggles to hire good people),cat(General),cost(-1),page(B163),noresync(yes),syslevels(0),tl(),usernotes(),familiarities(),basedon(_Unused Quirk 3),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0)

[Skills]
idkey(168)|,name(Guns),nameext(Pistol),type(DX/E),cat(_General, Combat/Weapons - Ranged Combat, _General, Combat/Weapons - Ranged Combat),tl(3),default(DX - 4, "SK:Guns (Grenade Launcher)" - 4, "SK:Guns (Gyroc)" - 4, "SK:Guns (Light Anti-Armor Weapon)" - 4, "SK:Guns (Light Machine Gun)" - 2, "SK:Guns (Musket)" - 2, "SK:Guns (Pistol)" - 2, "SK:Guns (Rifle)" - 2, "SK:Guns (Shotgun)" - 2, "SK:Guns (Submachine Gun)" - 2, SK:Gun!),page(B198),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(4.0),points(4.0),baselevel(12),level(12),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0)
idkey(167)|,name(Guns),nameext(Rifle),type(DX/E),cat(_General, Combat/Weapons - Ranged Combat, _General, Combat/Weapons - Ranged Combat),tl(3),default(DX - 4, "SK:Guns (Grenade Launcher)" - 4, "SK:Guns (Gyroc)" - 4, "SK:Guns (Light Anti-Armor Weapon)" - 4, "SK:Guns (Light Machine Gun)" - 2, "SK:Guns (Musket)" - 2, "SK:Guns (Pistol)" - 2, "SK:Guns (Rifle)" - 2, "SK:Guns (Shotgun)" - 2, "SK:Guns (Submachine Gun)" - 2, SK:Gun!),page(B198),sd(0),deflevel(10),deffrom(Guns (Pistol)),deffromid(168),pointmult(1),stepoff(DX),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(3.0),points(3.0),baselevel(12),level(12),multpoints(3.0),defpoints(1.0),extrapoints(1.0),apppoints(4.0),premodspoints(3.0),needscheck(-1),taboofailed(0)
idkey(169)|,name(Guns),nameext(Submachine Gun),type(DX/E),cat(_General, Combat/Weapons - Ranged Combat, _General, Combat/Weapons - Ranged Combat),tl(3),default(DX - 4, "SK:Guns (Grenade Launcher)" - 4, "SK:Guns (Gyroc)" - 4, "SK:Guns (Light Anti-Armor Weapon)" - 4, "SK:Guns (Light Machine Gun)" - 2, "SK:Guns (Musket)" - 2, "SK:Guns (Pistol)" - 2, "SK:Guns (Rifle)" - 2, "SK:Guns (Shotgun)" - 2, "SK:Guns (Submachine Gun)" - 2, SK:Gun!),page(B198),sd(0),deflevel(10),deffrom(Guns (Pistol)),deffromid(168),pointmult(1),stepoff(DX),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(3.0),points(3.0),baselevel(12),level(12),multpoints(3.0),defpoints(1.0),extrapoints(1.0),apppoints(4.0),premodspoints(3.0),needscheck(-1),taboofailed(0)
idkey(170)|,name(Merchant),type(IQ/A),cat(_General, Business, Social, _General, Business),default(IQ - 5, SK:Finance - 6, SK:Market Analysis - 4),page(B209),conditional(=@if(me::level >= 20 then 2 else @if(me::basepoints > 0 then 1 else 0)) to ST:Reaction when "buying or selling"),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(4.0),points(4.0),baselevel(13),level(13),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0)
idkey(171)|,name(Pharmacy),nameext(Synthetic),type(IQ/H),cat(_General, Design/Invention, Medical, _General, Design/Invention),tl(5),default(IQ - 6, SK:Chemistry - 5, SK:Physician - 5),page(B213),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(10),level(10),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0)
idkey(172)|,name(Savoir-Faire),nameext(High Society),type(IQ/E),cat(_General, Business, Knowledge, Social, _General, Business),default(IQ - 4, "SK:Savoir-Faire (Servant)" - 2),page(B218),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(13),level(13),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0)
idkey(173)|,name(Seamanship),type(IQ/E),cat(_General, Vehicle, _General, Vehicle),tl(3),default(IQ - 4),page(B185),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(13),level(13),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0)
idkey(174)|,name(Soldier),type(IQ/A),cat(_General, Military, _General, Military),tl(3),default(IQ - 5),page(B221),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0)
idkey(175)|,name(Swimming),type(HT/E),cat(_General, Athletic, Outdoor/Exploration, _General, Athletic),default(HT - 4),page(B224),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0)
idkey(176)|,name(Tactics),type(IQ/H),cat(_General, Military, Police, _General, Military),default(IQ - 6, SK:Strategy - 6),page(B224),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(10),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0)
idkey(177)|,name(Wrestling),type(DX/A),cat(_General, Combat/Weapons - Melee Combat, _General, Combat/Weapons - Melee Combat),default(SK:Wrestling Art - 3, SK:Wrestling Sport - 3),page(B228),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(8),basepoints(2.0),points(2.0),baselevel(10),level(10),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0)

[Spells]

[Equipment]
idkey(180)|,name(Half dose lethepoxide),cat(_New Equipment),noresync(yes),displaycost(varies),displayweight(varies),techlvl(7),basecost(10000),baseweight(0),lc(0),mods(Equipment),count(1),basedon(_New Equipment),tl(),usernotes(),familiarities(),premodscost(10000),cost(10000),precountcost(10000),precountweight(0),weight(0),ocount(1),needscheck(-1),taboofailed(0)
idkey(181)|,name(Lignose Modell 3A, .25 ACP),cat(High-Tech, High-Tech - Pulp Guns V1, High-Tech, High-Tech - Pulp Guns V1, High-Tech - Pulp Guns V1 - Semiautomatic Pistols, _Firearms, _Firearms - High-Tech),ammo(0.15 lb.),page(PG1:21),basecost(200),baseweight(1),techlvl(6),mods(Guns, Equipment),lc(3),damage(1d),damtype(pi-),minst(7),rangehalfdam(90),rangemax(950),acc(1),rof(3),shots(9+1(3)),rcl(2),bulk(-1),skillused(SK:Guns (Pistol), ST:DX-4, SK:Guns (Grenade Launcher)-4, SK:Guns (Gyroc)-4, SK:Guns (Light Anti-Armor Weapon)-4, SK:Guns (Light Machine Gun)-2, SK:Guns (Musket)-2, SK:Guns (Pistol)-2, SK:Guns (Rifle)-2, SK:Guns (Shotgun)-2, SK:Guns (Submachine Gun)-2, SK:Gun!),count(1),premodscost(200),cost(200),precountcost(200),precountweight(1),weight(1),chareffectivest(12),charminst(7),chardamage(1d),dmg(1),chardamtype(pi-),charrangehalfdam(90),charrangemax(950),characc(1),charshots(9+1(3)),charskillscore(12),charskillused("SK:Guns (Pistol)"),charparryscore(),charrof(3),charrcl(2),ocount(1),basedon(Lignose Modell 3A, .25 ACP),needscheck(-1),taboofailed(0),description(TL:6 LC:3 Ammo:0.15 lb. Damage:1d pi- Acc:1 Range:90/950 RoF:3 Shots:9+1(3) ST:7 Bulk:-1 Rcl:2 Skill:Guns (Pistol) Notes:[1], [1] No lanyard ring (p. B289 and High-Tech, p. 154).),notes([1])
idkey(179)|,name(Ordinary Clothes),cat(Basic Set, Basic Set - Clothing, Basic Set, Basic Set - Clothing),basecost(ST:Cost of Living * 0.2),baseweight(2),mods(Equipment),displaycost(varies),page(B266),techlvl(0),count(1),premodscost(2400),cost(2400),precountcost(2400),precountweight(2),weight(2),ocount(1),needscheck(-1),taboofailed(0),description(One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.)
idkey(178)|,name(Shoes),cat(Basic Set, Basic Set - Armor - Low-Tech - Gloves and Footwear, Basic Set - Armor - Low-Tech, Basic Set - Armor, _Armor, _Armor - Low-Tech, Low-Tech, Low-Tech - Instant Armor, Low-Tech - Instant Armor - Feet, _Armor, _Armor - Low-Tech),techlvl(1),location(Feet),dr(1*),basecost(40),baseweight(2),don(6),holdout(-3),mods(Equipment, Armor, Armor - Organic, Armor - Leather),page(LT:IA16),itemnotes({-1 DR vs. impaling.}),count(1),premodscost(40),cost(40),precountcost(40),precountweight(2),weight(2),chardr(1*),ocount(1),aa(1),needscheck(-1),taboofailed(0),description(TL:1 LC: DR:1* Locations: Feet Notes:  [3] -1 DR vs. impaling.),notes([3])

[Packages]

[Mods]
idkey(163),parentkey(162)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1)
idkey(153),parentkey(151)|,name(Frequency: roll of  9 or less),nameext(Fairly often),cost(*1),shortname(9 or less),group(Frequency of Appearance),level(1),premodsvalue(*1),value(*1),valuenum(1)
idkey(152),parentkey(151)|,name(Reliability: Somewhat Reliable),cost(*1),shortname(Somewhat Reliable),group(Reliability),level(1),premodsvalue(*1),value(*1),valuenum(1)
idkey(25),parentkey(24)|,name(No Fine Manipulators),cost(-0%),formula(-@if(ST:No Fine Manipulators > 0 & owner::level > 0 then 40 else 0)),forceformula(yes),group(No Fine Manipulators Stat),page(B145),level(1),premodsvalue(+0%),value(+0%),valuenum(0)
idkey(165),parentkey(164)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1)
idkey(41),parentkey(40)|,name(Size),cost(-10%),group(Size HP),formula(-@if(ST:Size Modifier > 0 & ST:Hit Points::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0)
idkey(49),parentkey(48)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 & ST:Lifting ST::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0)
idkey(83),parentkey(82)|,name(20% of Starting Wealth),cost(+0),group(Initial),level(1),premodsvalue(+0),value(+0),valuenum(0)
idkey(156),parentkey(155)|,name(Native Language),cost(-6),gives(=+1 to ST:Native Languages, =-"AD:Language Talent::level" to owner::level),group(Native Language),page(B23),level(1),premodsvalue(-6),value(-6),valuenum(-6)
idkey(110),parentkey(108)|,name(No Fine Manipulators),cost(-40%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators > 0 & owner::level > 0 then 40 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0)
idkey(109),parentkey(108)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 & owner::score > 0 THEN ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0)
idkey(114),parentkey(113)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 & ST:Striking ST::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0)

[Description]


[Notes]


