<?xml version="1.0" encoding="utf-8"?>
<gca5 xmlns="gca5">
  <character>
    <author>
      <name>GURPS Character Assistant</name>
      <version>GCA5Engine, Version=5.0.222.0</version>
      <copyright>Program code is copyright © 1995-2025 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved.</copyright>
      <datecreated>Saturday, April 24, 2021</datecreated>
    </author>
    <system>
      <version>5</version>
      <lastkey>10002</lastkey>
    </system>
    <library>
      <name>%user%\John Bassey library.gds</name>
      <book>%sys%\GURPS Basic Set 4th Ed.--Characters.gdf</book>
      <book>%sys%\GURPS Power-Ups 2 Perks 4e.gdf</book>
      <book>%sys%\GURPS Power-Ups 3 Talents.gdf</book>
      <book>%sys%\GURPS High-Tech 4e.gdf</book>
      <book>%sys%\GURPS Low-Tech - Instant Armor 4e.gdf</book>
      <book>%sys%\GURPS Low-Tech 4e.gdf</book>
      <book>%sys%\GURPS Martial Arts 4e.gdf</book>
      <book>%sys%\GURPS Ultra-Tech 4e.gdf</book>
    </library>
    <settings>
      <ruleof>20</ruleof>
      <globalruleof>0</globalruleof>
      <modmultpercents>0</modmultpercents>
      <usediceaddsconversion>0</usediceaddsconversion>
      <allownoniqoptspecs>0</allownoniqoptspecs>
      <allowstackingdeflect>0</allowstackingdeflect>
      <allowstackingfortify>0</allowstackingfortify>
      <inplay>0</inplay>
      <showcharactertraitsymbols>-1</showcharactertraitsymbols>
      <rendernonloadoutitemsinactive>0</rendernonloadoutitemsinactive>
      <grayoutinactiveitems>-1</grayoutinactiveitems>
      <includeunassigneditemsincurrentloadout>0</includeunassigneditemsincurrentloadout>
      <nodefaultleveldiscount>0</nodefaultleveldiscount>
      <allowusertraitordering>0</allowusertraitordering>
      <flagoverspentskills>-1</flagoverspentskills>
      <applydbtoactivedefenses>0</applydbtoactivedefenses>
      <traitgrouping count="12">
        <groupingoptions>
          <traittype>Attributes</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Languages</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Cultures</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Advantages</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Perks</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Disadvantages</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Quirks</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Features</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Skills</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Spells</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Equipment</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
        <groupingoptions>
          <traittype>Templates</traittype>
          <groupingtype>None</groupingtype>
          <specifiedtag />
          <includetagpartinheader>-1</includetagpartinheader>
          <specifiedvaluesonly>0</specifiedvaluesonly>
          <specifiedvalueslist />
          <groupsatend>0</groupsatend>
          <treataslist>0</treataslist>
        </groupingoptions>
      </traitgrouping>
    </settings>
    <name>John Bassey</name>
    <player />
    <bodytype>Humanoid</bodytype>
    <bodyimagefile />
    <currentloadout />
    <currenttransform />
    <output>
      <sheetviewsheet />
      <charactersheet>%user%\charactersheet.gcs</charactersheet>
      <altcharactersheet>%user%\text layout.gcs</altcharactersheet>
      <exportsheet>Simple Text Export</exportsheet>
    </output>
    <vitals>
      <race>Human</race>
      <height>6'2"</height>
      <weight>185</weight>
      <age>33</age>
      <appearance>Versatile Korean War pilot, ex-CIA, now on loan to MI:6</appearance>
      <portraitfile />
    </vitals>
    <basicdefense>
      <parryidkey>24</parryidkey>
      <parryusing>DX</parryusing>
      <parryscore>10</parryscore>
      <blockidkey>24</blockidkey>
      <blockusing>DX</blockusing>
      <blockscore>8</blockscore>
    </basicdefense>
    <description><![CDATA[{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Fennario;}{\f1\fnil\fcharset0 Times New Roman;}}{\colortbl ;\red0\green0\blue0;}\viewkind4\uc1\pard\hyphpar0\sl288\slmult1\qj\cf1\f0\fs20 When Mr. Carl VanPelt retired, you asked your old CIA boss for just one more favor. "Help me see the world," you asked.\par \par Little did you know that six months later you'd be loaned out to MI:6 and living in a flat in London. You even brought your kid sister Nell along with you. Her dreams of being a model are as big as your dreams of owning a yacht one day.\par \par \pard VanPelt swore the Brits would make use of your ace piloting skills... but so far, they haven't asked you to pilot so much as a paper airplane!\cf0\f1\fs20 \par }]]></description>
    <notes><![CDATA[]]></notes>
    <body count="26">
      <name>Humanoid</name>
      <description>Stock humanoid. B 552</description>
      <bodyitem>
        <name>Vitals</name>
        <cat />
        <group>Skin, All, Full Suit, Body, Torso, Vitals</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Head</name>
        <cat />
        <group>Head, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Eyes</name>
        <cat />
        <group>Head, Eyes, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>149</posx>
        <posy>53</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Left Eye</name>
        <cat />
        <group>Head, Left Eye, Eyes, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Right Eye</name>
        <cat />
        <group>Head, Right Eye, Eyes, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Neck</name>
        <cat />
        <group>Neck, Body, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>137</posx>
        <posy>114</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Skull</name>
        <cat />
        <group>Head, Skull, Skin, All</group>
        <basedb>0</basedb>
        <basedr>2</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>339</posx>
        <posy>43</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>2</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Face</name>
        <cat />
        <group>Head, Face, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>309</posx>
        <posy>104</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Torso</name>
        <cat />
        <group>Torso, Body, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>220</posx>
        <posy>193</posy>
        <width>100</width>
        <height>50</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Groin</name>
        <cat />
        <group>Groin, Body, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>393</posx>
        <posy>474</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Arms</name>
        <cat />
        <group>Arms, Limbs, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>403</posx>
        <posy>246</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Left Arm</name>
        <cat />
        <group>Left Arm, Arms, Limbs, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Right Arm</name>
        <cat />
        <group>Right Arm, Arms, Limbs, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Hands</name>
        <cat />
        <group>Hands, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>420</posx>
        <posy>310</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Left Hand</name>
        <cat />
        <group>Left Hand, Hands, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Right Hand</name>
        <cat />
        <group>Right Hand, Hands, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Legs</name>
        <cat />
        <group>Legs, Limbs, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>351</posx>
        <posy>587</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Left Leg</name>
        <cat />
        <group>Left Leg, Legs, Limbs, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Right Leg</name>
        <cat />
        <group>Right Leg, Legs, Limbs, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Feet</name>
        <cat />
        <group>Feet, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>-1</display>
        <posx>349</posx>
        <posy>662</posy>
        <width>0</width>
        <height>0</height>
        <expanded>-1</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Left Foot</name>
        <cat />
        <group>Left Foot, Feet, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Right Foot</name>
        <cat />
        <group>Right Foot, Feet, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Body</name>
        <cat />
        <group>Body, Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Full Suit</name>
        <cat />
        <group>Full Suit, Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>Skin</name>
        <cat />
        <group>Skin, All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
      <bodyitem>
        <name>All</name>
        <cat />
        <group>All</group>
        <basedb>0</basedb>
        <basedr>0</basedr>
        <basehp>0</basehp>
        <display>0</display>
        <posx>0</posx>
        <posy>0</posy>
        <width>0</width>
        <height>0</height>
        <expanded>0</expanded>
        <layers>0</layers>
        <db>0</db>
        <dr>0</dr>
        <hp>0</hp>
      </bodyitem>
    </body>
    <hitlocationtable>
      <name>Humanoid</name>
      <description>Stock humanoid. B 552</description>
      <hitlocationline>
        <roll>-</roll>
        <location>Eye</location>
        <penalty>-9</penalty>
        <notes>1,2</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>3-4</roll>
        <location>Skull</location>
        <penalty>-7</penalty>
        <notes>1,3</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>5</roll>
        <location>Face</location>
        <penalty>-5</penalty>
        <notes>1,4</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>6-7</roll>
        <location>Right Leg</location>
        <penalty>-2</penalty>
        <notes>5</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>8</roll>
        <location>Right Arm</location>
        <penalty>-2</penalty>
        <notes>5,6</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>9-10</roll>
        <location>Torso</location>
        <penalty>0</penalty>
        <notes />
      </hitlocationline>
      <hitlocationline>
        <roll>11</roll>
        <location>Groin</location>
        <penalty>-3</penalty>
        <notes>1,7</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>12</roll>
        <location>Left Arm</location>
        <penalty>-2</penalty>
        <notes>5,6</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>13-14</roll>
        <location>Left Leg</location>
        <penalty>-2</penalty>
        <notes>5</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>15</roll>
        <location>Hand</location>
        <penalty>-4</penalty>
        <notes>6,8,9</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>16</roll>
        <location>Foot</location>
        <penalty>-4</penalty>
        <notes>8,9</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>17-18</roll>
        <location>Neck</location>
        <penalty>-5</penalty>
        <notes>1,10</notes>
      </hitlocationline>
      <hitlocationline>
        <roll>-</roll>
        <location>Vitals</location>
        <penalty>-3</penalty>
        <notes>1,11</notes>
      </hitlocationline>
      <hitlocationnote>
        <key>1</key>
        <value>An attack that misses by 1 hits the torso instead.</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>2</key>
        <value>Only impaling, piercing, and tight-beam burning attacks can target the eye – and only from the front or sides. Injury over HP/10 blinds the eye. Otherwise, treat as skull, but without the extra DR!</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>3</key>
        <value>The skull gets an extra DR 2. Wounding modifier is ×4. Knockdown rolls are at -10. Critical hits use the Critical Head Blow Table (p. 556). Exception: These special effects do not apply to toxic damage.</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>4</key>
        <value>Jaw, cheeks, nose, ears, etc. If the target has an open-faced helmet, ignore its DR. Knockdown rolls are at -5. Critical hits use the Critical Head Blow Table. Corrosion damage gets a ×1.5 wounding modifier, and if it inflicts a major wound, it also blinds one eye (both eyes on damage over full HP). Random attacks from behind hit the skull instead.</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>5</key>
        <value>Limb. Reduce the wounding multiplier of large piercing, huge piercing, and impaling damage to ×1. Any major wound (loss of over 1/2 HP from one blow) cripples the limb. Damage beyond that threshold is lost.</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>6</key>
        <value>If holding a shield, double the penalty to hit: -4 for shield arm, -8 for shield hand.</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>7</key>
        <value>Human males and the males of similar species suffer double shock from crushing damage, and get -5 to knockdown rolls. Otherwise, treat as a torso hit.</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>8</key>
        <value>Extremity. Treat as a limb, except that damage over 1/3 HP in one blow inflicts a crippling major wound. Excess damage is still lost.</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>9</key>
        <value>If rolling randomly, roll 1d: 1-3 is right, 4-6 is left.</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>10</key>
        <value>Neck and throat. Increase the wounding multiplier of crushing and corrosion attacks to ×1.5, and that of cutting damage to ×2. At the GM’s option, anyone killed by a cutting blow to the neck is decapitated!</value>
      </hitlocationnote>
      <hitlocationnote>
        <key>11</key>
        <value>Heart, lungs, kidneys, etc. Increase the wounding modifier for an impaling or any piercing attack to ×3. Increase the wounding modifier for a tight-beam burning attack to ×2. Other attacks cannot target the vitals.</value>
      </hitlocationnote>
    </hitlocationtable>
    <traits>
      <attributes count="143">
        <trait type="Attributes" idkey="1">
          <name>--------------------</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>13</mainwin>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="2">
          <name>Air Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Basic Air Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <up>2</up>
            <down>-2</down>
            <step>1</step>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="3">
          <name>Appealing</name>
          <bonuslist>+1 from 'Appearance (Attractive)'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <calcs>
            <syslevels>1</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="4">
          <name>Basic Air Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@if(@itemhasmod(AD:Flight, Gliding) THEN ST:Basic Move ELSE @if(@itemhasmod(AD:Flight, Controlled Gliding) THEN ST:Basic Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0 )))</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="5">
          <name>Basic Brachiation Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE 0)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="6">
          <name>Basic Ground Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>6</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>6</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="7">
          <name>Basic Lift</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>BL</symbol>
          <points>0</points>
          <score>34</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@int(100 * ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))/100</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>@if(ST:Lifting ST::score &lt;= 7 then 0 else 1)</round>
            <basescore>33.8</basescore>
          </calcs>
          <armordata />
          <ref>
