<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Corazon Guard</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00001>
<id-00002>
<name type="string">Guns/TL7 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00002>
<id-00003>
<name type="string">Guns/TL7 (Rifle)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00003>
<id-00004>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00004>
<id-00005>
<name type="string">Savoir-Faire (Servant)</name>
<type type="string">IQ/E</type>
<level type="number">11</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00005>
<id-00006>
<name type="string">Search</name>
<type type="string">Per/A</type>
<level type="number">12</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B219</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00006>
<id-00007>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">10</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k155</uuid>
</id-00007>
<id-00008>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">11</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00008>
</skilllist>

</abilities>


<attributes>
<strength type="number">11</strength>
<strength_points type="number">10</strength_points>
<dexterity type="number">11</dexterity>
<dexterity_points type="number">20</dexterity_points>
<intelligence type="number">11</intelligence>
<intelligence_points type="number">20</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">11</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">11</hps>
<will type="number">11</will>
<will_points type="number">0</will_points>
<perception type="number">11</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">24</basiclift>
<onehandedlift type="string">48</onehandedlift>
<twohandedlift type="string">192</twohandedlift>
<shove type="string">288</shove>
<carryonback type="string">360</carryonback>
<shiftslightly type="string">1200</shiftslightly>
<frightcheck type="string">11</frightcheck>
<tastesmell type="string">11</tastesmell>
<touch type="string">11</touch>
<vision type="string">11</vision>
<hearing type="string">11</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+1</swing>
<basicspeed type="string">5.5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">13</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">11</level>
<damage type="string">1d cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00001>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">TOZ SKS-45, 7.62x39mm</name>
<st type="string">9†</st>
<bulk type="number">-5</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">7</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">12</level>
<damage type="string">5d+1 pi</damage>
<acc type="number">4</acc>
<range type="string">500/3100</range>
<rof type="string">3</rof>
<shots type="string">10(3)</shots>
<rcl type="number">3</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">TOZ TT-33, 7.62x25mm</name>
<st type="string">8</st>
<bulk type="number">-2</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">6</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">12</level>
<damage type="string">2d+2 pi-</damage>
<acc type="number">2</acc>
<range type="string">180/2000</range>
<rof type="string">3</rof>
<shots type="string">8+1(3)</shots>
<rcl type="number">2</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">1*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">24</enc0_weight>
<enc1_weight type="string">48</enc1_weight>
<enc2_weight type="string">72</enc2_weight>
<enc3_weight type="string">144</enc3_weight>
<enc4_weight type="string">240</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string">Bored mercenary</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">English (Accented)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00001>
<id-00002>
<name type="string">Spanish (Native) (Native Language)</name>
<points type="number">0</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00002>
</adslist>


<disadslist>
<id-00001>
<name type="string">Duty (Colonel Olvidar) (12 or less (quite often))</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B134</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00001>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
<id-00001>
<name type = "string">English</name>
<spoken type = "string">Accented</spoken>
<written type = "string">Accented</written>
<points type = "number">4</points>
</id-00001>
<id-00002>
<name type = "string">Spanish (Native)</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">0</points>
</id-00002>
</languagelist>

<reactionmodifiers>
,,,,,,
</reactionmodifiers>

<tl type = "string">7</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Ordinary Clothes</name>
<count type="number">1</count>
<cost type="string">120</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext">One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.</notes>
<carried type="number">2</carried>
<pageref type="string">B266</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Shoes</name>
<count type="number">1</count>
<cost type="string">40</cost>
<weight type="number">2</weight>
<location type="string">Feet</location>
<notes type="formattedtext">TL:1 LC: DR:1* Locations: Feet Notes:  [3] -1 DR vs. impaling.</notes>
<carried type="number">2</carried>
<pageref type="string">LT:IA16</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">TOZ SKS-45, 7.62x39mm</name>
<count type="number">1</count>
<cost type="string">350</cost>
<weight type="number">8.9</weight>
<location type="string"></location>
<notes type="formattedtext">TL:7 LC:3 Ammo:0.4 lb. Damage:5d+1 pi Acc:4 Range:500/3100 RoF:3 Shots:10(3) ST:9† Bulk:-5 Rcl:3 Skill:Guns (Rifle)</notes>
<carried type="number">2</carried>
<pageref type="string">HT120</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">TOZ TT-33, 7.62x25mm</name>
<count type="number">1</count>
<cost type="string">350</cost>
<weight type="number">2.1</weight>
<location type="string"></location>
<notes type="formattedtext">TL:6 LC:3 Ammo:0.4 lb. Damage:2d+2 pi- Acc:2 Range:180/2000 RoF:3 Shots:8+1(3) ST:8 Bulk:-2 Rcl:2 Skill:Guns (Pistol)</notes>
<carried type="number">2</carried>
<pageref type="string">HT101</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00004>
</inventorylist>

<pointtotals>
<attributes type="number">60</attributes>
<ads type="number">4</ads>
<disads type="number">-10</disads>
<quirks type="number">0</quirks>
<skills type="number">17</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">71</totalpoints>
<unspentpoints type="number">79</unspentpoints>
</pointtotals>

</character>
</root>