[Groups]
group(3D Spatial Sense),name(Aerobatics),itemtype(skills)
group(3D Spatial Sense),name(Free Fall),itemtype(skills)
group(3D Spatial Sense),name(Navigation),nameext(Hyperspace),itemtype(skills)
group(3D Spatial Sense),name(Navigation),nameext(Space),itemtype(skills)
group(Absolute Direction),name(Body Sense),itemtype(skills)
group(Absolute Direction),name(Navigation),nameext(Air),itemtype(skills)
group(Absolute Direction),name(Navigation),nameext(Land),itemtype(skills)
group(Absolute Direction),name(Navigation),nameext(Sea),itemtype(skills)
group(AllAdvantages),name(360° Vision),itemtype(ads)
group(AllAdvantages),name(3D Spatial Sense),itemtype(ads)
group(AllAdvantages),name(_New Advantage),itemtype(ads)
group(AllAdvantages),name(_New Alternative Attacks),itemtype(ads)
group(AllAdvantages),name(_New Leveled Advantage),itemtype(ads)
group(AllAdvantages),name(_New Parent Item),itemtype(ads)
group(AllAdvantages),name(_New Talent),itemtype(ads)
group(AllAdvantages),name(Absolute Direction),itemtype(ads)
group(AllAdvantages),name(Absolute Timing),itemtype(ads)
group(AllAdvantages),name(Academic),itemtype(ads)
group(AllAdvantages),name(Accelerated Reflexes),itemtype(ads)
group(AllAdvantages),name(Acute [sense]),itemtype(ads)
group(AllAdvantages),name(Acute Hearing),itemtype(ads)
group(AllAdvantages),name(Acute Taste and Smell),itemtype(ads)
group(AllAdvantages),name(Acute Touch),itemtype(ads)
group(AllAdvantages),name(Acute Vision),itemtype(ads)
group(AllAdvantages),name(Administrative Rank),itemtype(ads)
group(AllAdvantages),name(Affliction),itemtype(ads)
group(AllAdvantages),name(Allure),itemtype(ads)
group(AllAdvantages),name(Ally),itemtype(ads)
group(AllAdvantages),name(Altered Time Rate),itemtype(ads)
group(AllAdvantages),name(Alternate Form),itemtype(ads)
group(AllAdvantages),name(Alternate Form),nameext(Cosmetic),itemtype(ads)
group(AllAdvantages),name(Alternate Identity),itemtype(ads)
group(AllAdvantages),name(Ambidexterity),itemtype(ads)
group(AllAdvantages),name(Amphibious),itemtype(ads)
group(AllAdvantages),name(Animal Empathy),itemtype(ads)
group(AllAdvantages),name(Animal Friend),itemtype(ads)
group(AllAdvantages),name(Antiquary),itemtype(ads)
group(AllAdvantages),name(Appearance),itemtype(ads)
group(AllAdvantages),name(Arm DX),itemtype(ads)
group(AllAdvantages),name(Arm ST),itemtype(ads)
group(AllAdvantages),name(Artificer),itemtype(ads)
group(AllAdvantages),name(Bard),itemtype(ads)
group(AllAdvantages),name(Bardic Immunity),itemtype(ads)
group(AllAdvantages),name(Beastmaster),itemtype(ads)
group(AllAdvantages),name(Binding),itemtype(ads)
group(AllAdvantages),name(Biological Operating System Implant),nameext(BOS),itemtype(ads)
group(AllAdvantages),name(Bionic Arm),nameext(One),itemtype(ads)
group(AllAdvantages),name(Bionic Arm),nameext(Two),itemtype(ads)
group(AllAdvantages),name(Bionic Arm Weapon Mount),itemtype(ads)
group(AllAdvantages),name(Bionic Ear),itemtype(ads)
group(AllAdvantages),name(Bionic Ears),itemtype(ads)
group(AllAdvantages),name(Bionic Ears),nameext(Advanced),itemtype(ads)
group(AllAdvantages),name(Bionic Eye),nameext(One),itemtype(ads)
group(AllAdvantages),name(Bionic Eye),nameext(Two),itemtype(ads)
group(AllAdvantages),name(Bionic Hand),itemtype(ads)
group(AllAdvantages),name(Bionic Hand Weapon Mount),itemtype(ads)
group(AllAdvantages),name(Bionic Leg),nameext(One),itemtype(ads)
group(AllAdvantages),name(Bionic Leg),nameext(Two),itemtype(ads)
group(AllAdvantages),name(Bionic Vital Organs),itemtype(ads)
group(AllAdvantages),name(Bioplastic Skin),itemtype(ads)
group(AllAdvantages),name(Blessed),itemtype(ads)
group(AllAdvantages),name(Blessed),nameext(Heroic Feat; [Attribute]),itemtype(ads)
group(AllAdvantages),name(Blessed),nameext(Very Blessed),itemtype(ads)
group(AllAdvantages),name(Boosted Heart),itemtype(ads)
group(AllAdvantages),name(Boosted Reflexes),itemtype(ads)
group(AllAdvantages),name(Born Entertainer),itemtype(ads)
group(AllAdvantages),name(Born Sailor),itemtype(ads)
group(AllAdvantages),name(Born Soldier),itemtype(ads)
group(AllAdvantages),name(Born Spacer),itemtype(ads)
group(AllAdvantages),name(Born Tactician),itemtype(ads)
group(AllAdvantages),name(Born to Be Wired),itemtype(ads)
group(AllAdvantages),name(Born War-Leader),itemtype(ads)
group(AllAdvantages),name(Brachiator),itemtype(ads)
group(AllAdvantages),name(Breath-Holding),itemtype(ads)
group(AllAdvantages),name(Burning Attack),itemtype(ads)
group(AllAdvantages),name(Business Acumen),itemtype(ads)
group(AllAdvantages),name(Catfall),itemtype(ads)
group(AllAdvantages),name(Chameleon),itemtype(ads)
group(AllAdvantages),name(Channeling),itemtype(ads)
group(AllAdvantages),name(Charisma),itemtype(ads)
group(AllAdvantages),name(Chi Talent),itemtype(ads)
group(AllAdvantages),name(Chip Slots),itemtype(ads)
group(AllAdvantages),name(Chronolocation),itemtype(ads)
group(AllAdvantages),name(Circuit Sense),itemtype(ads)
group(AllAdvantages),name(Claim to Hospitality),itemtype(ads)
group(AllAdvantages),name(Clairsentience),itemtype(ads)
group(AllAdvantages),name(Claws),nameext(Blunt Claws),itemtype(ads)
group(AllAdvantages),name(Claws),nameext(Hooves),itemtype(ads)
group(AllAdvantages),name(Claws),nameext(Long Talons),itemtype(ads)
group(AllAdvantages),name(Claws),nameext(Sharp Claws),itemtype(ads)
group(AllAdvantages),name(Claws),nameext(Talons),itemtype(ads)
group(AllAdvantages),name(Clerical Investment),itemtype(ads)
group(AllAdvantages),name(Clinging),itemtype(ads)
group(AllAdvantages),name(Close to Heaven),itemtype(ads)
group(AllAdvantages),name(Close to Hell),itemtype(ads)
group(AllAdvantages),name(Close to the Earth),itemtype(ads)
group(AllAdvantages),name(Clown),itemtype(ads)
group(AllAdvantages),name(Combat Reflexes),itemtype(ads)
group(AllAdvantages),name(Common Sense),itemtype(ads)
group(AllAdvantages),name(Compartmentalized Mind),itemtype(ads)
group(AllAdvantages),name(Computer Implant),itemtype(ads)
group(AllAdvantages),name(Computer Wizard),itemtype(ads)
group(AllAdvantages),name(Constriction Attack),itemtype(ads)
group(AllAdvantages),name(Contact),itemtype(ads)
group(AllAdvantages),name(Contact Group),itemtype(ads)
group(AllAdvantages),name(Corrosion Attack),itemtype(ads)
group(AllAdvantages),name(Courtesy Rank),itemtype(ads)
group(AllAdvantages),name(Craftiness),itemtype(ads)
group(AllAdvantages),name(Crushing Attack),itemtype(ads)
group(AllAdvantages),name(Cultural Adaptability),itemtype(ads)
group(AllAdvantages),name(Cultural Chameleon),itemtype(ads)
group(AllAdvantages),name(Cultural Familiarity),itemtype(ads)
group(AllAdvantages),name(Cultural Familiarity),nameext(Alien Culture),itemtype(ads)
group(AllAdvantages),name(Cultural Familiarity),nameext(Native),itemtype(ads)
group(AllAdvantages),name(Cunning Folk),itemtype(ads)
group(AllAdvantages),name(Cutting Attack),itemtype(ads)
group(AllAdvantages),name(Cyber Claws),itemtype(ads)
group(AllAdvantages),name(Cyberhair),nameext(Knee-Length),itemtype(ads)
group(AllAdvantages),name(Cyberhair),nameext(Shoulder-Length),itemtype(ads)
group(AllAdvantages),name(Cyberhair),nameext(Waist-Length),itemtype(ads)
group(AllAdvantages),name(Cybervoder),itemtype(ads)
group(AllAdvantages),name(Damage Resistance),itemtype(ads)
group(AllAdvantages),name(Danger Sense),itemtype(ads)
group(AllAdvantages),name(Daredevil),itemtype(ads)
group(AllAdvantages),name(Dark Vision),itemtype(ads)
group(AllAdvantages),name(Datatap Jack),itemtype(ads)
group(AllAdvantages),name(Destiny),itemtype(ads)
group(AllAdvantages),name(Detect),itemtype(ads)
group(AllAdvantages),name(Devotion),itemtype(ads)
group(AllAdvantages),name(Digital Mind),itemtype(ads)
group(AllAdvantages),name(Diplomatic Immunity),itemtype(ads)
group(AllAdvantages),name(Discriminatory Hearing),itemtype(ads)
group(AllAdvantages),name(Discriminatory Smell),itemtype(ads)
group(AllAdvantages),name(Discriminatory Taste),itemtype(ads)
group(AllAdvantages),name(Doesn't Breathe),itemtype(ads)
group(AllAdvantages),name(Doesn't Eat or Drink),itemtype(ads)
group(AllAdvantages),name(Doesn't Sleep),itemtype(ads)
group(AllAdvantages),name(Dominance),itemtype(ads)
group(AllAdvantages),name(Double-Jointed),itemtype(ads)
group(AllAdvantages),name(Driver's Reflexes),itemtype(ads)
group(AllAdvantages),name(Dungeon Artificer),itemtype(ads)
group(AllAdvantages),name(Duplication),itemtype(ads)
group(AllAdvantages),name(Eidetic Memory),itemtype(ads)
group(AllAdvantages),name(Elastic Skin),itemtype(ads)
group(AllAdvantages),name(Elder Gift),itemtype(ads)
group(AllAdvantages),name(Empath),itemtype(ads)
group(AllAdvantages),name(Empathy),itemtype(ads)
group(AllAdvantages),name(Enhanced Block),itemtype(ads)
group(AllAdvantages),name(Enhanced Dodge),itemtype(ads)
group(AllAdvantages),name(Enhanced Move),nameext(Air),itemtype(ads)
group(AllAdvantages),name(Enhanced Move),nameext(Ground),itemtype(ads)
group(AllAdvantages),name(Enhanced Move),nameext(Space),itemtype(ads)
group(AllAdvantages),name(Enhanced Move),nameext(Water),itemtype(ads)
group(AllAdvantages),name(Enhanced Parry),nameext(%Melee Weapon Art%),itemtype(ads)
group(AllAdvantages),name(Enhanced Parry),nameext(%Melee Weapon Sport%),itemtype(ads)
group(AllAdvantages),name(Enhanced Parry),nameext(%Melee Weapon%),itemtype(ads)
group(AllAdvantages),name(Enhanced Parry),nameext(all parries),itemtype(ads)
group(AllAdvantages),name(Enhanced Parry),nameext(bare hands),itemtype(ads)
group(AllAdvantages),name(Enhanced Time Sense),itemtype(ads)
group(AllAdvantages),name(Enhanced Tracking),itemtype(ads)
group(AllAdvantages),name(ESP Talent),itemtype(ads)
group(AllAdvantages),name(Evil Computer Talent),itemtype(ads)
group(AllAdvantages),name(Explorer),itemtype(ads)
group(AllAdvantages),name(Extended Lifespan),itemtype(ads)
group(AllAdvantages),name(Extra Arms),itemtype(ads)
group(AllAdvantages),name(Extra Attack),itemtype(ads)
group(AllAdvantages),name(Extra Head),itemtype(ads)
group(AllAdvantages),name(Extra Legs),nameext(3 Legs),itemtype(ads)
group(AllAdvantages),name(Extra Legs),nameext(4 Legs),itemtype(ads)
group(AllAdvantages),name(Extra Legs),nameext(5 Legs),itemtype(ads)
group(AllAdvantages),name(Extra Legs),nameext(6 Legs),itemtype(ads)
group(AllAdvantages),name(Extra Legs),nameext(7+ Legs),itemtype(ads)
group(AllAdvantages),name(Extra Life),itemtype(ads)
group(AllAdvantages),name(Extra Mouth),itemtype(ads)
group(AllAdvantages),name(Extra-Flexible Arms),nameext(1 Arm),itemtype(ads)
group(AllAdvantages),name(Extra-Flexible Arms),nameext(2 Arms),itemtype(ads)
group(AllAdvantages),name(Fashion Sense),itemtype(ads)
group(AllAdvantages),name(Fatigue Attack),itemtype(ads)
group(AllAdvantages),name(Fearlessness),itemtype(ads)
group(AllAdvantages),name(Filter Implant),itemtype(ads)
group(AllAdvantages),name(Filter Lungs),itemtype(ads)
group(AllAdvantages),name(Fit),itemtype(ads)
group(AllAdvantages),name(Flesh Pocket),itemtype(ads)
group(AllAdvantages),name(Flexibility),itemtype(ads)
group(AllAdvantages),name(Flight),itemtype(ads)
group(AllAdvantages),name(Forceful Chi),itemtype(ads)
group(AllAdvantages),name(Forest Guardian),itemtype(ads)
group(AllAdvantages),name(G-Experience),itemtype(ads)
group(AllAdvantages),name(Gadgeteer),itemtype(ads)
group(AllAdvantages),name(Gifted Artist),itemtype(ads)
group(AllAdvantages),name(Gill Implant),itemtype(ads)
group(AllAdvantages),name(Gizmo),itemtype(ads)
group(AllAdvantages),name(Goodwife),itemtype(ads)
group(AllAdvantages),name(Green Thumb),itemtype(ads)
group(AllAdvantages),name(Growth),itemtype(ads)
group(AllAdvantages),name(Gunslinger),itemtype(ads)
group(AllAdvantages),name(Gyrobalance),itemtype(ads)
group(AllAdvantages),name(Halfling Marksmanship),itemtype(ads)
group(AllAdvantages),name(Hard to Kill),itemtype(ads)
group(AllAdvantages),name(Hard to Subdue),itemtype(ads)
group(AllAdvantages),name(Healer),itemtype(ads)
group(AllAdvantages),name(Healing),itemtype(ads)
group(AllAdvantages),name(Heavy Weapon Arm Mount),itemtype(ads)
group(AllAdvantages),name(Hermaphromorph),itemtype(ads)
group(AllAdvantages),name(Heroic Archer),itemtype(ads)
group(AllAdvantages),name(Hidden Compartments),itemtype(ads)
group(AllAdvantages),name(High Manual Dexterity),itemtype(ads)
group(AllAdvantages),name(High Pain Threshold),itemtype(ads)
group(AllAdvantages),name(High TL),itemtype(ads)
group(AllAdvantages),name(Higher Purpose),itemtype(ads)
group(AllAdvantages),name(Hive Implant),itemtype(ads)
group(AllAdvantages),name(Huge Piercing Attack),itemtype(ads)
group(AllAdvantages),name(Hyperdense Skeleton),itemtype(ads)
group(AllAdvantages),name(Hyperspectral Eyes),itemtype(ads)
group(AllAdvantages),name(Hyperspectral Vision),itemtype(ads)
group(AllAdvantages),name(Illuminated),itemtype(ads)
group(AllAdvantages),name(Imaging Radar),itemtype(ads)
group(AllAdvantages),name(Impaling Attack),itemtype(ads)
group(AllAdvantages),name(Impersonator),itemtype(ads)
group(AllAdvantages),name(Implant Video Comm),itemtype(ads)
group(AllAdvantages),name(Improved G-Tolerance),itemtype(ads)
group(AllAdvantages),name(Increased SM),itemtype(ads)
group(AllAdvantages),name(Independent Income),itemtype(ads)
group(AllAdvantages),name(Indomitable),itemtype(ads)
group(AllAdvantages),name(Infravision),itemtype(ads)
group(AllAdvantages),name(Injury Tolerance),itemtype(ads)
group(AllAdvantages),name(Inner Balance),itemtype(ads)
group(AllAdvantages),name(Insubstantiality),itemtype(ads)
group(AllAdvantages),name(Intestinal Recycler),itemtype(ads)
group(AllAdvantages),name(Intuition),itemtype(ads)
group(AllAdvantages),name(Intuitive Admiral),itemtype(ads)
group(AllAdvantages),name(Intuitive Mathematician),itemtype(ads)
group(AllAdvantages),name(Intuitive Statesman),itemtype(ads)
group(AllAdvantages),name(Invisibility),itemtype(ads)
group(AllAdvantages),name(Jack of All Trades),itemtype(ads)
group(AllAdvantages),name(Job Training),itemtype(ads)
group(AllAdvantages),name(Jumper),nameext(Time),itemtype(ads)
group(AllAdvantages),name(Jumper),nameext(World),itemtype(ads)
group(AllAdvantages),name(Ladar),itemtype(ads)
group(AllAdvantages),name(Language),itemtype(ads)
group(AllAdvantages),name(Language),nameext(Spoken),itemtype(ads)
group(AllAdvantages),name(Language),nameext(Written),itemtype(ads)
group(AllAdvantages),name(Language - Native),itemtype(ads)
group(AllAdvantages),name(Language - Native),nameext(Spoken),itemtype(ads)
group(AllAdvantages),name(Language - Native),nameext(Written),itemtype(ads)
group(AllAdvantages),name(Language Talent),itemtype(ads)
group(AllAdvantages),name(Large Piercing Attack),itemtype(ads)
group(AllAdvantages),name(Legal Enforcement Powers),itemtype(ads)
group(AllAdvantages),name(Legal Immunity),itemtype(ads)
group(AllAdvantages),name(Less Sleep),itemtype(ads)
group(AllAdvantages),name(Lifting ST),itemtype(ads)
group(AllAdvantages),name(Lightning Calculator),itemtype(ads)
group(AllAdvantages),name(Living Metal Skin),itemtype(ads)
group(AllAdvantages),name(Long Arms),nameext(1 Arm),itemtype(ads)
group(AllAdvantages),name(Long Arms),nameext(2 Arms),itemtype(ads)
group(AllAdvantages),name(Long Legs),itemtype(ads)
group(AllAdvantages),name(Long Spines),itemtype(ads)
group(AllAdvantages),name(Longevity),itemtype(ads)
group(AllAdvantages),name(Luck),itemtype(ads)
group(AllAdvantages),name(Magery),itemtype(ads)
group(AllAdvantages),name(Magery 0),itemtype(ads)
group(AllAdvantages),name(Magic Resistance),itemtype(ads)
group(AllAdvantages),name(Mana Damper),itemtype(ads)
group(AllAdvantages),name(Mana Enhancer),itemtype(ads)
group(AllAdvantages),name(Mariner),itemtype(ads)
group(AllAdvantages),name(Master Builder),itemtype(ads)
group(AllAdvantages),name(Mathematical Ability),itemtype(ads)
group(AllAdvantages),name(Medium),itemtype(ads)
group(AllAdvantages),name(Memetics),itemtype(ads)
group(AllAdvantages),name(Memory Flesh),itemtype(ads)
group(AllAdvantages),name(Merchant Rank),itemtype(ads)
group(AllAdvantages),name(Mesmerist),itemtype(ads)
group(AllAdvantages),name(Metabolism Control),itemtype(ads)
group(AllAdvantages),name(Microscopic Vision),itemtype(ads)
group(AllAdvantages),name(Military Rank),itemtype(ads)
group(AllAdvantages),name(Mimicry),itemtype(ads)
group(AllAdvantages),name(Mind Control),itemtype(ads)
group(AllAdvantages),name(Mind Probe),itemtype(ads)
group(AllAdvantages),name(Mind Reading),itemtype(ads)
group(AllAdvantages),name(Mind Shield),itemtype(ads)
group(AllAdvantages),name(Mindlink),itemtype(ads)
group(AllAdvantages),name(Modular Abilities),nameext(Chip Slots),itemtype(ads)
group(AllAdvantages),name(Modular Abilities),nameext(Computer Brain),itemtype(ads)
group(AllAdvantages),name(Modular Abilities),nameext(Cosmic Power),itemtype(ads)
group(AllAdvantages),name(Modular Abilities),nameext(Super-Memorization),itemtype(ads)
group(AllAdvantages),name(Monocrys Subdermal Armor),itemtype(ads)
group(AllAdvantages),name(Morph),itemtype(ads)
group(AllAdvantages),name(Morph),nameext(Cosmetic),itemtype(ads)
group(AllAdvantages),name(Mr. Smash),itemtype(ads)
group(AllAdvantages),name(Musical Ability),itemtype(ads)
group(AllAdvantages),name(Nanoweave Subdermal Armor),itemtype(ads)
group(AllAdvantages),name(Natural Athlete),itemtype(ads)
group(AllAdvantages),name(Natural Copper),itemtype(ads)
group(AllAdvantages),name(Natural Diver),itemtype(ads)
group(AllAdvantages),name(Natural Scientist),itemtype(ads)
group(AllAdvantages),name(Neural Interface Jack),itemtype(ads)
group(AllAdvantages),name(Neutralize),itemtype(ads)
group(AllAdvantages),name(Nictitating Membrane),itemtype(ads)
group(AllAdvantages),name(Night Vision),itemtype(ads)
group(AllAdvantages),name(Ninja Talent),itemtype(ads)
group(AllAdvantages),name(Obscure),itemtype(ads)
group(AllAdvantages),name(Occultist),itemtype(ads)
group(AllAdvantages),name(Oracle),itemtype(ads)
group(AllAdvantages),name(Outdoorsman),itemtype(ads)
group(AllAdvantages),name(Para-Radar),itemtype(ads)
group(AllAdvantages),name(Parabolic Hearing),itemtype(ads)
group(AllAdvantages),name(Parapsychologist),itemtype(ads)
group(AllAdvantages),name(Patron),itemtype(ads)
group(AllAdvantages),name(Payload),itemtype(ads)
group(AllAdvantages),name(Penetrating Vision),itemtype(ads)
group(AllAdvantages),name(Perfect Balance),itemtype(ads)
group(AllAdvantages),name(Peripheral Vision),itemtype(ads)
group(AllAdvantages),name(Permeation),itemtype(ads)
group(AllAdvantages),name(Photographic Memory),itemtype(ads)
group(AllAdvantages),name(Pickaxe Penchant),itemtype(ads)
group(AllAdvantages),name(Piercing Attack),itemtype(ads)
group(AllAdvantages),name(Pitiable),itemtype(ads)
group(AllAdvantages),name(PK Talent),itemtype(ads)
group(AllAdvantages),name(Plant Empathy),itemtype(ads)
group(AllAdvantages),name(Poet),itemtype(ads)
group(AllAdvantages),name(Police Rank),itemtype(ads)
group(AllAdvantages),name(Polyskin Body),itemtype(ads)
group(AllAdvantages),name(Polyskin Face),itemtype(ads)
group(AllAdvantages),name(Pop Culture Maven),itemtype(ads)
group(AllAdvantages),name(Possession),itemtype(ads)
group(AllAdvantages),name(Power Investiture),itemtype(ads)
group(AllAdvantages),name(Precognition),itemtype(ads)
group(AllAdvantages),name(Pressure Support),itemtype(ads)
group(AllAdvantages),name(Protected [Sense]),itemtype(ads)
group(AllAdvantages),name(Psi Static),itemtype(ads)
group(AllAdvantages),name(Psientist),itemtype(ads)
group(AllAdvantages),name(Psychic Healing Talent),itemtype(ads)
group(AllAdvantages),name(Psychometry),itemtype(ads)
group(AllAdvantages),name(Puppet),itemtype(ads)
group(AllAdvantages),name(Puppet),nameext(Group of Related Allies),itemtype(ads)
group(AllAdvantages),name(Racial Memory),itemtype(ads)
group(AllAdvantages),name(Racial Skill Bonus),nameext(%skills%),itemtype(ads)
group(AllAdvantages),name(Racial Skill Bonus),nameext([skill]),itemtype(ads)
group(AllAdvantages),name(Racial Skill Point Bonus),nameext(%skills%),itemtype(ads)
group(AllAdvantages),name(Racial Skill Point Bonus),nameext([skill]),itemtype(ads)
group(AllAdvantages),name(Racial Spell Bonus),nameext([spell]),itemtype(ads)
group(AllAdvantages),name(Racial Spell Point Bonus),nameext([spell]),itemtype(ads)
group(AllAdvantages),name(Radar),itemtype(ads)
group(AllAdvantages),name(Radiation Tolerance),itemtype(ads)
group(AllAdvantages),name(Rank),itemtype(ads)
group(AllAdvantages),name(Rapid Healing),itemtype(ads)
group(AllAdvantages),name(Rapier Wit),itemtype(ads)
group(AllAdvantages),name(Reawakened),itemtype(ads)
group(AllAdvantages),name(Recovery),itemtype(ads)
group(AllAdvantages),name(Reduced Consumption),itemtype(ads)
group(AllAdvantages),name(Regeneration),itemtype(ads)
group(AllAdvantages),name(Regrowth),itemtype(ads)
group(AllAdvantages),name(Reinforced Skeleton),itemtype(ads)
group(AllAdvantages),name(Religious Rank),itemtype(ads)
group(AllAdvantages),name(Reputation),itemtype(ads)
group(AllAdvantages),name(Resistant),itemtype(ads)
group(AllAdvantages),name(Ripsnake),itemtype(ads)
group(AllAdvantages),name(Ritual Magery),nameext(%skill%),itemtype(ads)
group(AllAdvantages),name(Ritual Magery),nameext([skill]),itemtype(ads)
group(AllAdvantages),name(Ritual Magery 0),itemtype(ads)
group(AllAdvantages),name(Sage),itemtype(ads)
group(AllAdvantages),name(Seafarer),itemtype(ads)
group(AllAdvantages),name(Sealed),itemtype(ads)
group(AllAdvantages),name(Security Clearance),itemtype(ads)
group(AllAdvantages),name(See Invisible),itemtype(ads)
group(AllAdvantages),name(Sensie Transeiver Jack),itemtype(ads)
group(AllAdvantages),name(Sensitive),itemtype(ads)
group(AllAdvantages),name(Sensitive Touch),itemtype(ads)
group(AllAdvantages),name(Serendipity),itemtype(ads)
group(AllAdvantages),name(Sexmorph),itemtype(ads)
group(AllAdvantages),name(Shadow Form),itemtype(ads)
group(AllAdvantages),name(Short Spines),itemtype(ads)
group(AllAdvantages),name(Shrinking),itemtype(ads)
group(AllAdvantages),name(Signature Gear),itemtype(ads)
group(AllAdvantages),name(Silence),itemtype(ads)
group(AllAdvantages),name(Silvertongue Implant),itemtype(ads)
group(AllAdvantages),name(Single-Minded),itemtype(ads)
group(AllAdvantages),name(Slickskin),itemtype(ads)
group(AllAdvantages),name(Slippery),itemtype(ads)
group(AllAdvantages),name(Small Piercing Attack),itemtype(ads)
group(AllAdvantages),name(Smart Tattoos),itemtype(ads)
group(AllAdvantages),name(Smooth Operator),itemtype(ads)
group(AllAdvantages),name(Snatcher),itemtype(ads)
group(AllAdvantages),name(Social Chameleon),itemtype(ads)
group(AllAdvantages),name(Social Regard),itemtype(ads)
group(AllAdvantages),name(Social Regard),nameext(Feared),itemtype(ads)
group(AllAdvantages),name(Social Regard),nameext(Respected),itemtype(ads)
group(AllAdvantages),name(Social Regard),nameext(Venerated),itemtype(ads)
group(AllAdvantages),name(Social Scientist),itemtype(ads)
group(AllAdvantages),name(Sonar),itemtype(ads)
group(AllAdvantages),name(Speak Underwater),itemtype(ads)
group(AllAdvantages),name(Speak With Animals),itemtype(ads)
group(AllAdvantages),name(Speak With Plants),itemtype(ads)
group(AllAdvantages),name(Special Rapport),itemtype(ads)
group(AllAdvantages),name(Spirit Empathy),itemtype(ads)
group(AllAdvantages),name(Spirit-Talker),itemtype(ads)
group(AllAdvantages),name(Stalker),itemtype(ads)
group(AllAdvantages),name(Status),itemtype(ads)
group(AllAdvantages),name(Stinger),itemtype(ads)
group(AllAdvantages),name(Strangler),itemtype(ads)
group(AllAdvantages),name(Street Smarts),itemtype(ads)
group(AllAdvantages),name(Street-Smart),itemtype(ads)
group(AllAdvantages),name(Stretching),itemtype(ads)
group(AllAdvantages),name(Striker),nameext(Crushing),itemtype(ads)
group(AllAdvantages),name(Striker),nameext(Cutting),itemtype(ads)
group(AllAdvantages),name(Striker),nameext(Impaling),itemtype(ads)
group(AllAdvantages),name(Striker),nameext(Large Piercing),itemtype(ads)
group(AllAdvantages),name(Striker),nameext(Piercing),itemtype(ads)
group(AllAdvantages),name(Striking ST),itemtype(ads)
group(AllAdvantages),name(Strong Chi),itemtype(ads)
group(AllAdvantages),name(Subdermal Armor),itemtype(ads)
group(AllAdvantages),name(Subsonic Hearing),itemtype(ads)
group(AllAdvantages),name(Subsonic Speech),itemtype(ads)
group(AllAdvantages),name(Super Climbing),itemtype(ads)
group(AllAdvantages),name(Super Jump),itemtype(ads)
group(AllAdvantages),name(Super Luck),itemtype(ads)
group(AllAdvantages),name(Super-Spy),itemtype(ads)
group(AllAdvantages),name(Superior Equilibrioception),itemtype(ads)
group(AllAdvantages),name(Supernatural Durability),itemtype(ads)
group(AllAdvantages),name(Survivor),itemtype(ads)
group(AllAdvantages),name(T-Ray Vision),itemtype(ads)
group(AllAdvantages),name(Talker),itemtype(ads)
group(AllAdvantages),name(Teeth),nameext(Blunt Teeth),itemtype(ads)
group(AllAdvantages),name(Teeth),nameext(Fangs),itemtype(ads)
group(AllAdvantages),name(Teeth),nameext(Sharp Beak),itemtype(ads)
group(AllAdvantages),name(Teeth),nameext(Sharp Teeth),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Cable Jack),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Directional Sound),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Gravity-Ripple Comm),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Infrared Communication),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Laser Communication),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Neutrino Comm),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Radio),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Sonar Comm),itemtype(ads)
group(AllAdvantages),name(Telecommunication),nameext(Telesend),itemtype(ads)
group(AllAdvantages),name(Telekinesis),itemtype(ads)
group(AllAdvantages),name(Telepathy Talent),itemtype(ads)
group(AllAdvantages),name(Teleportation Talent),itemtype(ads)
group(AllAdvantages),name(Telescopic Vision),itemtype(ads)
group(AllAdvantages),name(Temperature Control),itemtype(ads)
group(AllAdvantages),name(Temperature Tolerance),itemtype(ads)
group(AllAdvantages),name(Temporal Inertia),itemtype(ads)
group(AllAdvantages),name(Tenure),itemtype(ads)
group(AllAdvantages),name(Terrain Adaptation),itemtype(ads)
group(AllAdvantages),name(Terror),itemtype(ads)
group(AllAdvantages),name(Thanatologist),itemtype(ads)
group(AllAdvantages),name(Thermal Imaging Eyes),itemtype(ads)
group(AllAdvantages),name(Tough Guy),itemtype(ads)
group(AllAdvantages),name(Toxic Attack),itemtype(ads)
group(AllAdvantages),name(Trading Character Points for Money),itemtype(ads)
group(AllAdvantages),name(Trained By A Master),itemtype(ads)
group(AllAdvantages),name(Trivia Sponge),itemtype(ads)
group(AllAdvantages),name(True Faith),itemtype(ads)
group(AllAdvantages),name(Truth-Seeker),itemtype(ads)
group(AllAdvantages),name(Tunneling),itemtype(ads)
group(AllAdvantages),name(Ultrahearing),itemtype(ads)
group(AllAdvantages),name(Ultrasonic Speech),itemtype(ads)
group(AllAdvantages),name(Ultravision),itemtype(ads)
group(AllAdvantages),name(Unaging),itemtype(ads)
group(AllAdvantages),name(Unfazeable),itemtype(ads)
group(AllAdvantages),name(Universal Digestion),itemtype(ads)
group(AllAdvantages),name(Unkillable),itemtype(ads)
group(AllAdvantages),name(Unseelie Talent),itemtype(ads)
group(AllAdvantages),name(Unusual Background),itemtype(ads)
group(AllAdvantages),name(Vacuum Support),itemtype(ads)
group(AllAdvantages),name(Vampiric Bite),itemtype(ads)
group(AllAdvantages),name(Variskin),itemtype(ads)
group(AllAdvantages),name(Versatile),itemtype(ads)
group(AllAdvantages),name(Very Fit),itemtype(ads)
group(AllAdvantages),name(Very Rapid Healing),itemtype(ads)
group(AllAdvantages),name(Vibration Sense),itemtype(ads)
group(AllAdvantages),name(Visualization),itemtype(ads)
group(AllAdvantages),name(Voice),itemtype(ads)
group(AllAdvantages),name(Walk on Air),itemtype(ads)
group(AllAdvantages),name(Walk on Liquid),itemtype(ads)
group(AllAdvantages),name(Warp),itemtype(ads)
group(AllAdvantages),name(Wealth),itemtype(ads)
group(AllAdvantages),name(Weapon Master),itemtype(ads)
group(AllAdvantages),name(Whiz Kid),itemtype(ads)
group(AllAdvantages),name(Widget-Worker),itemtype(ads)
group(AllAdvantages),name(Wild Talent),itemtype(ads)
group(AllAdvantages),name(Wildcard Magery!),itemtype(ads)
group(AllAdvantages),name(Wireless Braintap),itemtype(ads)
group(AllAdvantages),name(Wireless Neural Interface),itemtype(ads)
group(AllAdvantages),name(Wireless Sensie Transceiver),itemtype(ads)
group(AllAdvantages),name(Xeno-Adaptability),itemtype(ads)
group(AllAdvantages),name(Zeroed),itemtype(ads)
group(AllAdvantagesMental),name(3D Spatial Sense),itemtype(ads)
group(AllAdvantagesMental),name(_New Advantage),itemtype(ads)
group(AllAdvantagesMental),name(_New Alternative Attacks),itemtype(ads)
group(AllAdvantagesMental),name(_New Leveled Advantage),itemtype(ads)
group(AllAdvantagesMental),name(_New Talent),itemtype(ads)
group(AllAdvantagesMental),name(Absolute Direction),itemtype(ads)
group(AllAdvantagesMental),name(Absolute Timing),itemtype(ads)
group(AllAdvantagesMental),name(Academic),itemtype(ads)
group(AllAdvantagesMental),name(Allure),itemtype(ads)
group(AllAdvantagesMental),name(Altered Time Rate),itemtype(ads)
group(AllAdvantagesMental),name(Animal Empathy),itemtype(ads)
group(AllAdvantagesMental),name(Animal Friend),itemtype(ads)
group(AllAdvantagesMental),name(Antiquary),itemtype(ads)
group(AllAdvantagesMental),name(Artificer),itemtype(ads)
group(AllAdvantagesMental),name(Bard),itemtype(ads)
group(AllAdvantagesMental),name(Beastmaster),itemtype(ads)
group(AllAdvantagesMental),name(Blessed),itemtype(ads)
group(AllAdvantagesMental),name(Blessed),nameext(Heroic Feat; [Attribute]),itemtype(ads)
group(AllAdvantagesMental),name(Blessed),nameext(Very Blessed),itemtype(ads)
group(AllAdvantagesMental),name(Born Entertainer),itemtype(ads)
group(AllAdvantagesMental),name(Born Sailor),itemtype(ads)
group(AllAdvantagesMental),name(Born Soldier),itemtype(ads)
group(AllAdvantagesMental),name(Born Spacer),itemtype(ads)
group(AllAdvantagesMental),name(Born Tactician),itemtype(ads)
group(AllAdvantagesMental),name(Born to Be Wired),itemtype(ads)
group(AllAdvantagesMental),name(Born War-Leader),itemtype(ads)
group(AllAdvantagesMental),name(Business Acumen),itemtype(ads)
group(AllAdvantagesMental),name(Channeling),itemtype(ads)
group(AllAdvantagesMental),name(Charisma),itemtype(ads)
group(AllAdvantagesMental),name(Chi Talent),itemtype(ads)
group(AllAdvantagesMental),name(Chronolocation),itemtype(ads)
group(AllAdvantagesMental),name(Circuit Sense),itemtype(ads)
group(AllAdvantagesMental),name(Clairsentience),itemtype(ads)
group(AllAdvantagesMental),name(Close to Heaven),itemtype(ads)
group(AllAdvantagesMental),name(Close to Hell),itemtype(ads)
group(AllAdvantagesMental),name(Close to the Earth),itemtype(ads)
group(AllAdvantagesMental),name(Clown),itemtype(ads)
group(AllAdvantagesMental),name(Combat Reflexes),itemtype(ads)
group(AllAdvantagesMental),name(Common Sense),itemtype(ads)
group(AllAdvantagesMental),name(Compartmentalized Mind),itemtype(ads)
group(AllAdvantagesMental),name(Computer Wizard),itemtype(ads)
group(AllAdvantagesMental),name(Craftiness),itemtype(ads)
group(AllAdvantagesMental),name(Cultural Adaptability),itemtype(ads)
group(AllAdvantagesMental),name(Cultural Chameleon),itemtype(ads)
group(AllAdvantagesMental),name(Cunning Folk),itemtype(ads)
group(AllAdvantagesMental),name(Danger Sense),itemtype(ads)
group(AllAdvantagesMental),name(Daredevil),itemtype(ads)
group(AllAdvantagesMental),name(Destiny),itemtype(ads)
group(AllAdvantagesMental),name(Detect),itemtype(ads)
group(AllAdvantagesMental),name(Devotion),itemtype(ads)
group(AllAdvantagesMental),name(Dominance),itemtype(ads)
group(AllAdvantagesMental),name(Driver's Reflexes),itemtype(ads)
group(AllAdvantagesMental),name(Dungeon Artificer),itemtype(ads)
group(AllAdvantagesMental),name(Duplication),itemtype(ads)
group(AllAdvantagesMental),name(Eidetic Memory),itemtype(ads)
group(AllAdvantagesMental),name(Elder Gift),itemtype(ads)
group(AllAdvantagesMental),name(Empath),itemtype(ads)
group(AllAdvantagesMental),name(Empathy),itemtype(ads)
group(AllAdvantagesMental),name(Enhanced Block),itemtype(ads)
group(AllAdvantagesMental),name(Enhanced Dodge),itemtype(ads)
group(AllAdvantagesMental),name(Enhanced Parry),nameext(%Melee Weapon Art%),itemtype(ads)
group(AllAdvantagesMental),name(Enhanced Parry),nameext(%Melee Weapon Sport%),itemtype(ads)
group(AllAdvantagesMental),name(Enhanced Parry),nameext(%Melee Weapon%),itemtype(ads)
group(AllAdvantagesMental),name(Enhanced Parry),nameext(all parries),itemtype(ads)
group(AllAdvantagesMental),name(Enhanced Parry),nameext(bare hands),itemtype(ads)
group(AllAdvantagesMental),name(Enhanced Time Sense),itemtype(ads)
group(AllAdvantagesMental),name(ESP Talent),itemtype(ads)
group(AllAdvantagesMental),name(Evil Computer Talent),itemtype(ads)
group(AllAdvantagesMental),name(Explorer),itemtype(ads)
group(AllAdvantagesMental),name(Extra Life),itemtype(ads)
group(AllAdvantagesMental),name(Fearlessness),itemtype(ads)
group(AllAdvantagesMental),name(Forceful Chi),itemtype(ads)
group(AllAdvantagesMental),name(Forest Guardian),itemtype(ads)
group(AllAdvantagesMental),name(G-Experience),itemtype(ads)
group(AllAdvantagesMental),name(Gadgeteer),itemtype(ads)
group(AllAdvantagesMental),name(Gifted Artist),itemtype(ads)
group(AllAdvantagesMental),name(Gizmo),itemtype(ads)
group(AllAdvantagesMental),name(Goodwife),itemtype(ads)
group(AllAdvantagesMental),name(Green Thumb),itemtype(ads)
group(AllAdvantagesMental),name(Gunslinger),itemtype(ads)
group(AllAdvantagesMental),name(Halfling Marksmanship),itemtype(ads)
group(AllAdvantagesMental),name(Healer),itemtype(ads)
group(AllAdvantagesMental),name(Healing),itemtype(ads)
group(AllAdvantagesMental),name(Heroic Archer),itemtype(ads)
group(AllAdvantagesMental),name(Higher Purpose),itemtype(ads)
group(AllAdvantagesMental),name(Illuminated),itemtype(ads)
group(AllAdvantagesMental),name(Impersonator),itemtype(ads)
group(AllAdvantagesMental),name(Indomitable),itemtype(ads)
group(AllAdvantagesMental),name(Inner Balance),itemtype(ads)
group(AllAdvantagesMental),name(Insubstantiality),itemtype(ads)
group(AllAdvantagesMental),name(Intuition),itemtype(ads)
group(AllAdvantagesMental),name(Intuitive Admiral),itemtype(ads)
group(AllAdvantagesMental),name(Intuitive Mathematician),itemtype(ads)
group(AllAdvantagesMental),name(Intuitive Statesman),itemtype(ads)
group(AllAdvantagesMental),name(Invisibility),itemtype(ads)
group(AllAdvantagesMental),name(Jack of All Trades),itemtype(ads)
group(AllAdvantagesMental),name(Job Training),itemtype(ads)
group(AllAdvantagesMental),name(Jumper),nameext(Time),itemtype(ads)
group(AllAdvantagesMental),name(Jumper),nameext(World),itemtype(ads)
group(AllAdvantagesMental),name(Language Talent),itemtype(ads)
group(AllAdvantagesMental),name(Lightning Calculator),itemtype(ads)
group(AllAdvantagesMental),name(Luck),itemtype(ads)
group(AllAdvantagesMental),name(Magery),itemtype(ads)
group(AllAdvantagesMental),name(Magery 0),itemtype(ads)
group(AllAdvantagesMental),name(Magic Resistance),itemtype(ads)
group(AllAdvantagesMental),name(Mana Damper),itemtype(ads)
group(AllAdvantagesMental),name(Mana Enhancer),itemtype(ads)
group(AllAdvantagesMental),name(Mariner),itemtype(ads)
group(AllAdvantagesMental),name(Master Builder),itemtype(ads)
group(AllAdvantagesMental),name(Mathematical Ability),itemtype(ads)
group(AllAdvantagesMental),name(Medium),itemtype(ads)
group(AllAdvantagesMental),name(Memetics),itemtype(ads)
group(AllAdvantagesMental),name(Mesmerist),itemtype(ads)
group(AllAdvantagesMental),name(Mimicry),itemtype(ads)
group(AllAdvantagesMental),name(Mind Control),itemtype(ads)
group(AllAdvantagesMental),name(Mind Probe),itemtype(ads)
group(AllAdvantagesMental),name(Mind Reading),itemtype(ads)
group(AllAdvantagesMental),name(Mind Shield),itemtype(ads)
group(AllAdvantagesMental),name(Mindlink),itemtype(ads)
group(AllAdvantagesMental),name(Modular Abilities),nameext(Chip Slots),itemtype(ads)
group(AllAdvantagesMental),name(Modular Abilities),nameext(Computer Brain),itemtype(ads)
group(AllAdvantagesMental),name(Modular Abilities),nameext(Cosmic Power),itemtype(ads)
group(AllAdvantagesMental),name(Modular Abilities),nameext(Super-Memorization),itemtype(ads)
group(AllAdvantagesMental),name(Mr. Smash),itemtype(ads)
group(AllAdvantagesMental),name(Musical Ability),itemtype(ads)
group(AllAdvantagesMental),name(Natural Athlete),itemtype(ads)
group(AllAdvantagesMental),name(Natural Copper),itemtype(ads)
group(AllAdvantagesMental),name(Natural Diver),itemtype(ads)
group(AllAdvantagesMental),name(Natural Scientist),itemtype(ads)
group(AllAdvantagesMental),name(Neutralize),itemtype(ads)
group(AllAdvantagesMental),name(Ninja Talent),itemtype(ads)
group(AllAdvantagesMental),name(Occultist),itemtype(ads)
group(AllAdvantagesMental),name(Oracle),itemtype(ads)
group(AllAdvantagesMental),name(Outdoorsman),itemtype(ads)
group(AllAdvantagesMental),name(Parapsychologist),itemtype(ads)
group(AllAdvantagesMental),name(Photographic Memory),itemtype(ads)
group(AllAdvantagesMental),name(Pickaxe Penchant),itemtype(ads)
group(AllAdvantagesMental),name(PK Talent),itemtype(ads)
group(AllAdvantagesMental),name(Plant Empathy),itemtype(ads)
group(AllAdvantagesMental),name(Poet),itemtype(ads)
group(AllAdvantagesMental),name(Pop Culture Maven),itemtype(ads)
group(AllAdvantagesMental),name(Possession),itemtype(ads)
group(AllAdvantagesMental),name(Power Investiture),itemtype(ads)
group(AllAdvantagesMental),name(Precognition),itemtype(ads)
group(AllAdvantagesMental),name(Psi Static),itemtype(ads)
group(AllAdvantagesMental),name(Psientist),itemtype(ads)
group(AllAdvantagesMental),name(Psychic Healing Talent),itemtype(ads)
group(AllAdvantagesMental),name(Psychometry),itemtype(ads)
group(AllAdvantagesMental),name(Puppet),itemtype(ads)
group(AllAdvantagesMental),name(Puppet),nameext(Group of Related Allies),itemtype(ads)
group(AllAdvantagesMental),name(Racial Memory),itemtype(ads)
group(AllAdvantagesMental),name(Racial Skill Bonus),nameext(%skills%),itemtype(ads)
group(AllAdvantagesMental),name(Racial Skill Bonus),nameext([skill]),itemtype(ads)
group(AllAdvantagesMental),name(Racial Skill Point Bonus),nameext(%skills%),itemtype(ads)
group(AllAdvantagesMental),name(Racial Skill Point Bonus),nameext([skill]),itemtype(ads)
group(AllAdvantagesMental),name(Racial Spell Bonus),nameext([spell]),itemtype(ads)
group(AllAdvantagesMental),name(Racial Spell Point Bonus),nameext([spell]),itemtype(ads)
group(AllAdvantagesMental),name(Rapier Wit),itemtype(ads)
group(AllAdvantagesMental),name(Reawakened),itemtype(ads)
group(AllAdvantagesMental),name(Ritual Magery),nameext(%skill%),itemtype(ads)
group(AllAdvantagesMental),name(Ritual Magery),nameext([skill]),itemtype(ads)
group(AllAdvantagesMental),name(Ritual Magery 0),itemtype(ads)
group(AllAdvantagesMental),name(Sage),itemtype(ads)
group(AllAdvantagesMental),name(Seafarer),itemtype(ads)
group(AllAdvantagesMental),name(Sensitive),itemtype(ads)
group(AllAdvantagesMental),name(Serendipity),itemtype(ads)
group(AllAdvantagesMental),name(Single-Minded),itemtype(ads)
group(AllAdvantagesMental),name(Smooth Operator),itemtype(ads)
group(AllAdvantagesMental),name(Snatcher),itemtype(ads)
group(AllAdvantagesMental),name(Social Chameleon),itemtype(ads)
group(AllAdvantagesMental),name(Social Scientist),itemtype(ads)
group(AllAdvantagesMental),name(Speak With Animals),itemtype(ads)
group(AllAdvantagesMental),name(Speak With Plants),itemtype(ads)
group(AllAdvantagesMental),name(Special Rapport),itemtype(ads)
group(AllAdvantagesMental),name(Spirit Empathy),itemtype(ads)
group(AllAdvantagesMental),name(Spirit-Talker),itemtype(ads)
group(AllAdvantagesMental),name(Stalker),itemtype(ads)
group(AllAdvantagesMental),name(Strangler),itemtype(ads)
group(AllAdvantagesMental),name(Street Smarts),itemtype(ads)
group(AllAdvantagesMental),name(Street-Smart),itemtype(ads)
group(AllAdvantagesMental),name(Strong Chi),itemtype(ads)
group(AllAdvantagesMental),name(Super Luck),itemtype(ads)
group(AllAdvantagesMental),name(Super-Spy),itemtype(ads)
group(AllAdvantagesMental),name(Superior Equilibrioception),itemtype(ads)
group(AllAdvantagesMental),name(Survivor),itemtype(ads)
group(AllAdvantagesMental),name(Talker),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Cable Jack),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Directional Sound),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Gravity-Ripple Comm),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Infrared Communication),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Laser Communication),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Neutrino Comm),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Radio),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Sonar Comm),itemtype(ads)
group(AllAdvantagesMental),name(Telecommunication),nameext(Telesend),itemtype(ads)
group(AllAdvantagesMental),name(Telekinesis),itemtype(ads)
group(AllAdvantagesMental),name(Telepathy Talent),itemtype(ads)
group(AllAdvantagesMental),name(Teleportation Talent),itemtype(ads)
group(AllAdvantagesMental),name(Temperature Control),itemtype(ads)
group(AllAdvantagesMental),name(Temporal Inertia),itemtype(ads)
group(AllAdvantagesMental),name(Terror),itemtype(ads)
group(AllAdvantagesMental),name(Thanatologist),itemtype(ads)
group(AllAdvantagesMental),name(Tough Guy),itemtype(ads)
group(AllAdvantagesMental),name(Trained By A Master),itemtype(ads)
group(AllAdvantagesMental),name(Trivia Sponge),itemtype(ads)
group(AllAdvantagesMental),name(True Faith),itemtype(ads)
group(AllAdvantagesMental),name(Truth-Seeker),itemtype(ads)
group(AllAdvantagesMental),name(Unfazeable),itemtype(ads)
group(AllAdvantagesMental),name(Unseelie Talent),itemtype(ads)
group(AllAdvantagesMental),name(Unusual Background),itemtype(ads)
group(AllAdvantagesMental),name(Versatile),itemtype(ads)
group(AllAdvantagesMental),name(Visualization),itemtype(ads)
group(AllAdvantagesMental),name(Warp),itemtype(ads)
group(AllAdvantagesMental),name(Whiz Kid),itemtype(ads)
group(AllAdvantagesMental),name(Widget-Worker),itemtype(ads)
group(AllAdvantagesMental),name(Wild Talent),itemtype(ads)
group(AllAdvantagesMental),name(Wildcard Magery!),itemtype(ads)
group(AllAdvantagesMental),name(Xeno-Adaptability),itemtype(ads)
group(AllAdvantagesPhysical),name(360° Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(3D Spatial Sense),itemtype(ads)
group(AllAdvantagesPhysical),name(_New Advantage),itemtype(ads)
group(AllAdvantagesPhysical),name(_New Alternative Attacks),itemtype(ads)
group(AllAdvantagesPhysical),name(_New Leveled Advantage),itemtype(ads)
group(AllAdvantagesPhysical),name(Absolute Direction),itemtype(ads)
group(AllAdvantagesPhysical),name(Accelerated Reflexes),itemtype(ads)
group(AllAdvantagesPhysical),name(Acute [sense]),itemtype(ads)
group(AllAdvantagesPhysical),name(Acute Hearing),itemtype(ads)
group(AllAdvantagesPhysical),name(Acute Taste and Smell),itemtype(ads)
group(AllAdvantagesPhysical),name(Acute Touch),itemtype(ads)
group(AllAdvantagesPhysical),name(Acute Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Affliction),itemtype(ads)
group(AllAdvantagesPhysical),name(Alternate Form),itemtype(ads)
group(AllAdvantagesPhysical),name(Alternate Form),nameext(Cosmetic),itemtype(ads)
group(AllAdvantagesPhysical),name(Ambidexterity),itemtype(ads)
group(AllAdvantagesPhysical),name(Amphibious),itemtype(ads)
group(AllAdvantagesPhysical),name(Appearance),itemtype(ads)
group(AllAdvantagesPhysical),name(Arm DX),itemtype(ads)
group(AllAdvantagesPhysical),name(Arm ST),itemtype(ads)
group(AllAdvantagesPhysical),name(Binding),itemtype(ads)
group(AllAdvantagesPhysical),name(Biological Operating System Implant),nameext(BOS),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Arm),nameext(One),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Arm),nameext(Two),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Arm Weapon Mount),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Ear),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Ears),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Ears),nameext(Advanced),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Eye),nameext(One),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Eye),nameext(Two),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Hand),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Hand Weapon Mount),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Leg),nameext(One),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Leg),nameext(Two),itemtype(ads)
group(AllAdvantagesPhysical),name(Bionic Vital Organs),itemtype(ads)
group(AllAdvantagesPhysical),name(Bioplastic Skin),itemtype(ads)
group(AllAdvantagesPhysical),name(Boosted Heart),itemtype(ads)
group(AllAdvantagesPhysical),name(Boosted Reflexes),itemtype(ads)
group(AllAdvantagesPhysical),name(Brachiator),itemtype(ads)
group(AllAdvantagesPhysical),name(Breath-Holding),itemtype(ads)
group(AllAdvantagesPhysical),name(Burning Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Catfall),itemtype(ads)
group(AllAdvantagesPhysical),name(Chameleon),itemtype(ads)
group(AllAdvantagesPhysical),name(Chip Slots),itemtype(ads)
group(AllAdvantagesPhysical),name(Claws),nameext(Blunt Claws),itemtype(ads)
group(AllAdvantagesPhysical),name(Claws),nameext(Hooves),itemtype(ads)
group(AllAdvantagesPhysical),name(Claws),nameext(Long Talons),itemtype(ads)
group(AllAdvantagesPhysical),name(Claws),nameext(Sharp Claws),itemtype(ads)
group(AllAdvantagesPhysical),name(Claws),nameext(Talons),itemtype(ads)
group(AllAdvantagesPhysical),name(Clinging),itemtype(ads)
group(AllAdvantagesPhysical),name(Computer Implant),itemtype(ads)
group(AllAdvantagesPhysical),name(Constriction Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Corrosion Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Crushing Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Cutting Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Cyber Claws),itemtype(ads)
group(AllAdvantagesPhysical),name(Cyberhair),nameext(Knee-Length),itemtype(ads)
group(AllAdvantagesPhysical),name(Cyberhair),nameext(Shoulder-Length),itemtype(ads)
group(AllAdvantagesPhysical),name(Cyberhair),nameext(Waist-Length),itemtype(ads)
group(AllAdvantagesPhysical),name(Cybervoder),itemtype(ads)
group(AllAdvantagesPhysical),name(Damage Resistance),itemtype(ads)
group(AllAdvantagesPhysical),name(Dark Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Datatap Jack),itemtype(ads)
group(AllAdvantagesPhysical),name(Detect),itemtype(ads)
group(AllAdvantagesPhysical),name(Digital Mind),itemtype(ads)
group(AllAdvantagesPhysical),name(Discriminatory Hearing),itemtype(ads)
group(AllAdvantagesPhysical),name(Discriminatory Smell),itemtype(ads)
group(AllAdvantagesPhysical),name(Discriminatory Taste),itemtype(ads)
group(AllAdvantagesPhysical),name(Doesn't Breathe),itemtype(ads)
group(AllAdvantagesPhysical),name(Doesn't Eat or Drink),itemtype(ads)
group(AllAdvantagesPhysical),name(Doesn't Sleep),itemtype(ads)
group(AllAdvantagesPhysical),name(Double-Jointed),itemtype(ads)
group(AllAdvantagesPhysical),name(Duplication),itemtype(ads)
group(AllAdvantagesPhysical),name(Elastic Skin),itemtype(ads)
group(AllAdvantagesPhysical),name(Enhanced Move),nameext(Air),itemtype(ads)
group(AllAdvantagesPhysical),name(Enhanced Move),nameext(Ground),itemtype(ads)
group(AllAdvantagesPhysical),name(Enhanced Move),nameext(Space),itemtype(ads)
group(AllAdvantagesPhysical),name(Enhanced Move),nameext(Water),itemtype(ads)
group(AllAdvantagesPhysical),name(Enhanced Tracking),itemtype(ads)
group(AllAdvantagesPhysical),name(Extended Lifespan),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Arms),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Head),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Legs),nameext(3 Legs),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Legs),nameext(4 Legs),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Legs),nameext(5 Legs),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Legs),nameext(6 Legs),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Legs),nameext(7+ Legs),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra Mouth),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra-Flexible Arms),nameext(1 Arm),itemtype(ads)
group(AllAdvantagesPhysical),name(Extra-Flexible Arms),nameext(2 Arms),itemtype(ads)
group(AllAdvantagesPhysical),name(Fatigue Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Filter Implant),itemtype(ads)
group(AllAdvantagesPhysical),name(Filter Lungs),itemtype(ads)
group(AllAdvantagesPhysical),name(Fit),itemtype(ads)
group(AllAdvantagesPhysical),name(Flesh Pocket),itemtype(ads)
group(AllAdvantagesPhysical),name(Flexibility),itemtype(ads)
group(AllAdvantagesPhysical),name(Flight),itemtype(ads)
group(AllAdvantagesPhysical),name(Gill Implant),itemtype(ads)
group(AllAdvantagesPhysical),name(Growth),itemtype(ads)
group(AllAdvantagesPhysical),name(Gyrobalance),itemtype(ads)
group(AllAdvantagesPhysical),name(Hard to Kill),itemtype(ads)
group(AllAdvantagesPhysical),name(Hard to Subdue),itemtype(ads)
group(AllAdvantagesPhysical),name(Heavy Weapon Arm Mount),itemtype(ads)
group(AllAdvantagesPhysical),name(Hermaphromorph),itemtype(ads)
group(AllAdvantagesPhysical),name(Hidden Compartments),itemtype(ads)
group(AllAdvantagesPhysical),name(High Manual Dexterity),itemtype(ads)
group(AllAdvantagesPhysical),name(High Pain Threshold),itemtype(ads)
group(AllAdvantagesPhysical),name(Hive Implant),itemtype(ads)
group(AllAdvantagesPhysical),name(Huge Piercing Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Hyperdense Skeleton),itemtype(ads)
group(AllAdvantagesPhysical),name(Hyperspectral Eyes),itemtype(ads)
group(AllAdvantagesPhysical),name(Hyperspectral Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Imaging Radar),itemtype(ads)
group(AllAdvantagesPhysical),name(Impaling Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Implant Video Comm),itemtype(ads)
group(AllAdvantagesPhysical),name(Improved G-Tolerance),itemtype(ads)
group(AllAdvantagesPhysical),name(Infravision),itemtype(ads)
group(AllAdvantagesPhysical),name(Injury Tolerance),itemtype(ads)
group(AllAdvantagesPhysical),name(Insubstantiality),itemtype(ads)
group(AllAdvantagesPhysical),name(Intestinal Recycler),itemtype(ads)
group(AllAdvantagesPhysical),name(Job Training),itemtype(ads)
group(AllAdvantagesPhysical),name(Ladar),itemtype(ads)
group(AllAdvantagesPhysical),name(Large Piercing Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Less Sleep),itemtype(ads)
group(AllAdvantagesPhysical),name(Lifting ST),itemtype(ads)
group(AllAdvantagesPhysical),name(Living Metal Skin),itemtype(ads)
group(AllAdvantagesPhysical),name(Long Arms),nameext(1 Arm),itemtype(ads)
group(AllAdvantagesPhysical),name(Long Arms),nameext(2 Arms),itemtype(ads)
group(AllAdvantagesPhysical),name(Long Legs),itemtype(ads)
group(AllAdvantagesPhysical),name(Long Spines),itemtype(ads)
group(AllAdvantagesPhysical),name(Longevity),itemtype(ads)
group(AllAdvantagesPhysical),name(Memory Flesh),itemtype(ads)
group(AllAdvantagesPhysical),name(Metabolism Control),itemtype(ads)
group(AllAdvantagesPhysical),name(Microscopic Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Modular Abilities),nameext(Chip Slots),itemtype(ads)
group(AllAdvantagesPhysical),name(Modular Abilities),nameext(Computer Brain),itemtype(ads)
group(AllAdvantagesPhysical),name(Modular Abilities),nameext(Cosmic Power),itemtype(ads)
group(AllAdvantagesPhysical),name(Modular Abilities),nameext(Super-Memorization),itemtype(ads)
group(AllAdvantagesPhysical),name(Monocrys Subdermal Armor),itemtype(ads)
group(AllAdvantagesPhysical),name(Morph),itemtype(ads)
group(AllAdvantagesPhysical),name(Morph),nameext(Cosmetic),itemtype(ads)
group(AllAdvantagesPhysical),name(Nanoweave Subdermal Armor),itemtype(ads)
group(AllAdvantagesPhysical),name(Neural Interface Jack),itemtype(ads)
group(AllAdvantagesPhysical),name(Nictitating Membrane),itemtype(ads)
group(AllAdvantagesPhysical),name(Night Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Obscure),itemtype(ads)
group(AllAdvantagesPhysical),name(Para-Radar),itemtype(ads)
group(AllAdvantagesPhysical),name(Parabolic Hearing),itemtype(ads)
group(AllAdvantagesPhysical),name(Payload),itemtype(ads)
group(AllAdvantagesPhysical),name(Penetrating Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Perfect Balance),itemtype(ads)
group(AllAdvantagesPhysical),name(Peripheral Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Permeation),itemtype(ads)
group(AllAdvantagesPhysical),name(Piercing Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Polyskin Body),itemtype(ads)
group(AllAdvantagesPhysical),name(Polyskin Face),itemtype(ads)
group(AllAdvantagesPhysical),name(Pressure Support),itemtype(ads)
group(AllAdvantagesPhysical),name(Protected [Sense]),itemtype(ads)
group(AllAdvantagesPhysical),name(Racial Skill Bonus),nameext(%skills%),itemtype(ads)
group(AllAdvantagesPhysical),name(Racial Skill Bonus),nameext([skill]),itemtype(ads)
group(AllAdvantagesPhysical),name(Racial Skill Point Bonus),nameext(%skills%),itemtype(ads)
group(AllAdvantagesPhysical),name(Racial Skill Point Bonus),nameext([skill]),itemtype(ads)
group(AllAdvantagesPhysical),name(Racial Spell Bonus),nameext([spell]),itemtype(ads)
group(AllAdvantagesPhysical),name(Racial Spell Point Bonus),nameext([spell]),itemtype(ads)
group(AllAdvantagesPhysical),name(Radar),itemtype(ads)
group(AllAdvantagesPhysical),name(Radiation Tolerance),itemtype(ads)
group(AllAdvantagesPhysical),name(Rapid Healing),itemtype(ads)
group(AllAdvantagesPhysical),name(Recovery),itemtype(ads)
group(AllAdvantagesPhysical),name(Reduced Consumption),itemtype(ads)
group(AllAdvantagesPhysical),name(Regeneration),itemtype(ads)
group(AllAdvantagesPhysical),name(Regrowth),itemtype(ads)
group(AllAdvantagesPhysical),name(Reinforced Skeleton),itemtype(ads)
group(AllAdvantagesPhysical),name(Resistant),itemtype(ads)
group(AllAdvantagesPhysical),name(Ripsnake),itemtype(ads)
group(AllAdvantagesPhysical),name(Sealed),itemtype(ads)
group(AllAdvantagesPhysical),name(See Invisible),itemtype(ads)
group(AllAdvantagesPhysical),name(Sensie Transeiver Jack),itemtype(ads)
group(AllAdvantagesPhysical),name(Sensitive Touch),itemtype(ads)
group(AllAdvantagesPhysical),name(Sexmorph),itemtype(ads)
group(AllAdvantagesPhysical),name(Shadow Form),itemtype(ads)
group(AllAdvantagesPhysical),name(Short Spines),itemtype(ads)
group(AllAdvantagesPhysical),name(Shrinking),itemtype(ads)
group(AllAdvantagesPhysical),name(Silence),itemtype(ads)
group(AllAdvantagesPhysical),name(Silvertongue Implant),itemtype(ads)
group(AllAdvantagesPhysical),name(Slickskin),itemtype(ads)
group(AllAdvantagesPhysical),name(Slippery),itemtype(ads)
group(AllAdvantagesPhysical),name(Small Piercing Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Smart Tattoos),itemtype(ads)
group(AllAdvantagesPhysical),name(Sonar),itemtype(ads)
group(AllAdvantagesPhysical),name(Speak Underwater),itemtype(ads)
group(AllAdvantagesPhysical),name(Stinger),itemtype(ads)
group(AllAdvantagesPhysical),name(Stretching),itemtype(ads)
group(AllAdvantagesPhysical),name(Striker),nameext(Crushing),itemtype(ads)
group(AllAdvantagesPhysical),name(Striker),nameext(Cutting),itemtype(ads)
group(AllAdvantagesPhysical),name(Striker),nameext(Impaling),itemtype(ads)
group(AllAdvantagesPhysical),name(Striker),nameext(Large Piercing),itemtype(ads)
group(AllAdvantagesPhysical),name(Striker),nameext(Piercing),itemtype(ads)
group(AllAdvantagesPhysical),name(Striking ST),itemtype(ads)
group(AllAdvantagesPhysical),name(Subdermal Armor),itemtype(ads)
group(AllAdvantagesPhysical),name(Subsonic Hearing),itemtype(ads)
group(AllAdvantagesPhysical),name(Subsonic Speech),itemtype(ads)
group(AllAdvantagesPhysical),name(Super Climbing),itemtype(ads)
group(AllAdvantagesPhysical),name(Super Jump),itemtype(ads)
group(AllAdvantagesPhysical),name(Supernatural Durability),itemtype(ads)
group(AllAdvantagesPhysical),name(T-Ray Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Teeth),nameext(Blunt Teeth),itemtype(ads)
group(AllAdvantagesPhysical),name(Teeth),nameext(Fangs),itemtype(ads)
group(AllAdvantagesPhysical),name(Teeth),nameext(Sharp Beak),itemtype(ads)
group(AllAdvantagesPhysical),name(Teeth),nameext(Sharp Teeth),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Cable Jack),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Directional Sound),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Gravity-Ripple Comm),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Infrared Communication),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Laser Communication),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Neutrino Comm),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Radio),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Sonar Comm),itemtype(ads)
group(AllAdvantagesPhysical),name(Telecommunication),nameext(Telesend),itemtype(ads)
group(AllAdvantagesPhysical),name(Telekinesis),itemtype(ads)
group(AllAdvantagesPhysical),name(Telescopic Vision),itemtype(ads)
group(AllAdvantagesPhysical),name(Temperature Control),itemtype(ads)
group(AllAdvantagesPhysical),name(Temperature Tolerance),itemtype(ads)
group(AllAdvantagesPhysical),name(Terrain Adaptation),itemtype(ads)
group(AllAdvantagesPhysical),name(Thermal Imaging Eyes),itemtype(ads)
group(AllAdvantagesPhysical),name(Toxic Attack),itemtype(ads)
group(AllAdvantagesPhysical),name(Tunneling),itemtype(ads)
group(AllAdvantagesPhysical),name(Ultrahearing),itemtype(ads)
group(AllAdvantagesPhysical),name(Ultrasonic Speech),itemtype(ads)
group(AllAdvantagesPhysical),name(Ultravision),itemtype(ads)
group(AllAdvantagesPhysical),name(Unaging),itemtype(ads)
group(AllAdvantagesPhysical),name(Universal Digestion),itemtype(ads)
group(AllAdvantagesPhysical),name(Unkillable),itemtype(ads)
group(AllAdvantagesPhysical),name(Vacuum Support),itemtype(ads)
group(AllAdvantagesPhysical),name(Vampiric Bite),itemtype(ads)
group(AllAdvantagesPhysical),name(Variskin),itemtype(ads)
group(AllAdvantagesPhysical),name(Very Fit),itemtype(ads)
group(AllAdvantagesPhysical),name(Very Rapid Healing),itemtype(ads)
group(AllAdvantagesPhysical),name(Vibration Sense),itemtype(ads)
group(AllAdvantagesPhysical),name(Voice),itemtype(ads)
group(AllAdvantagesPhysical),name(Walk on Air),itemtype(ads)
group(AllAdvantagesPhysical),name(Walk on Liquid),itemtype(ads)
group(AllAdvantagesPhysical),name(Weapon Master),itemtype(ads)
group(AllAdvantagesPhysical),name(Wireless Braintap),itemtype(ads)
group(AllAdvantagesPhysical),name(Wireless Neural Interface),itemtype(ads)
group(AllAdvantagesPhysical),name(Wireless Sensie Transceiver),itemtype(ads)
group(AllAdvantagesSocial),name(_New Advantage),itemtype(ads)
group(AllAdvantagesSocial),name(_New Alternative Attacks),itemtype(ads)
group(AllAdvantagesSocial),name(_New Leveled Advantage),itemtype(ads)
group(AllAdvantagesSocial),name(Administrative Rank),itemtype(ads)
group(AllAdvantagesSocial),name(Ally),itemtype(ads)
group(AllAdvantagesSocial),name(Alternate Identity),itemtype(ads)
group(AllAdvantagesSocial),name(Bardic Immunity),itemtype(ads)
group(AllAdvantagesSocial),name(Claim to Hospitality),itemtype(ads)
group(AllAdvantagesSocial),name(Clerical Investment),itemtype(ads)
group(AllAdvantagesSocial),name(Contact),itemtype(ads)
group(AllAdvantagesSocial),name(Contact Group),itemtype(ads)
group(AllAdvantagesSocial),name(Courtesy Rank),itemtype(ads)
group(AllAdvantagesSocial),name(Cultural Familiarity),itemtype(ads)
group(AllAdvantagesSocial),name(Cultural Familiarity),nameext(Alien Culture),itemtype(ads)
group(AllAdvantagesSocial),name(Cultural Familiarity),nameext(Native),itemtype(ads)
group(AllAdvantagesSocial),name(Diplomatic Immunity),itemtype(ads)
group(AllAdvantagesSocial),name(Fashion Sense),itemtype(ads)
group(AllAdvantagesSocial),name(High TL),itemtype(ads)
group(AllAdvantagesSocial),name(Independent Income),itemtype(ads)
group(AllAdvantagesSocial),name(Language),itemtype(ads)
group(AllAdvantagesSocial),name(Language),nameext(Spoken),itemtype(ads)
group(AllAdvantagesSocial),name(Language),nameext(Written),itemtype(ads)
group(AllAdvantagesSocial),name(Language - Native),itemtype(ads)
group(AllAdvantagesSocial),name(Language - Native),nameext(Spoken),itemtype(ads)
group(AllAdvantagesSocial),name(Language - Native),nameext(Written),itemtype(ads)
group(AllAdvantagesSocial),name(Legal Enforcement Powers),itemtype(ads)
group(AllAdvantagesSocial),name(Legal Immunity),itemtype(ads)
group(AllAdvantagesSocial),name(Merchant Rank),itemtype(ads)
group(AllAdvantagesSocial),name(Military Rank),itemtype(ads)
group(AllAdvantagesSocial),name(Patron),itemtype(ads)
group(AllAdvantagesSocial),name(Pitiable),itemtype(ads)
group(AllAdvantagesSocial),name(Police Rank),itemtype(ads)
group(AllAdvantagesSocial),name(Rank),itemtype(ads)
group(AllAdvantagesSocial),name(Religious Rank),itemtype(ads)
group(AllAdvantagesSocial),name(Reputation),itemtype(ads)
group(AllAdvantagesSocial),name(Security Clearance),itemtype(ads)
group(AllAdvantagesSocial),name(Signature Gear),itemtype(ads)
group(AllAdvantagesSocial),name(Social Regard),itemtype(ads)
group(AllAdvantagesSocial),name(Social Regard),nameext(Feared),itemtype(ads)
group(AllAdvantagesSocial),name(Social Regard),nameext(Respected),itemtype(ads)
group(AllAdvantagesSocial),name(Social Regard),nameext(Venerated),itemtype(ads)
group(AllAdvantagesSocial),name(Status),itemtype(ads)
group(AllAdvantagesSocial),name(Tenure),itemtype(ads)
group(AllAdvantagesSocial),name(Wealth),itemtype(ads)
group(AllAdvantagesSocial),name(Zeroed),itemtype(ads)
group(AllCollegesMagical),name(Air)
group(AllCollegesMagical),name(Body Control)
group(AllCollegesMagical),name(Communication & Empathy)
group(AllCollegesMagical),name(Earth)
group(AllCollegesMagical),name(Enchantment)
group(AllCollegesMagical),name(Fire)
group(AllCollegesMagical),name(Gate)
group(AllCollegesMagical),name(Healing)
group(AllCollegesMagical),name(Knowledge)
group(AllCollegesMagical),name(Light & Darkness)
group(AllCollegesMagical),name(Meta-Spells)
group(AllCollegesMagical),name(Mind Control)
group(AllCollegesMagical),name(Movement)
group(AllCollegesMagical),name(Necromancy)
group(AllCollegesMagical),name(Protection & Warning)
group(AllCollegesMagical),name(Water)
group(AllDisadvantages),name(_New Disadvantage),itemtype(disads)
group(AllDisadvantages),name(_New Parent Item),itemtype(disads)
group(AllDisadvantages),name(Absent-Mindedness),itemtype(disads)
group(AllDisadvantages),name(Addiction),nameext([Physiological]),itemtype(disads)
group(AllDisadvantages),name(Addiction),nameext([Psychological]),itemtype(disads)
group(AllDisadvantages),name(Addiction),nameext(Heroin),itemtype(disads)
group(AllDisadvantages),name(Addiction),nameext(Tobacco),itemtype(disads)
group(AllDisadvantages),name(Alcoholism),itemtype(disads)
group(AllDisadvantages),name(Amnesia),nameext(Partial),itemtype(disads)
group(AllDisadvantages),name(Amnesia),nameext(Total),itemtype(disads)
group(AllDisadvantages),name(Appearance),itemtype(disads)
group(AllDisadvantages),name(Bad Back),itemtype(disads)
group(AllDisadvantages),name(Bad Grip),itemtype(disads)
group(AllDisadvantages),name(Bad Sight),nameext(Farsighted),itemtype(disads)
group(AllDisadvantages),name(Bad Sight),nameext(Nearsighted),itemtype(disads)
group(AllDisadvantages),name(Bad Smell),itemtype(disads)
group(AllDisadvantages),name(Bad Temper),itemtype(disads)
group(AllDisadvantages),name(Berserk),itemtype(disads)
group(AllDisadvantages),name(Bestial),itemtype(disads)
group(AllDisadvantages),name(Blindness),itemtype(disads)
group(AllDisadvantages),name(Bloodlust),itemtype(disads)
group(AllDisadvantages),name(Bully),itemtype(disads)
group(AllDisadvantages),name(Callous),itemtype(disads)
group(AllDisadvantages),name(Cannot Kick),itemtype(disads)
group(AllDisadvantages),name(Cannot Learn),itemtype(disads)
group(AllDisadvantages),name(Cannot Speak),itemtype(disads)
group(AllDisadvantages),name(Charitable),itemtype(disads)
group(AllDisadvantages),name(Chronic Depression),itemtype(disads)
group(AllDisadvantages),name(Chronic Pain),itemtype(disads)
group(AllDisadvantages),name(Chummy),itemtype(disads)
group(AllDisadvantages),name(Clueless),itemtype(disads)
group(AllDisadvantages),name(Code of Honor),itemtype(disads)
group(AllDisadvantages),name(Code of Honor),nameext(Bushido),itemtype(disads)
group(AllDisadvantages),name(Code of Honor),nameext(Chivalry),itemtype(disads)
group(AllDisadvantages),name(Code of Honor),nameext(Gentleman's),itemtype(disads)
group(AllDisadvantages),name(Code of Honor),nameext(Pirate's),itemtype(disads)
group(AllDisadvantages),name(Code of Honor),nameext(Professional),itemtype(disads)
group(AllDisadvantages),name(Code of Honor),nameext(Soldier's),itemtype(disads)
group(AllDisadvantages),name(Code of Honor),nameext(Xia),itemtype(disads)
group(AllDisadvantages),name(Cold-Blooded),itemtype(disads)
group(AllDisadvantages),name(Colorblindness),itemtype(disads)
group(AllDisadvantages),name(Combat Paralysis),itemtype(disads)
group(AllDisadvantages),name(Compulsive Behavior),itemtype(disads)
group(AllDisadvantages),name(Compulsive Carousing),itemtype(disads)
group(AllDisadvantages),name(Compulsive Gambling),itemtype(disads)
group(AllDisadvantages),name(Compulsive Generosity),itemtype(disads)
group(AllDisadvantages),name(Compulsive Lying),itemtype(disads)
group(AllDisadvantages),name(Compulsive Spending),itemtype(disads)
group(AllDisadvantages),name(Compulsive Vowing),itemtype(disads)
group(AllDisadvantages),name(Confused),itemtype(disads)
group(AllDisadvantages),name(Cowardice),itemtype(disads)
group(AllDisadvantages),name(Curious),itemtype(disads)
group(AllDisadvantages),name(Cursed),itemtype(disads)
group(AllDisadvantages),name(Deafness),itemtype(disads)
group(AllDisadvantages),name(Debt),itemtype(disads)
group(AllDisadvantages),name(Decreased Time Rate),itemtype(disads)
group(AllDisadvantages),name(Delusion),itemtype(disads)
group(AllDisadvantages),name(Dependency),itemtype(disads)
group(AllDisadvantages),name(Dependent),itemtype(disads)
group(AllDisadvantages),name(Destiny),itemtype(disads)
group(AllDisadvantages),name(Discipline of Faith),itemtype(disads)
group(AllDisadvantages),name(Discipline of Faith),nameext(Asceticism),itemtype(disads)
group(AllDisadvantages),name(Discipline of Faith),nameext(Monasticism),itemtype(disads)
group(AllDisadvantages),name(Discipline of Faith),nameext(Mysticism),itemtype(disads)
group(AllDisadvantages),name(Discipline of Faith),nameext(Ritualism),itemtype(disads)
group(AllDisadvantages),name(Disturbing Voice),itemtype(disads)
group(AllDisadvantages),name(Divine Curse),itemtype(disads)
group(AllDisadvantages),name(Draining),itemtype(disads)
group(AllDisadvantages),name(Dread),itemtype(disads)
group(AllDisadvantages),name(Duty),itemtype(disads)
group(AllDisadvantages),name(Dwarfism),itemtype(disads)
group(AllDisadvantages),name(Dyslexia),itemtype(disads)
group(AllDisadvantages),name(Easy to Kill),itemtype(disads)
group(AllDisadvantages),name(Easy to Read),itemtype(disads)
group(AllDisadvantages),name(Electrical),itemtype(disads)
group(AllDisadvantages),name(Enemy),nameext(Formidable group),itemtype(disads)
group(AllDisadvantages),name(Enemy),nameext(Less powerful group),itemtype(disads)
group(AllDisadvantages),name(Enemy),nameext(One Person),itemtype(disads)
group(AllDisadvantages),name(Epilepsy),itemtype(disads)
group(AllDisadvantages),name(Extra Sleep),itemtype(disads)
group(AllDisadvantages),name(Fanaticism),itemtype(disads)
group(AllDisadvantages),name(Fat),itemtype(disads)
group(AllDisadvantages),name(Fearfulness),itemtype(disads)
group(AllDisadvantages),name(Flashbacks),itemtype(disads)
group(AllDisadvantages),name(Fragile),itemtype(disads)
group(AllDisadvantages),name(Fragile),nameext(Brittle),itemtype(disads)
group(AllDisadvantages),name(Fragile),nameext(Combustible),itemtype(disads)
group(AllDisadvantages),name(Fragile),nameext(Explosive),itemtype(disads)
group(AllDisadvantages),name(Fragile),nameext(Flammable),itemtype(disads)
group(AllDisadvantages),name(Fragile),nameext(Unnatural),itemtype(disads)
group(AllDisadvantages),name(Frightens Animals),itemtype(disads)
group(AllDisadvantages),name(G-Intolerance),itemtype(disads)
group(AllDisadvantages),name(Gigantism),itemtype(disads)
group(AllDisadvantages),name(Gluttony),itemtype(disads)
group(AllDisadvantages),name(Greed),itemtype(disads)
group(AllDisadvantages),name(Gregarious),itemtype(disads)
group(AllDisadvantages),name(Guilt Complex),itemtype(disads)
group(AllDisadvantages),name(Gullibility),itemtype(disads)
group(AllDisadvantages),name(Ham-Fisted),itemtype(disads)
group(AllDisadvantages),name(Hard of Hearing),itemtype(disads)
group(AllDisadvantages),name(Hemophilia),itemtype(disads)
group(AllDisadvantages),name(Hidebound),itemtype(disads)
group(AllDisadvantages),name(Honesty),itemtype(disads)
group(AllDisadvantages),name(Horizontal),itemtype(disads)
group(AllDisadvantages),name(Hunchback),itemtype(disads)
group(AllDisadvantages),name(Impulsiveness),itemtype(disads)
group(AllDisadvantages),name(Increased Consumption),itemtype(disads)
group(AllDisadvantages),name(Increased Life Support),itemtype(disads)
group(AllDisadvantages),name(Increased Life Support),nameext(Extreme Heat/Cold),itemtype(disads)
group(AllDisadvantages),name(Increased Life Support),nameext(Massive),itemtype(disads)
group(AllDisadvantages),name(Increased Life Support),nameext(Pressurized),itemtype(disads)
group(AllDisadvantages),name(Increased Life Support),nameext(Radioactive),itemtype(disads)
group(AllDisadvantages),name(Incurious),itemtype(disads)
group(AllDisadvantages),name(Indecisive),itemtype(disads)
group(AllDisadvantages),name(Infectious Attack),itemtype(disads)
group(AllDisadvantages),name(Innumerate),itemtype(disads)
group(AllDisadvantages),name(Insomniac),itemtype(disads)
group(AllDisadvantages),name(Intolerance),itemtype(disads)
group(AllDisadvantages),name(Invertebrate),itemtype(disads)
group(AllDisadvantages),name(Jealousy),itemtype(disads)
group(AllDisadvantages),name(Killjoy),itemtype(disads)
group(AllDisadvantages),name(Kleptomania),itemtype(disads)
group(AllDisadvantages),name(Klutz),itemtype(disads)
group(AllDisadvantages),name(Lame),nameext(Crippled Legs),itemtype(disads)
group(AllDisadvantages),name(Lame),nameext(Legless),itemtype(disads)
group(AllDisadvantages),name(Lame),nameext(Missing Legs),itemtype(disads)
group(AllDisadvantages),name(Lame),nameext(Paraplegic),itemtype(disads)
group(AllDisadvantages),name(Laziness),itemtype(disads)
group(AllDisadvantages),name(Lecherousness),itemtype(disads)
group(AllDisadvantages),name(Lifebane),itemtype(disads)
group(AllDisadvantages),name(Light Sleeper),itemtype(disads)
group(AllDisadvantages),name(Loner),itemtype(disads)
group(AllDisadvantages),name(Low Empathy),itemtype(disads)
group(AllDisadvantages),name(Low Pain Threshold),itemtype(disads)
group(AllDisadvantages),name(Low Self-Image),itemtype(disads)
group(AllDisadvantages),name(Low TL),itemtype(disads)
group(AllDisadvantages),name(Lunacy),itemtype(disads)
group(AllDisadvantages),name(Magic Susceptibility),itemtype(disads)
group(AllDisadvantages),name(Maintenance),itemtype(disads)
group(AllDisadvantages),name(Manic-Depressive),itemtype(disads)
group(AllDisadvantages),name(Megalomania),itemtype(disads)
group(AllDisadvantages),name(Miserliness),itemtype(disads)
group(AllDisadvantages),name(Missing Digit),itemtype(disads)