            <units>lb|kg</units>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="8">
          <name>Basic Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>6</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>5</up>
            <down>-5</down>
            <step>1</step>
            <round>-1</round>
            <basescore>6</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>10</mainwin>
            <display>No</display>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="9">
          <name>Basic Space Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight Only) THEN 2 * Basic Speed ELSE 0 )))</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="10">
          <name>Basic Speed</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>6</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>(ST:HT + ST:DX) / 4</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>5</up>
            <down>-5</down>
            <step>0.25</step>
            <basescore>6</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>9</mainwin>
            <display>No</display>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="11">
          <name>Basic Water Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>1.2</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="12">
          <name>Bite</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Striking ST</basevalue>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref>
            <mods>Combat Table</mods>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name>Bite</name>
              <damage>thr-1 + @if("SK:Brawling::level" &gt; ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)</damage>
              <damtype>$if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))</damtype>
              <reach>C</reach>
              <parry>No</parry>
              <skillused>ST:DX, SK:Brawling</skillused>
              <damagebasedon>ST:Bite</damagebasedon>
              <reachbasedon>ST:Neck Reach</reachbasedon>
              <charparry>No</charparry>
              <chareffectivest>13</chareffectivest>
              <charskillscore>12</charskillscore>
              <charskillused>"ST:DX"</charskillused>
              <charparryscore>No</charparryscore>
              <charskillusedkey>k24</charskillusedkey>
              <minimode_damtype>$if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))</minimode_damtype>
              <minimode_damage>thr-1 + @if("SK:Brawling::level" &gt; ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)</minimode_damage>
              <chardamage>1d-1</chardamage>
              <dmg>thr</dmg>
              <chardamtype>cr</chardamtype>
              <charreach>C</charreach>
              <itemnotes>{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}</itemnotes>
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="13">
          <name>Block</name>
          <bonuslist>+1 from 'Combat Reflexes'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <calcs>
            <syslevels>1</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="14">
          <name>Brachiation Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Basic Brachiation Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="15">
          <name>Broad Jump</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>9</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>(((2 * @max(ST:Basic Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>9</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B352</page>
            <units>ft | m</units>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="16">
          <name>Carry on Back</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>510</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>15 * ST:Basic Lift</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>510</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B353</page>
            <units>lb | kg</units>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="10001">
          <name>Chip Slots</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="17">
          <name>Consciousness Check</name>
          <bonuslist>+1 from 'Fit', +1 from 'Hard to Subdue 1'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>14</score>
          <level>0</level>
          <calcs>
            <syslevels>2</syslevels>
            <basevalue>ST:HT::score</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>yes</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="18">
          <name>Cost of Living</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>600</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@indexedvalue(ST:Status::score + 3, 100, 300, 600, 1200, 3000, 12000, 60000, 600000, 6000000, 60000000, 600000000)</basevalue>
            <minscore>0</minscore>
            <step>0</step>
            <round>1</round>
            <basescore>600</basescore>
          </calcs>
          <armordata />
          <ref>
            <description>The /typical/ Cost of Living for the character's selected Status Level, as calculated from the 'Cost of Living' table on p. B265</description>
            <mainwin>18</mainwin>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="19">
          <name>Damage Base</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>DamageBase</symbol>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Striking ST</basevalue>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="20">
          <name>DB</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="21">
          <name>Death Check</name>
          <bonuslist>+1 from 'Fit'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>1</syslevels>
            <basevalue>ST:HT::score</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>yes</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="22">
          <name>Dodge</name>
          <bonuslist>+1 from 'Combat Reflexes'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>10</score>
          <level>0</level>
          <calcs>
            <syslevels>1</syslevels>
            <basevalue>ST:Basic Speed + 3</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>9</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="23">
          <name>DR</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>DR</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="24">
          <name>DX</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>DX</symbol>
          <points>40</points>
          <score>12</score>
          <level>2</level>
          <parrylevel>10</parrylevel>
          <blocklevel>8</blocklevel>
          <calcs>
            <syslevels>0</syslevels>
            <basepoints>40</basepoints>
            <premodspoints>40</premodspoints>
            <basevalue>10</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>20</up>
            <down>-20</down>
            <step>1</step>
            <basescore>12</basescore>
            <parryat>@int(me::score/2)+3</parryat>
            <blockat>@int(me::score/2)+1</blockat>
          </calcs>
          <armordata />
          <ref>
            <mods>No Fine Manipulators Stat</mods>
            <mainwin>2</mainwin>
            <display>no</display>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="25">
              <name>No Fine Manipulators</name>
              <group>No Fine Manipulators Stat</group>
              <cost>-0%</cost>
              <formula>-@if(ST:No Fine Manipulators &gt; 0 &amp; owner::level &gt; 0 then 40 else 0)</formula>
              <forceformula>yes</forceformula>
              <level>1</level>
              <premodsvalue>+0%</premodsvalue>
              <value>+0%</value>
              <valuenum>0</valuenum>
              <page>B145</page>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Attributes" idkey="26">
          <name>Encumbrance Penalty</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>char::enclevel</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <conditional>-1 to (SK:Climbing, SK:Stealth),-2 to SK:Swimming,-1 to (SK:Judo, SK:Karate, "SK:Main-Gauche", SK:Rapier, SK:Saber, SK:Smallsword) when "striking or parrying"</conditional>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <conditionals count="3">
            <bonus>
              <targetname>(sk:climbing, sk:stealth)</targetname>
              <targettype>Unknown</targettype>
              <affects>level</affects>
              <bonuspart>-1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>-1 to (SK:Climbing, SK:Stealth)</fullbonustext>
              <value>0</value>
            </bonus>
            <bonus>
              <targetprefix>SK</targetprefix>
              <targetname>swimming</targetname>
              <targettype>Skills</targettype>
              <affects>level</affects>
              <bonuspart>-2</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>-2 to SK:Swimming</fullbonustext>
              <value>0</value>
            </bonus>
            <bonus>
              <targetname>(sk:judo, sk:karate, "sk:main-gauche", sk:rapier, sk:saber, sk:smallsword)</targetname>
              <targettype>Unknown</targettype>
              <affects>level</affects>
              <bonuspart>-1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>-1 to (SK:Judo, SK:Karate, "SK:Main-Gauche", SK:Rapier, SK:Saber, SK:Smallsword) when "striking or parrying"</fullbonustext>
              <value>0</value>
              <notes>striking or parrying</notes>
            </bonus>
          </conditionals>
        </trait>
        <trait type="Attributes" idkey="27">
          <name>Enhanced Air Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>air move</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="28">
          <name>Enhanced Ground Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>ground move</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="29">
          <name>Enhanced Space Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>space move</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="30">
          <name>Enhanced Water Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>water move</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="31">
          <name>Extra Arm Reach</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="32">
          <name>Extra Arm SM</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Size Modifier</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>extra arm reach</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="33">
          <name>Fatigue Points</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>FP</symbol>
          <points>0</points>
          <score>12</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:HT</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>3</up>
            <down>-3</down>
            <step>1</step>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>8</mainwin>
            <display>No</display>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <uses>=me::score</uses>
              <uses_sections>2</uses_sections>
              <uses_settings>backcolor(White),trackusesbysection(False),altbox(gold,=me::score - @if(me::score/3 = me::score\3 then me::score\3-1 else me::score\3),red,count)</uses_settings>
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="34">
          <name>Fright Check</name>
          <bonuslist>+2 from 'Combat Reflexes'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>14</score>
          <level>0</level>
          <calcs>
            <syslevels>2</syslevels>
            <basevalue>ST:Will</basevalue>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="35">
          <name>Ground Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>6</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Basic Ground Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>6</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="36">
          <name>Hearing</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>12</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Perception</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="37">
          <name>Heavy Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>HEnc</symbol>
          <points>0</points>
          <score>204</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>6 * ST:Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>204</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="38">
          <name>Heavy Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>HEncMove</symbol>
          <points>0</points>
          <score>2</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>2.4</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="39">
          <name>High Jump</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>26</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>(((6 * @max(ST:Basic Ground Move, SK:Jumping::level / 2)) - 10) * @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>26</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B352</page>
            <units>in | cm</units>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="40">
          <name>Hit Points</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>HP</symbol>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:ST</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>2</up>
            <down>-2</down>
            <step>1</step>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref>
            <mods>Size HP</mods>
            <mainwin>5</mainwin>
            <display>no</display>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <uses>=me::score</uses>
              <uses_sections>6</uses_sections>
              <uses_settings>trackusesbysection(False),altbox(gold,=me::score - @if(me::score/3 = me::score\3 then me::score\3-1 else me::score\3),red,count,blue,count+1, red, count*2,blue,count*2+1, red, count*3, blue, count*3+1,red,count*4,blue,count*4+1, red, count*5,blue,count*5+1, red,count*6)</uses_settings>
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="41">
              <name>Size</name>
              <group>Size HP</group>
              <cost>-10%</cost>
              <formula>-@if(ST:Size Modifier &gt; 0 &amp; ST:Hit Points::level &gt; 0 then ST:Size Modifier * 10 else 0)</formula>
              <forceformula>yes</forceformula>
              <level>1</level>
              <premodsvalue>+0%</premodsvalue>
              <value>+0%</value>
              <valuenum>0</valuenum>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Attributes" idkey="42">
          <name>HT</name>
          <conditionallist>+1 from 'Fit', +3 from 'High Pain Threshold' when avoiding knockdown and stun</conditionallist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>HT</symbol>
          <points>20</points>
          <score>12</score>
          <level>2</level>
          <calcs>
            <syslevels>0</syslevels>
            <basepoints>20</basepoints>
            <premodspoints>20</premodspoints>
            <basevalue>10</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>10</up>
            <down>-10</down>
            <step>1</step>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>4</mainwin>
            <display>no</display>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="43">
          <name>IQ</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>IQ</symbol>
          <points>40</points>
          <score>12</score>
          <level>2</level>
          <calcs>
            <syslevels>0</syslevels>
            <basepoints>40</basepoints>
            <premodspoints>40</premodspoints>
            <basevalue>10</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>20</up>
            <down>-20</down>
            <step>1</step>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>3</mainwin>
            <display>no</display>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="44">