group(AllDisadvantages),name(Mistaken Identity),itemtype(disads)
group(AllDisadvantages),name(Motion Sickness),itemtype(disads)
group(AllDisadvantages),name(Mundane Background),itemtype(disads)
group(AllDisadvantages),name(Mute),itemtype(disads)
group(AllDisadvantages),name(Neurological Disorder),itemtype(disads)
group(AllDisadvantages),name(Night Blindness),itemtype(disads)
group(AllDisadvantages),name(Nightmares),itemtype(disads)
group(AllDisadvantages),name(No Depth Perception),itemtype(disads)
group(AllDisadvantages),name(No Fine Manipulators),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Aerial),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Aquatic),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Bounces),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Rolls),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Semi-Aquatic),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Sessile),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Slithers),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Tracked),itemtype(disads)
group(AllDisadvantages),name(No Legs),nameext(Wheeled),itemtype(disads)
group(AllDisadvantages),name(No Manipulators),itemtype(disads)
group(AllDisadvantages),name(No Physical Attack),nameext(1 Arm),itemtype(disads)
group(AllDisadvantages),name(No Physical Attack),nameext(2 Arms),itemtype(disads)
group(AllDisadvantages),name(No Sense of Humor),itemtype(disads)
group(AllDisadvantages),name(No Sense of Smell/Taste),itemtype(disads)
group(AllDisadvantages),name(Nocturnal),itemtype(disads)
group(AllDisadvantages),name(Noisy),itemtype(disads)
group(AllDisadvantages),name(Non-Iconographic),itemtype(disads)
group(AllDisadvantages),name(Numb),itemtype(disads)
group(AllDisadvantages),name(Oblivious),itemtype(disads)
group(AllDisadvantages),name(Obsession),itemtype(disads)
group(AllDisadvantages),name(Odious Personal Habit),itemtype(disads)
group(AllDisadvantages),name(On the Edge),itemtype(disads)
group(AllDisadvantages),name(One Arm),itemtype(disads)
group(AllDisadvantages),name(One Eye),itemtype(disads)
group(AllDisadvantages),name(One Hand),itemtype(disads)
group(AllDisadvantages),name(Overconfidence),itemtype(disads)
group(AllDisadvantages),name(Overweight),itemtype(disads)
group(AllDisadvantages),name(Pacifism),nameext(Cannot Harm Innocents),itemtype(disads)
group(AllDisadvantages),name(Pacifism),nameext(Cannot Kill),itemtype(disads)
group(AllDisadvantages),name(Pacifism),nameext(Reluctant Killer),itemtype(disads)
group(AllDisadvantages),name(Pacifism),nameext(Self-Defense Only),itemtype(disads)
group(AllDisadvantages),name(Pacifism),nameext(Total Nonviolence),itemtype(disads)
group(AllDisadvantages),name(Paranoia),itemtype(disads)
group(AllDisadvantages),name(Phantom Voices),itemtype(disads)
group(AllDisadvantages),name(Phobia),itemtype(disads)
group(AllDisadvantages),name(Phobia),nameext(%example%),itemtype(disads)
group(AllDisadvantages),name(Post-Combat Shakes),itemtype(disads)
group(AllDisadvantages),name(Pyromania),itemtype(disads)
group(AllDisadvantages),name(Quadriplegic),itemtype(disads)
group(AllDisadvantages),name(Reprogrammable),itemtype(disads)
group(AllDisadvantages),name(Reputation),itemtype(disads)
group(AllDisadvantages),name(Restricted Diet),itemtype(disads)
group(AllDisadvantages),name(Restricted Vision),itemtype(disads)
group(AllDisadvantages),name(Revulsion),itemtype(disads)
group(AllDisadvantages),name(Sadism),itemtype(disads)
group(AllDisadvantages),name(Secret),itemtype(disads)
group(AllDisadvantages),name(Secret Identity),itemtype(disads)
group(AllDisadvantages),name(Self-Destruct),itemtype(disads)
group(AllDisadvantages),name(Selfish),itemtype(disads)
group(AllDisadvantages),name(Selfless),itemtype(disads)
group(AllDisadvantages),name(Semi-Upright),itemtype(disads)
group(AllDisadvantages),name(Sense of Duty),itemtype(disads)
group(AllDisadvantages),name(Shadow Form),itemtype(disads)
group(AllDisadvantages),name(Short Arms),nameext(1 Arm),itemtype(disads)
group(AllDisadvantages),name(Short Arms),nameext(2 Arms),itemtype(disads)
group(AllDisadvantages),name(Short Attention Span),itemtype(disads)
group(AllDisadvantages),name(Short Lifespan),itemtype(disads)
group(AllDisadvantages),name(Shyness),itemtype(disads)
group(AllDisadvantages),name(Skinny),itemtype(disads)
group(AllDisadvantages),name(Slave Mentality),itemtype(disads)
group(AllDisadvantages),name(Sleepwalker),itemtype(disads)
group(AllDisadvantages),name(Sleepy),itemtype(disads)
group(AllDisadvantages),name(Slow Eater),itemtype(disads)
group(AllDisadvantages),name(Slow Healing),itemtype(disads)
group(AllDisadvantages),name(Slow Riser),itemtype(disads)
group(AllDisadvantages),name(Social Disease),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Criminal Record),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Disowned),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Excommunicated),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Ignorant),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Minor),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Minority Group),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Monster),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Publically disowned),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Second-Class Citizen),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Subjugated),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Uneducated),itemtype(disads)
group(AllDisadvantages),name(Social Stigma),nameext(Valuable Property),itemtype(disads)
group(AllDisadvantages),name(Space Sickness),itemtype(disads)
group(AllDisadvantages),name(Split Personality),itemtype(disads)
group(AllDisadvantages),name(Squeamish),itemtype(disads)
group(AllDisadvantages),name(Status),itemtype(disads)
group(AllDisadvantages),name(Stress Atavism),itemtype(disads)
group(AllDisadvantages),name(Stubbornness),itemtype(disads)
group(AllDisadvantages),name(Stuttering),itemtype(disads)
group(AllDisadvantages),name(Supernatural Feature),itemtype(disads)
group(AllDisadvantages),name(Supersensitive),itemtype(disads)
group(AllDisadvantages),name(Susceptible to [Common]),itemtype(disads)
group(AllDisadvantages),name(Susceptible to [Occasional]),itemtype(disads)
group(AllDisadvantages),name(Susceptible to [Very Common]),itemtype(disads)
group(AllDisadvantages),name(Terminally Ill),itemtype(disads)
group(AllDisadvantages),name(Timesickness),itemtype(disads)
group(AllDisadvantages),name(Trademark),itemtype(disads)
group(AllDisadvantages),name(Trickster),itemtype(disads)
group(AllDisadvantages),name(Truthfulness),itemtype(disads)
group(AllDisadvantages),name(Uncontrollable Appetite),itemtype(disads)
group(AllDisadvantages),name(Unfit),itemtype(disads)
group(AllDisadvantages),name(Unhealing),itemtype(disads)
group(AllDisadvantages),name(Unique),itemtype(disads)
group(AllDisadvantages),name(Unluckiness),itemtype(disads)
group(AllDisadvantages),name(Unnatural Feature),itemtype(disads)
group(AllDisadvantages),name(Unusual Biochemistry),itemtype(disads)
group(AllDisadvantages),name(Very Fat),itemtype(disads)
group(AllDisadvantages),name(Very Unfit),itemtype(disads)
group(AllDisadvantages),name(Vow),itemtype(disads)
group(AllDisadvantages),name(Vulnerability),itemtype(disads)
group(AllDisadvantages),name(Weak Arms),nameext(1 Arm),itemtype(disads)
group(AllDisadvantages),name(Weak Arms),nameext(2 Arms),itemtype(disads)
group(AllDisadvantages),name(Weak Bite),itemtype(disads)
group(AllDisadvantages),name(Weakness),itemtype(disads)
group(AllDisadvantages),name(Wealth),itemtype(disads)
group(AllDisadvantages),name(Weapon Mount),nameext(1 Arm),itemtype(disads)
group(AllDisadvantages),name(Weapon Mount),nameext(2 Arms),itemtype(disads)
group(AllDisadvantages),name(Weirdness Magnet),itemtype(disads)
group(AllDisadvantages),name(Workaholic),itemtype(disads)
group(AllDisadvantages),name(Wounded),itemtype(disads)
group(AllDisadvantages),name(Xenophilia),itemtype(disads)
group(AllMetaTraits),name(AI),itemtype(packages)
group(AllMetaTraits),name(AI),nameext(Not Reprogrammable),itemtype(packages)
group(AllMetaTraits),name(Astral Entity),itemtype(packages)
group(AllMetaTraits),name(Automaton),itemtype(packages)
group(AllMetaTraits),name(Automaton),nameext(Has Sense of Humor),itemtype(packages)
group(AllMetaTraits),name(Body of Air),itemtype(packages)
group(AllMetaTraits),name(Body of Earth),itemtype(packages)
group(AllMetaTraits),name(Body of Fire),itemtype(packages)
group(AllMetaTraits),name(Body of Ice),itemtype(packages)
group(AllMetaTraits),name(Body of Metal),itemtype(packages)
group(AllMetaTraits),name(Body of Stone),itemtype(packages)
group(AllMetaTraits),name(Body of Water),itemtype(packages)
group(AllMetaTraits),name(Cyborg Brain),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Domestic Animal),itemtype(packages)
group(AllMetaTraits),name(Drone),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Furry [TL 9]),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Ground Vehicle),itemtype(packages)
group(AllMetaTraits),name(Ichthyoid),itemtype(packages)
group(AllMetaTraits),name(Intelligence Lens - Expiration Date),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Intelligence Lens - Fast),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Intelligence Lens - Fragment),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Intelligence Lens - Low-Res Upload),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Intelligence Lens - Reprogrammable),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Living Flesh [TL 10]),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Machine),itemtype(packages)
group(AllMetaTraits),name(Mannequin [TL 9]),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Mind Emulation),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Non-Volitional AI),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Quadruped),itemtype(packages)
group(AllMetaTraits),name(Realistic Flesh [TL 9]),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Sculpted Body [TL 9]),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Semi-Sculpted Body [TL 9]),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Spirit),itemtype(packages)
group(AllMetaTraits),name(Synthetic Organs [TL 10]),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Vermiform),itemtype(packages)
group(AllMetaTraits),name(Volitional AI),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Weak AI),nameext(Ultra-Tech),itemtype(packages)
group(AllMetaTraits),name(Wild Animal),itemtype(packages)
group(AllPerks),name(_New Perk),itemtype(perks)
group(AllPerks),name(Acceleration Tolerance),itemtype(perks)
group(AllPerks),name(Accent),itemtype(perks)
group(AllPerks),name(Accessory),itemtype(perks)
group(AllPerks),name(Acrobatic Feints),itemtype(perks)
group(AllPerks),name(Acrobatic Kicks),itemtype(perks)
group(AllPerks),name(Aerobatic Kicks),itemtype(perks)
group(AllPerks),name(Air Jet),itemtype(perks)
group(AllPerks),name(Akimbo),itemtype(perks)
group(AllPerks),name(Alcohol Tolerance),itemtype(perks)
group(AllPerks),name(Androgynous),itemtype(perks)
group(AllPerks),name(Armor Familiarity),itemtype(perks)
group(AllPerks),name(Armorer's Gift),itemtype(perks)
group(AllPerks),name(Attribute Substitution),nameext([Skill] based on %AttributeAliasList%),itemtype(perks)
group(AllPerks),name(Autotrance),itemtype(perks)
group(AllPerks),name(Back to the Wall),itemtype(perks)
group(AllPerks),name(Background Knowledge),itemtype(perks)
group(AllPerks),name(Base),itemtype(perks)
group(AllPerks),name(Better),nameext(Gear),itemtype(perks)
group(AllPerks),name(Biting Mastery),itemtype(perks)
group(AllPerks),name(Born Biter),itemtype(perks)
group(AllPerks),name(Brotherhood),itemtype(perks)
group(AllPerks),name(Call of the Wild),itemtype(perks)
group(AllPerks),name(Carrier),itemtype(perks)
group(AllPerks),name(Charms),nameext(%SpellsList%),itemtype(perks)
group(AllPerks),name(Charms),nameext([Spell]),itemtype(perks)
group(AllPerks),name(Cheaper),nameext(Gear),itemtype(perks)
group(AllPerks),name(Chi Resistance),itemtype(perks)
group(AllPerks),name(Cinematic Knockback),itemtype(perks)
group(AllPerks),name(Cinematic Option),itemtype(perks)
group(AllPerks),name(Citizenship),itemtype(perks)
group(AllPerks),name(Classic Features),itemtype(perks)
group(AllPerks),name(Clinch),nameext(%Unarmed Combat Skill%),itemtype(perks)
group(AllPerks),name(Clinch),nameext(%Unarmed Combat SkillList%),itemtype(perks)
group(AllPerks),name(Combat Hands-Free),itemtype(perks)
group(AllPerks),name(Combat Vaulting),nameext(%PoleWeaponSkill%),itemtype(perks)
group(AllPerks),name(Compact Frame),itemtype(perks)
group(AllPerks),name(Controllable Disadvantage),nameext(Mental),itemtype(perks)
group(AllPerks),name(Controllable Disadvantage),nameext(Physical),itemtype(perks)
group(AllPerks),name(Convincing Nod),itemtype(perks)
group(AllPerks),name(Cotton Stomach),itemtype(perks)
group(AllPerks),name(Courtesy Administrative Rank),itemtype(perks)
group(AllPerks),name(Courtesy Merchant Rank),itemtype(perks)
group(AllPerks),name(Courtesy Military Rank),itemtype(perks)
group(AllPerks),name(Courtesy Police Rank),itemtype(perks)
group(AllPerks),name(Courtesy Religious Rank),itemtype(perks)
group(AllPerks),name(Covenant of Rest),itemtype(perks)
group(AllPerks),name(Cross-Trained),itemtype(perks)
group(AllPerks),name(Crossbow Finesse),itemtype(perks)
group(AllPerks),name(Cutting-Edge Training),itemtype(perks)
group(AllPerks),name(Dancing Feints),itemtype(perks)
group(AllPerks),name(Dancing Kicks),itemtype(perks)
group(AllPerks),name(Deep Sleeper),itemtype(perks)
group(AllPerks),name(Dirty Fighting),itemtype(perks)
group(AllPerks),name(Disarming Smile),itemtype(perks)
group(AllPerks),name(Disposable Identity),itemtype(perks)
group(AllPerks),name(Doodad),itemtype(perks)
group(AllPerks),name(Dramatic Death),itemtype(perks)
group(AllPerks),name(Drunken Fighting),itemtype(perks)
group(AllPerks),name(Dual Ready),itemtype(perks)
group(AllPerks),name(Dual Ready),nameext(%LeftHand%/%RightHand%),itemtype(perks)
group(AllPerks),name(Early Adopter),itemtype(perks)
group(AllPerks),name(Efficient),itemtype(perks)
group(AllPerks),name(Emeritus Professor),itemtype(perks)
group(AllPerks),name(Energizer),itemtype(perks)
group(AllPerks),name(Equipment Bond),itemtype(perks)
group(AllPerks),name(Ex-Cop),itemtype(perks)
group(AllPerks),name(Exotic Equipment Training),itemtype(perks)
group(AllPerks),name(Exotic Weapon Training),itemtype(perks)
group(AllPerks),name(Extended Hearing),nameext(High),itemtype(perks)
group(AllPerks),name(Extended Hearing),nameext(Low),itemtype(perks)
group(AllPerks),name(Extra Option),itemtype(perks)
group(AllPerks),name(Extreme Sexual Dimorphism),itemtype(perks)
group(AllPerks),name(Eye for Distance),itemtype(perks)
group(AllPerks),name(Fearsome Stare),itemtype(perks)
group(AllPerks),name(Feathers),itemtype(perks)
group(AllPerks),name(Flourish Shtick),itemtype(perks)
group(AllPerks),name(Focused),nameext(Task),itemtype(perks)
group(AllPerks),name(Focused Fury),itemtype(perks)
group(AllPerks),name(Follow-Through Shtick),itemtype(perks)
group(AllPerks),name(Forgettable Face),itemtype(perks)
group(AllPerks),name(Form Mastery),itemtype(perks)
group(AllPerks),name(Friend),itemtype(perks)
group(AllPerks),name(Full Tank),itemtype(perks)
group(AllPerks),name(Fur),itemtype(perks)
group(AllPerks),name(Gangster Swagger),itemtype(perks)
group(AllPerks),name(Good with),nameext(Animal),itemtype(perks)
group(AllPerks),name(Good with),nameext(Social Group),itemtype(perks)
group(AllPerks),name(Grip Mastery),itemtype(perks)
group(AllPerks),name(Ground Guard),itemtype(perks)
group(AllPerks),name(Gun Shtick - Next Time It's Your Head),itemtype(perks)
group(AllPerks),name(Gun Shtick - Stone-Cold Killer),itemtype(perks)
group(AllPerks),name(Gun Shtick - Trick Reload),itemtype(perks)
group(AllPerks),name(Gun Shtick - Twirl),itemtype(perks)
group(AllPerks),name(Gun Shtick - Wall o' Lead),itemtype(perks)
group(AllPerks),name(Hands-Free),itemtype(perks)
group(AllPerks),name(Haughty Sneer),itemtype(perks)
group(AllPerks),name(Headhunter),itemtype(perks)
group(AllPerks),name(High-Heeled Heroine),itemtype(perks)
group(AllPerks),name(High-Heeled Hurt),itemtype(perks)
group(AllPerks),name(Honest Face),itemtype(perks)
group(AllPerks),name(Honorary Title),itemtype(perks)
group(AllPerks),name(Huge Weapons),nameext(SM),itemtype(perks)
group(AllPerks),name(Huge Weapons),nameext(ST),itemtype(perks)
group(AllPerks),name(Hyper-Specialization),itemtype(perks)
group(AllPerks),name(Immunity to [Specific Disease]),itemtype(perks)
group(AllPerks),name(Immunity to [Specific Hazard]),itemtype(perks)
group(AllPerks),name(Immunity to [Specific Poison]),itemtype(perks)
group(AllPerks),name(Improvised Weapons),itemtype(perks)
group(AllPerks),name(Intuitive Repairman),itemtype(perks)
group(AllPerks),name(Iron Arms),itemtype(perks)
group(AllPerks),name(Iron Hands),itemtype(perks)
group(AllPerks),name(Iron Legs),itemtype(perks)
group(AllPerks),name(Iron Neck),itemtype(perks)
group(AllPerks),name(Job Hunter),itemtype(perks)
group(AllPerks),name(Last Man Out),itemtype(perks)
group(AllPerks),name(License),itemtype(perks)
group(AllPerks),name(Limited Camouflage),itemtype(perks)
group(AllPerks),name(Long Fingers/Thumbs),itemtype(perks)
group(AllPerks),name(Looks Good in Uniform),itemtype(perks)
group(AllPerks),name(Low Rejection Threshold),itemtype(perks)
group(AllPerks),name(Magical School Familiarity),itemtype(perks)
group(AllPerks),name(Natural Pockets),itemtype(perks)
group(AllPerks),name(Naval Training),itemtype(perks)
group(AllPerks),name(Neck Control),nameext(Boxing),itemtype(perks)
group(AllPerks),name(Neck Control),nameext(Brawling),itemtype(perks)
group(AllPerks),name(Neck Control),nameext(Karate),itemtype(perks)
group(AllPerks),name(No Hangover),itemtype(perks)
group(AllPerks),name(No Nuisance Rolls),itemtype(perks)
group(AllPerks),name(No Nuisance Rolls),nameext(Swinging),itemtype(perks)
group(AllPerks),name(No Nuisance Rolls),nameext(Transporter),itemtype(perks)
group(AllPerks),name(Obscure True Name),itemtype(perks)
group(AllPerks),name(Off-Hand Training),itemtype(perks)
group(AllPerks),name(Off-Hand Weapon Training),nameext(%Gun Skill%),itemtype(perks)
group(AllPerks),name(Off-Hand Weapon Training),nameext(%Melee Weapon Skill%),itemtype(perks)
group(AllPerks),name(Off-Screen Reload),itemtype(perks)
group(AllPerks),name(Office),itemtype(perks)
group(AllPerks),name(On Alert),itemtype(perks)
group(AllPerks),name(One-Armed Bandit),itemtype(perks)
group(AllPerks),name(One-Armed Bandit),nameext(%One Armed Gun Skill%),itemtype(perks)
group(AllPerks),name(One-Task Wonder),itemtype(perks)
group(AllPerks),name(One-Way Fluency),itemtype(perks)
group(AllPerks),name(One-Way Literacy),itemtype(perks)
group(AllPerks),name(Pants-Positive Safety),itemtype(perks)
group(AllPerks),name(Passing Appearance),nameext(Type of Look),itemtype(perks)
group(AllPerks),name(Passing Complexion),itemtype(perks)
group(AllPerks),name(Patience of Job),itemtype(perks)
group(AllPerks),name(Peg-Leg Fighting),itemtype(perks)
group(AllPerks),name(Penetrating Voice),itemtype(perks)
group(AllPerks),name(Permit),itemtype(perks)
group(AllPerks),name(Pet),itemtype(perks)
group(AllPerks),name(Photogenic),itemtype(perks)
group(AllPerks),name(Pistol-Fist),nameext(Beam Weapons (Pistol)),itemtype(perks)
group(AllPerks),name(Pistol-Fist),nameext(Guns (Pistol)),itemtype(perks)
group(AllPerks),name(Power Grappling),itemtype(perks)
group(AllPerks),name(Pressure Tolerant Lungs),nameext(Dense),itemtype(perks)
group(AllPerks),name(Pressure Tolerant Lungs),nameext(Thin),itemtype(perks)
group(AllPerks),name(Purpose),itemtype(perks)
group(AllPerks),name(Quick Sheathe),itemtype(perks)
group(AllPerks),name(Quick-Sheathe),itemtype(perks)
group(AllPerks),name(Quick-Sheathe),nameext(Force Sword),itemtype(perks)
group(AllPerks),name(Quick-Sheathe),nameext(Knife),itemtype(perks)
group(AllPerks),name(Quick-Sheathe),nameext(Sword),itemtype(perks)
group(AllPerks),name(Quick-Sheathe),nameext(Two-Handed Sword),itemtype(perks)
group(AllPerks),name(Quick-Swap),itemtype(perks)
group(AllPerks),name(Quick-Swap),nameext(%Melee Weapon Skill%),itemtype(perks)
group(AllPerks),name(Racial Gifts),itemtype(perks)
group(AllPerks),name(Rapid Retraction),nameext(Bites),itemtype(perks)
group(AllPerks),name(Rapid Retraction),nameext(Kicks),itemtype(perks)
group(AllPerks),name(Rapid Retraction),nameext(Punches),itemtype(perks)
group(AllPerks),name(Razor Kicks),itemtype(perks)
group(AllPerks),name(Reach Mastery),itemtype(perks)
group(AllPerks),name(Resistant to),nameext(Specific Poison),itemtype(perks)
group(AllPerks),name(Rest in Pieces),itemtype(perks)
group(AllPerks),name(Rinse),itemtype(perks)
group(AllPerks),name(Robust),nameext(Hearing),itemtype(perks)
group(AllPerks),name(Robust),nameext(Sense),itemtype(perks)
group(AllPerks),name(Robust),nameext(Vision),itemtype(perks)
group(AllPerks),name(Rule of 15),itemtype(perks)
group(AllPerks),name(Rule of 17),itemtype(perks)
group(AllPerks),name(Rules Exemption),itemtype(perks)
group(AllPerks),name(Sacrificial Parry),itemtype(perks)
group(AllPerks),name(Sanitized Metabolism),itemtype(perks)
group(AllPerks),name(Sartorial Integrity),itemtype(perks)
group(AllPerks),name(Scales),itemtype(perks)
group(AllPerks),name(School Adaptation),itemtype(perks)
group(AllPerks),name(Sea Legs),itemtype(perks)
group(AllPerks),name(Secret Knowledge),itemtype(perks)
group(AllPerks),name(Secret Styles),itemtype(perks)
group(AllPerks),name(Sexy Feints),itemtype(perks)
group(AllPerks),name(Sexy Pose),itemtype(perks)
group(AllPerks),name(Shield-Wall Training),itemtype(perks)
group(AllPerks),name(Shoves and Tackles),itemtype(perks)
group(AllPerks),name(Shtick),itemtype(perks)
group(AllPerks),name(Silencer),itemtype(perks)
group(AllPerks),name(Skill Adaptation),itemtype(perks)
group(AllPerks),name(Skill Adaptation),nameext(Acrobatic Feints),itemtype(perks)
group(AllPerks),name(Skill Adaptation),nameext(Acrobatic Kicks),itemtype(perks)
group(AllPerks),name(Skill Adaptation),nameext(Clinch/%Unarmed Combat Skill%),itemtype(perks)
group(AllPerks),name(Skintight Shtick),itemtype(perks)
group(AllPerks),name(Special Exercises),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Arm ST +1),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Basic Move),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Basic Speed),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(DR 1 with Ablative),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(DR 1 with Tough Skin),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(DX),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(FP can exceed HT by 100%),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(HP can exceed ST by 100%),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(HT),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(IQ),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Magery),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Mana Enhancer),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Per),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Striking ST +1),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Wild Talent),itemtype(perks)
group(AllPerks),name(Special Exercises),nameext(Will),itemtype(perks)
group(AllPerks),name(Special Setup),itemtype(perks)
group(AllPerks),name(Spirit Contract),itemtype(perks)
group(AllPerks),name(Standard Operating Procedure),itemtype(perks)
group(AllPerks),name(Striking Surface),itemtype(perks)
group(AllPerks),name(Strongbow),itemtype(perks)
group(AllPerks),name(Style Adaptation),itemtype(perks)
group(AllPerks),name(Style Familiarity),itemtype(perks)
group(AllPerks),name(Suit Familiarity),itemtype(perks)
group(AllPerks),name(Sure-Footed),itemtype(perks)
group(AllPerks),name(Sure-Footed),nameext(Ice),itemtype(perks)
group(AllPerks),name(Sure-Footed),nameext(Naval Training),itemtype(perks)
group(AllPerks),name(Sure-Footed),nameext(Sand),itemtype(perks)
group(AllPerks),name(Sure-Footed),nameext(Slippery),itemtype(perks)
group(AllPerks),name(Sure-Footed),nameext(Snow),itemtype(perks)
group(AllPerks),name(Sure-Footed),nameext(Uneven),itemtype(perks)
group(AllPerks),name(Sure-Footed),nameext(Water),itemtype(perks)
group(AllPerks),name(Teamwork),itemtype(perks)
group(AllPerks),name(Technique Adaptation),itemtype(perks)
group(AllPerks),name(Technique Mastery),itemtype(perks)
group(AllPerks),name(Template Adaptation),itemtype(perks)
group(AllPerks),name(Trademark Move),itemtype(perks)
group(AllPerks),name(Trivial Destiny),itemtype(perks)
group(AllPerks),name(Trivial Reputation),itemtype(perks)
group(AllPerks),name(Twirl Shtick),itemtype(perks)
group(AllPerks),name(Unarmed Parry),itemtype(perks)
group(AllPerks),name(Unique Technique),itemtype(perks)
group(AllPerks),name(Unusual Posture),itemtype(perks)
group(AllPerks),name(Unusual Training),itemtype(perks)
group(AllPerks),name(Unusual Training),nameext([skill], [restriction]),itemtype(perks)
group(AllPerks),name(Vehicle),itemtype(perks)
group(AllPerks),name(Weapon Adaptation),itemtype(perks)
group(AllPerks),name(Weapon Bond),nameext(%Weapon%),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+1, [Skill_2] def+1, [Skill_3] def+1, [Skill_4] def+1, [Skill_5] def+1, [Skill_6] def+1, [Skill_7] def+1, [Skill_8] def+1),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+2, [Skill_2] def+1, [Skill_3] def+1, [Skill_4] def+1, [Skill_5] def+1, [Skill_6] def+1, [Skill_7] def+1),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+2, [Skill_2] def+2, [Skill_3] def+1, [Skill_4] def+1, [Skill_5] def+1, [Skill_6] def+1),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+2, [Skill_2] def+2, [Skill_3] def+2, [Skill_4] def+1, [Skill_5] def+1),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+2, [Skill_2] def+2, [Skill_3] def+2, [Skill_4] def+2),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+3, [Skill_2] def+1, [Skill_3] def+1, [Skill_4] def+1, [Skill_5] def+1),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+3, [Skill_2] def+2, [Skill_3] def+1, [Skill_4] def+1),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+3, [Skill_2] def+2, [Skill_3] def+2),itemtype(perks)
group(AllPerksDabbler),name(Dabbler),nameext([Skill_1] def+3, [Skill_2] def+3),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Aikido),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Aikijutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Archery - Foot Archery),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Archery - Kyudo),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Archery - Yabusame),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Armatura),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Armatura Equestris),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Bajutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Bando - ABA Bando),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Bando - Kachin Bando),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Banshay),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Boxing),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Boxing - Ancient Greek Boxing),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Boxing - Bare-Knuckle Boxing),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Capoeira),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Chin Na),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Dagger Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Death Fist),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Dragon-Man Kung Fu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Escrima),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Fencing - French Smallsword),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Fencing - Italian School),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Fencing - La Verdadera Destreza),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Fencing - Transitional French School),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Force-Swordsmanship),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Freefighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Furusiyya),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Hapkido),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Hoplomachia),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Hsing I Chuan),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Hung Gar Kung Fu - Tiger-Crane Style),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Hwa Rang Do),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Jeet Kune Do),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Judo),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Jujutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Jujutsu - Bartitsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Jujutsu - Brazilian Jiu-jitsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kajukenbo),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kalaripayit),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Karate - Goju Ryu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Karate - Isshinryu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Karate - Kyokushin),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Karate - Shotokan),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Karate - Te),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kempo),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kenjutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kenjutsu - Iaido),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kenjutsu - Iaijutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kenjutsu - Kendo),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kenjutsu - Kendo - Nito Ryu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kenjutsu - Nito Ryu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Knightly Mounted Combat - Early Medieval),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Knightly Mounted Combat - High Medieval),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Knightly Mounted Combat - Late Medieval),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kobujutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Krabi Krabong),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kuntao),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kusarigamajutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kusarijutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Kyujutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Lethwei),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Longsword Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Masters of Defence Weapon Training),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Military Hand-to-Hand - Fairbairn Close Combat Training),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Military Hand-to-Hand - Krav Maga),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Military Hand-to-Hand - MCMAP - U.S. Marine Corps Martial Arts Program),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Military Hand-to-Hand - Sambo),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Muay Thai),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Naginatajutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Pa Kua Chuan),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Pak Hok),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Pankration),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Pentjak Silat - Kumango Silat),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Pentjak Silat - Tapak Sutji Pentjak Silat),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Polearm Fighting - Chinese Horse-Cutter Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Polearm Fighting - Glaive Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Polearm Fighting - Naginatado/Atarashii Naginata),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Pollaxe Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Praying Mantis Kung Fu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Quarterstaff),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Savate),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Savate - La Boxe Française),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Shaolin Kung Fu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Shortsword Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Shurikenjutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Smasha),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Sojutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Spear Fighting - Chinese Spear Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Spear Fighting - Heroic Spear Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Spear Fighting - Iklwa Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Spear Fighting - Jukenjutsu Bayonet Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Spear Fighting - Viking Spear Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Sport Fencing - Foil),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Sport Fencing - Saber),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Sport Fencing - Schläger),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Sport Fencing - Épée),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Staff Fighting - Bojutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Staff Fighting - Jojutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Staff Fighting - Sport Quarterstaff),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Stickfighting - African Stickfighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Stickfighting - La Canne de Combat),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Stickfighting - Victorian Singlestick),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Sumo),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Sword-and-Buckler Play),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Sword-and-Shield Fighting),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(T'ai Chi),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(T'ai Chi Chuan),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Tae Kwon Do),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Taihojutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Taijutsu),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Wing Chun),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Wrestling - Combat Wrestling),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Wrestling - Greco-Roman Wrestling),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Wrestling - Indian Wrestling),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Wrestling - Professional Wrestling),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Wrestling - Submission Wrestling),itemtype(perks)
group(AllPerksStyleFamiliarity),name(Style Familiarity),nameext(Wushu),itemtype(perks)
group(AllQuirks),name(_New Quirk),itemtype(quirks)
group(AllQuirks),name(_Unused Quirk 1),itemtype(quirks)
group(AllQuirks),name(_Unused Quirk 2),itemtype(quirks)
group(AllQuirks),name(_Unused Quirk 3),itemtype(quirks)
group(AllQuirks),name(_Unused Quirk 4),itemtype(quirks)
group(AllQuirks),name(_Unused Quirk 5),itemtype(quirks)
group(AllQuirks),name(Acceleration Weakness),itemtype(quirks)
group(AllQuirks),name(Alcohol Intolerance),itemtype(quirks)
group(AllQuirks),name(Attentive),itemtype(quirks)
group(AllQuirks),name(Bowlegged),itemtype(quirks)
group(AllQuirks),name(Broad-Minded),itemtype(quirks)
group(AllQuirks),name(Cannot Float),itemtype(quirks)
group(AllQuirks),name(Careful),itemtype(quirks)
group(AllQuirks),name(Chauvinistic),itemtype(quirks)
group(AllQuirks),name(Code of Honor),itemtype(quirks)
group(AllQuirks),name(Congenial),itemtype(quirks)
group(AllQuirks),name(Delusion),itemtype(quirks)
group(AllQuirks),name(Dislikes [specify]),itemtype(quirks)
group(AllQuirks),name(Distinctive Feature),itemtype(quirks)
group(AllQuirks),name(Distractible),itemtype(quirks)
group(AllQuirks),name(Dreamer),itemtype(quirks)
group(AllQuirks),name(Dull),itemtype(quirks)
group(AllQuirks),name(Expression),itemtype(quirks)
group(AllQuirks),name(Habit),itemtype(quirks)
group(AllQuirks),name(Horrible Hangovers),itemtype(quirks)
group(AllQuirks),name(Humble),itemtype(quirks)
group(AllQuirks),name(Imaginative),itemtype(quirks)
group(AllQuirks),name(Incompetence),nameext(%skills%),itemtype(quirks)
group(AllQuirks),name(Incompetence),nameext([skill]),itemtype(quirks)
group(AllQuirks),name(Likes [specify]),itemtype(quirks)
group(AllQuirks),name(Minor Handicap),itemtype(quirks)
group(AllQuirks),name(Nervous Stomach),itemtype(quirks)
group(AllQuirks),name(Neutered),itemtype(quirks)
group(AllQuirks),name(Nosy),itemtype(quirks)
group(AllQuirks),name(Obsession),itemtype(quirks)
group(AllQuirks),name(Personality Change),itemtype(quirks)
group(AllQuirks),name(Proud),itemtype(quirks)
group(AllQuirks),name(Responsive),itemtype(quirks)
group(AllQuirks),name(Sexless),itemtype(quirks)
group(AllQuirks),name(Staid),itemtype(quirks)
group(AllQuirks),name(Trademark),itemtype(quirks)
group(AllQuirks),name(Uncongenial),itemtype(quirks)
group(AllQuirks),name(Vow),itemtype(quirks)
group(AllSkills),name(Accounting),itemtype(skills)
group(AllSkills),name(Acrobatics),itemtype(skills)
group(AllSkills),name(Acting),itemtype(skills)
group(AllSkills),name(Administration),itemtype(skills)
group(AllSkills),name(Aerobatics),itemtype(skills)
group(AllSkills),name(Airshipman),itemtype(skills)
group(AllSkills),name(Alchemy),itemtype(skills)
group(AllSkills),name(Animal Handling),itemtype(skills)
group(AllSkills),name(Animal Handling),nameext(Big Cats),itemtype(skills)
group(AllSkills),name(Animal Handling),nameext(Dogs),itemtype(skills)
group(AllSkills),name(Animal Handling),nameext(Equines),itemtype(skills)
group(AllSkills),name(Animal Handling),nameext(Raptors),itemtype(skills)
group(AllSkills),name(Anthropology),itemtype(skills)
group(AllSkills),name(Aquabatics),itemtype(skills)
group(AllSkills),name(Archaeology),itemtype(skills)
group(AllSkills),name(Architecture),itemtype(skills)
group(AllSkills),name(Area Knowledge),itemtype(skills)
group(AllSkills),name(Armoury),itemtype(skills)
group(AllSkills),name(Armoury),nameext(Battlesuits),itemtype(skills)
group(AllSkills),name(Armoury),nameext(Body Armor),itemtype(skills)
group(AllSkills),name(Armoury),nameext(Force Shields),itemtype(skills)
group(AllSkills),name(Armoury),nameext(Heavy Weapons),itemtype(skills)
group(AllSkills),name(Armoury),nameext(Melee Weapons),itemtype(skills)
group(AllSkills),name(Armoury),nameext(Missile Weapons),itemtype(skills)
group(AllSkills),name(Armoury),nameext(Small Arms),itemtype(skills)
group(AllSkills),name(Armoury),nameext(Vehicular Armor),itemtype(skills)
group(AllSkills),name(Artillery),itemtype(skills)
group(AllSkills),name(Artillery),nameext(Beams),itemtype(skills)
group(AllSkills),name(Artillery),nameext(Bombs),itemtype(skills)
group(AllSkills),name(Artillery),nameext(Cannon),itemtype(skills)
group(AllSkills),name(Artillery),nameext(Catapult),itemtype(skills)
group(AllSkills),name(Artillery),nameext(Guided Missile),itemtype(skills)
group(AllSkills),name(Artillery),nameext(Torpedoes),itemtype(skills)
group(AllSkills),name(Artist),itemtype(skills)
group(AllSkills),name(Artist),nameext(Body Art),itemtype(skills)
group(AllSkills),name(Artist),nameext(Calligraphy),itemtype(skills)
group(AllSkills),name(Artist),nameext(Drawing),itemtype(skills)
group(AllSkills),name(Artist),nameext(Illumination),itemtype(skills)
group(AllSkills),name(Artist),nameext(Illusion),itemtype(skills)
group(AllSkills),name(Artist),nameext(Interior Decorating),itemtype(skills)
group(AllSkills),name(Artist),nameext(Painting),itemtype(skills)
group(AllSkills),name(Artist),nameext(Pottery),itemtype(skills)
group(AllSkills),name(Artist),nameext(Scene Design),itemtype(skills)
group(AllSkills),name(Artist),nameext(Sculpting),itemtype(skills)
group(AllSkills),name(Artist),nameext(Woodworking),itemtype(skills)
group(AllSkills),name(Astronomy),itemtype(skills)
group(AllSkills),name(Astronomy),nameext(Observational),itemtype(skills)
group(AllSkills),name(Autohypnosis),itemtype(skills)
group(AllSkills),name(Axe/Mace),itemtype(skills)
group(AllSkills),name(Battlesuit),itemtype(skills)
group(AllSkills),name(Beam Weapons),itemtype(skills)
group(AllSkills),name(Beam Weapons),nameext(Pistol),itemtype(skills)
group(AllSkills),name(Beam Weapons),nameext(Projector),itemtype(skills)
group(AllSkills),name(Beam Weapons),nameext(Rifle),itemtype(skills)
group(AllSkills),name(Bicycling),itemtype(skills)
group(AllSkills),name(Bioengineering),itemtype(skills)
group(AllSkills),name(Bioengineering),nameext(Cloning),itemtype(skills)
group(AllSkills),name(Bioengineering),nameext(Genetic Engineering),itemtype(skills)
group(AllSkills),name(Bioengineering),nameext(Tissue Engineering),itemtype(skills)
group(AllSkills),name(Biology),itemtype(skills)
group(AllSkills),name(Biology),nameext(Earthlike),itemtype(skills)
group(AllSkills),name(Biology),nameext(Gas Giants),itemtype(skills)
group(AllSkills),name(Biology),nameext(Hostile Terrestrial),itemtype(skills)
group(AllSkills),name(Biology),nameext(Ice Dwarfs),itemtype(skills)
group(AllSkills),name(Biology),nameext(Ice Worlds),itemtype(skills)
group(AllSkills),name(Biology),nameext(Rock Worlds),itemtype(skills)
group(AllSkills),name(Blind Fighting),itemtype(skills)
group(AllSkills),name(Blowpipe),itemtype(skills)
group(AllSkills),name(Boating),itemtype(skills)
group(AllSkills),name(Boating),nameext(Large Powerboat),itemtype(skills)
group(AllSkills),name(Boating),nameext(Motorboat),itemtype(skills)
group(AllSkills),name(Boating),nameext(Sailboat),itemtype(skills)
group(AllSkills),name(Boating),nameext(Unpowered),itemtype(skills)
group(AllSkills),name(Body Control),itemtype(skills)
group(AllSkills),name(Body Language),itemtype(skills)
group(AllSkills),name(Body Sense),itemtype(skills)
group(AllSkills),name(Bolas),itemtype(skills)
group(AllSkills),name(Bow),itemtype(skills)
group(AllSkills),name(Boxing),itemtype(skills)
group(AllSkills),name(Brainwashing),itemtype(skills)
group(AllSkills),name(Brawling),itemtype(skills)
group(AllSkills),name(Breaking Blow),itemtype(skills)
group(AllSkills),name(Breath Control),itemtype(skills)
group(AllSkills),name(Broadsword),itemtype(skills)
group(AllSkills),name(Camouflage),itemtype(skills)
group(AllSkills),name(Carousing),itemtype(skills)
group(AllSkills),name(Carpentry),itemtype(skills)
group(AllSkills),name(Cartography),itemtype(skills)
group(AllSkills),name(Chemistry),itemtype(skills)
group(AllSkills),name(Climbing),itemtype(skills)
group(AllSkills),name(Cloak),itemtype(skills)
group(AllSkills),name(Computer Hacking),itemtype(skills)
group(AllSkills),name(Computer Operation),itemtype(skills)
group(AllSkills),name(Computer Programming),itemtype(skills)
group(AllSkills),name(Connoisseur),itemtype(skills)
group(AllSkills),name(Connoisseur),nameext(Dance),itemtype(skills)
group(AllSkills),name(Connoisseur),nameext(Literature),itemtype(skills)
group(AllSkills),name(Connoisseur),nameext(Music),itemtype(skills)
group(AllSkills),name(Connoisseur),nameext(Visual Arts),itemtype(skills)
group(AllSkills),name(Connoisseur),nameext(Wine),itemtype(skills)
group(AllSkills),name(Cooking),itemtype(skills)
group(AllSkills),name(Counterfeiting),itemtype(skills)
group(AllSkills),name(Criminology),itemtype(skills)
group(AllSkills),name(Crossbow),itemtype(skills)
group(AllSkills),name(Cryptography),itemtype(skills)
group(AllSkills),name(Current Affairs),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(Business),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(Headline News),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(High Culture),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(People),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(Politics),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(Popular Culture),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(Science & Technology),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(Sports),itemtype(skills)
group(AllSkills),name(Current Affairs),nameext(Travel),itemtype(skills)
group(AllSkills),name(Dancing),itemtype(skills)
group(AllSkills),name(Detect Lies),itemtype(skills)
group(AllSkills),name(Diagnosis),itemtype(skills)
group(AllSkills),name(Diplomacy),itemtype(skills)
group(AllSkills),name(Disguise),itemtype(skills)
group(AllSkills),name(Diving Suit),itemtype(skills)
group(AllSkills),name(Dreaming),itemtype(skills)
group(AllSkills),name(Driving),itemtype(skills)
group(AllSkills),name(Driving),nameext(Automobile),itemtype(skills)
group(AllSkills),name(Driving),nameext(Construction Equipment),itemtype(skills)
group(AllSkills),name(Driving),nameext(Halftrack),itemtype(skills)
group(AllSkills),name(Driving),nameext(Heavy Wheeled),itemtype(skills)
group(AllSkills),name(Driving),nameext(Hovercraft),itemtype(skills)
group(AllSkills),name(Driving),nameext(Locomotive),itemtype(skills)
group(AllSkills),name(Driving),nameext(Mecha),itemtype(skills)
group(AllSkills),name(Driving),nameext(Motorcycle),itemtype(skills)
group(AllSkills),name(Driving),nameext(Tracked),itemtype(skills)
group(AllSkills),name(Dropping),itemtype(skills)
group(AllSkills),name(Economics),itemtype(skills)
group(AllSkills),name(Electrician),itemtype(skills)
group(AllSkills),name(Electronics Operation),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Communications),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Electronic Warfare),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Force Shields),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Matter Transmitters),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Media),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Medical),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Parachronic),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Psychotronics),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Scientific),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Security),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Sensors),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Sonar),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Surveillance),itemtype(skills)
group(AllSkills),name(Electronics Operation),nameext(Temporal),itemtype(skills)
group(AllSkills),name(Electronics Repair),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Communications),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Computers),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Electronic Warfare),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Force Shields),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Matter Transmitters),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Media),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Medical),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Parachronic),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Psychotronics),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Scientific),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Security),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Sensors),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Sonar),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Surveillance),itemtype(skills)
group(AllSkills),name(Electronics Repair),nameext(Temporal),itemtype(skills)
group(AllSkills),name(Engineer),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Artillery),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Civil),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Combat),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Electrical),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Electronics),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Materials),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Microtechnology),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Mining),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Nanotechnology),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Parachronic),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Psychotronics),itemtype(skills)
group(AllSkills),name(Engineer),nameext(Temporal),itemtype(skills)
group(AllSkills),name(Enthrallment),itemtype(skills)
group(AllSkills),name(Enthrallment),nameext(Captivate),itemtype(skills)
group(AllSkills),name(Enthrallment),nameext(Persuade),itemtype(skills)
group(AllSkills),name(Enthrallment),nameext(Suggest),itemtype(skills)
group(AllSkills),name(Enthrallment),nameext(Sway Emotions),itemtype(skills)
group(AllSkills),name(Escape),itemtype(skills)
group(AllSkills),name(Esoteric Medicine),itemtype(skills)
group(AllSkills),name(Exorcism),itemtype(skills)
group(AllSkills),name(Expert Skill),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Computer Security),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Egyptology),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Epidemiology),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Hydrology),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Military Science),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Natural Philosophy),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Political Science),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Psionics),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Thanatology),itemtype(skills)
group(AllSkills),name(Expert Skill),nameext(Xenology),itemtype(skills)
group(AllSkills),name(Explosives),itemtype(skills)
group(AllSkills),name(Explosives),nameext(Demolition),itemtype(skills)
group(AllSkills),name(Explosives),nameext(Explosive Ordnance Disposal),itemtype(skills)
group(AllSkills),name(Explosives),nameext(Fireworks),itemtype(skills)
group(AllSkills),name(Explosives),nameext(Nuclear Ordnance Disposal),itemtype(skills)
group(AllSkills),name(Explosives),nameext(Underwater Demolition),itemtype(skills)
group(AllSkills),name(Falconry),itemtype(skills)
group(AllSkills),name(Farming),itemtype(skills)
group(AllSkills),name(Fast-Draw),itemtype(skills)
group(AllSkills),name(Fast-Draw),nameext(Ammo),itemtype(skills)
group(AllSkills),name(Fast-Draw),nameext(Arrow),itemtype(skills)
group(AllSkills),name(Fast-Draw),nameext(Force Sword),itemtype(skills)
group(AllSkills),name(Fast-Draw),nameext(Knife),itemtype(skills)
group(AllSkills),name(Fast-Draw),nameext(Long Arm),itemtype(skills)
group(AllSkills),name(Fast-Draw),nameext(Pistol),itemtype(skills)
group(AllSkills),name(Fast-Draw),nameext(Sword),itemtype(skills)
group(AllSkills),name(Fast-Draw),nameext(Two-Handed Sword),itemtype(skills)
group(AllSkills),name(Fast-Talk),itemtype(skills)
group(AllSkills),name(Filch),itemtype(skills)
group(AllSkills),name(Finance),itemtype(skills)
group(AllSkills),name(Fire Eating),itemtype(skills)
group(AllSkills),name(First Aid),itemtype(skills)
group(AllSkills),name(Fishing),itemtype(skills)
group(AllSkills),name(Flail),itemtype(skills)
group(AllSkills),name(Flight),itemtype(skills)
group(AllSkills),name(Flying Leap),itemtype(skills)
group(AllSkills),name(Force Sword),itemtype(skills)
group(AllSkills),name(Force Whip),itemtype(skills)
group(AllSkills),name(Forced Entry),itemtype(skills)
group(AllSkills),name(Forensics),itemtype(skills)
group(AllSkills),name(Forgery),itemtype(skills)
group(AllSkills),name(Fortune-Telling),itemtype(skills)
group(AllSkills),name(Fortune-Telling),nameext(Astrology),itemtype(skills)
group(AllSkills),name(Fortune-Telling),nameext(Augury),itemtype(skills)
group(AllSkills),name(Fortune-Telling),nameext(Crystal Gazing),itemtype(skills)
group(AllSkills),name(Fortune-Telling),nameext(Dream Interpretation),itemtype(skills)
group(AllSkills),name(Fortune-Telling),nameext(Feng Shui),itemtype(skills)
group(AllSkills),name(Fortune-Telling),nameext(Palmistry),itemtype(skills)
group(AllSkills),name(Fortune-Telling),nameext(Tarot),itemtype(skills)
group(AllSkills),name(Forward Observer),itemtype(skills)
group(AllSkills),name(Free Fall),itemtype(skills)
group(AllSkills),name(Freight Handling),itemtype(skills)
group(AllSkills),name(Gambling),itemtype(skills)
group(AllSkills),name(Games),itemtype(skills)
group(AllSkills),name(Gardening),itemtype(skills)
group(AllSkills),name(Garrote),itemtype(skills)
group(AllSkills),name(Geography),itemtype(skills)
group(AllSkills),name(Geography),nameext(Earthlike),itemtype(skills)
group(AllSkills),name(Geography),nameext(Gas Giants),itemtype(skills)
group(AllSkills),name(Geography),nameext(Hostile Terrestrial),itemtype(skills)
group(AllSkills),name(Geography),nameext(Ice Dwarfs),itemtype(skills)
group(AllSkills),name(Geography),nameext(Ice Worlds),itemtype(skills)
group(AllSkills),name(Geography),nameext(Political),itemtype(skills)
group(AllSkills),name(Geography),nameext(Rock Worlds),itemtype(skills)
group(AllSkills),name(Geology),itemtype(skills)
group(AllSkills),name(Geology),nameext(Earthlike),itemtype(skills)
group(AllSkills),name(Geology),nameext(Gas Giants),itemtype(skills)
group(AllSkills),name(Geology),nameext(Hostile Terrestrial),itemtype(skills)
group(AllSkills),name(Geology),nameext(Ice Dwarfs),itemtype(skills)
group(AllSkills),name(Geology),nameext(Ice Worlds),itemtype(skills)
group(AllSkills),name(Geology),nameext(Rock Worlds),itemtype(skills)
group(AllSkills),name(Gesture),itemtype(skills)
group(AllSkills),name(Group Performance),itemtype(skills)
group(AllSkills),name(Group Performance),nameext(Choreography),itemtype(skills)
group(AllSkills),name(Group Performance),nameext(Conducting),itemtype(skills)
group(AllSkills),name(Group Performance),nameext(Directing),itemtype(skills)
group(AllSkills),name(Group Performance),nameext(Fight Choreography),itemtype(skills)
group(AllSkills),name(Gunner),itemtype(skills)
group(AllSkills),name(Gunner),nameext(Beams),itemtype(skills)
group(AllSkills),name(Gunner),nameext(Cannon),itemtype(skills)
group(AllSkills),name(Gunner),nameext(Catapult),itemtype(skills)
group(AllSkills),name(Gunner),nameext(Machine Gun),itemtype(skills)
group(AllSkills),name(Gunner),nameext(Rockets),itemtype(skills)
group(AllSkills),name(Guns),itemtype(skills)
group(AllSkills),name(Guns),nameext(Grenade Launcher),itemtype(skills)
group(AllSkills),name(Guns),nameext(Gyroc),itemtype(skills)
group(AllSkills),name(Guns),nameext(Light Anti-Armor Weapon),itemtype(skills)
group(AllSkills),name(Guns),nameext(Light Machine Gun),itemtype(skills)
group(AllSkills),name(Guns),nameext(Musket),itemtype(skills)
group(AllSkills),name(Guns),nameext(Pistol),itemtype(skills)
group(AllSkills),name(Guns),nameext(Rifle),itemtype(skills)
group(AllSkills),name(Guns),nameext(Shotgun),itemtype(skills)
group(AllSkills),name(Guns),nameext(Submachine Gun),itemtype(skills)
group(AllSkills),name(Hazardous Materials),itemtype(skills)
group(AllSkills),name(Hazardous Materials),nameext(Biological),itemtype(skills)
group(AllSkills),name(Hazardous Materials),nameext(Chemical),itemtype(skills)
group(AllSkills),name(Hazardous Materials),nameext(Radioactive),itemtype(skills)
group(AllSkills),name(Heraldry),itemtype(skills)
group(AllSkills),name(Herb Lore),itemtype(skills)
group(AllSkills),name(Hidden Lore),itemtype(skills)
group(AllSkills),name(Hidden Lore),nameext(Conspiracies),itemtype(skills)
group(AllSkills),name(Hidden Lore),nameext(Demon Lore),itemtype(skills)
group(AllSkills),name(Hidden Lore),nameext(Faerie Lore),itemtype(skills)
group(AllSkills),name(Hidden Lore),nameext(Spirit Lore),itemtype(skills)
group(AllSkills),name(Hiking),itemtype(skills)
group(AllSkills),name(History),itemtype(skills)
group(AllSkills),name(Hobby Skill),itemtype(skills)
group(AllSkills),name(Holdout),itemtype(skills)
group(AllSkills),name(Housekeeping),itemtype(skills)
group(AllSkills),name(Hypnotism),itemtype(skills)
group(AllSkills),name(Immovable Stance),itemtype(skills)
group(AllSkills),name(Innate Attack),itemtype(skills)
group(AllSkills),name(Innate Attack),nameext(Beam),itemtype(skills)
group(AllSkills),name(Innate Attack),nameext(Breath),itemtype(skills)
group(AllSkills),name(Innate Attack),nameext(Gaze),itemtype(skills)
group(AllSkills),name(Innate Attack),nameext(Projectile),itemtype(skills)
group(AllSkills),name(Intelligence Analysis),itemtype(skills)
group(AllSkills),name(Interrogation),itemtype(skills)
group(AllSkills),name(Intimidation),itemtype(skills)
group(AllSkills),name(Jeweler),itemtype(skills)
group(AllSkills),name(Jitte/Sai),itemtype(skills)
group(AllSkills),name(Judo),itemtype(skills)
group(AllSkills),name(Jumping),itemtype(skills)
group(AllSkills),name(Karate),itemtype(skills)
group(AllSkills),name(Kiai),itemtype(skills)
group(AllSkills),name(Knife),itemtype(skills)
group(AllSkills),name(Knot-Tying),itemtype(skills)
group(AllSkills),name(Kusari),itemtype(skills)
group(AllSkills),name(Lance),itemtype(skills)
group(AllSkills),name(Lasso),itemtype(skills)
group(AllSkills),name(Law),itemtype(skills)
group(AllSkills),name(Leadership),itemtype(skills)
group(AllSkills),name(Leatherworking),itemtype(skills)
group(AllSkills),name(Lifting),itemtype(skills)
group(AllSkills),name(Light Walk),itemtype(skills)
group(AllSkills),name(Linguistics),itemtype(skills)
group(AllSkills),name(Lip Reading),itemtype(skills)
group(AllSkills),name(Liquid Projector),itemtype(skills)
group(AllSkills),name(Liquid Projector),nameext(Flamethrower),itemtype(skills)
group(AllSkills),name(Liquid Projector),nameext(Sprayer),itemtype(skills)
group(AllSkills),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills)
group(AllSkills),name(Liquid Projector),nameext(Water Cannon),itemtype(skills)
group(AllSkills),name(Literature),itemtype(skills)
group(AllSkills),name(Lockpicking),itemtype(skills)
group(AllSkills),name(Machinist),itemtype(skills)
group(AllSkills),name(Main-Gauche),itemtype(skills)
group(AllSkills),name(Makeup),itemtype(skills)
group(AllSkills),name(Market Analysis),itemtype(skills)
group(AllSkills),name(Masonry),itemtype(skills)
group(AllSkills),name(Mathematics),itemtype(skills)
group(AllSkills),name(Mathematics),nameext(Applied),itemtype(skills)
group(AllSkills),name(Mathematics),nameext(Computer Science),itemtype(skills)
group(AllSkills),name(Mathematics),nameext(Cryptology),itemtype(skills)
group(AllSkills),name(Mathematics),nameext(Pure),itemtype(skills)
group(AllSkills),name(Mathematics),nameext(Statistics),itemtype(skills)
group(AllSkills),name(Mathematics),nameext(Surveying),itemtype(skills)
group(AllSkills),name(Mechanic),itemtype(skills)
group(AllSkills),name(Meditation),itemtype(skills)
group(AllSkills),name(Mental Strength),itemtype(skills)
group(AllSkills),name(Merchant),itemtype(skills)
group(AllSkills),name(Metallurgy),itemtype(skills)
group(AllSkills),name(Meteorology),itemtype(skills)
group(AllSkills),name(Meteorology),nameext(Earthlike),itemtype(skills)
group(AllSkills),name(Meteorology),nameext(Gas Giants),itemtype(skills)
group(AllSkills),name(Meteorology),nameext(Hostile Terrestrial),itemtype(skills)
group(AllSkills),name(Meteorology),nameext(Ice Dwarfs),itemtype(skills)
group(AllSkills),name(Meteorology),nameext(Ice Worlds),itemtype(skills)
group(AllSkills),name(Meteorology),nameext(Rock Worlds),itemtype(skills)
group(AllSkills),name(Mimicry),itemtype(skills)
group(AllSkills),name(Mimicry),nameext(Animal Sounds),itemtype(skills)
group(AllSkills),name(Mimicry),nameext(Bird Calls),itemtype(skills)
group(AllSkills),name(Mimicry),nameext(Speech),itemtype(skills)
group(AllSkills),name(Mind Block),itemtype(skills)
group(AllSkills),name(Monowire Whip),itemtype(skills)
group(AllSkills),name(Mount),itemtype(skills)
group(AllSkills),name(Musical Composition),itemtype(skills)
group(AllSkills),name(Musical Influence),itemtype(skills)
group(AllSkills),name(Musical Instrument),itemtype(skills)
group(AllSkills),name(Naturalist),itemtype(skills)
group(AllSkills),name(Navigation),itemtype(skills)
group(AllSkills),name(Navigation),nameext(Air),itemtype(skills)
group(AllSkills),name(Navigation),nameext(Hyperspace),itemtype(skills)
group(AllSkills),name(Navigation),nameext(Land),itemtype(skills)
group(AllSkills),name(Navigation),nameext(Sea),itemtype(skills)
group(AllSkills),name(Navigation),nameext(Space),itemtype(skills)
group(AllSkills),name(NBC Suit),itemtype(skills)
group(AllSkills),name(Net),itemtype(skills)
group(AllSkills),name(Observation),itemtype(skills)
group(AllSkills),name(Occultism),itemtype(skills)
group(AllSkills),name(Packing),itemtype(skills)
group(AllSkills),name(Paleontology),itemtype(skills)
group(AllSkills),name(Paleontology),nameext(Micropaleontology),itemtype(skills)
group(AllSkills),name(Paleontology),nameext(Paleoanthropology),itemtype(skills)
group(AllSkills),name(Paleontology),nameext(Paleobotany),itemtype(skills)
group(AllSkills),name(Paleontology),nameext(Paleozoology),itemtype(skills)
group(AllSkills),name(Panhandling),itemtype(skills)
group(AllSkills),name(Parachuting),itemtype(skills)
group(AllSkills),name(Parry Missile Weapons),itemtype(skills)
group(AllSkills),name(Performance),itemtype(skills)
group(AllSkills),name(Pharmacy),itemtype(skills)
group(AllSkills),name(Philosophy),itemtype(skills)
group(AllSkills),name(Photography),itemtype(skills)
group(AllSkills),name(Physician),itemtype(skills)
group(AllSkills),name(Physics),itemtype(skills)
group(AllSkills),name(Physiology),itemtype(skills)
group(AllSkills),name(Pickpocket),itemtype(skills)
group(AllSkills),name(Piloting),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Aerospace),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Autogyro),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Contragravity),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Flight Pack),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Glider),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Heavy Airplane),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Helicopter),itemtype(skills)
group(AllSkills),name(Piloting),nameext(High-Performance Airplane),itemtype(skills)
group(AllSkills),name(Piloting),nameext(High-Performance Spacecraft),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Light Airplane),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Lighter-Than-Air),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Lightsail),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Low-G Wings),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Low-Performance Spacecraft),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Ultralight),itemtype(skills)
group(AllSkills),name(Piloting),nameext(Vertol),itemtype(skills)
group(AllSkills),name(Poetry),itemtype(skills)
group(AllSkills),name(Poisons),itemtype(skills)
group(AllSkills),name(Polearm),itemtype(skills)
group(AllSkills),name(Politics),itemtype(skills)
group(AllSkills),name(Power Blow),itemtype(skills)
group(AllSkills),name(Pressure Points),itemtype(skills)
group(AllSkills),name(Pressure Secrets),itemtype(skills)
group(AllSkills),name(Professional Skill),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Air Traffic Controller),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Barber),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Brewer),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Cooper),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Distiller),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Dyer),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Florist),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Game Designer),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Glassblower),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Journalist),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Prostitute),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Tailor),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Tanner),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Vinter),itemtype(skills)
group(AllSkills),name(Professional Skill),nameext(Weaver),itemtype(skills)
group(AllSkills),name(Propaganda),itemtype(skills)
group(AllSkills),name(Prospecting),itemtype(skills)
group(AllSkills),name(Psychology),itemtype(skills)
group(AllSkills),name(Public Speaking),itemtype(skills)
group(AllSkills),name(Public Speaking),nameext(Debate),itemtype(skills)
group(AllSkills),name(Public Speaking),nameext(Oratory),itemtype(skills)
group(AllSkills),name(Public Speaking),nameext(Punning),itemtype(skills)
group(AllSkills),name(Public Speaking),nameext(Rhetoric),itemtype(skills)
group(AllSkills),name(Public Speaking),nameext(Storytelling),itemtype(skills)
group(AllSkills),name(Push),itemtype(skills)
group(AllSkills),name(Rapier),itemtype(skills)
group(AllSkills),name(Religious Ritual),itemtype(skills)
group(AllSkills),name(Research),itemtype(skills)
group(AllSkills),name(Riding),itemtype(skills)
group(AllSkills),name(Ritual Magic),itemtype(skills)
group(AllSkills),name(Running),itemtype(skills)
group(AllSkills),name(Saber),itemtype(skills)
group(AllSkills),name(Savoir-Faire),itemtype(skills)
group(AllSkills),name(Savoir-Faire),nameext(Dojo),itemtype(skills)
group(AllSkills),name(Savoir-Faire),nameext(High Society),itemtype(skills)
group(AllSkills),name(Savoir-Faire),nameext(Mafia),itemtype(skills)
group(AllSkills),name(Savoir-Faire),nameext(Military),itemtype(skills)
group(AllSkills),name(Savoir-Faire),nameext(Police),itemtype(skills)
group(AllSkills),name(Savoir-Faire),nameext(Servant),itemtype(skills)
group(AllSkills),name(Scrounging),itemtype(skills)
group(AllSkills),name(Scuba),itemtype(skills)
group(AllSkills),name(Seamanship),itemtype(skills)
group(AllSkills),name(Search),itemtype(skills)
group(AllSkills),name(Sewing),itemtype(skills)
group(AllSkills),name(Sex Appeal),itemtype(skills)
group(AllSkills),name(Shadowing),itemtype(skills)
group(AllSkills),name(Shield),itemtype(skills)
group(AllSkills),name(Shield),nameext(Buckler),itemtype(skills)
group(AllSkills),name(Shield),nameext(Force),itemtype(skills)
group(AllSkills),name(Shield),nameext(Shield),itemtype(skills)
group(AllSkills),name(Shiphandling),itemtype(skills)
group(AllSkills),name(Shiphandling),nameext(Airship),itemtype(skills)
group(AllSkills),name(Shiphandling),nameext(Ship),itemtype(skills)
group(AllSkills),name(Shiphandling),nameext(Spaceship),itemtype(skills)
group(AllSkills),name(Shiphandling),nameext(Starship),itemtype(skills)
group(AllSkills),name(Shiphandling),nameext(Submarine),itemtype(skills)
group(AllSkills),name(Shortsword),itemtype(skills)
group(AllSkills),name(Singing),itemtype(skills)
group(AllSkills),name(Skating),itemtype(skills)
group(AllSkills),name(Skiing),itemtype(skills)
group(AllSkills),name(Sleight of Hand),itemtype(skills)
group(AllSkills),name(Sling),itemtype(skills)
group(AllSkills),name(Smallsword),itemtype(skills)
group(AllSkills),name(Smith),itemtype(skills)
group(AllSkills),name(Smith),nameext(Copper),itemtype(skills)
group(AllSkills),name(Smith),nameext(Iron),itemtype(skills)
group(AllSkills),name(Smith),nameext(Lead and Tin),itemtype(skills)
group(AllSkills),name(Smuggling),itemtype(skills)
group(AllSkills),name(Sociology),itemtype(skills)
group(AllSkills),name(Soldier),itemtype(skills)
group(AllSkills),name(Spacer),itemtype(skills)
group(AllSkills),name(Spear),itemtype(skills)
group(AllSkills),name(Spear Thrower),itemtype(skills)
group(AllSkills),name(Speed-Reading),itemtype(skills)
group(AllSkills),name(Sports),itemtype(skills)
group(AllSkills),name(Staff),itemtype(skills)
group(AllSkills),name(Stage Combat),itemtype(skills)
group(AllSkills),name(Stealth),itemtype(skills)
group(AllSkills),name(Strategy),itemtype(skills)
group(AllSkills),name(Strategy),nameext(Air),itemtype(skills)
group(AllSkills),name(Strategy),nameext(Interstellar),itemtype(skills)
group(AllSkills),name(Strategy),nameext(Land),itemtype(skills)
group(AllSkills),name(Strategy),nameext(Naval),itemtype(skills)
group(AllSkills),name(Strategy),nameext(Space),itemtype(skills)
group(AllSkills),name(Streetwise),itemtype(skills)
group(AllSkills),name(Submarine),itemtype(skills)
group(AllSkills),name(Submarine),nameext(Free-Flooding Sub),itemtype(skills)
group(AllSkills),name(Submarine),nameext(Large Sub),itemtype(skills)
group(AllSkills),name(Submarine),nameext(Mini-Sub),itemtype(skills)
group(AllSkills),name(Submariner),itemtype(skills)
group(AllSkills),name(Sumo Wrestling),itemtype(skills)
group(AllSkills),name(Surgery),itemtype(skills)
group(AllSkills),name(Survival),itemtype(skills)
group(AllSkills),name(Survival),nameext(Arctic),itemtype(skills)
group(AllSkills),name(Survival),nameext(Bank),itemtype(skills)
group(AllSkills),name(Survival),nameext(Deep Ocean Vent),itemtype(skills)
group(AllSkills),name(Survival),nameext(Desert),itemtype(skills)
group(AllSkills),name(Survival),nameext(Fresh-Water Lake),itemtype(skills)
group(AllSkills),name(Survival),nameext(Island/Beach),itemtype(skills)
group(AllSkills),name(Survival),nameext(Jungle),itemtype(skills)
group(AllSkills),name(Survival),nameext(Mountain),itemtype(skills)
group(AllSkills),name(Survival),nameext(Open Ocean),itemtype(skills)
group(AllSkills),name(Survival),nameext(Plains),itemtype(skills)
group(AllSkills),name(Survival),nameext(Radioactive Wasteland),itemtype(skills)
group(AllSkills),name(Survival),nameext(Reef),itemtype(skills)
group(AllSkills),name(Survival),nameext(River/Stream),itemtype(skills)
group(AllSkills),name(Survival),nameext(Salt-Water Sea),itemtype(skills)
group(AllSkills),name(Survival),nameext(Swampland),itemtype(skills)
group(AllSkills),name(Survival),nameext(Tropical Lagoon),itemtype(skills)
group(AllSkills),name(Survival),nameext(Woodlands),itemtype(skills)
group(AllSkills),name(Swimming),itemtype(skills)
group(AllSkills),name(Symbol Drawing),itemtype(skills)
group(AllSkills),name(Tactics),itemtype(skills)
group(AllSkills),name(Teaching),itemtype(skills)
group(AllSkills),name(Teamster),itemtype(skills)
group(AllSkills),name(Thaumatology),itemtype(skills)
group(AllSkills),name(Theology),itemtype(skills)
group(AllSkills),name(Throwing),itemtype(skills)
group(AllSkills),name(Thrown Weapon),itemtype(skills)
group(AllSkills),name(Thrown Weapon),nameext(Axe/Mace),itemtype(skills)
group(AllSkills),name(Thrown Weapon),nameext(Dart),itemtype(skills)
group(AllSkills),name(Thrown Weapon),nameext(Harpoon),itemtype(skills)
group(AllSkills),name(Thrown Weapon),nameext(Knife),itemtype(skills)
group(AllSkills),name(Thrown Weapon),nameext(Shuriken),itemtype(skills)
group(AllSkills),name(Thrown Weapon),nameext(Spear),itemtype(skills)
group(AllSkills),name(Thrown Weapon),nameext(Stick),itemtype(skills)
group(AllSkills),name(Tonfa),itemtype(skills)
group(AllSkills),name(Tracking),itemtype(skills)
group(AllSkills),name(Traps),itemtype(skills)
group(AllSkills),name(Two-Handed Axe/Mace),itemtype(skills)
group(AllSkills),name(Two-Handed Flail),itemtype(skills)
group(AllSkills),name(Two-Handed Sword),itemtype(skills)
group(AllSkills),name(Typing),itemtype(skills)
group(AllSkills),name(Urban Survival),itemtype(skills)
group(AllSkills),name(Vacc Suit),itemtype(skills)
group(AllSkills),name(Ventriloquism),itemtype(skills)
group(AllSkills),name(Veterinary),itemtype(skills)
group(AllSkills),name(Weather Sense),itemtype(skills)
group(AllSkills),name(Weird Science),itemtype(skills)
group(AllSkills),name(Whip),itemtype(skills)
group(AllSkills),name(Wrestling),itemtype(skills)
group(AllSkills),name(Writing),itemtype(skills)
group(AllSkills),name(Zen Archery),itemtype(skills)
group(AllSpellsClerical),name(Accuracy),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Analyze Magic),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Apportation),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Armor),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Aura),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Awaken),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Banish),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Blur),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Breathe Water),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Clumsiness),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Cold),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Command),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Continual Light),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Counterspell),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Create Air),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Create Earth),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Create Fire),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Create Water),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Darkness),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Daze),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Death Vision),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Deathtouch),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Deflect),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Deflect Energy),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Deflect Missile),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Destroy Water),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Detect Magic),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Dispel Magic),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Earth to Air),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Earth to Stone),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Enchant),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Entombment),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Explosive Fireball),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Extinguish Fire),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Fireball),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Flesh to Stone),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Fog),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Foolishness),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Forgetfulness),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Fortify),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Great Haste),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Great Healing),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Haste),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Heat),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Hide Thoughts),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Hinder),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Icy Weapon),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Identify Spell),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Ignite Fire),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Itch),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Lend Energy),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Lend Vitality),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Light),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Lightning),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Lockmaster),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Magelock),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Major Healing),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Mass Daze),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Mass Sleep),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Mind-Reading),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Minor Healing),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(No-Smell),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Pain),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Paralyze Limb),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Planar Summons),nameext([Plane]; Clerical),itemtype(spells)
group(AllSpellsClerical),name(Plane Shift),nameext([Plane]; Clerical),itemtype(spells)
group(AllSpellsClerical),name(Power),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Predict Weather),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Puissance),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Purify Air),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Purify Water),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Recover Energy),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Resist Cold),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Resist Fire),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Rooted Feet),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Seek Earth),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Seek Water),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Seeker),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Sense Emotion),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Sense Foes),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Sense Spirit),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Shape Air),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Shape Earth),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Shape Fire),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Shape Water),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Shield),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Sleep),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Spasm),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Staff),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Stench),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Stone to Earth),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Stone to Flesh),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Summon Demon),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Summon Spirit),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Trace),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Truthsayer),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Turn Zombie),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Walk on Air),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Wither Limb),nameext(Clerical),itemtype(spells)
group(AllSpellsClerical),name(Zombie),nameext(Clerical),itemtype(spells)
group(AllSpellsMagical),name(Accuracy),itemtype(spells)
group(AllSpellsMagical),name(Analyze Magic),itemtype(spells)
group(AllSpellsMagical),name(Apportation),itemtype(spells)
group(AllSpellsMagical),name(Armor),itemtype(spells)
group(AllSpellsMagical),name(Aura),itemtype(spells)
group(AllSpellsMagical),name(Awaken),itemtype(spells)
group(AllSpellsMagical),name(Banish),itemtype(spells)
group(AllSpellsMagical),name(Blur),itemtype(spells)
group(AllSpellsMagical),name(Breathe Water),itemtype(spells)
group(AllSpellsMagical),name(Clumsiness),itemtype(spells)
group(AllSpellsMagical),name(Cold),itemtype(spells)
group(AllSpellsMagical),name(Command),itemtype(spells)
group(AllSpellsMagical),name(Continual Light),itemtype(spells)
group(AllSpellsMagical),name(Counterspell),itemtype(spells)
group(AllSpellsMagical),name(Create Air),itemtype(spells)
group(AllSpellsMagical),name(Create Earth),itemtype(spells)
group(AllSpellsMagical),name(Create Fire),itemtype(spells)
group(AllSpellsMagical),name(Create Water),itemtype(spells)
group(AllSpellsMagical),name(Darkness),itemtype(spells)
group(AllSpellsMagical),name(Daze),itemtype(spells)
group(AllSpellsMagical),name(Death Vision),itemtype(spells)
group(AllSpellsMagical),name(Deathtouch),itemtype(spells)
group(AllSpellsMagical),name(Deflect),itemtype(spells)
group(AllSpellsMagical),name(Deflect Energy),itemtype(spells)
group(AllSpellsMagical),name(Deflect Missile),itemtype(spells)
group(AllSpellsMagical),name(Destroy Water),itemtype(spells)
group(AllSpellsMagical),name(Detect Magic),itemtype(spells)
group(AllSpellsMagical),name(Dispel Magic),itemtype(spells)
group(AllSpellsMagical),name(Earth to Air),itemtype(spells)
group(AllSpellsMagical),name(Earth to Stone),itemtype(spells)
group(AllSpellsMagical),name(Enchant),itemtype(spells)
group(AllSpellsMagical),name(Entombment),itemtype(spells)
group(AllSpellsMagical),name(Explosive Fireball),itemtype(spells)
group(AllSpellsMagical),name(Extinguish Fire),itemtype(spells)
group(AllSpellsMagical),name(Fireball),itemtype(spells)
group(AllSpellsMagical),name(Flesh to Stone),itemtype(spells)
group(AllSpellsMagical),name(Fog),itemtype(spells)
group(AllSpellsMagical),name(Foolishness),itemtype(spells)
group(AllSpellsMagical),name(Forgetfulness),itemtype(spells)
group(AllSpellsMagical),name(Fortify),itemtype(spells)
group(AllSpellsMagical),name(Great Haste),itemtype(spells)
group(AllSpellsMagical),name(Great Healing),itemtype(spells)
group(AllSpellsMagical),name(Haste),itemtype(spells)
group(AllSpellsMagical),name(Heat),itemtype(spells)
group(AllSpellsMagical),name(Hide Thoughts),itemtype(spells)
group(AllSpellsMagical),name(Hinder),itemtype(spells)
group(AllSpellsMagical),name(Icy Weapon),itemtype(spells)
group(AllSpellsMagical),name(Identify Spell),itemtype(spells)
group(AllSpellsMagical),name(Ignite Fire),itemtype(spells)
group(AllSpellsMagical),name(Itch),itemtype(spells)
group(AllSpellsMagical),name(Lend Energy),itemtype(spells)
group(AllSpellsMagical),name(Lend Vitality),itemtype(spells)
group(AllSpellsMagical),name(Light),itemtype(spells)
group(AllSpellsMagical),name(Lightning),itemtype(spells)
group(AllSpellsMagical),name(Lockmaster),itemtype(spells)
group(AllSpellsMagical),name(Magelock),itemtype(spells)
group(AllSpellsMagical),name(Major Healing),itemtype(spells)
group(AllSpellsMagical),name(Mass Daze),itemtype(spells)
group(AllSpellsMagical),name(Mass Sleep),itemtype(spells)
group(AllSpellsMagical),name(Mind-Reading),itemtype(spells)
group(AllSpellsMagical),name(Minor Healing),itemtype(spells)
group(AllSpellsMagical),name(No-Smell),itemtype(spells)
group(AllSpellsMagical),name(Pain),itemtype(spells)
group(AllSpellsMagical),name(Paralyze Limb),itemtype(spells)
group(AllSpellsMagical),name(Planar Summons),nameext([Plane]),itemtype(spells)
group(AllSpellsMagical),name(Plane Shift),nameext([Plane]),itemtype(spells)
group(AllSpellsMagical),name(Power),itemtype(spells)
group(AllSpellsMagical),name(Predict Weather),itemtype(spells)
group(AllSpellsMagical),name(Puissance),itemtype(spells)
group(AllSpellsMagical),name(Purify Air),itemtype(spells)
group(AllSpellsMagical),name(Purify Water),itemtype(spells)
group(AllSpellsMagical),name(Recover Energy),itemtype(spells)
group(AllSpellsMagical),name(Resist Cold),itemtype(spells)
group(AllSpellsMagical),name(Resist Fire),itemtype(spells)
group(AllSpellsMagical),name(Rooted Feet),itemtype(spells)
group(AllSpellsMagical),name(Seek Earth),itemtype(spells)
group(AllSpellsMagical),name(Seek Water),itemtype(spells)
group(AllSpellsMagical),name(Seeker),itemtype(spells)
group(AllSpellsMagical),name(Sense Emotion),itemtype(spells)
group(AllSpellsMagical),name(Sense Foes),itemtype(spells)
group(AllSpellsMagical),name(Sense Spirit),itemtype(spells)
group(AllSpellsMagical),name(Shape Air),itemtype(spells)
group(AllSpellsMagical),name(Shape Earth),itemtype(spells)
group(AllSpellsMagical),name(Shape Fire),itemtype(spells)
group(AllSpellsMagical),name(Shape Water),itemtype(spells)
group(AllSpellsMagical),name(Shield),itemtype(spells)
group(AllSpellsMagical),name(Sleep),itemtype(spells)
group(AllSpellsMagical),name(Spasm),itemtype(spells)
group(AllSpellsMagical),name(Staff),itemtype(spells)
group(AllSpellsMagical),name(Stench),itemtype(spells)
group(AllSpellsMagical),name(Stone to Earth),itemtype(spells)
group(AllSpellsMagical),name(Stone to Flesh),itemtype(spells)
group(AllSpellsMagical),name(Summon Demon),itemtype(spells)
group(AllSpellsMagical),name(Summon Spirit),itemtype(spells)
group(AllSpellsMagical),name(Trace),itemtype(spells)
group(AllSpellsMagical),name(Truthsayer),itemtype(spells)
group(AllSpellsMagical),name(Turn Zombie),itemtype(spells)
group(AllSpellsMagical),name(Walk on Air),itemtype(spells)
group(AllSpellsMagical),name(Wither Limb),itemtype(spells)
group(AllSpellsMagical),name(Zombie),itemtype(spells)
group(AllSpellsRitual),name(Accuracy),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Analyze Magic),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Apportation),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Armor),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Aura),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Awaken),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Banish),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Blur),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Breathe Water),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Clumsiness),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Cold),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Command),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Continual Light),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Counterspell),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Create Air),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Create Earth),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Create Fire),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Create Water),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Darkness),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Daze),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Death Vision),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Deathtouch),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Deflect),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Deflect Energy),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Deflect Missile),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Destroy Water),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Detect Magic),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Dispel Magic),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Earth to Air),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Earth to Stone),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Enchant),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Entombment),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Explosive Fireball),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Extinguish Fire),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Fireball),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Flesh to Stone),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Fog),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Foolishness),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Forgetfulness),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Fortify),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Great Haste),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Great Healing),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Haste),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Heat),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Hide Thoughts),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Hinder),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Icy Weapon),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Identify Spell),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Ignite Fire),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Itch),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Lend Energy),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Lend Vitality),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Light),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Lightning),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Lockmaster),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Magelock),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Major Healing),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Mass Daze),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Mass Sleep),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Mind-Reading),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Minor Healing),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(No-Smell),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Pain),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Paralyze Limb),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Planar Summons),nameext([Plane]; Ritual),itemtype(spells)
group(AllSpellsRitual),name(Plane Shift),nameext([Plane]; Ritual),itemtype(spells)
group(AllSpellsRitual),name(Power),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Predict Weather),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Puissance),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Purify Air),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Purify Water),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Recover Energy),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Resist Cold),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Resist Fire),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Rooted Feet),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Seek Earth),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Seek Water),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Seeker),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Sense Emotion),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Sense Foes),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Sense Spirit),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Shape Air),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Shape Earth),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Shape Fire),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Shape Water),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Shield),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Sleep),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Spasm),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Staff),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Stench),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Stone to Earth),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Stone to Flesh),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Summon Demon),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Summon Spirit),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Trace),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Truthsayer),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Turn Zombie),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Walk on Air),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Wither Limb),nameext(Ritual),itemtype(spells)
group(AllSpellsRitual),name(Zombie),nameext(Ritual),itemtype(spells)
group(Animal Control),name(Bird Control),itemtype(spells)
group(Animal Control),name(Fish Control),itemtype(spells)
group(Animal Control),name(Mammal Control),itemtype(spells)
group(Animal Control),name(Reptile Control),itemtype(spells)
group(Animal Control),name(Vermin Control),itemtype(spells)
group(Animal Friend),name(Animal Handling),itemtype(skills)
group(Animal Friend),name(Falconry),itemtype(skills)
group(Animal Friend),name(Packing),itemtype(skills)
group(Animal Friend),name(Riding),itemtype(skills)
group(Animal Friend),name(Teamster),itemtype(skills)
group(Animal Friend),name(Veterinary),itemtype(skills)
group(Appeal),name(Appealing),itemtype(stats)
group(Appeal),name(Unappealing),itemtype(stats)
group(Artificer),name(Armoury),itemtype(skills)
group(Artificer),name(Carpentry),itemtype(skills)
group(Artificer),name(Electrician),itemtype(skills)
group(Artificer),name(Electronics Repair),itemtype(skills)
group(Artificer),name(Engineer),itemtype(skills)
group(Artificer),name(Machinist),itemtype(skills)
group(Artificer),name(Masonry),itemtype(skills)
group(Artificer),name(Mechanic),itemtype(skills)
group(Artificer),name(Smith),itemtype(skills)
group(Business Acumen),name(Accounting),itemtype(skills)
group(Business Acumen),name(Administration),itemtype(skills)
group(Business Acumen),name(Economics),itemtype(skills)
group(Business Acumen),name(Finance),itemtype(skills)
group(Business Acumen),name(Gambling),itemtype(skills)
group(Business Acumen),name(Market Analysis),itemtype(skills)
group(Business Acumen),name(Merchant),itemtype(skills)
group(Business Acumen),name(Propaganda),itemtype(skills)
group(Charisma),name(Fortune-Telling),itemtype(skills)
group(Charisma),name(Leadership),itemtype(skills)
group(Charisma),name(Panhandling),itemtype(skills)
group(Charisma),name(Public Speaking),itemtype(skills)
group(Combat Reflexes),name(Block),itemtype(stats)
group(Combat Reflexes),name(Dodge),itemtype(stats)
group(Combat Reflexes),name(Fast-Draw),itemtype(skills)
group(Combat Reflexes),name(Parry),itemtype(stats)
group(Conducting),name(Musical Instrument),itemtype(skills)
group(Conducting),name(Singing),itemtype(skills)
group(Create Spells),name(Create Acid),itemtype(spells)
group(Create Spells),name(Create Air),itemtype(spells)
group(Create Spells),name(Create Air Elemental),itemtype(spells)
group(Create Spells),name(Create Animal),itemtype(spells)
group(Create Spells),name(Create Door),itemtype(spells)
group(Create Spells),name(Create Earth),itemtype(spells)
group(Create Spells),name(Create Earth Elemental),itemtype(spells)
group(Create Spells),name(Create Fire),itemtype(spells)
group(Create Spells),name(Create Fire Elemental),itemtype(spells)
group(Create Spells),name(Create Food),itemtype(spells)
group(Create Spells),name(Create Fuel),itemtype(spells)
group(Create Spells),name(Create Gate),itemtype(spells)
group(Create Spells),name(Create Ice),itemtype(spells)
group(Create Spells),name(Create Mount),itemtype(spells)
group(Create Spells),name(Create Object),itemtype(spells)
group(Create Spells),name(Create Plant),itemtype(spells)
group(Create Spells),name(Create Servant),itemtype(spells)
group(Create Spells),name(Create Spring),itemtype(spells)
group(Create Spells),name(Create Steam),itemtype(spells)
group(Create Spells),name(Create Warrior),itemtype(spells)
group(Create Spells),name(Create Water),itemtype(spells)
group(Create Spells),name(Create Water Elemental),itemtype(spells)
group(Dull Senses),name(Dull Hearing),itemtype(spells)
group(Dull Senses),name(Dull Taste and Smell),itemtype(spells)
group(Dull Senses),name(Dull Vision),itemtype(spells)
group(Empathy),name(Detect Lies),itemtype(skills)
group(Empathy),name(Fortune-Telling),itemtype(skills)
group(Energy Spells),name(Conduct Power),itemtype(spells)
group(Energy Spells),name(Create Fuel),itemtype(spells)
group(Energy Spells),name(Draw Power),itemtype(spells)
group(Energy Spells),name(Essential Fuel),itemtype(spells)
group(Energy Spells),name(Lend Power),itemtype(spells)
group(Energy Spells),name(Magnetic Vision),itemtype(spells)
group(Energy Spells),name(Preserve Fuel),itemtype(spells)
group(Energy Spells),name(Propel),itemtype(spells)
group(Energy Spells),name(Purify Fuel),itemtype(spells)
group(Energy Spells),name(Radio Hearing),itemtype(spells)
group(Energy Spells),name(Seek Fuel),itemtype(spells)
group(Energy Spells),name(Seek Power),itemtype(spells)
group(Energy Spells),name(Spectrum Vision),itemtype(spells)
group(Energy Spells),name(Steal Power),itemtype(spells)
group(Energy Spells),name(Stop Power),itemtype(spells)
group(Energy Spells),name(Test Fuel),itemtype(spells)
group(Fencing Weapon Art Skill),name(Main-Gauche Art),itemtype(skills)
group(Fencing Weapon Art Skill),name(Polearm Art),itemtype(skills)
group(Fencing Weapon Art Skill),name(Saber Art),itemtype(skills)
group(Fencing Weapon Art Skill),name(Smallsword Art),itemtype(skills)
group(Fencing Weapon Skill),name(Main-Gauche),itemtype(skills)
group(Fencing Weapon Skill),name(Rapier),itemtype(skills)
group(Fencing Weapon Skill),name(Saber),itemtype(skills)
group(Fencing Weapon Skill),name(Smallsword),itemtype(skills)
group(Fencing Weapon Sport Skill),name(Main-Gauche Sport),itemtype(skills)
group(Fencing Weapon Sport Skill),name(Polearm Sport),itemtype(skills)
group(Fencing Weapon Sport Skill),name(Saber Sport),itemtype(skills)
group(Fencing Weapon Sport Skill),name(Smallsword Sport),itemtype(skills)
group(Flexibility),name(Climbing),itemtype(skills)
group(Flexibility),name(Erotic Art),itemtype(skills)
group(Flexibility),name(Escape),itemtype(skills)
group(Forceful Chi),name(Breaking Blow),itemtype(skills)
group(Forceful Chi),name(Erotic Art),itemtype(skills)
group(Forceful Chi),name(Flying Leap),itemtype(skills)
group(Forceful Chi),name(Hypnotic Hands),itemtype(skills)
group(Forceful Chi),name(Hypnotism),itemtype(skills)
group(Forceful Chi),name(Invisibility Art),itemtype(skills)
group(Forceful Chi),name(Kiai),itemtype(skills)
group(Forceful Chi),name(Power Blow),itemtype(skills)
group(Forceful Chi),name(Precognitive Parry),itemtype(skills)
group(Forceful Chi),name(Pressure Points),itemtype(skills)
group(Forceful Chi),name(Pressure Secrets),itemtype(skills)
group(Forceful Chi),name(Push),itemtype(skills)
group(Forceful Chi),name(Throwing Art),itemtype(skills)
group(Forceful Chi),name(Zen Archery),itemtype(skills)
group(Gifted Artist),name(Artist),itemtype(skills)
group(Gifted Artist),name(Jeweler),itemtype(skills)
group(Gifted Artist),name(Leatherworking),itemtype(skills)
group(Gifted Artist),name(Photography),itemtype(skills)
group(Gifted Artist),name(Sewing),itemtype(skills)
group(Green Thumb),name(Biology),itemtype(skills)
group(Green Thumb),name(Farming),itemtype(skills)
group(Green Thumb),name(Gardening),itemtype(skills)
group(Green Thumb),name(Herb Lore),itemtype(skills)
group(Green Thumb),name(Naturalist),itemtype(skills)
group(Healer),name(Diagnosis),itemtype(skills)
group(Healer),name(Esoteric Medicine),itemtype(skills)
group(Healer),name(First Aid),itemtype(skills)
group(Healer),name(Pharmacy),itemtype(skills)
group(Healer),name(Physician),itemtype(skills)
group(Healer),name(Physiology),itemtype(skills)
group(Healer),name(Psychology),itemtype(skills)
group(Healer),name(Surgery),itemtype(skills)
group(Healer),name(Veterinary),itemtype(skills)
group(High Manual Dexterity),name(Artist),itemtype(skills)
group(High Manual Dexterity),name(Jeweler),itemtype(skills)
group(High Manual Dexterity),name(Knot-Tying),itemtype(skills)
group(High Manual Dexterity),name(Leatherworking),itemtype(skills)
group(High Manual Dexterity),name(Lockpicking),itemtype(skills)
group(High Manual Dexterity),name(Pickpocket),itemtype(skills)
group(High Manual Dexterity),name(Sewing),itemtype(skills)
group(High Manual Dexterity),name(Sleight of Hand),itemtype(skills)
group(High Manual Dexterity),name(Surgery),itemtype(skills)
group(Hunchback),name(Disguise),itemtype(skills)
group(Hunchback),name(Shadowing),itemtype(skills)
group(Hyperspectral Vision),name(Forensics),itemtype(skills)
group(Hyperspectral Vision),name(Observation),itemtype(skills)
group(Hyperspectral Vision),name(Search),itemtype(skills)
group(Influence Skills),name(Diplomacy),itemtype(skills)
group(Influence Skills),name(Fast-Talk),itemtype(skills)
group(Influence Skills),name(Intimidation),itemtype(skills)
group(Influence Skills),name(Savoir-Faire),itemtype(skills)
group(Influence Skills),name(Sex Appeal),itemtype(skills)
group(Influence Skills),name(Streetwise),itemtype(skills)
group(Inner Balance),name(Autohypnosis),itemtype(skills)
group(Inner Balance),name(Blind Fighting),itemtype(skills)
group(Inner Balance),name(Body Control),itemtype(skills)
group(Inner Balance),name(Body Language),itemtype(skills)
group(Inner Balance),name(Body Sense),itemtype(skills)
group(Inner Balance),name(Breath Control),itemtype(skills)
group(Inner Balance),name(Dreaming),itemtype(skills)
group(Inner Balance),name(Immovable Stance),itemtype(skills)
group(Inner Balance),name(Light Walk),itemtype(skills)
group(Inner Balance),name(Lizard Climb),itemtype(skills)
group(Inner Balance),name(Meditation),itemtype(skills)
group(Inner Balance),name(Mental Strength),itemtype(skills)
group(Inner Balance),name(Mind Block),itemtype(skills)
group(Inner Balance),name(Sensitivity),itemtype(skills)
group(Keen Senses),name(Keen Hearing),itemtype(spells)
group(Keen Senses),name(Keen Taste and Smell),itemtype(spells)
group(Keen Senses),name(Keen Vision),itemtype(spells)
group(Killjoy),name(Carousing),itemtype(skills)
group(Killjoy),name(Connoisseur),itemtype(skills)
group(Killjoy),name(Erotic Art),itemtype(skills)
group(Killjoy),name(Gambling),itemtype(skills)
group(Lightning Spells),name(Ball of Lightning),itemtype(spells)
group(Lightning Spells),name(Body of Lightning),itemtype(spells)
group(Lightning Spells),name(Explosive Lightning),itemtype(spells)
group(Lightning Spells),name(Lightning),itemtype(spells)
group(Lightning Spells),name(Lightning Armor),itemtype(spells)
group(Lightning Spells),name(Lightning Missiles),itemtype(spells)
group(Lightning Spells),name(Lightning Stare),itemtype(spells)
group(Lightning Spells),name(Lightning Weapon),itemtype(spells)
group(Lightning Spells),name(Lightning Whip),itemtype(spells)
group(Lightning Spells),name(Resist Lightning),itemtype(spells)
group(Lightning Spells),name(Wall of Lightning),itemtype(spells)
group(Low Empathy),name(Acting),itemtype(skills)
group(Low Empathy),name(Carousing),itemtype(skills)
group(Low Empathy),name(Criminology),itemtype(skills)
group(Low Empathy),name(Detect Lies),itemtype(skills)
group(Low Empathy),name(Diplomacy),itemtype(skills)
group(Low Empathy),name(Enthrallment),itemtype(skills)
group(Low Empathy),name(Fast-Talk),itemtype(skills)
group(Low Empathy),name(Interrogation),itemtype(skills)
group(Low Empathy),name(Leadership),itemtype(skills)
group(Low Empathy),name(Merchant),itemtype(skills)
group(Low Empathy),name(Politics),itemtype(skills)
group(Low Empathy),name(Psychology),itemtype(skills)
group(Low Empathy),name(Savoir-Faire),itemtype(skills)
group(Low Empathy),name(Sex Appeal),itemtype(skills)
group(Low Empathy),name(Sociology),itemtype(skills)
group(Low Empathy),name(Streetwise),itemtype(skills)
group(Mathematical Ability),name(Accounting),itemtype(skills)
group(Mathematical Ability),name(Astronomy),itemtype(skills)
group(Mathematical Ability),name(Cryptography),itemtype(skills)
group(Mathematical Ability),name(Engineer),itemtype(skills)
group(Mathematical Ability),name(Finance),itemtype(skills)
group(Mathematical Ability),name(Market Analysis),itemtype(skills)
group(Mathematical Ability),name(Mathematics),itemtype(skills)
group(Mathematical Ability),name(Physics),itemtype(skills)
group(Melee Weapon Art Skill),name(Axe/Mace Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Broadsword Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Cloak Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Flail Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Force Sword Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Force Whip Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Garrote Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Jitte/Sai Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Knife Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Kusari Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Lance Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Main-Gauche Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Monowire Whip Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Parry Missile Weapons Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Polearm Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Saber Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Shortsword Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Smallsword Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Spear Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Staff Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Tonfa Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Two-Handed Axe/Mace Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Two-Handed Flail Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Two-Handed Sword Art),itemtype(skills)
group(Melee Weapon Art Skill),name(Whip Art),itemtype(skills)
group(Melee Weapon Skill),name(Axe/Mace),itemtype(skills)
group(Melee Weapon Skill),name(Broadsword),itemtype(skills)
group(Melee Weapon Skill),name(Cloak),itemtype(skills)
group(Melee Weapon Skill),name(Flail),itemtype(skills)
group(Melee Weapon Skill),name(Force Sword),itemtype(skills)
group(Melee Weapon Skill),name(Force Whip),itemtype(skills)
group(Melee Weapon Skill),name(Garrote),itemtype(skills)
group(Melee Weapon Skill),name(Jitte/Sai),itemtype(skills)
group(Melee Weapon Skill),name(Knife),itemtype(skills)
group(Melee Weapon Skill),name(Kusari),itemtype(skills)
group(Melee Weapon Skill),name(Lance),itemtype(skills)
group(Melee Weapon Skill),name(Main-Gauche),itemtype(skills)
group(Melee Weapon Skill),name(Monowire Whip),itemtype(skills)
group(Melee Weapon Skill),name(Parry Missile Weapons),itemtype(skills)
group(Melee Weapon Skill),name(Polearm),itemtype(skills)
group(Melee Weapon Skill),name(Rapier),itemtype(skills)
group(Melee Weapon Skill),name(Saber),itemtype(skills)
group(Melee Weapon Skill),name(Shortsword),itemtype(skills)
group(Melee Weapon Skill),name(Smallsword),itemtype(skills)
group(Melee Weapon Skill),name(Spear),itemtype(skills)
group(Melee Weapon Skill),name(Staff),itemtype(skills)
group(Melee Weapon Skill),name(Tonfa),itemtype(skills)
group(Melee Weapon Skill),name(Two-Handed Axe/Mace),itemtype(skills)
group(Melee Weapon Skill),name(Two-Handed Flail),itemtype(skills)
group(Melee Weapon Skill),name(Two-Handed Sword),itemtype(skills)
group(Melee Weapon Skill),name(Whip),itemtype(skills)
group(Melee Weapon Sport Skill),name(Axe/Mace Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Broadsword Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Cloak Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Flail Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Force Sword Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Force Whip Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Garrote Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Jitte/Sai Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Knife Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Kusari Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Lance Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Main-Gauche Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Monowire Whip Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Parry Missile Weapons Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Polearm Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Saber Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Shortsword Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Smallsword Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Spear Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Staff Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Tonfa Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Two-Handed Axe/Mace Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Two-Handed Flail Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Two-Handed Sword Sport),itemtype(skills)
group(Melee Weapon Sport Skill),name(Whip Sport),itemtype(skills)
group(MeleeWeaponSkill),name(Axe/Mace),itemtype(skills)
group(MeleeWeaponSkill),name(Broadsword),itemtype(skills)
group(MeleeWeaponSkill),name(Cloak),itemtype(skills)
group(MeleeWeaponSkill),name(Flail),itemtype(skills)
group(MeleeWeaponSkill),name(Force Sword),itemtype(skills)
group(MeleeWeaponSkill),name(Force Whip),itemtype(skills)
group(MeleeWeaponSkill),name(Garrote),itemtype(skills)
group(MeleeWeaponSkill),name(Jitte/Sai),itemtype(skills)
group(MeleeWeaponSkill),name(Knife),itemtype(skills)
group(MeleeWeaponSkill),name(Kusari),itemtype(skills)
group(MeleeWeaponSkill),name(Lance),itemtype(skills)
group(MeleeWeaponSkill),name(Main-Gauche),itemtype(skills)
group(MeleeWeaponSkill),name(Monowire Whip),itemtype(skills)
group(MeleeWeaponSkill),name(Parry Missile Weapons),itemtype(skills)
group(MeleeWeaponSkill),name(Polearm),itemtype(skills)
group(MeleeWeaponSkill),name(Rapier),itemtype(skills)
group(MeleeWeaponSkill),name(Saber),itemtype(skills)
group(MeleeWeaponSkill),name(Shortsword),itemtype(skills)
group(MeleeWeaponSkill),name(Smallsword),itemtype(skills)
group(MeleeWeaponSkill),name(Spear),itemtype(skills)
group(MeleeWeaponSkill),name(Staff),itemtype(skills)
group(MeleeWeaponSkill),name(Tonfa),itemtype(skills)
group(MeleeWeaponSkill),name(Two-Handed Axe/Mace),itemtype(skills)
group(MeleeWeaponSkill),name(Two-Handed Flail),itemtype(skills)
group(MeleeWeaponSkill),name(Two-Handed Sword),itemtype(skills)
group(MeleeWeaponSkill),name(Whip),itemtype(skills)
group(Musical Ability),name(Group Performance),nameext(Conducting),itemtype(skills)
group(Musical Ability),name(Musical Composition),itemtype(skills)
group(Musical Ability),name(Musical Influence),itemtype(skills)
group(Musical Ability),name(Musical Instrument),itemtype(skills)
group(Musical Ability),name(Singing),itemtype(skills)
group(Musical Instrument),name(Musical Instrument),itemtype(skills)
group(Oblivious),name(Diplomacy),itemtype(skills)
group(Oblivious),name(Fast-Talk),itemtype(skills)
group(Oblivious),name(Intimidation),itemtype(skills)
group(Oblivious),name(Savoir-Faire),itemtype(skills)
group(Oblivious),name(Sex Appeal),itemtype(skills)
group(Oblivious),name(Streetwise),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Axe/Mace Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Broadsword Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Flail Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Force Sword Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Force Whip Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Garrote Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Jitte/Sai Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Knife Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Kusari Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Main-Gauche Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Monowire Whip Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Polearm Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Saber Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Shortsword Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Smallsword Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Spear Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Staff Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Tonfa Art),itemtype(skills)
group(One-Handed Melee Weapon Art Skill),name(Whip Art),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Axe/Mace),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Broadsword),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Flail),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Force Sword),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Force Whip),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Garrote),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Jitte/Sai),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Knife),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Kusari),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Main-Gauche),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Monowire Whip),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Polearm),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Rapier),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Saber),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Shortsword),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Smallsword),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Spear),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Staff),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Tonfa),itemtype(skills)
group(One-Handed Melee Weapon Skill),name(Whip),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Axe/Mace Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Broadsword Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Flail Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Force Sword Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Force Whip Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Garrote Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Jitte/Sai Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Knife Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Kusari Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Main-Gauche Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Monowire Whip Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Polearm Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Saber Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Shortsword Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Smallsword Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Spear Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Staff Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Tonfa Sport),itemtype(skills)
group(One-Handed Melee Weapon Sport Skill),name(Whip Sport),itemtype(skills)
group(Outdoorsman),name(Camouflage),itemtype(skills)
group(Outdoorsman),name(Fishing),itemtype(skills)
group(Outdoorsman),name(Mimicry),itemtype(skills)
group(Outdoorsman),name(Naturalist),itemtype(skills)
group(Outdoorsman),name(Navigation),itemtype(skills)
group(Outdoorsman),name(Survival),itemtype(skills)
group(Outdoorsman),name(Tracking),itemtype(skills)
group(Perfect Balance),name(Acrobatics),itemtype(skills)
group(Perfect Balance),name(Aerobatics),itemtype(skills)
group(Perfect Balance),name(Aquabatics),itemtype(skills)
group(Perfect Balance),name(Climbing),itemtype(skills)
group(Perfect Balance),name(Piloting),itemtype(skills)
group(Radiation Spells),name(Breathe Radiation),itemtype(spells)
group(Radiation Spells),name(Cure Radiation),itemtype(spells)
group(Radiation Spells),name(Extinguish Radiation),itemtype(spells)
group(Radiation Spells),name(Irradiate),itemtype(spells)
group(Radiation Spells),name(Radiation Jet),itemtype(spells)
group(Radiation Spells),name(Resist Radiation),itemtype(spells)
group(Radiation Spells),name(See Radiation),itemtype(spells)
group(Radiation Spells),name(Seek Radiation),itemtype(spells)
group(Ranged Weapon Art Skill),name(Artillery Art),nameext(Beams),itemtype(skills)
group(Ranged Weapon Art Skill),name(Artillery Art),nameext(Bombs),itemtype(skills)
group(Ranged Weapon Art Skill),name(Artillery Art),nameext(Cannon),itemtype(skills)
group(Ranged Weapon Art Skill),name(Artillery Art),nameext(Catapult),itemtype(skills)
group(Ranged Weapon Art Skill),name(Artillery Art),nameext(Guided Missile),itemtype(skills)
group(Ranged Weapon Art Skill),name(Artillery Art),nameext(Torpedoes),itemtype(skills)
group(Ranged Weapon Art Skill),name(Beam Weapons Art),nameext(Pistol),itemtype(skills)
group(Ranged Weapon Art Skill),name(Beam Weapons Art),nameext(Projector),itemtype(skills)
group(Ranged Weapon Art Skill),name(Beam Weapons Art),nameext(Rifle),itemtype(skills)
group(Ranged Weapon Art Skill),name(Blowpipe Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Bolas Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Bow Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Crossbow Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Dropping Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Gunner Art),nameext(Beams),itemtype(skills)
group(Ranged Weapon Art Skill),name(Gunner Art),nameext(Cannon),itemtype(skills)
group(Ranged Weapon Art Skill),name(Gunner Art),nameext(Catapult),itemtype(skills)
group(Ranged Weapon Art Skill),name(Gunner Art),nameext(Machine Gun),itemtype(skills)
group(Ranged Weapon Art Skill),name(Gunner Art),nameext(Rockets),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Grenade Launcher),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Gyroc),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Light Anti-Armor Weapon),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Light Machine Gun),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Musket),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Pistol),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Rifle),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Shotgun),itemtype(skills)
group(Ranged Weapon Art Skill),name(Guns Art),nameext(Submachine Gun),itemtype(skills)
group(Ranged Weapon Art Skill),name(Innate Attack Art),nameext(Beam),itemtype(skills)
group(Ranged Weapon Art Skill),name(Innate Attack Art),nameext(Breath),itemtype(skills)
group(Ranged Weapon Art Skill),name(Innate Attack Art),nameext(Gaze),itemtype(skills)
group(Ranged Weapon Art Skill),name(Innate Attack Art),nameext(Projectile),itemtype(skills)
group(Ranged Weapon Art Skill),name(Lasso Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Liquid Projector Art),nameext(Flamethrower),itemtype(skills)
group(Ranged Weapon Art Skill),name(Liquid Projector Art),nameext(Sprayer),itemtype(skills)
group(Ranged Weapon Art Skill),name(Liquid Projector Art),nameext(Squirt Gun),itemtype(skills)
group(Ranged Weapon Art Skill),name(Liquid Projector Art),nameext(Water Cannon),itemtype(skills)
group(Ranged Weapon Art Skill),name(Net Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Sling Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Spear Thrower Art),itemtype(skills)
group(Ranged Weapon Art Skill),name(Thrown Weapon Art),nameext(Axe/Mace),itemtype(skills)
group(Ranged Weapon Art Skill),name(Thrown Weapon Art),nameext(Dart),itemtype(skills)
group(Ranged Weapon Art Skill),name(Thrown Weapon Art),nameext(Harpoon),itemtype(skills)
group(Ranged Weapon Art Skill),name(Thrown Weapon Art),nameext(Knife),itemtype(skills)
group(Ranged Weapon Art Skill),name(Thrown Weapon Art),nameext(Shuriken),itemtype(skills)
group(Ranged Weapon Art Skill),name(Thrown Weapon Art),nameext(Spear),itemtype(skills)
group(Ranged Weapon Art Skill),name(Thrown Weapon Art),nameext(Stick),itemtype(skills)
group(Ranged Weapon Skill),name(Artillery),nameext(Beams),itemtype(skills)
group(Ranged Weapon Skill),name(Artillery),nameext(Bombs),itemtype(skills)
group(Ranged Weapon Skill),name(Artillery),nameext(Cannon),itemtype(skills)
group(Ranged Weapon Skill),name(Artillery),nameext(Catapult),itemtype(skills)
group(Ranged Weapon Skill),name(Artillery),nameext(Guided Missile),itemtype(skills)
group(Ranged Weapon Skill),name(Artillery),nameext(Torpedoes),itemtype(skills)
group(Ranged Weapon Skill),name(Beam Weapons),nameext(Pistol),itemtype(skills)
group(Ranged Weapon Skill),name(Beam Weapons),nameext(Projector),itemtype(skills)
group(Ranged Weapon Skill),name(Beam Weapons),nameext(Rifle),itemtype(skills)
group(Ranged Weapon Skill),name(Blowpipe),itemtype(skills)
group(Ranged Weapon Skill),name(Bolas),itemtype(skills)
group(Ranged Weapon Skill),name(Bow),itemtype(skills)
group(Ranged Weapon Skill),name(Crossbow),itemtype(skills)
group(Ranged Weapon Skill),name(Dropping),itemtype(skills)
group(Ranged Weapon Skill),name(Gunner),nameext(Beams),itemtype(skills)
group(Ranged Weapon Skill),name(Gunner),nameext(Cannon),itemtype(skills)
group(Ranged Weapon Skill),name(Gunner),nameext(Catapult),itemtype(skills)
group(Ranged Weapon Skill),name(Gunner),nameext(Machine Gun),itemtype(skills)
group(Ranged Weapon Skill),name(Gunner),nameext(Rockets),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Grenade Launcher),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Gyroc),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Light Anti-Armor Weapon),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Light Machine Gun),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Musket),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Pistol),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Rifle),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Shotgun),itemtype(skills)
group(Ranged Weapon Skill),name(Guns),nameext(Submachine Gun),itemtype(skills)
group(Ranged Weapon Skill),name(Innate Attack),nameext(Beam),itemtype(skills)
group(Ranged Weapon Skill),name(Innate Attack),nameext(Breath),itemtype(skills)
group(Ranged Weapon Skill),name(Innate Attack),nameext(Gaze),itemtype(skills)
group(Ranged Weapon Skill),name(Innate Attack),nameext(Projectile),itemtype(skills)
group(Ranged Weapon Skill),name(Lasso),itemtype(skills)
group(Ranged Weapon Skill),name(Liquid Projector),nameext(Flamethrower),itemtype(skills)
group(Ranged Weapon Skill),name(Liquid Projector),nameext(Sprayer),itemtype(skills)
group(Ranged Weapon Skill),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills)
group(Ranged Weapon Skill),name(Liquid Projector),nameext(Water Cannon),itemtype(skills)
group(Ranged Weapon Skill),name(Net),itemtype(skills)
group(Ranged Weapon Skill),name(Sling),itemtype(skills)
group(Ranged Weapon Skill),name(Spear Thrower),itemtype(skills)
group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Axe/Mace),itemtype(skills)
group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Dart),itemtype(skills)
group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Harpoon),itemtype(skills)
group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Knife),itemtype(skills)
group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Shuriken),itemtype(skills)
group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Spear),itemtype(skills)
group(Ranged Weapon Skill),name(Thrown Weapon),nameext(Stick),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Beams),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Bombs),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Cannon),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Catapult),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Guided Missile),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Artillery Sport),nameext(Torpedoes),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Beam Weapons Sport),nameext(Pistol),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Beam Weapons Sport),nameext(Projector),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Beam Weapons Sport),nameext(Rifle),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Blowpipe Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Bolas Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Bow Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Crossbow Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Dropping Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Beams),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Cannon),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Catapult),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Machine Gun),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Gunner Sport),nameext(Rockets),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Grenade Launcher),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Gyroc),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Light Anti-Armor Weapon),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Light Machine Gun),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Musket),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Pistol),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Rifle),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Shotgun),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Guns Sport),nameext(Submachine Gun),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Innate Attack Sport),nameext(Beam),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Innate Attack Sport),nameext(Breath),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Innate Attack Sport),nameext(Gaze),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Innate Attack Sport),nameext(Projectile),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Lasso Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Liquid Projector Sport),nameext(Flamethrower),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Liquid Projector Sport),nameext(Sprayer),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Liquid Projector Sport),nameext(Squirt Gun),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Liquid Projector Sport),nameext(Water Cannon),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Net Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Sling Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Spear Thrower Sport),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Axe/Mace),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Dart),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Harpoon),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Knife),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Shuriken),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Spear),itemtype(skills)
group(Ranged Weapon Sport Skill),name(Thrown Weapon Sport),nameext(Stick),itemtype(skills)
group(RangedWeaponSkill),name(Artillery),nameext(Beams),itemtype(skills)
group(RangedWeaponSkill),name(Artillery),nameext(Bombs),itemtype(skills)
group(RangedWeaponSkill),name(Artillery),nameext(Cannon),itemtype(skills)
group(RangedWeaponSkill),name(Artillery),nameext(Catapult),itemtype(skills)
group(RangedWeaponSkill),name(Artillery),nameext(Guided Missile),itemtype(skills)
group(RangedWeaponSkill),name(Artillery),nameext(Torpedoes),itemtype(skills)
group(RangedWeaponSkill),name(Beam Weapons),nameext(Pistol),itemtype(skills)
group(RangedWeaponSkill),name(Beam Weapons),nameext(Projector),itemtype(skills)
group(RangedWeaponSkill),name(Beam Weapons),nameext(Rifle),itemtype(skills)
group(RangedWeaponSkill),name(Blowpipe),itemtype(skills)
group(RangedWeaponSkill),name(Bolas),itemtype(skills)
group(RangedWeaponSkill),name(Bow),itemtype(skills)
group(RangedWeaponSkill),name(Crossbow),itemtype(skills)
group(RangedWeaponSkill),name(Dropping),itemtype(skills)
group(RangedWeaponSkill),name(Gunner),nameext(Beams),itemtype(skills)
group(RangedWeaponSkill),name(Gunner),nameext(Cannon),itemtype(skills)
group(RangedWeaponSkill),name(Gunner),nameext(Catapult),itemtype(skills)
group(RangedWeaponSkill),name(Gunner),nameext(Machine Gun),itemtype(skills)
group(RangedWeaponSkill),name(Gunner),nameext(Rockets),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Grenade Launcher),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Gyroc),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Light Anti-Armor Weapon),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Light Machine Gun),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Musket),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Pistol),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Rifle),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Shotgun),itemtype(skills)
group(RangedWeaponSkill),name(Guns),nameext(Submachine Gun),itemtype(skills)
group(RangedWeaponSkill),name(Innate Attack),nameext(Beam),itemtype(skills)
group(RangedWeaponSkill),name(Innate Attack),nameext(Breath),itemtype(skills)
group(RangedWeaponSkill),name(Innate Attack),nameext(Gaze),itemtype(skills)
group(RangedWeaponSkill),name(Innate Attack),nameext(Projectile),itemtype(skills)
group(RangedWeaponSkill),name(Lasso),itemtype(skills)
group(RangedWeaponSkill),name(Liquid Projector),nameext(Flamethrower),itemtype(skills)
group(RangedWeaponSkill),name(Liquid Projector),nameext(Sprayer),itemtype(skills)
group(RangedWeaponSkill),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills)
group(RangedWeaponSkill),name(Liquid Projector),nameext(Water Cannon),itemtype(skills)
group(RangedWeaponSkill),name(Net),itemtype(skills)
group(RangedWeaponSkill),name(Sling),itemtype(skills)
group(RangedWeaponSkill),name(Spear Thrower),itemtype(skills)
group(RangedWeaponSkill),name(Thrown Weapon),nameext(Axe/Mace),itemtype(skills)
group(RangedWeaponSkill),name(Thrown Weapon),nameext(Dart),itemtype(skills)
group(RangedWeaponSkill),name(Thrown Weapon),nameext(Harpoon),itemtype(skills)
group(RangedWeaponSkill),name(Thrown Weapon),nameext(Knife),itemtype(skills)
group(RangedWeaponSkill),name(Thrown Weapon),nameext(Shuriken),itemtype(skills)
group(RangedWeaponSkill),name(Thrown Weapon),nameext(Spear),itemtype(skills)
group(RangedWeaponSkill),name(Thrown Weapon),nameext(Stick),itemtype(skills)
group(Restore Spells),name(Restore Hearing),itemtype(spells)
group(Restore Spells),name(Restore Memory),itemtype(spells)
group(Restore Spells),name(Restore Sight),itemtype(spells)
group(Restore Spells),name(Restore Speech),itemtype(spells)
group(Seek Spells),name(Seek Air),itemtype(spells)
group(Seek Spells),name(Seek Coastline),itemtype(spells)
group(Seek Spells),name(Seek Earth),itemtype(spells)
group(Seek Spells),name(Seek Fire),itemtype(spells)
group(Seek Spells),name(Seek Food),itemtype(spells)
group(Seek Spells),name(Seek Fuel),itemtype(spells)
group(Seek Spells),name(Seek Gate),itemtype(spells)
group(Seek Spells),name(Seek Machine),itemtype(spells)
group(Seek Spells),name(Seek Magic),itemtype(spells)
group(Seek Spells),name(Seek Pass),itemtype(spells)
group(Seek Spells),name(Seek Plant),itemtype(spells)
group(Seek Spells),name(Seek Plastic),itemtype(spells)
group(Seek Spells),name(Seek Power),itemtype(spells)
group(Seek Spells),name(Seek Radiation),itemtype(spells)
group(Seek Spells),name(Seek Water),itemtype(spells)
group(Shape Spells),name(Shape Air),itemtype(spells)
group(Shape Spells),name(Shape Darkness),itemtype(spells)
group(Shape Spells),name(Shape Earth),itemtype(spells)
group(Shape Spells),name(Shape Fire),itemtype(spells)
group(Shape Spells),name(Shape Light),itemtype(spells)
group(Shape Spells),name(Shape Metal),itemtype(spells)
group(Shape Spells),name(Shape Plant),itemtype(spells)
group(Shape Spells),name(Shape Plastic),itemtype(spells)
group(Shape Spells),name(Shape Water),itemtype(spells)
group(Shapeshifting),name(Shapeshifting),itemtype(spells)
group(ShieldArtSkill),name(Shield Art),nameext(Buckler),itemtype(skills)
group(ShieldArtSkill),name(Shield Art),nameext(Force),itemtype(skills)
group(ShieldArtSkill),name(Shield Art),nameext(Shield),itemtype(skills)
group(ShieldSkill),name(Shield),nameext(Buckler),itemtype(skills)
group(ShieldSkill),name(Shield),nameext(Force),itemtype(skills)
group(ShieldSkill),name(Shield),nameext(Shield),itemtype(skills)
group(ShieldSportSkill),name(Shield Sport),nameext(Buckler),itemtype(skills)
group(ShieldSportSkill),name(Shield Sport),nameext(Force),itemtype(skills)
group(ShieldSportSkill),name(Shield Sport),nameext(Shield),itemtype(skills)
group(Shyness),name(Acting),itemtype(skills)
group(Shyness),name(Carousing),itemtype(skills)
group(Shyness),name(Diplomacy),itemtype(skills)
group(Shyness),name(Fast-Talk),itemtype(skills)
group(Shyness),name(Intimidation),itemtype(skills)
group(Shyness),name(Leadership),itemtype(skills)
group(Shyness),name(Merchant),itemtype(skills)
group(Shyness),name(Panhandling),itemtype(skills)
group(Shyness),name(Performance),itemtype(skills)
group(Shyness),name(Politics),itemtype(skills)
group(Shyness),name(Public Speaking),itemtype(skills)
group(Shyness),name(Savoir-Faire),itemtype(skills)
group(Shyness),name(Sex Appeal),itemtype(skills)
group(Shyness),name(Streetwise),itemtype(skills)
group(Shyness),name(Teaching),itemtype(skills)
group(Smooth Operator),name(Acting),itemtype(skills)
group(Smooth Operator),name(Carousing),itemtype(skills)
group(Smooth Operator),name(Detect Lies),itemtype(skills)
group(Smooth Operator),name(Diplomacy),itemtype(skills)
group(Smooth Operator),name(Fast-Talk),itemtype(skills)
group(Smooth Operator),name(Intimidation),itemtype(skills)
group(Smooth Operator),name(Leadership),itemtype(skills)
group(Smooth Operator),name(Panhandling),itemtype(skills)
group(Smooth Operator),name(Politics),itemtype(skills)
group(Smooth Operator),name(Public Speaking),itemtype(skills)
group(Smooth Operator),name(Savoir-Faire),itemtype(skills)
group(Smooth Operator),name(Sex Appeal),itemtype(skills)
group(Smooth Operator),name(Streetwise),itemtype(skills)
group(Stuttering),name(Diplomacy),itemtype(skills)
group(Stuttering),name(Fast-Talk),itemtype(skills)
group(Stuttering),name(Performance),itemtype(skills)
group(Stuttering),name(Public Speaking),itemtype(skills)
group(Stuttering),name(Sex Appeal),itemtype(skills)
group(Stuttering),name(Singing),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Axe/Mace Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Broadsword Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Cloak Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Flail Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Force Sword Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Jitte/Sai Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Knife Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Kusari Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Main-Gauche Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Polearm Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Saber Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Shield Art),nameext(Buckler),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Shield Art),nameext(Force),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Shield Art),nameext(Shield),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Shortsword Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Smallsword Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Spear Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Staff Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Tonfa Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Two-Handed Axe/Mace Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Two-Handed Flail Art),itemtype(skills)
group(Thrusting Melee Weapon Art Skill),name(Two-Handed Sword Art),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Axe/Mace),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Broadsword),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Cloak),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Flail),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Force Sword),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Jitte/Sai),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Knife),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Kusari),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Main-Gauche),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Polearm),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Rapier),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Saber),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Shield),nameext(Buckler),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Shield),nameext(Force),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Shield),nameext(Shield),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Shortsword),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Smallsword),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Spear),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Staff),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Tonfa),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Two-Handed Axe/Mace),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Two-Handed Flail),itemtype(skills)
group(Thrusting Melee Weapon Skill),name(Two-Handed Sword),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Axe/Mace Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Broadsword Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Cloak Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Flail Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Force Sword Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Jitte/Sai Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Knife Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Kusari Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Main-Gauche Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Polearm Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Saber Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Shield Sport),nameext(Buckler),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Shield Sport),nameext(Force),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Shield Sport),nameext(Shield),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Shortsword Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Smallsword Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Spear Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Staff Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Tonfa Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Two-Handed Axe/Mace Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Two-Handed Flail Sport),itemtype(skills)
group(Thrusting Melee Weapon Sport Skill),name(Two-Handed Sword Sport),itemtype(skills)
group(Transmutation Spells),name(Earth to Air),itemtype(spells)
group(Transmutation Spells),name(Earth to Stone),itemtype(spells)
group(Transmutation Spells),name(Earth to Water),itemtype(spells)
group(Transmutation Spells),name(Flesh to Ice),itemtype(spells)
group(Transmutation Spells),name(Flesh to Stone),itemtype(spells)
group(Transmutation Spells),name(Stone to Earth),itemtype(spells)
group(Transmutation Spells),name(Stone to Flesh),itemtype(spells)
group(Transmutation Spells),name(Water to Wine),itemtype(spells)
group(Two-Handed Melee Weapon Art Skill),name(Force Sword Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Force Whip Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Garrote Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Jitte/Sai Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Kusari Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Main-Gauche Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Monowire Whip Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Polearm Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Saber Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Shortsword Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Smallsword Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Spear Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Staff Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Tonfa Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Two-Handed Axe/Mace Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Two-Handed Flail Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Two-Handed Sword Art),itemtype(skills)
group(Two-Handed Melee Weapon Art Skill),name(Whip Art),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Force Sword),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Force Whip),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Garrote),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Jitte/Sai),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Kusari),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Main-Gauche),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Monowire Whip),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Polearm),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Rapier),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Saber),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Shortsword),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Smallsword),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Spear),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Staff),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Tonfa),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Two-Handed Axe/Mace),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Two-Handed Flail),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Two-Handed Sword),itemtype(skills)
group(Two-Handed Melee Weapon Skill),name(Whip),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Force Sword Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Force Whip Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Garrote Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Jitte/Sai Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Kusari Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Main-Gauche Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Monowire Whip Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Polearm Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Saber Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Shortsword Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Smallsword Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Spear Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Staff Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Tonfa Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Two-Handed Axe/Mace Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Two-Handed Flail Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Two-Handed Sword Sport),itemtype(skills)
group(Two-Handed Melee Weapon Sport Skill),name(Whip Sport),itemtype(skills)
group(Unarmed Combat Art Skill),name(Boxing Art),itemtype(skills)
group(Unarmed Combat Art Skill),name(Brawling Art),itemtype(skills)
group(Unarmed Combat Art Skill),name(Judo Art),itemtype(skills)
group(Unarmed Combat Art Skill),name(Karate Art),itemtype(skills)
group(Unarmed Combat Art Skill),name(Sumo Wrestling Art),itemtype(skills)
group(Unarmed Combat Art Skill),name(Wrestling Art),itemtype(skills)
group(Unarmed Combat Skill),name(Boxing),itemtype(skills)
group(Unarmed Combat Skill),name(Brawling),itemtype(skills)
group(Unarmed Combat Skill),name(Judo),itemtype(skills)
group(Unarmed Combat Skill),name(Karate),itemtype(skills)
group(Unarmed Combat Skill),name(Sumo Wrestling),itemtype(skills)
group(Unarmed Combat Skill),name(Wrestling),itemtype(skills)
group(Unarmed Combat Sport Skill),name(Boxing Sport),itemtype(skills)
group(Unarmed Combat Sport Skill),name(Brawling Sport),itemtype(skills)
group(Unarmed Combat Sport Skill),name(Judo Sport),itemtype(skills)
group(Unarmed Combat Sport Skill),name(Karate Sport),itemtype(skills)
group(Unarmed Combat Sport Skill),name(Sumo Wrestling Sport),itemtype(skills)
group(Unarmed Combat Sport Skill),name(Wrestling Sport),itemtype(skills)
group(Voice),name(Diplomacy),itemtype(skills)
group(Voice),name(Fast-Talk),itemtype(skills)
group(Voice),name(Mimicry),itemtype(skills)
group(Voice),name(Performance),itemtype(skills)
group(Voice),name(Politics),itemtype(skills)
group(Voice),name(Public Speaking),itemtype(skills)
group(Voice),name(Sex Appeal),itemtype(skills)
group(Voice),name(Singing),itemtype(skills)
group(Weapon Enchantments),name(Accuracy),itemtype(spells)
group(Weapon Enchantments),name(Bane),itemtype(spells)
group(Weapon Enchantments),name(Blank Spell Arrow),itemtype(spells)
group(Weapon Enchantments),name(Cornucopia),itemtype(spells)
group(Weapon Enchantments),name(Dancing Weapon),itemtype(spells)
group(Weapon Enchantments),name(Defending Weapon),itemtype(spells)
group(Weapon Enchantments),name(Ghost Weapon),itemtype(spells)
group(Weapon Enchantments),name(Graceful Weapon),itemtype(spells)
group(Weapon Enchantments),name(Loyal Sword),itemtype(spells)
group(Weapon Enchantments),name(Penetration Weapon),itemtype(spells)
group(Weapon Enchantments),name(Puissance),itemtype(spells)
group(Weapon Enchantments),name(Quick-Aim),itemtype(spells)
group(Weapon Enchantments),name(Quick-Draw),itemtype(spells)
group(Weapon Enchantments),name(Speed Spell Arrow),itemtype(spells)
group(Weapon Enchantments),name(Spell Arrow),itemtype(spells)
group(Weapon Enchantments),name(Weapon Spirit),itemtype(spells)