          <name>Jump Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>6</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@max(ST:Ground Move, @round((ST:Broad Jump/15)+0.49999, 0))</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>6</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="45">
          <name>Kick</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Striking ST</basevalue>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0) to me::skillscore$, =+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score)) to me::parryscore$</gives>
            <mods>Punch/Kick</mods>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name>Kick</name>
              <damage>thr+ @if("AD:Claws (Blunt Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Blunt Claws), Hands Only) = 0 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Long Talons), Hands Only) = 0 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("DI:Horizontal::level" = 1 then @if("AD:Claws (Blunt Claws)::level" = 1 then 0 else @if("AD:Claws (Sharp Claws)::level" = 1 then 0 else @if("AD:Claws (Talons)::level" = 1 then 0 else @if("AD:Claws (Long Talons)::level" = 1 then 0 else -@basethdice(ST:Kick))))) else 0) + @max(@if("SK:Brawling::level" &gt; ST:DX+1 then @basethdice(ST:Punch) ELSE 0),@if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) ELSE @if("SK:Karate::level" &gt; ST:DX then 2 * @basethdice(ST:Punch) ELSE 0)))</damage>
              <damtype>$if("AD:Claws (Sharp Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Sharp Claws), Hands Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Talons), Hands Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Long Talons), Hands Only) = 0 THEN "cut/imp" ELSE "cr")))</damtype>
              <reach>C,1</reach>
              <parry>No</parry>
              <skillused>ST:DX-2, SK:Brawling-2, SK:Karate-2, SK:Kicking (Karate), SK:Kicking (Brawling)</skillused>
              <damagebasedon>ST:Kick</damagebasedon>
              <reachbasedon>ST:Leg Reach</reachbasedon>
              <charparry>No</charparry>
              <chareffectivest>13</chareffectivest>
              <charskillscore>10</charskillscore>
              <charskillused>"ST:DX"-2</charskillused>
              <charparryscore>No</charparryscore>
              <charskillusedkey>k24</charskillusedkey>
              <minimode_damage>thr+ @if("AD:Claws (Blunt Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Blunt Claws), Hands Only) = 0 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Long Talons), Hands Only) = 0 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("DI:Horizontal::level" = 1 then @if("AD:Claws (Blunt Claws)::level" = 1 then 0 else @if("AD:Claws (Sharp Claws)::level" = 1 then 0 else @if("AD:Claws (Talons)::level" = 1 then 0 else @if("AD:Claws (Long Talons)::level" = 1 then 0 else -@basethdice(ST:Kick))))) else 0) + @max(@if("SK:Brawling::level" &gt; ST:DX+1 then @basethdice(ST:Punch) ELSE 0),@if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) ELSE @if("SK:Karate::level" &gt; ST:DX then 2 * @basethdice(ST:Punch) ELSE 0)))</minimode_damage>
              <minimode_damtype>$if("AD:Claws (Sharp Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Sharp Claws), Hands Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Talons), Hands Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Long Talons), Hands Only) = 0 THEN "cut/imp" ELSE "cr")))</minimode_damtype>
              <chardamage>1d</chardamage>
              <dmg>thr</dmg>
              <chardamtype>cr</chardamtype>
              <charreach>C,1</charreach>
              <itemnotes>{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}</itemnotes>
            </attackmode>
          </attackmodes>
          <bonuses count="2">
            <bonus>
              <targetname>me</targetname>
              <targettag>skillscore</targettag>
              <targettype>Me</targettype>
              <affects>otherstring</affects>
              <bonuspart>-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0)</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0) to me::skillscore$</fullbonustext>
              <value>1</value>
              <stringvalue>-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0)</stringvalue>
              <stringvaluetext>-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0)</stringvaluetext>
            </bonus>
            <bonus>
              <targetname>me</targetname>
              <targettag>parryscore</targettag>
              <targettype>Me</targettype>
              <affects>otherstring</affects>
              <bonuspart>+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score))</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score)) to me::parryscore$</fullbonustext>
              <value>1</value>
              <stringvalue>+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score))</stringvalue>
              <stringvaluetext>+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score))</stringvaluetext>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="46">
          <name>Leg Reach</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="47">
          <name>Leg SM</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Size Modifier</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>leg reach</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="48">
          <name>Lifting ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:ST</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>ST:ST</minscore>
            <up>3</up>
            <down>0</down>
            <step>1</step>
            <round>-1</round>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="49">
              <name>Size</name>
              <group>Size</group>
              <cost>-10%</cost>
              <formula>-@if(ST:Size Modifier &gt; 0 &amp; ST:Lifting ST::level &gt; 0 then ST:Size Modifier * 10 else 0)</formula>
              <forceformula>yes</forceformula>
              <level>1</level>
              <premodsvalue>+0%</premodsvalue>
              <value>+0%</value>
              <valuenum>0</valuenum>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Attributes" idkey="50">
          <name>Light Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>LEnc</symbol>
          <points>0</points>
          <score>68</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>2 * ST:Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>68</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="51">
          <name>Light Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>LEncMove</symbol>
          <points>0</points>
          <score>4</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>4.8</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="52">
          <name>Magery</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication &amp; Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion &amp; Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light &amp; Darkness", "CO:Making &amp; Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection &amp; Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetname>("co:air", "co:animal", "co:body control", "co:communication &amp; empathy", "co:earth", "co:enchantment", "co:fire", "co:food", "co:illusion &amp; creation", "co:gate", "co:healing", "co:knowledge", "co:light &amp; darkness", "co:making &amp; breaking", "co:meta-spells", "co:mind control", "co:movement", "co:necromancy", "co:plant", "co:protection &amp; warning", "co:sound", "co:technological", "co:water", "co:weather")</targetname>
              <targettype>Unknown</targettype>
              <affects>level</affects>
              <bonuspart>+me::score</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication &amp; Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion &amp; Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light &amp; Darkness", "CO:Making &amp; Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection &amp; Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="53">
          <name>Magery 0</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="54">
          <name>Magery Air</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="55">
          <name>Magery Animal</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="56">
          <name>Magery Body Control</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="57">
          <name>Magery Communication &amp; Empathy</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="58">
          <name>Magery Earth</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="59">
          <name>Magery Enchantment</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="60">
          <name>Magery Fire</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="61">
          <name>Magery Food</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="62">
          <name>Magery Gate</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="63">
          <name>Magery Healing</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="64">
          <name>Magery Illusion &amp; Creation</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="65">
          <name>Magery Knowledge</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="66">
          <name>Magery Light &amp; Darkness</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="67">
          <name>Magery Making &amp; Breaking</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="68">
          <name>Magery Meta-Spells</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="69">
          <name>Magery Mind Control</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="70">
          <name>Magery Movement</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="71">
          <name>Magery Necromancy</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="72">
          <name>Magery Plant</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="73">
          <name>Magery Protection &amp; Warning</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="74">
          <name>Magery Sound</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="75">
          <name>Magery Technological</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="76">
          <name>Magery Water</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="77">
          <name>Magery Weather</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Magery</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="78">
          <name>MageryBase</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>100</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="79">
          <name>Medium Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>MEnc</symbol>
          <points>0</points>
          <score>102</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>3 * ST:Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>102</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="80">
          <name>Medium Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>MEncMove</symbol>
          <points>0</points>
          <score>3</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>3.6</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="81">
          <name>Metric</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1</maxscore>
            <minscore>0</minscore>
            <up>0</up>
            <down>0</down>
            <step>1</step>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>yes</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="82">
          <name>Money</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>2360</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Money Base + (ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05),@if(@hasmod(10% of Starting Wealth) THEN 0.1),@if(@hasmod(15% of Starting Wealth) THEN 0.15),@if(@hasmod(20% of Starting Wealth) THEN 0.2),@if(@hasmod(30% of Starting Wealth) THEN 0.3),@if(@hasmod(40% of Starting Wealth) THEN 0.4),@if(@hasmod(50% of Starting Wealth) THEN 0.5),@if(@hasmod(60% of Starting Wealth) THEN 0.6),@if(@hasmod(70% of Starting Wealth) THEN 0.7),@if(@hasmod(80% of Starting Wealth) THEN 0.8),@if(@hasmod(90% of Starting Wealth) THEN 0.9),@if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost + char::campaigntotalmoney</basevalue>
            <minscore>0</minscore>
            <step>0</step>
            <basescore>2360</basescore>
          </calcs>
          <armordata />
          <ref>
            <mods>Money</mods>
            <mainwin>15</mainwin>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="83">
              <name>20% of Starting Wealth</name>
              <group>Initial</group>
              <cost>+0</cost>
              <level>1</level>
              <premodsvalue>+0</premodsvalue>
              <value>+0</value>
              <valuenum>0</valuenum>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Attributes" idkey="84">
          <name>Money Base</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <minscore>0</minscore>
            <step>0</step>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="85">
          <name>Monthly Pay</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>2100</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@indexedvalue(3 + AD:Wealth::level - DI:Wealth::level, 0.2, 0.5, 1, 2, 5, 20, 100, 1000, 10000, 100000, 1000000) * @indexedvalue(1 + ST:Tech Level::basevalue, 625, 650, 675, 700, 800, 1100, 1600, 2100, 2600, 3600, 5600, 8100, 10600)</basevalue>
            <minscore>0</minscore>
            <step>0</step>
            <round>1</round>
            <basescore>2100</basescore>
          </calcs>
          <armordata />
          <ref>
            <description>The /typical/ Monthly Pay for a job of the character's selected Wealth Level and the campaign's set Tech Level, as calculated based on the tables on p. B516-517</description>
            <mainwin>17</mainwin>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="86">
          <name>Native Cultural Familiarities</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="87">
          <name>Native Languages</name>
          <bonuslist>+1 from 'English (Native; Native Language, -6)'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>1</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="88">
          <name>Neck Reach</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="89">
          <name>Neck SM</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Size Modifier</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>neck reach</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="90">
          <name>No Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>NEnc</symbol>
          <points>0</points>
          <score>34</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>34</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="91">
          <name>No Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>NEncMove</symbol>
          <points>0</points>
          <score>6</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>6</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="92">
          <name>No Fine Manipulators</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="93">
          <name>One Arm Lifting ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Lifting ST</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="94">
          <name>One Arm Reach</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="95">
          <name>One Arm SM</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Size Modifier</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>one arm reach</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="96">
          <name>One Arm Striking ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Striking ST</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="97">
          <name>One-Handed Lift</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>68</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>2 * @if(ST:One Arm Lifting ST::score &lt;= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>1</round>