[Cats]
name(%NewSpellList%),itemtype(spells)
name(_Armor),itemtype(equipment)
name(_Armor - High-Tech),itemtype(equipment)
name(_Armor - Low-Tech),itemtype(equipment)
name(_Armor - Shields),itemtype(equipment)
name(_Armor - Ultra-Tech),itemtype(equipment)
name(_Firearms),itemtype(equipment)
name(_Firearms - High-Tech),itemtype(equipment)
name(_Firearms - Low-Tech),itemtype(equipment)
name(_Firearms - Ultra-Tech),itemtype(equipment)
name(_General),itemtype(perks)
name(_General),itemtype(skills)
name(_Grenades),itemtype(equipment)
name(_Melee Weapons),itemtype(equipment)
name(_Melee Weapons - Basic Set),itemtype(equipment)
name(_Melee Weapons - Low-Tech),itemtype(equipment)
name(_Melee Weapons - Martial Arts),itemtype(equipment)
name(_Melee Weapons - Ultra-Tech),itemtype(equipment)
name(_Muscle-Powered Ranged Weapons),itemtype(equipment)
name(_Muscle-Powered Ranged Weapons - Basic Set),itemtype(equipment)
name(_Muscle-Powered Ranged Weapons - Low-Tech),itemtype(equipment)
name(_Muscle-Powered Ranged Weapons - Martial Arts),itemtype(equipment)
name(_New Equipment),itemtype(equipment)
name(_New Skills),itemtype(skills)
name(_Vehicles),itemtype(equipment)
name(Air),code(Ai),itemtype(spells)
name(Animal),itemtype(skills)
name(Appearance Perks),itemtype(perks)
name(Arts/Entertainment),itemtype(skills)
name(Athletic),itemtype(skills)
name(Athletic - Combat Art/Sport),itemtype(skills)
name(Attributes),itemtype(ads)
name(Attributes),itemtype(disads)
name(Basic Set),itemtype(equipment)
name(Basic Set - Animals),itemtype(equipment)
name(Basic Set - Animals - Equestrian Gear),itemtype(equipment)
name(Basic Set - Animals - Horse Armor - Barding),itemtype(equipment)
name(Basic Set - Armor),itemtype(equipment)
name(Basic Set - Armor - High-Tech),itemtype(equipment)
name(Basic Set - Armor - High-Tech - Body Armor),itemtype(equipment)
name(Basic Set - Armor - High-Tech - Environment Suits),itemtype(equipment)
name(Basic Set - Armor - High-Tech - Gloves and Footwear),itemtype(equipment)
name(Basic Set - Armor - High-Tech - Headgear),itemtype(equipment)
name(Basic Set - Armor - High-Tech - Shields),itemtype(equipment)
name(Basic Set - Armor - Low-Tech),itemtype(equipment)
name(Basic Set - Armor - Low-Tech - Armor Suits),itemtype(equipment)
name(Basic Set - Armor - Low-Tech - Body Armor),itemtype(equipment)
name(Basic Set - Armor - Low-Tech - Gloves and Footwear),itemtype(equipment)
name(Basic Set - Armor - Low-Tech - Headgear),itemtype(equipment)
name(Basic Set - Armor - Low-Tech - Limb Armor),itemtype(equipment)
name(Basic Set - Armor - Low-Tech - Shields),itemtype(equipment)
name(Basic Set - Armor - Ultra-Tech),itemtype(equipment)
name(Basic Set - Armor - Ultra-Tech - Body Armor),itemtype(equipment)
name(Basic Set - Armor - Ultra-Tech - Environment Suits),itemtype(equipment)
name(Basic Set - Armor - Ultra-Tech - Gloves and Footwear),itemtype(equipment)
name(Basic Set - Armor - Ultra-Tech - Headgear),itemtype(equipment)
name(Basic Set - Armor - Ultra-Tech - Shields),itemtype(equipment)
name(Basic Set - Clothing),itemtype(equipment)
name(Basic Set - Firearms),itemtype(equipment)
name(Basic Set - Firearms - Pistols & SMGs),itemtype(equipment)
name(Basic Set - Firearms - Rifles and Shotguns),itemtype(equipment)
name(Basic Set - Firearms - Ultra-Tech Firearms),itemtype(equipment)
name(Basic Set - Hand Grenades and Incendiaries),itemtype(equipment)
name(Basic Set - Heavy Weapons),itemtype(equipment)
name(Basic Set - Melee Weapons),itemtype(equipment)
name(Basic Set - Miscellaneous Equipment),itemtype(equipment)
name(Basic Set - Miscellaneous Equipment - Camping & Survival Gear),itemtype(equipment)
name(Basic Set - Miscellaneous Equipment - Communications & Information Gear),itemtype(equipment)
name(Basic Set - Miscellaneous Equipment - Law-Enforcement Thief & Spy Gear),itemtype(equipment)
name(Basic Set - Miscellaneous Equipment - Medical Gear),itemtype(equipment)
name(Basic Set - Miscellaneous Equipment - Optics & Sensors),itemtype(equipment)
name(Basic Set - Miscellaneous Equipment - Tools),itemtype(equipment)
name(Basic Set - Miscellaneous Equipment - Weapon & Combat Accessories),itemtype(equipment)
name(Basic Set - Muscle-Powered Ranged Weapons),itemtype(equipment)
name(Basic Set - Natural Attacks),itemtype(equipment)
name(Basic Set - Vehicles - Aircraft),itemtype(equipment)
name(Basic Set - Vehicles - Ground),itemtype(equipment)
name(Basic Set - Vehicles - Spacecraft),itemtype(equipment)
name(Basic Set - Vehicles - Watercraft),itemtype(equipment)
name(Body Control),code(B),itemtype(spells)
name(Build),itemtype(disads)
name(Business),itemtype(skills)
name(Character Templates),itemtype(packages)
name(Character Templates - Basic Set),itemtype(packages)
name(Character Templates - Martial Arts),itemtype(packages)
name(Character Templates - Martial Arts - Cinematic Lenses),itemtype(packages)
name(Character Templates - Martial Arts - Martial Artists),itemtype(packages)
name(Cinematic),itemtype(perks)
name(Combat),itemtype(perks)
name(Combat/Weapons - Melee Combat),itemtype(skills)
name(Combat/Weapons - Ranged Combat),itemtype(skills)
name(Combinations),itemtype(skills)
name(Communication & Empathy),code(C),itemtype(spells)
name(Craft),itemtype(skills)
name(Criminal/Street),itemtype(skills)
name(Cultural Familiarity),itemtype(ads)
name(Design/Invention),itemtype(skills)
name(Earth),code(Ea),itemtype(spells)
name(Enchantment),code(En),itemtype(spells)
name(Equipment Perks),itemtype(perks)
name(Esoteric),itemtype(skills)
name(Everyman),itemtype(skills)
name(Exotic),itemtype(ads)
name(Exotic),itemtype(disads)
name(Exotic Mental),itemtype(ads)
name(Exotic Mental),itemtype(disads)
name(Exotic Perks),itemtype(perks)
name(Exotic Physical),itemtype(ads)
name(Exotic Physical),itemtype(disads)
name(Extra Arms/Legs),itemtype(ads)
name(Extra Arms/Legs),itemtype(disads)
name(Features),itemtype(perks)
name(Fire),code(Fi),itemtype(spells)
name(Gate),code(G),itemtype(spells)
name(General),itemtype(quirks)
name(General/Influence/Other Physical Features),itemtype(disads)
name(General/Other Physical Features),itemtype(ads)
name(Gun Perks),itemtype(perks)
name(Gun Perks - Cinematic),itemtype(perks)
name(Gun Perks - Realistic),itemtype(perks)
name(Healing),code(H),itemtype(spells)
name(High-Tech),itemtype(equipment)
name(High-Tech - Armor),itemtype(equipment)
name(High-Tech - Armor - Diving Suit),itemtype(equipment)
name(High-Tech - Armor - Environment Suits),itemtype(equipment)
name(High-Tech - Armor - Footwear),itemtype(equipment)
name(High-Tech - Armor - Gas Mask),itemtype(equipment)
name(High-Tech - Armor - Gloves),itemtype(equipment)
name(High-Tech - Armor - Headgear),itemtype(equipment)
name(High-Tech - Armor - Limb Armor),itemtype(equipment)
name(High-Tech - Armor - Rebreather),itemtype(equipment)
name(High-Tech - Armor - SCBA Mask),itemtype(equipment)
name(High-Tech - Armor - Scuba Mask),itemtype(equipment)
name(High-Tech - Armor - Shields),itemtype(equipment)
name(High-Tech - Armor - Torso Armor),itemtype(equipment)
name(High-Tech - Pulp Guns V1),itemtype(equipment)
name(High-Tech - Pulp Guns V1 - Semiautomatic Pistols),itemtype(equipment)
name(High-Tech - Weapons),itemtype(equipment)
name(High-Tech - Weapons - Air Guns),itemtype(equipment)
name(High-Tech - Weapons - Cannon),itemtype(equipment)
name(High-Tech - Weapons - Grenade Launchers),itemtype(equipment)
name(High-Tech - Weapons - Guided and Homing Missiles),itemtype(equipment)
name(High-Tech - Weapons - Light Antitank Weapons),itemtype(equipment)
name(High-Tech - Weapons - Liquid Projectors),itemtype(equipment)
name(High-Tech - Weapons - Machine Guns and Autocannon),itemtype(equipment)
name(High-Tech - Weapons - Mechanical Machine Guns),itemtype(equipment)
name(High-Tech - Weapons - Mortars),itemtype(equipment)
name(High-Tech - Weapons - Muskets and Rifles),itemtype(equipment)
name(High-Tech - Weapons - Non-Repeating Pistols),itemtype(equipment)
name(High-Tech - Weapons - Ranged Electric Stunners),itemtype(equipment)
name(High-Tech - Weapons - Revolvers),itemtype(equipment)
name(High-Tech - Weapons - Semiautomatic Pistols),itemtype(equipment)
name(High-Tech - Weapons - Shotguns),itemtype(equipment)
name(High-Tech - Weapons - Submachine Guns),itemtype(equipment)
name(High-Tech - Weapons - Vehicular Rocket Launchers),itemtype(equipment)
name(Influence),itemtype(ads)
name(Innate Attack),itemtype(ads)
name(Knowledge),itemtype(skills)
name(Knowledge),code(K),itemtype(spells)
name(Language),itemtype(ads)
name(Language Spoken),itemtype(ads)
name(Language Written),itemtype(ads)
name(Light & Darkness),code(L),itemtype(spells)
name(Low-Tech),itemtype(equipment)
name(Low-Tech - Armor),itemtype(equipment)
name(Low-Tech - Armor - Body Armor - Build Your Own),itemtype(equipment)
name(Low-Tech - Armor - Helmets - Build Your Own),itemtype(equipment)
name(Low-Tech - Armor - Shields),itemtype(equipment)
name(Low-Tech - Artillery),itemtype(equipment)
name(Low-Tech - Artillery - Black Powder),itemtype(equipment)
name(Low-Tech - Artillery - Mechanical),itemtype(equipment)
name(Low-Tech - Artillery - Missiles),itemtype(equipment)
name(Low-Tech - Firearm Accessories),itemtype(equipment)
name(Low-Tech - Firearms),itemtype(equipment)
name(Low-Tech - Firearms - Gonnes),itemtype(equipment)
name(Low-Tech - Firearms - Pistols & SMGs),itemtype(equipment)
name(Low-Tech - Firearms - Rifles & Shotguns),itemtype(equipment)
name(Low-Tech - Flamethrowers),itemtype(equipment)
name(Low-Tech - Hand Grenades & Incendiaries),itemtype(equipment)
name(Low-Tech - Instant Armor),itemtype(equipment)
name(Low-Tech - Instant Armor - Abdomen),itemtype(equipment)
name(Low-Tech - Instant Armor - Arms),itemtype(equipment)
name(Low-Tech - Instant Armor - Chest),itemtype(equipment)
name(Low-Tech - Instant Armor - Elbows),itemtype(equipment)
name(Low-Tech - Instant Armor - Feet),itemtype(equipment)
name(Low-Tech - Instant Armor - Forearms),itemtype(equipment)
name(Low-Tech - Instant Armor - Groin),itemtype(equipment)
name(Low-Tech - Instant Armor - Hands),itemtype(equipment)
name(Low-Tech - Instant Armor - Head),itemtype(equipment)
name(Low-Tech - Instant Armor - Head - Bascinet),itemtype(equipment)
name(Low-Tech - Instant Armor - Head - Coif),itemtype(equipment)
name(Low-Tech - Instant Armor - Head - Full Helm),itemtype(equipment)
name(Low-Tech - Instant Armor - Head - Greathelm),itemtype(equipment)
name(Low-Tech - Instant Armor - Head - Pot Helm),itemtype(equipment)
name(Low-Tech - Instant Armor - Knees),itemtype(equipment)
name(Low-Tech - Instant Armor - Legs),itemtype(equipment)
name(Low-Tech - Instant Armor - Neck),itemtype(equipment)
name(Low-Tech - Instant Armor - Shins),itemtype(equipment)
name(Low-Tech - Instant Armor - Shoulders),itemtype(equipment)
name(Low-Tech - Instant Armor - Thighs),itemtype(equipment)
name(Low-Tech - Instant Armor - Torso),itemtype(equipment)
name(Low-Tech - Instant Armor - Upper Arms),itemtype(equipment)
name(Low-Tech - Melee Weapons),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Containers),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Light),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Cooling),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture - Bedding),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture - Household Furniture),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Heating),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Portable Shelter),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Portable Shelter - Semi-Portable Housing Elements),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Portable Shelter - Shelter),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tool Kits),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Carpentry),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Chemical),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Cloth and Leather),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Fishing),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Jeweler's Tools),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Mining and Tunneling),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Smithing),itemtype(equipment)
name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Stone Knapping),itemtype(equipment)
name(Low-Tech - Muscle-Powered Ranged Weapons),itemtype(equipment)
name(Martial Arts),itemtype(equipment)
name(Martial Arts - Melee Weapons),itemtype(equipment)
name(Martial Arts - Muscle-Powered Ranged Weapons),itemtype(equipment)
name(Medical),itemtype(skills)
name(Mental),itemtype(ads)
name(Mental),itemtype(disads)
name(Mental),itemtype(quirks)
name(Mental Perks),itemtype(perks)
name(Meta-Spells),code(Me),itemtype(spells)
name(Meta-Traits),itemtype(packages)
name(Meta-Traits - Biomorphic Lenses),itemtype(packages)
name(Meta-Traits - Elemental),itemtype(packages)
name(Meta-Traits - Machine),itemtype(packages)
name(Meta-Traits - Machine Intelligence Lenses),itemtype(packages)
name(Meta-Traits - Mentality),itemtype(packages)
name(Meta-Traits - Morphology),itemtype(packages)
name(Meta-Traits - Spirit),itemtype(packages)
name(Military),itemtype(skills)
name(Mind Control),code(Mi),itemtype(spells)
name(Movement),code(Mo),itemtype(spells)
name(Mundane),itemtype(ads)
name(Mundane),itemtype(disads)
name(Mundane Mental),itemtype(ads)
name(Mundane Mental),itemtype(disads)
name(Mundane Physical),itemtype(ads)
name(Mundane Physical),itemtype(disads)
name(Mundane Social),itemtype(ads)
name(Mundane Social),itemtype(disads)
name(Natural Attacks),itemtype(ads)
name(Natural Sciences),itemtype(skills)
name(Necromancy),code(N),itemtype(spells)
name(Occult/Magical),itemtype(skills)
name(Outdoor/Exploration),itemtype(skills)
name(Physical),itemtype(ads)
name(Physical),itemtype(disads)
name(Physical),itemtype(quirks)
name(Physical Perks),itemtype(perks)
name(Plant),itemtype(skills)
name(Police),itemtype(skills)
name(Protection & Warning),code(Pr),itemtype(spells)
name(Racial Templates),itemtype(packages)
name(Racial Templates - Basic Set),itemtype(packages)
name(Racial Templates - Ultra-Tech - Recreational and Personal Robots),itemtype(packages)
name(Repair/Maintenance),itemtype(skills)
name(Ritual Magic Paths),itemtype(skills)
name(Scholarly),itemtype(skills)
name(Shticks),itemtype(perks)
name(Shticks - Clothing),itemtype(perks)
name(Shticks - Combat),itemtype(perks)
name(Shticks - Influence),itemtype(perks)
name(Shticks - Standard Operating Procedure),itemtype(perks)
name(Skill Perks),itemtype(perks)
name(Social),itemtype(ads)
name(Social),itemtype(disads)
name(Social),itemtype(perks)
name(Social),itemtype(skills)
name(Social Background),itemtype(ads)
name(Social Sciences/Humanities),itemtype(skills)
name(Spy),itemtype(skills)
name(Style Familiarities),itemtype(perks)
name(Style Familiarities - Fictional),itemtype(perks)
name(Style Familiarities - Historical),itemtype(perks)
name(Style Perks - Cinematic),itemtype(perks)
name(Style Perks - Realistic),itemtype(perks)
name(Styles),itemtype(packages)
name(Styles - Fictional Styles),itemtype(packages)
name(Styles - Fictional Styles - Martial Arts),itemtype(packages)
name(Styles - Realistic Styles),itemtype(packages)
name(Styles - Realistic Styles - Martial Arts),itemtype(packages)
name(Supernatural),itemtype(ads)
name(Supernatural),itemtype(disads)
name(Supernatural),itemtype(perks)
name(Supernatural Mental),itemtype(ads)
name(Supernatural Mental),itemtype(disads)
name(Supernatural Physical),itemtype(ads)
name(Supernatural Physical),itemtype(disads)
name(Talents),itemtype(ads)
name(Talents - Powers),itemtype(ads)
name(Technical),itemtype(skills)
name(Techniques),itemtype(skills)
name(Techniques - Cinematic),itemtype(skills)
name(Techniques - Cinematic - Art/Sport),itemtype(skills)
name(Techniques - Combat),itemtype(skills)
name(Techniques - Gun),itemtype(skills)
name(Techniques - Noncombat),itemtype(skills)
name(Techniques - Realistic),itemtype(skills)
name(Techniques - Realistic - Art/Sport),itemtype(skills)
name(Techniques - Silly),itemtype(skills)
name(Techniques - Silly - Art/Sport),itemtype(skills)
name(Ultra-Tech),itemtype(equipment)
name(Ultra-Tech - Ammunition),itemtype(equipment)
name(Ultra-Tech - Ammunition - Air Gun Ammunition),itemtype(equipment)
name(Ultra-Tech - Ammunition - Conventional Ammunition),itemtype(equipment)
name(Ultra-Tech - Ammunition - Electromagnetic Gun Ammunition),itemtype(equipment)
name(Ultra-Tech - Ammunition - Grav Gun Ammunition),itemtype(equipment)
name(Ultra-Tech - Ammunition - Gyroc Ammunition),itemtype(equipment)
name(Ultra-Tech - Armor),itemtype(equipment)
name(Ultra-Tech - Armor - Assault Boots),itemtype(equipment)
name(Ultra-Tech - Armor - Battlesuit),itemtype(equipment)
name(Ultra-Tech - Armor - Bioplas Armor),itemtype(equipment)
name(Ultra-Tech - Armor - Civilian Survival Suits),itemtype(equipment)
name(Ultra-Tech - Armor - Clamshell Armor),itemtype(equipment)
name(Ultra-Tech - Armor - Concealable Ballistic Armor),itemtype(equipment)
name(Ultra-Tech - Armor - Counterpressure Vacc Suit),itemtype(equipment)
name(Ultra-Tech - Armor - Energy Cloth),itemtype(equipment)
name(Ultra-Tech - Armor - Environmental Gear),itemtype(equipment)
name(Ultra-Tech - Armor - Laser-Resistant Armor),itemtype(equipment)
name(Ultra-Tech - Armor - Powered Exoskeleton),itemtype(equipment)
name(Ultra-Tech - Armor - Rigid Body Armor),itemtype(equipment)
name(Ultra-Tech - Armor - Sealed Combat Armor),itemtype(equipment)
name(Ultra-Tech - Armor - Sealed Helmets),itemtype(equipment)
name(Ultra-Tech - Armor - Tacsuit),itemtype(equipment)
name(Ultra-Tech - Armor - Tactical Vest),itemtype(equipment)
name(Ultra-Tech - Bioncis),itemtype(equipment)
name(Ultra-Tech - Bionics),itemtype(ads)
name(Ultra-Tech - Bionics - Body Modifications),itemtype(equipment)
name(Ultra-Tech - Bionics - Brain Implants),itemtype(equipment)
name(Ultra-Tech - Brain Implants),itemtype(ads)
name(Ultra-Tech - Miscellaneous),itemtype(equipment)
name(Ultra-Tech - Miscellaneous - Computer Terminals),itemtype(equipment)
name(Ultra-Tech - Miscellaneous - Computers),itemtype(equipment)
name(Ultra-Tech - Miscellaneous - Energy Collection),itemtype(equipment)
name(Ultra-Tech - Miscellaneous - Power Cells),itemtype(equipment)
name(Ultra-Tech - Miscellaneous - Power Generators),itemtype(equipment)
name(Ultra-Tech - Miscellaneous - Recreational and Personal Robots),itemtype(equipment)
name(Ultra-Tech - Weapons),itemtype(equipment)
name(Ultra-Tech - Weapons - Antimatter Conversion Field),itemtype(equipment)
name(Ultra-Tech - Weapons - Antiparticle Beam),itemtype(equipment)
name(Ultra-Tech - Weapons - Antiplasma Guns),itemtype(equipment)
name(Ultra-Tech - Weapons - Blinding Laser),itemtype(equipment)
name(Ultra-Tech - Weapons - Blue-Green Laser),itemtype(equipment)
name(Ultra-Tech - Weapons - Conventional Smallarm),itemtype(equipment)
name(Ultra-Tech - Weapons - Dazzle Laser Weapons),itemtype(equipment)
name(Ultra-Tech - Weapons - Disintegrator),itemtype(equipment)
name(Ultra-Tech - Weapons - Displacer Weapon),itemtype(equipment)
name(Ultra-Tech - Weapons - Electrolaser),itemtype(equipment)
name(Ultra-Tech - Weapons - Electromagnetic Gun),itemtype(equipment)
name(Ultra-Tech - Weapons - Fluid Projector),itemtype(equipment)
name(Ultra-Tech - Weapons - Gamma-Ray Laser),itemtype(equipment)
name(Ultra-Tech - Weapons - Gas-Powered Air Gun),itemtype(equipment)
name(Ultra-Tech - Weapons - Ghost Particle Weapon),itemtype(equipment)
name(Ultra-Tech - Weapons - Grav Gun),itemtype(equipment)
name(Ultra-Tech - Weapons - Graviton Weapon),itemtype(equipment)
name(Ultra-Tech - Weapons - Gravity Beam Weapon),itemtype(equipment)
name(Ultra-Tech - Weapons - Grenades),itemtype(equipment)
name(Ultra-Tech - Weapons - Gyroc Launcher),itemtype(equipment)
name(Ultra-Tech - Weapons - High-Energy Laser),itemtype(equipment)
name(Ultra-Tech - Weapons - High-Power Microwave Weapon),itemtype(equipment)
name(Ultra-Tech - Weapons - Infantry Support Weapons),itemtype(equipment)
name(Ultra-Tech - Weapons - MAD Weapons),itemtype(equipment)
name(Ultra-Tech - Weapons - Melee & Thrown),itemtype(equipment)
name(Ultra-Tech - Weapons - Mind Disruptor),itemtype(equipment)
name(Ultra-Tech - Weapons - Missile Launcher),itemtype(equipment)
name(Ultra-Tech - Weapons - Mounted Weapons),itemtype(equipment)
name(Ultra-Tech - Weapons - Neural Weapon),itemtype(equipment)
name(Ultra-Tech - Weapons - Omni-Particle Beam),itemtype(equipment)
name(Ultra-Tech - Weapons - Particle Beam),itemtype(equipment)
name(Ultra-Tech - Weapons - Plasma Flamer),itemtype(equipment)
name(Ultra-Tech - Weapons - Plasma Gun),itemtype(equipment)
name(Ultra-Tech - Weapons - Rainbow Laser),itemtype(equipment)
name(Ultra-Tech - Weapons - Sonic Weapon),itemtype(equipment)
name(Ultra-Tech - Weapons - Ultraviolet Laser),itemtype(equipment)
name(Ultra-Tech - Weapons - X-Ray Laser),itemtype(equipment)
name(Unusual Background),itemtype(perks)
name(Vehicle),itemtype(skills)
name(Water),code(Wa),itemtype(spells)
name(Wealth),itemtype(ads)
name(Wealth),itemtype(disads)
name(Weather),itemtype(spells)
name(Wildcard!),itemtype(skills)
name(Wildcard! - Magic),itemtype(skills)
name(~Clerical),itemtype(spells)
name(~Clerical - Air),code(Ai),itemtype(spells)
name(~Clerical - Body Control),code(B),itemtype(spells)
name(~Clerical - Communication & Empathy),code(C),itemtype(spells)
name(~Clerical - Earth),code(Ea),itemtype(spells)
name(~Clerical - Enchantment),code(En),itemtype(spells)
name(~Clerical - Fire),code(Fi),itemtype(spells)
name(~Clerical - Gate),code(G),itemtype(spells)
name(~Clerical - Healing),code(H),itemtype(spells)
name(~Clerical - Knowledge),code(K),itemtype(spells)
name(~Clerical - Light & Darkness),code(L),itemtype(spells)
name(~Clerical - Meta-Spells),code(Me),itemtype(spells)
name(~Clerical - Mind Control),code(Mi),itemtype(spells)
name(~Clerical - Movement),code(Mo),itemtype(spells)
name(~Clerical - Necromancy),code(N),itemtype(spells)
name(~Clerical - Protection & Warning),code(Pr),itemtype(spells)
name(~Clerical - Water),code(Wa),itemtype(spells)
name(~Clerical - Weather),itemtype(spells)
name(~Ritual),itemtype(spells)
name(~Ritual - %newspelllist%),itemtype(spells)
name(~Ritual - Air),code(Ai),itemtype(spells)
name(~Ritual - Body Control),code(B),itemtype(spells)
name(~Ritual - Communication & Empathy),code(C),itemtype(spells)
name(~Ritual - Earth),code(Ea),itemtype(spells)
name(~Ritual - Enchantment),code(En),itemtype(spells)
name(~Ritual - Fire),code(Fi),itemtype(spells)
name(~Ritual - Gate),code(G),itemtype(spells)
name(~Ritual - Healing),code(H),itemtype(spells)
name(~Ritual - Knowledge),code(K),itemtype(spells)
name(~Ritual - Light & Darkness),code(L),itemtype(spells)
name(~Ritual - Meta-Spells),code(Me),itemtype(spells)
name(~Ritual - Mind Control),code(Mi),itemtype(spells)
name(~Ritual - Movement),code(Mo),itemtype(spells)
name(~Ritual - Necromancy),code(N),itemtype(spells)
name(~Ritual - Protection & Warning),code(Pr),itemtype(spells)
name(~Ritual - Water),code(Wa),itemtype(spells)
name(~Ritual - Weather),itemtype(spells)

[Campaign]
name(),basepoints(150),disadlimit(-75),quirklimit(-5),basetl(3),loggedpoints(0),otherpoints(0),totalpoints(0)

[LogEntry]
date(4/29/2021),campaigndate(),charpoints(0),caption(Initial Character Creation)
Character created using GURPS Character Assistant 4

[Bonuses]
ownerid(27),targetprefix(ST),targetname(air move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move)
ownerid(28),targetprefix(ST),targetname(ground move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move)
ownerid(29),targetprefix(ST),targetname(space move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move)
ownerid(30),targetprefix(ST),targetname(water move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move)
ownerid(32),targetprefix(ST),targetname(extra arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach)
ownerid(47),targetprefix(ST),targetname(leg reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach)
ownerid(52),targetprefix(),targetname(("co:air", "co:animal", "co:body control", "co:communication & empathy", "co:earth", "co:enchantment", "co:fire", "co:food", "co:illusion & creation", "co:gate", "co:healing", "co:knowledge", "co:light & darkness", "co:making & breaking", "co:meta-spells", "co:mind control", "co:movement", "co:necromancy", "co:plant", "co:protection & warning", "co:sound", "co:technological", "co:water", "co:weather")),targetext(),targettag(),targettype(0),bonus(+me::score),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather"))
ownerid(89),targetprefix(ST),targetname(neck reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach)
ownerid(95),targetprefix(ST),targetname(one arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach)
ownerid(140),targetprefix(ST),targetname(two arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach)
ownerid(150),targetprefix(SK),targetname(leadership),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to "SK:Leadership")
ownerid(150),targetprefix(SK),targetname(savoir-faire),targetext(military),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to "SK:Savoir-Faire (Military)")
ownerid(150),targetprefix(SK),targetname(scrounging),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to "SK:Scrounging")
ownerid(150),targetprefix(SK),targetname(soldier),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to "SK:Soldier")
ownerid(150),targetprefix(SK),targetname(tactics),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to "SK:Tactics")
ownerid(154),targetprefix(ST),targetname(status),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Status)
ownerid(156),targetprefix(ST),targetname(native languages),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+1 to ST:Native Languages)
ownerid(156),targetprefix(),targetname(owner),targetext(),targettag(level),targettype(-1),bonus(-"AD:Language Talent::level"),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=-"AD:Language Talent::level" to owner::level)
ownerid(166),targetprefix(ST),targetname(wealth modifier),targetext(),targettag(),targettype(1),bonus(@indexedvalue(%level, 10, 40, 190, @power(10, (me::level-1))-10)),affects(level),upto(),value(190),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@indexedvalue(%level, 10, 40, 190, @power(10, (me::level-1))-10) To ST:Wealth Modifier)
ownerid(166),targetprefix(ST),targetname(status),targetext(),targettag(),targettype(1),bonus(@if(AD:Status::level = 0 THEN @if(DI:Status::baselevel = 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) ELSE 0)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(AD:Status::level = 0 THEN @if(DI:Status::baselevel = 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) ELSE 0) To ST:Status)
ownerid(166),targetprefix(AD),targetname(status),targetext(),targettag(),targettype(2),bonus(@if(AD:Status::level > 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0)),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(AD:Status::level > 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) To AD:Status)
ownerid(166),targetprefix(DI),targetname(status),targetext(),targettag(),targettype(3),bonus(@if(AD:Status::level = 0 THEN -@indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(AD:Status::level = 0 THEN -@indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) To DI:Status)