            <basescore>68</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B353</page>
            <units>lb | kg</units>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="98">
          <name>Parry</name>
          <bonuslist>+1 from 'Combat Reflexes'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <calcs>
            <syslevels>1</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="99">
          <name>Perception</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>Per</symbol>
          <points>0</points>
          <score>12</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:IQ</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>5</up>
            <down>-5</down>
            <step>1</step>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>7</mainwin>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="100">
          <name>Punch</name>
          <bonuslist>nobase reach from 'Boxing'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:One Arm Striking ST</basevalue>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0) to me::skillscore$, =+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score)) to me::parryscore$</gives>
            <mods>Punch/Kick</mods>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name>Punch</name>
              <damage>thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Blunt Claws), Feet Only) = 0 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 then @basethdice(ST:Punch) else 0)) + @max(@if("SK:Brawling::level" &gt; ST:DX+1 then @basethdice(ST:Punch) ELSE 0),@if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) ELSE @if("SK:Boxing::level" &gt; ST:DX+1 then 2 * @basethdice(ST:Punch) ELSE 0)),@if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) ELSE @if("SK:Karate::level" &gt; ST:DX then 2 * @basethdice(ST:Punch) ELSE 0)))</damage>
              <damtype>$if("AD:Claws (Sharp Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Sharp Claws), Feet Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1  &amp; @itemhasmod(AD:Claws (Talons), Feet Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1  &amp; @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 THEN "cut/imp" ELSE "cr")))</damtype>
              <reach>C</reach>
              <parry>0</parry>
              <skillused>ST:DX, SK:Brawling, SK:Boxing, SK:Karate</skillused>
              <damagebasedon>ST:Punch</damagebasedon>
              <reachbasedon>ST:One Arm Reach</reachbasedon>
              <charparry>0</charparry>
              <chareffectivest>13</chareffectivest>
              <charskillscore>14</charskillscore>
              <charskillused>"SK:Boxing"</charskillused>
              <charparryscore>11</charparryscore>
              <charskillusedkey>k150</charskillusedkey>
              <minimode_damage>thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Blunt Claws), Feet Only) = 0 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 then @basethdice(ST:Punch) else 0)) + @max(@if("SK:Brawling::level" &gt; ST:DX+1 then @basethdice(ST:Punch) ELSE 0),@if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) ELSE @if("SK:Boxing::level" &gt; ST:DX+1 then 2 * @basethdice(ST:Punch) ELSE 0)),@if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) ELSE @if("SK:Karate::level" &gt; ST:DX then 2 * @basethdice(ST:Punch) ELSE 0)))</minimode_damage>
              <minimode_damtype>$if("AD:Claws (Sharp Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Sharp Claws), Feet Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1  &amp; @itemhasmod(AD:Claws (Talons), Feet Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1  &amp; @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 THEN "cut/imp" ELSE "cr")))</minimode_damtype>
              <chardamage>1d+1</chardamage>
              <dmg>thr</dmg>
              <chardamtype>cr</chardamtype>
              <itemnotes>{Brawling (p. B182) increases all unarmed damage; Claws (p. B42) and Karate (p. B203) improve damage with punches and kicks (Claws don't affect damage with brass knuckles or boots); and Boxing (p. B182) improves punching damage.}</itemnotes>
            </attackmode>
          </attackmodes>
          <bonuses count="2">
            <bonus>
              <targetname>me</targetname>
              <targettag>skillscore</targettag>
              <targettype>Me</targettype>
              <affects>otherstring</affects>
              <bonuspart>-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0)</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0) to me::skillscore$</fullbonustext>
              <value>1</value>
              <stringvalue>-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0)</stringvalue>
              <stringvaluetext>-@textindexedvalue($modetag(charskillused), ("SK:Karate", ST:Encumbrance Penalty::score), ELSE 0)</stringvaluetext>
            </bonus>
            <bonus>
              <targetname>me</targetname>
              <targettag>parryscore</targettag>
              <targettype>Me</targettype>
              <affects>otherstring</affects>
              <bonuspart>+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score))</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score)) to me::parryscore$</fullbonustext>
              <value>1</value>
              <stringvalue>+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score))</stringvalue>
              <stringvaluetext>+(@textindexedvalue($modetag(charskillused), ("SK:Karate", 1), ELSE 0) * (@int(($modetag(charskillscore) + ST:Encumbrance Penalty::score)/2) - @int($modetag(charskillscore)/2) - ST:Encumbrance Penalty::score))</stringvaluetext>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="101">
          <name>Reaction</name>
          <bonuslist>+1 from 'Charisma 1', +0 from 'Diplomacy'</bonuslist>
          <conditionallist>+1 from 'Compulsive Generosity (12 or less, *1)' when from pios folks, +3 from 'Driver's Reflexes 3' when Passengers; gamblers betting on you at the Grand Prix, +1 from 'Merchant' when buying or selling, +2 from 'Overconfidence (12 or less, *1)' when young or naive individuals, -2 from 'Overconfidence (12 or less, *1)' when experienced NPCs, +2 from 'Sense of Duty (Small Group; Friends and Family)' when in dangerous situations if Sense of Duty is known</conditionallist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <calcs>
            <syslevels>1</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="102">
          <name>Remaining Funds</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>14360</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Starting Wealth - char::equipmentcost + char::campaigntotalmoney</basevalue>
            <minscore>0</minscore>
            <step>0</step>
            <basescore>14360</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="103">
          <name>Shift Slightly</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1700</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>50 * ST:Basic Lift</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>1700</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B353</page>
            <units>lb | kg</units>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="104">
          <name>Shove/Knock Over</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>408</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>12 * ST:Basic Lift</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>408</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B353</page>
            <units>lb | kg</units>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="105">
          <name>Signature Gear</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <minscore>0</minscore>
            <step>0</step>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="106">
          <name>Size Modifier</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>SM</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>-100</minscore>
            <up>0</up>
            <down>0</down>
            <step>1</step>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>12</mainwin>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="107">
          <name>Space Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Basic Space Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <up>2</up>
            <down>-2</down>
            <step>1</step>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="108">
          <name>ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>ST</symbol>
          <points>30</points>
          <score>13</score>
          <level>3</level>
          <calcs>
            <syslevels>0</syslevels>
            <basepoints>30</basepoints>
            <premodspoints>30</premodspoints>
            <basevalue>10</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>10</up>
            <down>-10</down>
            <step>1</step>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref>
            <mods>No Fine Manipulators, Size</mods>
            <mainwin>1</mainwin>
            <display>no</display>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="2">
            <modifier idkey="110">
              <name>No Fine Manipulators</name>
              <group>No Fine Manipulators Stat</group>
              <cost>-40%</cost>
              <formula>-@if(ST:No Fine Manipulators &gt; 0 &amp; owner::level &gt; 0 then 40 else 0)</formula>
              <forceformula>yes</forceformula>
              <level>1</level>
              <premodsvalue>+0%</premodsvalue>
              <value>+0%</value>
              <valuenum>0</valuenum>
            </modifier>
            <modifier idkey="109">
              <name>Size</name>
              <group>Size ST</group>
              <cost>-10%</cost>
              <formula>-@if(ST:Size Modifier &gt; 0 &amp; owner::score &gt; 0 THEN ST:Size Modifier * 10 else 0)</formula>
              <forceformula>yes</forceformula>
              <level>1</level>
              <premodsvalue>+0%</premodsvalue>
              <value>+0%</value>
              <valuenum>0</valuenum>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Attributes" idkey="111">
          <name>Starting Wealth</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>15000</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)</basevalue>
            <minscore>0</minscore>
            <step>0</step>
            <basescore>15000</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="112">
          <name>Status</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>8 limitingtotal</maxscore>
            <minscore>-2</minscore>
            <up>5</up>
            <down>-5</down>
            <step>1</step>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>16</mainwin>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="113">
          <name>Striking ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:ST</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>ST:ST</minscore>
            <up>5</up>
            <down>0</down>
            <step>1</step>
            <round>-1</round>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="114">
              <name>Size</name>
              <group>Size</group>
              <cost>-10%</cost>
              <formula>-@if(ST:Size Modifier &gt; 0 &amp; ST:Striking ST::level &gt; 0 then ST:Size Modifier * 10 else 0)</formula>
              <forceformula>yes</forceformula>
              <level>1</level>
              <premodsvalue>+0%</premodsvalue>
              <value>+0%</value>
              <valuenum>0</valuenum>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Attributes" idkey="115">
          <name>Super Jump</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="116">
          <name>Taste/Smell</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>12</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Perception</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="117">
          <name>Tech Level</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TL</symbol>
          <points>0</points>
          <score>7</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>7</basevalue>
            <maxscore>12</maxscore>
            <minscore>0</minscore>
            <up>5</up>
            <down>-5</down>
            <step>1</step>
            <round>1</round>
            <basescore>7</basescore>
          </calcs>
          <armordata />
          <ref>
            <mods>Tech Level</mods>
            <mainwin>14</mainwin>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="118">
          <name>Three Arm Lifting ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@if(AD:Extra Arms &gt; 0 THEN ST:Lifting ST ELSE 0)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="119">
          <name>Three Arm Striking ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@if(AD:Extra Arms &gt; 0 THEN ST:Striking ST ELSE 0)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="120">
          <name>TK Basic Lift</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TK BL</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:TK ST * ST:TK ST / @if(ST:Metric = 1 THEN 11 ELSE 5)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>@if(ST:TK ST::score &lt;= 7 then 0 else 1)</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <units>lb | kg</units>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="121">
          <name>TK Heavy Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKHEnc</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>6 * ST:TK Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="122">
          <name>TK Heavy Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKHEncMove</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0.4 * ST:TK Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="123">
          <name>TK Light Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKLEnc</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>2 * ST:TK Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="124">
          <name>TK Light Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKLEncMove</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0.8 * ST:TK Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="125">
          <name>TK Max Lift</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TK ML</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>8 * "ST:TK Basic Lift"</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <units>lb | kg</units>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="126">
          <name>TK Medium Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKMEnc</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>3 * ST:TK Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="127">
          <name>TK Medium Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKMEncMove</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0.6 * ST:TK Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="128">
          <name>TK Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="129">
          <name>TK No Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKNEnc</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:TK Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="130">
          <name>TK No Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKNEncMove</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:TK Move</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="131">
          <name>TK Shift Slightly</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>50 * ST:TK Basic Lift</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B353</page>
            <units>lb | kg</units>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="132">
          <name>TK Shove/Knock Over</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>12 * ST:TK Basic Lift</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B353</page>
            <units>lb | kg</units>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="133">
          <name>TK ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="134">