[Conditionals]
ownerid(26),targetprefix(),targetname((sk:climbing, sk:stealth)),targetext(),targettag(),targettype(0),bonus(-1),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to (SK:Climbing, SK:Stealth))
ownerid(26),targetprefix(SK),targetname(swimming),targetext(),targettag(),targettype(6),bonus(-2),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-2 to SK:Swimming)
ownerid(26),targetprefix(),targetname((sk:judo, sk:karate, "sk:main-gauche", sk:rapier, sk:saber, sk:smallsword)),targetext(),targettag(),targettype(0),bonus(-1),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(1),notes(striking or parrying),listas(),fullbonustext(-1 to (SK:Judo, SK:Karate, "SK:Main-Gauche", SK:Rapier, SK:Saber, SK:Smallsword) when "striking or parrying")
ownerid(150),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(Other soldiers),listas(),fullbonustext(+1 to ST:Reaction when "Other soldiers")
ownerid(162),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(from like-minded extroverts),listas(),fullbonustext(+1 to ST:Reaction when "from like-minded extroverts")
ownerid(162),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(from sober-minded citizens (upto -4)),listas(),fullbonustext(-1 to ST:Reaction when "from sober-minded citizens (upto -4)")
ownerid(170),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(@if(me::level >= 20 then 2 else @if(me::basepoints > 0 then 1 else 0))),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(buying or selling),listas(),fullbonustext(=@if(me::level >= 20 then 2 else @if(me::basepoints > 0 then 1 else 0)) to ST:Reaction when "buying or selling")