          <name>TK X-Heavy Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKXEnc</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>10 * ST:TK Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="135">
          <name>TK X-Heavy Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>TKXEncMove</symbol>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0.2 * ST:TK Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="136">
          <name>Touch</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>12</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Perception</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="137">
          <name>Tunneling Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <hide>yes</hide>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@itemhasmod(AD:Tunneling, Tunneling Move)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="138">
          <name>Two Arm Lifting ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Lifting ST</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="139">
          <name>Two Arm Reach</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>0</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="140">
          <name>Two Arm SM</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>0</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Size Modifier</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <gives>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach</gives>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>two arm reach</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+@if(me::score &lt; 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Attributes" idkey="141">
          <name>Two Arm Striking ST</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>13</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Striking ST</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>13</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="142">
          <name>Two-Handed Lift</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>272</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>8 * @if(ST:Two Arm Lifting ST::score &lt;= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>1</round>
            <basescore>272</basescore>
          </calcs>
          <armordata />
          <ref>
            <page>B353</page>
            <units>lb | kg</units>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="143">
          <name>Unappealing</name>
          <bonuslist>+1 from 'Appearance (Attractive)'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <calcs>
            <syslevels>1</syslevels>
            <basevalue>0</basevalue>
            <basescore>0</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>no</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="144">
          <name>Vision</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>12</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Perception</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="145">
          <name>Water Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:Basic Water Move</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <up>5</up>
            <down>-5</down>
            <step>1</step>
            <round>-1</round>
            <basescore>1</basescore>
          </calcs>
          <armordata />
          <ref />
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="146">
          <name>Wealth Modifier</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>10</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>10</basevalue>
            <minscore>0</minscore>
            <step>1</step>
            <round>-1</round>
            <basescore>10</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="147">
          <name>Will</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <points>0</points>
          <score>12</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>ST:IQ</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0 - me::syslevels</minscore>
            <up>5</up>
            <down>-5</down>
            <step>1</step>
            <basescore>12</basescore>
          </calcs>
          <armordata />
          <ref>
            <mainwin>6</mainwin>
            <disadat>-1</disadat>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="148">
          <name>X-Heavy Encumbrance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>XEnc</symbol>
          <points>0</points>
          <score>340</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>10 * ST:Basic Lift</basevalue>
            <maxscore>10000000</maxscore>
            <minscore>0</minscore>
            <round>0</round>
            <basescore>340</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Attributes" idkey="149">
          <name>X-Heavy Encumbrance Move</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <symbol>XEncMove</symbol>
          <points>0</points>
          <score>1</score>
          <level>0</level>
          <calcs>
            <syslevels>0</syslevels>
            <basevalue>@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)</basevalue>
            <maxscore>1000000</maxscore>
            <minscore>0</minscore>
            <round>-1</round>
            <basescore>1.2</basescore>
          </calcs>
          <armordata />
          <ref>
            <display>No</display>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
      </attributes>
      <languages count="3">
        <trait type="Languages" idkey="184">
          <name>English</name>
          <bonuslist>+0 from 'English (Broken; Native Language, -6)'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Social, Language, Language Spoken, Language Written, Social Background</cat>
          <points>0</points>
          <level>3</level>
          <calcs>
            <cost>2/4</cost>
            <syslevels>0</syslevels>
            <baselevel>3</baselevel>
            <premodspoints>6</premodspoints>
            <upto>3</upto>
            <levelnames>[None], Broken, Accented, Native</levelnames>
          </calcs>
          <armordata />
          <ref>
            <basedon>Language - Native</basedon>
            <page>B24</page>
            <taboo>Native Languages &gt; 1</taboo>
            <mods>Language, Native Language</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="185">
              <name>Native Language</name>
              <group>Native Language</group>
              <cost>-6</cost>
              <level>1</level>
              <premodsvalue>-6</premodsvalue>
              <value>-6</value>
              <valuenum>-6</valuenum>
              <gives>=+1 to ST:Native Languages, =-"AD:Language Talent::level" to owner::level</gives>
              <page>B23</page>
              <bonuses count="2">
                <bonus>
                  <targetprefix>ST</targetprefix>
                  <targetname>native languages</targetname>
                  <targettype>Attributes</targettype>
                  <affects>level</affects>
                  <bonuspart>+1</bonuspart>
                  <bonustype>3</bonustype>
                  <fullbonustext>=+1 to ST:Native Languages</fullbonustext>
                  <value>1</value>
                </bonus>
                <bonus>
                  <targetname>owner</targetname>
                  <targettag>level</targettag>
                  <targettype>Owner</targettype>
                  <affects>level</affects>
                  <bonuspart>-"AD:Language Talent::level"</bonuspart>
                  <bonustype>3</bonustype>
                  <fullbonustext>=-"AD:Language Talent::level" to owner::level</fullbonustext>
                  <value>0</value>
                </bonus>
              </bonuses>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Languages" idkey="186">
          <name>Korean</name>
          <nameext>Spoken</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Social, Language, Language Spoken, Social Background</cat>
          <points>1</points>
          <level>1</level>
          <calcs>
            <cost>1/2</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>1</premodspoints>
            <upto>3 LimitingTotal</upto>
            <levelnames>[None], Broken, Accented, Native</levelnames>
          </calcs>
          <armordata />
          <ref>
            <basedon>Language (Spoken)</basedon>
            <page>B24</page>
            <taboo>Native Languages &gt; 1</taboo>
            <mods>Language</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Languages" idkey="209">
          <name>Spanish</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Social, Language, Language Spoken, Language Written, Social Background</cat>
          <points>2</points>
          <level>1</level>
          <calcs>
            <cost>2/4</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>2</premodspoints>
            <upto>3 LimitingTotal</upto>
            <levelnames>[None], Broken, Accented, Native</levelnames>
          </calcs>
          <armordata />
          <ref>
            <basedon>Language</basedon>
            <page>B24</page>
            <taboo>Native Languages &gt; 1</taboo>
            <mods>Language</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
      </languages>
      <cultures count="0" />
      <advantages count="8">
        <trait type="Advantages" idkey="177">
          <name>Appearance</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Physical, Mundane Physical</cat>
          <points>4</points>
          <level>1</level>
          <calcs>
            <cost>4/12/12/16/16/20</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>4</premodspoints>
            <upto>6</upto>
            <levelnames>[Average], Attractive, Beautiful, Handsome, Very Beautiful, Very Handsome, Transcendent</levelnames>
          </calcs>
          <armordata />
          <ref>
            <page>B21</page>
            <gives>=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) ) to ST:Unappealing,=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to ST:Appealing,=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to SK:Sex Appeal</gives>
            <taboo>DI:Appearance</taboo>
            <mods>Attractive, Appearance</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="3">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>unappealing</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) )</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 2, 2, 2, 2, 2) ) to ST:Unappealing</fullbonustext>
              <value>1</value>
            </bonus>
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>appealing</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) )</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to ST:Appealing</fullbonustext>
              <value>1</value>
            </bonus>
            <bonus>
              <targetprefix>SK</targetprefix>
              <targetname>sex appeal</targetname>
              <targettype>Skills</targettype>
              <affects>level</affects>
              <bonuspart>@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) )</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if((@hasmod(Androgynous) | @hasmod(Impressive) | @hasmod(Universal)) &amp; %level &gt;= 2 then @indexedvalue(%level, 0, 3, 3, 4, 4, 5) else @indexedvalue(%level, 1, 4, 4, 6, 6, 8) ) to SK:Sex Appeal</fullbonustext>
              <value>1</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Advantages" idkey="175">
          <name>Charisma</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Mental, Mundane Mental</cat>
          <points>5</points>
          <level>1</level>
          <calcs>
            <cost>5/10</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>5</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <page>B41</page>
            <gives>+1 to ST:Reaction, +1 To GR:Charisma</gives>
            <conditional>+1 to GR:Influence Skills when "making Influence rolls"</conditional>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="2">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>reaction</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to ST:Reaction</fullbonustext>
              <value>1</value>
            </bonus>
            <bonus>
              <targetprefix>GR</targetprefix>
              <targetname>charisma</targetname>
              <targettype>Unknown</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 To GR:Charisma</fullbonustext>
              <value>1</value>
            </bonus>
          </bonuses>
          <conditionals count="1">
            <bonus>
              <targetprefix>GR</targetprefix>
              <targetname>influence skills</targetname>
              <targettype>Unknown</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to GR:Influence Skills when "making Influence rolls"</fullbonustext>
              <value>1</value>
              <notes>making Influence rolls</notes>
            </bonus>
          </conditionals>
        </trait>
        <trait type="Advantages" idkey="176">
          <name>Combat Reflexes</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Mental, Mundane Mental</cat>
          <points>15</points>
          <level>1</level>
          <calcs>
            <cost>15/45</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>15</premodspoints>
            <upto>2</upto>
            <levelnames>,Enhanced Time Sense</levelnames>
          </calcs>
          <armordata />
          <ref>
            <page>B43</page>
            <gives>=+1 To GR:Combat Reflexes, =+2 To Fright Check</gives>
            <taboo>DI:Combat Paralysis, AD:Enhanced Time Sense</taboo>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="2">
            <bonus>
              <targetprefix>GR</targetprefix>
              <targetname>combat reflexes</targetname>
              <targettype>Unknown</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+1 To GR:Combat Reflexes</fullbonustext>
              <value>1</value>
            </bonus>
            <bonus>
              <targetname>fright check</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+2</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+2 To Fright Check</fullbonustext>
              <value>2</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Advantages" idkey="204">
          <name>Contact</name>
          <nameext>Carl VanPelt, Ex-CIA Boss</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Social, Mundane Social</cat>
          <points>6</points>
          <level>2</level>
          <calcs>
            <cost>1/2/3/4</cost>
            <syslevels>0</syslevels>
            <baselevel>2</baselevel>
            <premodspoints>2</premodspoints>
            <upto>4</upto>
            <levelnames>Effective Skill 12, Effective Skill 15, Effective Skill 18, Effective Skill 21</levelnames>
          </calcs>
          <armordata />
          <ref>
            <basedon>Contact</basedon>
            <page>B44</page>
            <mods>Contact, Frequency of Appearance, Reliability, Favor</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="2">
            <modifier idkey="206">
              <name>Frequency: roll of  9 or less</name>
              <nameext>Fairly often</nameext>
              <group>Frequency of Appearance</group>
              <cost>*1</cost>
              <level>1</level>
              <premodsvalue>*1</premodsvalue>
              <value>*1</value>
              <valuenum>1</valuenum>
              <shortname>9 or less</shortname>
            </modifier>
            <modifier idkey="208">
              <name>Reliability: Completely Reliable</name>
              <group>Reliability</group>
              <cost>*3</cost>
              <level>1</level>
              <premodsvalue>*3</premodsvalue>
              <value>*3</value>
              <valuenum>3</valuenum>
              <shortname>Completely Reliable</shortname>
              <page>B44</page>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Advantages" idkey="153">
          <name>Driver's Reflexes</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Mental, Mundane Mental, Talents</cat>
          <points>15</points>
          <level>3</level>
          <calcs>
            <cost>5/10</cost>
            <syslevels>0</syslevels>
            <baselevel>3</baselevel>
            <premodspoints>15</premodspoints>
            <upto>4</upto>
          </calcs>
          <armordata />
          <ref>
            <page>A1:19, MH4:6, PU3:10</page>
            <description>Boating, Driving, Piloting and Submarine</description>
            <gives>+1 to "SK:Boating",+1 to "SK:Driving",+1 to "SK:Piloting",+1 to "SK:Submarine"</gives>
            <conditional>+1 to ST:Reaction when "Passengers; gamblers betting on you at the Grand Prix"</conditional>
            <mods>_Talents</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="4">
            <bonus>
              <targetprefix>SK</targetprefix>
              <targetname>boating</targetname>
              <targettype>Skills</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to "SK:Boating"</fullbonustext>
              <value>3</value>
            </bonus>
            <bonus>
              <targetprefix>SK</targetprefix>
              <targetname>driving</targetname>
              <targettype>Skills</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to "SK:Driving"</fullbonustext>
              <value>3</value>
            </bonus>
            <bonus>
              <targetprefix>SK</targetprefix>
              <targetname>piloting</targetname>
              <targettype>Skills</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to "SK:Piloting"</fullbonustext>
              <value>3</value>
            </bonus>
            <bonus>
              <targetprefix>SK</targetprefix>
              <targetname>submarine</targetname>
              <targettype>Skills</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to "SK:Submarine"</fullbonustext>
              <value>3</value>
            </bonus>
          </bonuses>
          <conditionals count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>reaction</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to ST:Reaction when "Passengers; gamblers betting on you at the Grand Prix"</fullbonustext>
              <value>3</value>
              <notes>Passengers; gamblers betting on you at the Grand Prix</notes>
            </bonus>
          </conditionals>
        </trait>
        <trait type="Advantages" idkey="194">
          <name>Fit</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Physical, Mundane Physical</cat>
          <points>5</points>
          <level>1</level>
          <calcs>
            <cost>5/15</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>5</premodspoints>
            <upto>2</upto>
            <levelnames>,Very Fit</levelnames>
          </calcs>
          <armordata />
          <ref>
            <page>B55</page>
            <gives>+1 to ST:Consciousness Check, +1 to ST:Death Check</gives>
            <conditional>+1 to ST:HT</conditional>
            <taboo>AD:Very Fit, DI:Unfit, DI:Very Unfit</taboo>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="2">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>consciousness check</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to ST:Consciousness Check</fullbonustext>
              <value>1</value>
            </bonus>
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>death check</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to ST:Death Check</fullbonustext>
              <value>1</value>
            </bonus>
          </bonuses>
          <conditionals count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>ht</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to ST:HT</fullbonustext>
              <value>1</value>
            </bonus>
          </conditionals>
        </trait>
        <trait type="Advantages" idkey="193">
          <name>Hard to Subdue</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Physical, Mundane Physical</cat>
          <points>2</points>
          <level>1</level>
          <calcs>
            <cost>2/4</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>2</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <page>B59</page>
            <gives>+1 to ST:Consciousness Check</gives>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>consciousness check</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to ST:Consciousness Check</fullbonustext>
              <value>1</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Advantages" idkey="10002">
          <name>High Pain Threshold</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Physical, Mundane Physical</cat>
          <points>10</points>
          <level>1</level>
          <calcs>
            <cost>10</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>10</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <page>B59</page>
            <conditional>+3 to ST:HT when "avoiding knockdown and stun"</conditional>
            <taboo>DI:Low Pain Threshold, AD:Supernatural Durability</taboo>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name>ignore pain</name>
              <skillused>ST:Will+3</skillused>
              <charskillused>"ST:Will"+3</charskillused>
              <charskillscore>15</charskillscore>
              <charskillusedkey>k147</charskillusedkey>
            </attackmode>
          </attackmodes>
          <conditionals count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>ht</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+3</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+3 to ST:HT when "avoiding knockdown and stun"</fullbonustext>
              <value>3</value>
              <notes>avoiding knockdown and stun</notes>
            </bonus>
          </conditionals>
        </trait>
      </advantages>
      <perks count="0" />
      <disadvantages count="6">
        <trait type="Disadvantages" idkey="181">
          <name>Code of Honor</name>
          <nameext>Soldier's</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Mental, Mundane Mental</cat>
          <points>-10</points>
          <level>1</level>
          <calcs>
            <cost>-10</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-10</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <page>B127</page>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Disadvantages" idkey="182">
          <name>Compulsive Generosity</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Mental, Mundane Mental</cat>
          <points>-5</points>
          <level>1</level>
          <calcs>
            <cost>-5</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-5</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <page>B128</page>
            <conditional>+1 to ST:Reaction when "from pios folks"</conditional>
            <taboo>DI:Miserliness</taboo>
            <mods>Self-Control</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="183">
              <name>You resist on a roll of 12 or less</name>
              <nameext>quite often</nameext>
              <group>Self-Control</group>
              <cost>*1</cost>
              <level>1</level>
              <premodsvalue>*1</premodsvalue>
              <value>*1</value>
              <valuenum>1</valuenum>
              <shortname>12 or less</shortname>
              <page>B121</page>
            </modifier>
          </modifiers>
          <conditionals count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>reaction</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+1</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+1 to ST:Reaction when "from pios folks"</fullbonustext>
              <value>1</value>
              <notes>from pios folks</notes>
            </bonus>
          </conditionals>
        </trait>
        <trait type="Disadvantages" idkey="179">
          <name>Duty</name>
          <nameext>MI:6</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Social, Mundane Social</cat>
          <points>-20</points>
          <level>4</level>
          <calcs>
            <cost>-2/-5/-10/-15</cost>
            <syslevels>0</syslevels>
            <baselevel>4</baselevel>
            <premodspoints>-15</premodspoints>
            <upto>4</upto>
            <levelnames>"6 or less (quite rarely)", "9 or less (fairly often)", "12 or less (quite often)", "15 or less (almost always)"</levelnames>
          </calcs>
          <armordata />
          <ref>
            <basedon>Duty</basedon>
            <page>B134</page>
            <mods>Duty</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="180">
              <name>Extremely Hazardous</name>
              <group>Duty</group>
              <cost>-5</cost>
              <level>1</level>
              <premodsvalue>-5</premodsvalue>
              <value>-5</value>
              <valuenum>-5</valuenum>
              <page>B134</page>
            </modifier>
          </modifiers>
        </trait>
        <trait type="Disadvantages" idkey="188">
          <name>Insomniac</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Physical, Mundane Physical</cat>
          <points>-10</points>
          <level>1</level>
          <calcs>
            <cost>-10/-15</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-10</premodspoints>
            <upto>2</upto>
            <levelnames>Mild, Severe</levelnames>
          </calcs>
          <armordata />
          <ref>
            <page>B140</page>
            <taboo>AD:Doesn't Sleep</taboo>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Disadvantages" idkey="191">
          <name>Overconfidence</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Mental, Mundane Mental</cat>
          <points>-5</points>
          <level>1</level>
          <calcs>
            <cost>-5</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-5</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <page>B148</page>
            <conditional>+2 to ST:Reaction when "young or naive individuals", -2 to ST:Reaction when "experienced NPCs"</conditional>
            <taboo>DI:Low Self-Image</taboo>
            <mods>Self-Control</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <modifiers count="1">
            <modifier idkey="192">
              <name>You resist on a roll of 12 or less</name>
              <nameext>quite often</nameext>
              <group>Self-Control</group>
              <cost>*1</cost>
              <level>1</level>
              <premodsvalue>*1</premodsvalue>
              <value>*1</value>
              <valuenum>1</valuenum>
              <shortname>12 or less</shortname>
              <page>B121</page>
            </modifier>
          </modifiers>
          <conditionals count="2">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>reaction</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+2</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>+2 to ST:Reaction when "young or naive individuals"</fullbonustext>
              <value>2</value>
              <notes>young or naive individuals</notes>
            </bonus>
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>reaction</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>-2</bonuspart>
              <bonustype>1</bonustype>
              <fullbonustext>-2 to ST:Reaction when "experienced NPCs"</fullbonustext>
              <value>-2</value>
              <notes>experienced NPCs</notes>
            </bonus>
          </conditionals>
        </trait>
        <trait type="Disadvantages" idkey="211">
          <name>Sense of Duty</name>
          <nameext>Friends and Family</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Mundane, Mental, Mundane Mental</cat>
          <points>-5</points>
          <level>2</level>
          <calcs>
            <cost>-2/-5/-10/-15/-20</cost>
            <syslevels>0</syslevels>
            <baselevel>2</baselevel>
            <premodspoints>-5</premodspoints>
            <upto>5</upto>
            <levelnames>Individual, Small Group, Large Group, Entire Race, Every Living Being</levelnames>
          </calcs>
          <armordata />
          <ref>
            <basedon>Sense of Duty</basedon>
            <page>B153</page>
            <conditional>=+2 to ST:Reaction when "in dangerous situations if Sense of Duty is known"</conditional>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <conditionals count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>reaction</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>+2</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=+2 to ST:Reaction when "in dangerous situations if Sense of Duty is known"</fullbonustext>
              <value>2</value>
              <notes>in dangerous situations if Sense of Duty is known</notes>
            </bonus>
          </conditionals>
        </trait>
      </disadvantages>
      <quirks count="5">
        <trait type="Quirks" idkey="199">
          <name>Afraid of cats</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>General</cat>
          <points>-1</points>
          <level>1</level>
          <calcs>
            <cost>-1</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-1</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Quirk</basedon>
            <noresync>yes</noresync>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Quirks" idkey="203">
          <name>Has big dreams to be rich by 40</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>General</cat>
          <points>-1</points>
          <level>1</level>
          <calcs>
            <cost>-1</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-1</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <basedon>_Unused Quirk 4</basedon>
            <page>B163</page>
            <noresync>yes</noresync>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Quirks" idkey="201">
          <name>Likes to dress for the occasion</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>General</cat>
          <points>-1</points>
          <level>1</level>
          <calcs>
            <cost>-1</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-1</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Quirk</basedon>
            <noresync>yes</noresync>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Quirks" idkey="202">
          <name>Obsessed wth Motown singer Mary Wells</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>General</cat>
          <points>-1</points>
          <level>1</level>
          <calcs>
            <cost>-1</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-1</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <basedon>_Unused Quirk 4</basedon>
            <page>B163</page>
            <noresync>yes</noresync>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Quirks" idkey="200">
          <name>Religious</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>General</cat>
          <points>-1</points>
          <level>1</level>
          <calcs>
            <cost>-1</cost>
            <syslevels>0</syslevels>
            <baselevel>1</baselevel>
            <premodspoints>-1</premodspoints>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Quirk</basedon>
            <noresync>yes</noresync>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
      </quirks>
      <features count="0" />
      <skills count="29">
        <trait type="Skills" idkey="150">
          <name>Boxing</name>
          <conditionallist>-2 from 'Boxing' when parrying kicks, -3 from 'Boxing' when parrying non-thrusting attacks</conditionallist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Combat/Weapons - Melee Combat</cat>
          <points>8</points>
          <type>DX/A</type>
          <step>+2</step>
          <stepoff>DX</stepoff>
          <level>14</level>
          <parrylevel>11</parrylevel>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>14</baselevel>
            <basepoints>8</basepoints>