[BasicDamageList]
st(1),thbase(1),thadd(-6),swbase(1),swadd(-5)
st(2),thbase(1),thadd(-6),swbase(1),swadd(-5)
st(3),thbase(1),thadd(-5),swbase(1),swadd(-4)
st(4),thbase(1),thadd(-5),swbase(1),swadd(-4)
st(5),thbase(1),thadd(-4),swbase(1),swadd(-3)
st(6),thbase(1),thadd(-4),swbase(1),swadd(-3)
st(7),thbase(1),thadd(-3),swbase(1),swadd(-2)
st(8),thbase(1),thadd(-3),swbase(1),swadd(-2)
st(9),thbase(1),thadd(-2),swbase(1),swadd(-1)
st(10),thbase(1),thadd(-2),swbase(1),swadd()
st(11),thbase(1),thadd(-1),swbase(1),swadd(+1)
st(12),thbase(1),thadd(-1),swbase(1),swadd(+2)
st(13),thbase(1),thadd(),swbase(2),swadd(-1)
st(14),thbase(1),thadd(),swbase(2),swadd()
st(15),thbase(1),thadd(+1),swbase(2),swadd(+1)
st(16),thbase(1),thadd(+1),swbase(2),swadd(+2)
st(17),thbase(1),thadd(+2),swbase(3),swadd(-1)
st(18),thbase(1),thadd(+2),swbase(3),swadd()
st(19),thbase(2),thadd(-1),swbase(3),swadd(+1)
st(20),thbase(2),thadd(-1),swbase(3),swadd(+2)
st(21),thbase(2),thadd(),swbase(4),swadd(-1)
st(22),thbase(2),thadd(),swbase(4),swadd()
st(23),thbase(2),thadd(+1),swbase(4),swadd(+1)
st(24),thbase(2),thadd(+1),swbase(4),swadd(+2)
st(25),thbase(2),thadd(+2),swbase(5),swadd(-1)
st(26),thbase(2),thadd(+2),swbase(5),swadd()
st(27),thbase(3),thadd(-1),swbase(5),swadd(+1)
st(28),thbase(3),thadd(-1),swbase(5),swadd(+1)
st(29),thbase(3),thadd(),swbase(5),swadd(+2)
st(30),thbase(3),thadd(),swbase(5),swadd(+2)
st(31),thbase(3),thadd(+1),swbase(6),swadd(-1)
st(32),thbase(3),thadd(+1),swbase(6),swadd(-1)
st(33),thbase(3),thadd(+2),swbase(6),swadd()
st(34),thbase(3),thadd(+2),swbase(6),swadd()
st(35),thbase(4),thadd(-1),swbase(6),swadd(+1)
st(36),thbase(4),thadd(-1),swbase(6),swadd(+1)
st(37),thbase(4),thadd(),swbase(6),swadd(+2)
st(38),thbase(4),thadd(),swbase(6),swadd(+2)
st(39),thbase(4),thadd(+1),swbase(7),swadd(-1)
st(40),thbase(4),thadd(+1),swbase(7),swadd(-1)
st(45),thbase(5),thadd(),swbase(7),swadd(+1)
st(50),thbase(5),thadd(+2),swbase(8),swadd(-1)
st(55),thbase(6),thadd(),swbase(8),swadd(+1)
st(60),thbase(7),thadd(-1),swbase(9),swadd()
st(65),thbase(7),thadd(+1),swbase(9),swadd(+2)
st(70),thbase(8),thadd(),swbase(10),swadd()
st(75),thbase(8),thadd(+2),swbase(10),swadd(+2)
st(80),thbase(9),thadd(),swbase(11),swadd()
st(85),thbase(9),thadd(+2),swbase(11),swadd(+2)
st(90),thbase(10),thadd(),swbase(12),swadd()
st(95),thbase(10),thadd(+2),swbase(12),swadd(+2)
st(100),thbase(11),thadd(),swbase(13),swadd()
st(0),thbase((@int(ST:Striking ST/10)+1)),thadd(),swbase((@int(ST:Striking ST/10)+3)),swadd()

[DamageBreaks]
break(7),adddice(2),subtract(7)
break(4),adddice(1),subtract(4)

[SkillTypes]
name(N/A),costs(0/1),baseadj(0),adds(1),defaultstat(0),zeropointsokay(0),subzero(0),relname()
name(N|A),costs(0/1),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def)
name(DX/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX)
name(DX/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX)
name(DX/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX)
name(DX/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX)
name(DX/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX)
name(IQ/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ)
name(IQ/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ)
name(IQ/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ)
name(IQ/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ)
name(IQ/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ)
name(HT/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT)
name(HT/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT)
name(HT/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT)
name(HT/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT)
name(HT/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT)
name(Will/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will)
name(Will/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will)
name(Will/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will)
name(Will/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will)
name(Will/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will)
name(Per/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per)
name(Per/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per)
name(Per/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per)
name(Per/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per)
name(Per/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per)
name(Tech/A),costs(1/2/3),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def)
name(Tech/H),costs(2/3/4),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def)
name(Combo/2),costs(4/5),baseadj(-6),adds(1),defaultstat(%combo),zeropointsokay(-1),subzero(-1),relname(def)
name(Combo/3),costs(5/6),baseadj(-12),adds(1),defaultstat(%combo),zeropointsokay(-1),subzero(-1),relname(def)

[ChangeLog]