            <multpoints>8</multpoints>
            <apppoints>8</apppoints>
            <premodspoints>8</premodspoints>
            <baseapppoints>8</baseapppoints>
            <parryat>@int(%level/2)+3</parryat>
          </calcs>
          <armordata />
          <ref>
            <page>B182</page>
            <description>Notes: Calculated damage takes into account bonuses from Claws and skill level. You may add the modifier "Has Gauntlets/Brass Knuckles" to apply the +1 damage to Punch.</description>
            <gives>=$if(me::level &gt;= ST:DX THEN nobase) to ST:Punch::reach$</gives>
            <conditional>=-2 to SK:Boxing when "parrying kicks", =-3 to SK:Boxing when "parrying non-thrusting attacks"</conditional>
            <default>SK:Boxing Art - 3, SK:Boxing Sport - 3</default>
            <mods>Punch/Kick</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name>Punch</name>
              <damage>thr-1 + @if(me::level = ST:DX+1 then @basethdice(ST:Punch) else @if(me::level &gt; ST:DX+1 then 2 * @basethdice(ST:Punch) else 0)) + @if("AD:Claws (Blunt Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Blunt Claws), Feet Only) = 0 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 then @basethdice(ST:Punch) else 0))</damage>
              <damtype>$if("AD:Claws (Sharp Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Sharp Claws), Feet Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1  &amp; @itemhasmod(AD:Claws (Talons), Feet Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1  &amp; @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 THEN "cut/imp" ELSE "cr")))</damtype>
              <reach>C</reach>
              <parry>0</parry>
              <skillused>SK:Boxing</skillused>
              <damagebasedon>ST:Punch</damagebasedon>
              <reachbasedon>ST:One Arm Reach</reachbasedon>
              <charparry>0</charparry>
              <chareffectivest>13</chareffectivest>
              <charskillscore>14</charskillscore>
              <charskillused>"SK:Boxing"</charskillused>
              <charparryscore>11</charparryscore>
              <charskillusedkey>k150</charskillusedkey>
              <minimode_damtype>$if("AD:Claws (Sharp Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Sharp Claws), Feet Only) = 0 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1  &amp; @itemhasmod(AD:Claws (Talons), Feet Only) = 0 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1  &amp; @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 THEN "cut/imp" ELSE "cr")))</minimode_damtype>
              <minimode_damage>thr-1 + @if(me::level = ST:DX+1 then @basethdice(ST:Punch) else @if(me::level &gt; ST:DX+1 then 2 * @basethdice(ST:Punch) else 0)) + @if("AD:Claws (Blunt Claws)::level" = 1 &amp; @itemhasmod(AD:Claws (Blunt Claws), Feet Only) = 0 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 &amp; @itemhasmod(AD:Claws (Long Talons), Feet Only) = 0 then @basethdice(ST:Punch) else 0))</minimode_damage>
              <chardamage>1d+1</chardamage>
              <dmg>thr</dmg>
              <chardamtype>cr</chardamtype>
              <charreach>C</charreach>
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>punch</targetname>
              <targettag>reach</targettag>
              <targettype>Attributes</targettype>
              <affects>otherstring</affects>
              <bonuspart>$if(me::level &gt;= ST:DX THEN nobase)</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=$if(me::level &gt;= ST:DX THEN nobase) to ST:Punch::reach$</fullbonustext>
              <value>1</value>
              <stringvalue>nobase</stringvalue>
              <stringvaluetext>$if(me::level &gt;= ST:DX THEN nobase)</stringvaluetext>
            </bonus>
          </bonuses>
          <conditionals count="2">
            <bonus>
              <targetprefix>SK</targetprefix>
              <targetname>boxing</targetname>
              <targettype>Skills</targettype>
              <affects>level</affects>
              <bonuspart>-2</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=-2 to SK:Boxing when "parrying kicks"</fullbonustext>
              <value>-2</value>
              <notes>parrying kicks</notes>
            </bonus>
            <bonus>
              <targetprefix>SK</targetprefix>
              <targetname>boxing</targetname>
              <targettype>Skills</targettype>
              <affects>level</affects>
              <bonuspart>-3</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=-3 to SK:Boxing when "parrying non-thrusting attacks"</fullbonustext>
              <value>-3</value>
              <notes>parrying non-thrusting attacks</notes>
            </bonus>
          </conditionals>
        </trait>
        <trait type="Skills" idkey="170">
          <name>Carousing</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Criminal/Street, Social</cat>
          <points>1</points>
          <type>HT/E</type>
          <step>+0</step>
          <stepoff>HT</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>1</basepoints>
            <multpoints>1</multpoints>
            <apppoints>1</apppoints>
            <premodspoints>1</premodspoints>
            <baseapppoints>1</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B183</page>
            <default>HT - 4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="197">
          <name>Dancing</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Arts/Entertainment</cat>
          <points>2</points>
          <type>DX/A</type>
          <step>+0</step>
          <stepoff>DX</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B187</page>
            <default>DX - 5</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="166">
          <name>Diplomacy</name>
          <conditionallist>+1 from 'Charisma 1' when making Influence rolls</conditionallist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Business, Police, Social</cat>
          <points>4</points>
          <type>IQ/H</type>
          <step>+0</step>
          <stepoff>IQ</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>4</basepoints>
            <multpoints>4</multpoints>
            <apppoints>4</apppoints>
            <premodspoints>4</premodspoints>
            <baseapppoints>4</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B187</page>
            <gives>=@if(me::level &gt;= 20 then 2 else 0) to ST:Reaction</gives>
            <default>IQ - 6, SK:Politics - 6</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <bonuses count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>reaction</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>@if(me::level &gt;= 20 then 2 else 0)</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if(me::level &gt;= 20 then 2 else 0) to ST:Reaction</fullbonustext>
              <value>0</value>
            </bonus>
          </bonuses>
        </trait>
        <trait type="Skills" idkey="152">
          <name>Driving</name>
          <nameext>Automobile</nameext>
          <bonuslist>+3 from 'Driver's Reflexes 3'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Vehicle</cat>
          <tl>7</tl>
          <points>2</points>
          <type>DX/A</type>
          <step>+3</step>
          <stepoff>DX</stepoff>
          <level>15</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>3</syslevels>
            <extralevels>3</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B188</page>
            <default>DX - 5, IQ - 5, "SK:Driving (Heavy Wheeled)" - 2, SK:Driving - 4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="210">
          <name>Electronics Operation</name>
          <nameext>Surveillance</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Police, Spy, Technical</cat>
          <tl>7</tl>
          <points>2</points>
          <type>IQ/A</type>
          <step>+0</step>
          <stepoff>IQ</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B189</page>
            <default>IQ - 5, "SK:Electronics Repair (Surveillance)" - 5, "SK:Engineer (Electronics)" - 5, SK:Electronics Operation - 4, SK:Detective!</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="196">
          <name>Explosives</name>
          <nameext>Demolition</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Criminal/Street, Military, Technical</cat>
          <tl>7</tl>
          <points>2</points>
          <type>IQ/A</type>
          <step>+0</step>
          <stepoff>IQ</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B194</page>
            <default>IQ - 5, "SK:Engineer (Combat)" - 3, "SK:Engineer (Mining)" - 3, "SK:Explosives (Underwater Demolition)" - 2, SK:Explosives - 4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="167">
          <name>First Aid</name>
          <nameext>Human</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Everyman, Medical</cat>
          <tl>7</tl>
          <points>1</points>
          <type>IQ/E</type>
          <step>+0</step>
          <stepoff>IQ</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>1</basepoints>
            <multpoints>1</multpoints>
            <apppoints>1</apppoints>
            <premodspoints>1</premodspoints>
            <baseapppoints>1</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <basedon>First Aid</basedon>
            <page>B195</page>
            <usernotes>\f0\fs19 Physiology Modifiers apply (p. B181):\par \i Similar: \i0\f1 -2 to -4\par \i\f0 Very different: \i0\f1 -5. \par \i\f0 Utterly alien: -\i0\f1 6 or worse (GM\rquote s option).\par \i\f0 Machine: \i0\f1 No roll possible!\par A successful roll against a suitable skill (usually Physiology (Race)) lets you avoid these penalties.\par</usernotes>
            <default>IQ - 4, SK:Esoteric Medicine, SK:Physician, SK:Veterinary - 4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="157">
          <name>Guns</name>
          <nameext>Pistol</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Combat/Weapons - Ranged Combat</cat>
          <tl>7</tl>
          <points>3</points>
          <type>DX/E</type>
          <step>+2</step>
          <stepoff>DX</stepoff>
          <level>14</level>
          <calcs>
            <sd>0</sd>
            <deflevel>12</deflevel>
            <deffrom>Guns/TL7 (Rifle)</deffrom>
            <deffromid>155</deffromid>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>14</baselevel>
            <basepoints>3</basepoints>
            <multpoints>3</multpoints>
            <apppoints>4</apppoints>
            <premodspoints>3</premodspoints>
            <baseapppoints>3</baseapppoints>
            <defpoints>1</defpoints>
            <extrapoints>1</extrapoints>
          </calcs>
          <armordata />
          <ref>
            <page>B198</page>
            <default>DX - 4, "SK:Guns (Grenade Launcher)" - 4, "SK:Guns (Gyroc)" - 4, "SK:Guns (Light Anti-Armor Weapon)" - 4, "SK:Guns (Light Machine Gun)" - 2, "SK:Guns (Musket)" - 2, "SK:Guns (Pistol)" - 2, "SK:Guns (Rifle)" - 2, "SK:Guns (Shotgun)" - 2, "SK:Guns (Submachine Gun)" - 2, SK:Gun!, "SK:Beam Weapons (Pistol)"-4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="155">
          <name>Guns</name>
          <nameext>Rifle</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Combat/Weapons - Ranged Combat</cat>
          <tl>7</tl>
          <points>4</points>
          <type>DX/E</type>
          <step>+2</step>
          <stepoff>DX</stepoff>
          <level>14</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>14</baselevel>
            <basepoints>4</basepoints>
            <multpoints>4</multpoints>
            <apppoints>4</apppoints>
            <premodspoints>4</premodspoints>
            <baseapppoints>4</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B198</page>
            <default>DX - 4, "SK:Guns (Grenade Launcher)" - 4, "SK:Guns (Gyroc)" - 4, "SK:Guns (Light Anti-Armor Weapon)" - 4, "SK:Guns (Light Machine Gun)" - 2, "SK:Guns (Musket)" - 2, "SK:Guns (Pistol)" - 2, "SK:Guns (Rifle)" - 2, "SK:Guns (Shotgun)" - 2, "SK:Guns (Submachine Gun)" - 2, SK:Gun!, "SK:Beam Weapons (Rifle)"-4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="156">
          <name>Guns</name>
          <nameext>Shotgun</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Combat/Weapons - Ranged Combat</cat>
          <tl>7</tl>
          <points>2</points>
          <type>DX/E</type>
          <step>+1</step>
          <stepoff>DX</stepoff>
          <level>13</level>
          <calcs>
            <sd>0</sd>
            <deflevel>12</deflevel>
            <deffrom>Guns/TL7 (Pistol)</deffrom>
            <deffromid>157</deffromid>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>13</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>3</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
            <defpoints>1</defpoints>
            <extrapoints>1</extrapoints>
          </calcs>
          <armordata />
          <ref>
            <page>B198</page>
            <default>DX - 4, "SK:Guns (Grenade Launcher)" - 4, "SK:Guns (Gyroc)" - 4, "SK:Guns (Light Anti-Armor Weapon)" - 4, "SK:Guns (Light Machine Gun)" - 2, "SK:Guns (Musket)" - 2, "SK:Guns (Pistol)" - 2, "SK:Guns (Rifle)" - 2, "SK:Guns (Shotgun)" - 2, "SK:Guns (Submachine Gun)" - 2, SK:Gun!</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="158">
          <name>Guns</name>
          <nameext>Submachine Gun</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Combat/Weapons - Ranged Combat</cat>
          <tl>7</tl>
          <points>2</points>
          <type>DX/E</type>
          <step>+1</step>
          <stepoff>DX</stepoff>
          <level>13</level>
          <calcs>
            <sd>0</sd>
            <deflevel>12</deflevel>
            <deffrom>Guns/TL7 (Pistol)</deffrom>
            <deffromid>157</deffromid>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>13</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>3</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
            <defpoints>1</defpoints>
            <extrapoints>1</extrapoints>
          </calcs>
          <armordata />
          <ref>
            <page>B198</page>
            <default>DX - 4, "SK:Guns (Grenade Launcher)" - 4, "SK:Guns (Gyroc)" - 4, "SK:Guns (Light Anti-Armor Weapon)" - 4, "SK:Guns (Light Machine Gun)" - 2, "SK:Guns (Musket)" - 2, "SK:Guns (Pistol)" - 2, "SK:Guns (Rifle)" - 2, "SK:Guns (Shotgun)" - 2, "SK:Guns (Submachine Gun)" - 2, SK:Gun!</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="162">
          <name>Intelligence Analysis</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Military, Police, Spy</cat>
          <tl>7</tl>
          <points>1</points>
          <type>IQ/H</type>
          <step>-2</step>
          <stepoff>IQ</stepoff>
          <level>10</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>10</baselevel>
            <basepoints>1</basepoints>
            <multpoints>1</multpoints>
            <apppoints>1</apppoints>
            <premodspoints>1</premodspoints>
            <baseapppoints>1</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B201</page>
            <default>IQ - 6, SK:Strategy - 6</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="163">
          <name>Interrogation</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Military, Police, Spy</cat>
          <points>2</points>
          <type>IQ/A</type>
          <step>+0</step>
          <stepoff>IQ</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B202</page>
            <default>IQ - 5, SK:Intimidation - 3, SK:Psychology - 4, SK:Detective!</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="172">
          <name>Knife</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Combat/Weapons - Melee Combat</cat>
          <points>2</points>
          <type>DX/E</type>
          <step>+1</step>
          <stepoff>DX</stepoff>
          <level>13</level>
          <parrylevel>9</parrylevel>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>13</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
            <parryat>@int(%level/2)+3-1</parryat>
          </calcs>
          <armordata />
          <ref>
            <page>B208</page>
            <default>DX - 4, SK:Force Sword - 3, "SK:Main-Gauche" - 3, SK:Shortsword - 3, SK:Knife Art - 3, SK:Knife Sport - 3, SK:Sword!</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="161">
          <name>Leadership</name>
          <bonuslist>+1 from 'Charisma 1'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Military, Social</cat>
          <points>4</points>
          <type>IQ/A</type>
          <step>+2</step>
          <stepoff>IQ</stepoff>
          <level>14</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>1</syslevels>
            <extralevels>1</extralevels>
            <baselevel>13</baselevel>
            <basepoints>4</basepoints>
            <multpoints>4</multpoints>
            <apppoints>4</apppoints>
            <premodspoints>4</premodspoints>
            <baseapppoints>4</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B204</page>
            <default>IQ - 5</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="169">
          <name>Mechanic</name>
          <nameext>Automobile</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Repair/Maintenance, _General, Repair/Maintenance</cat>
          <tl>7</tl>
          <points>2</points>
          <type>IQ/A</type>
          <step>+0</step>
          <stepoff>IQ</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <basedon>Mechanic (%type%)</basedon>
            <page>B207</page>
            <default>IQ - 5, "SK:Engineer (Automobile)" - 4, SK:Machinist - 5, SK:Mechanic - 4</default>
            <noresync>yes</noresync>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="168">
          <name>Merchant</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Business, Social</cat>
          <points>1</points>
          <type>IQ/A</type>
          <step>-1</step>
          <stepoff>IQ</stepoff>
          <level>11</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>11</baselevel>
            <basepoints>1</basepoints>
            <multpoints>1</multpoints>
            <apppoints>1</apppoints>
            <premodspoints>1</premodspoints>
            <baseapppoints>1</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B209</page>
            <conditional>=@if(me::level &gt;= 20 then 2 else @if(me::basepoints &gt; 0 then 1 else 0)) to ST:Reaction when "buying or selling"</conditional>
            <default>IQ - 5, SK:Finance - 6, SK:Market Analysis - 4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
          <conditionals count="1">
            <bonus>
              <targetprefix>ST</targetprefix>
              <targetname>reaction</targetname>
              <targettype>Attributes</targettype>
              <affects>level</affects>
              <bonuspart>@if(me::level &gt;= 20 then 2 else @if(me::basepoints &gt; 0 then 1 else 0))</bonuspart>
              <bonustype>3</bonustype>
              <fullbonustext>=@if(me::level &gt;= 20 then 2 else @if(me::basepoints &gt; 0 then 1 else 0)) to ST:Reaction when "buying or selling"</fullbonustext>
              <value>1</value>
              <notes>buying or selling</notes>
            </bonus>
          </conditionals>
        </trait>
        <trait type="Skills" idkey="151">
          <name>Parachuting</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Athletic, Military, Technical</cat>
          <tl>7</tl>
          <points>4</points>
          <type>DX/E</type>
          <step>+2</step>
          <stepoff>DX</stepoff>
          <level>14</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>14</baselevel>
            <basepoints>4</basepoints>
            <multpoints>4</multpoints>
            <apppoints>4</apppoints>
            <premodspoints>4</premodspoints>
            <baseapppoints>4</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B212</page>
            <default>DX - 4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="154">
          <name>Piloting</name>
          <nameext>High-Performance Airplane</nameext>
          <bonuslist>+3 from 'Driver's Reflexes 3'</bonuslist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Vehicle</cat>
          <tl>7</tl>
          <points>2</points>
          <type>DX/A</type>
          <step>+3</step>
          <stepoff>DX</stepoff>
          <level>15</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>3</syslevels>
            <extralevels>3</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B214</page>
            <default>IQ - 6, "SK:Piloting (Aerospace)" - 2, "SK:Piloting (Heavy Airplane)" - 2, "SK:Piloting (Light Airplane)" - 2, SK:Piloting - 4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="198">
          <name>Search</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Police, Spy</cat>
          <points>2</points>
          <type>Per/A</type>
          <step>+0</step>
          <stepoff>Per</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B219</page>
            <default>Per - 5, SK:Criminology - 5, SK:Detective!</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="171">
          <name>Sex Appeal</name>
          <nameext>Human</nameext>
          <bonuslist>+1 from 'Appearance (Attractive)'</bonuslist>
          <conditionallist>+1 from 'Charisma 1' when making Influence rolls</conditionallist>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Social</cat>
          <points>1</points>
          <type>HT/A</type>
          <step>+0</step>
          <stepoff>HT</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>1</syslevels>
            <extralevels>1</extralevels>
            <baselevel>11</baselevel>
            <basepoints>1</basepoints>
            <multpoints>1</multpoints>
            <apppoints>1</apppoints>
            <premodspoints>1</premodspoints>
            <baseapppoints>1</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <basedon>Sex Appeal</basedon>
            <page>B219, S224</page>
            <default>HT - 3</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="195">
          <name>Shadowing</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Criminal/Street, Police, Spy</cat>
          <points>2</points>
          <type>IQ/A</type>
          <step>+0</step>
          <stepoff>IQ</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B219</page>
            <default>IQ - 5, SK:Observation - 5, SK:Detective!</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="159">
          <name>Soldier</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Military</cat>
          <tl>7</tl>
          <points>2</points>
          <type>IQ/A</type>
          <step>+0</step>
          <stepoff>IQ</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B221</page>
            <default>IQ - 5</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="174">
          <name>Stealth</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Criminal/Street, Police, Spy</cat>
          <points>2</points>
          <type>DX/A</type>
          <step>+0</step>
          <stepoff>DX</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B222</page>
            <default>DX - 5, IQ - 5</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="165">
          <name>Survival</name>
          <nameext>Mountain</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Outdoor/Exploration</cat>
          <points>1</points>
          <type>Per/A</type>
          <step>-1</step>
          <stepoff>Per</stepoff>
          <level>11</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>11</baselevel>
            <basepoints>1</basepoints>
            <multpoints>1</multpoints>
            <apppoints>1</apppoints>
            <premodspoints>1</premodspoints>
            <baseapppoints>1</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B223</page>
            <default>Per - 5, SK:Naturalist - 3, "SK:Survival (Arctic)" - 3, "SK:Survival (Desert)" - 3, "SK:Survival (Island/Beach)" - 3, "SK:Survival (Jungle)" - 3, "SK:Survival (Plains)" - 3, "SK:Survival (Swampland)" - 3, "SK:Survival (Woodlands)" - 3</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="173">
          <name>Swimming</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Athletic, Outdoor/Exploration</cat>
          <points>1</points>
          <type>HT/E</type>
          <step>+0</step>
          <stepoff>HT</stepoff>
          <level>12</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>12</baselevel>
            <basepoints>1</basepoints>
            <multpoints>1</multpoints>
            <apppoints>1</apppoints>
            <premodspoints>1</premodspoints>
            <baseapppoints>1</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B224</page>
            <default>HT - 4</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="160">
          <name>Tactics</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_General, Military, Police</cat>
          <points>2</points>
          <type>IQ/H</type>
          <step>-1</step>
          <stepoff>IQ</stepoff>
          <level>11</level>
          <calcs>
            <sd>0</sd>
            <deflevel>0</deflevel>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>11</baselevel>
            <basepoints>2</basepoints>
            <multpoints>2</multpoints>
            <apppoints>2</apppoints>
            <premodspoints>2</premodspoints>
            <baseapppoints>2</baseapppoints>
          </calcs>
          <armordata />
          <ref>
            <page>B224</page>
            <default>IQ - 6, SK:Strategy - 6</default>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
            </attackmode>
          </attackmodes>
        </trait>
        <trait type="Skills" idkey="164">
          <name>Uppercut</name>
          <nameext>Boxing</nameext>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>Techniques, Techniques - Combat, Techniques - Realistic</cat>
          <points>1</points>
          <type>Tech/A</type>
          <step>+1</step>
          <stepoff>def</stepoff>
          <level>14</level>
          <calcs>
            <sd>1</sd>
            <deflevel>13</deflevel>
            <deffrom>Boxing</deffrom>
            <deffromid>150</deffromid>
            <pointmult>1</pointmult>
            <levelmult>1</levelmult>
            <syslevels>0</syslevels>
            <extralevels>0</extralevels>
            <baselevel>14</baselevel>
            <basepoints>1</basepoints>
            <multpoints>1</multpoints>
            <apppoints>1</apppoints>
            <premodspoints>1</premodspoints>
            <baseapppoints>1</baseapppoints>
            <upto>prereq</upto>
          </calcs>
          <armordata />
          <ref>
            <page>MA81</page>
            <needs>SK:Boxing</needs>
            <default>"SK:Boxing::level" - 1</default>
            <mods>Combat Techniques Punch</mods>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <damage>thr+@if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0)) + @if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) else @if("SK:Boxing::level" &gt; ST:DX+1 then 2 * @basethdice(ST:Punch) else 0))</damage>
              <damtype>$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))</damtype>
              <reach>C</reach>
              <parry>No</parry>
              <skillused>SK:Uppercut (Boxing)</skillused>
              <damagebasedon>ST:Punch</damagebasedon>
              <charparry>No</charparry>
              <chareffectivest>13</chareffectivest>
              <charskillscore>14</charskillscore>
              <charskillused>"SK:Uppercut (Boxing)"</charskillused>
              <charparryscore>No</charparryscore>
              <charskillusedkey>k164</charskillusedkey>
              <minimode_damage>thr+@if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0)) + @if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) else @if("SK:Boxing::level" &gt; ST:DX+1 then 2 * @basethdice(ST:Punch) else 0))</minimode_damage>
              <minimode_damtype>$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))</minimode_damtype>
              <chardamage>1d+2</chardamage>
              <dmg>thr</dmg>
              <chardamtype>cr</chardamtype>
              <charreach>C</charreach>
            </attackmode>
          </attackmodes>
        </trait>
      </skills>
      <spells count="0" />
      <equipment count="7">
        <trait type="Equipment" idkey="216">
          <name>Air Force watch</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_New Equipment</cat>
          <cost>40</cost>
          <count>1</count>
          <weight>0</weight>
          <level>0</level>
          <calcs>
            <basecost>40</basecost>
            <baseweight>0</baseweight>
            <precountcost>40</precountcost>
            <precountweight>0</precountweight>
            <premodscost>40</premodscost>
            <preformulacost>40</preformulacost>
            <preformulaweight>0</preformulaweight>
            <postformulacost>40</postformulacost>
            <postformulaweight>0</postformulaweight>
            <prechildrencost>40</prechildrencost>
            <prechildrenweight>0</prechildrenweight>
            <baseweightunconverted>0</baseweightunconverted>
            <baseweightconverted>0</baseweightconverted>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Equipment</basedon>
            <mods>Equipment</mods>
            <techlvl>7</techlvl>
            <noresync>yes</noresync>
            <charunits>lb</charunits>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <lc>4</lc>
            </attackmode>
          </attackmodes>
          <extended count="1">
            <extendedtag>
              <tagname>displayweight</tagname>
              <tagvalue>varies</tagvalue>
            </extendedtag>
          </extended>
        </trait>
        <trait type="Equipment" idkey="213">
          <name>Black outfit, web gear</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_New Equipment</cat>
          <cost>50</cost>
          <count>1</count>
          <weight>2</weight>
          <level>0</level>
          <calcs>
            <basecost>50</basecost>
            <baseweight>2</baseweight>
            <precountcost>50</precountcost>
            <precountweight>2</precountweight>
            <premodscost>50</premodscost>
            <preformulacost>50</preformulacost>
            <preformulaweight>2</preformulaweight>
            <postformulacost>50</postformulacost>
            <postformulaweight>2</postformulaweight>
            <prechildrencost>50</prechildrencost>
            <prechildrenweight>2</prechildrenweight>
            <baseweightunconverted>2</baseweightunconverted>
            <baseweightconverted>2</baseweightconverted>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Equipment</basedon>
            <mods>Equipment</mods>
            <techlvl>6</techlvl>
            <noresync>yes</noresync>
            <charunits>lb</charunits>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <lc>4</lc>
            </attackmode>
          </attackmodes>
          <extended count="1">
            <extendedtag>
              <tagname>displayweight</tagname>
              <tagvalue>varies</tagvalue>
            </extendedtag>
          </extended>
        </trait>
        <trait type="Equipment" idkey="212">
          <name>Bottle of pain pills</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_New Equipment</cat>
          <cost>5</cost>
          <count>1</count>
          <weight>0</weight>
          <level>0</level>
          <calcs>
            <basecost>5</basecost>
            <baseweight>0</baseweight>
            <precountcost>5</precountcost>
            <precountweight>0</precountweight>
            <premodscost>5</premodscost>
            <preformulacost>5</preformulacost>
            <preformulaweight>0</preformulaweight>
            <postformulacost>5</postformulacost>
            <postformulaweight>0</postformulaweight>
            <prechildrencost>5</prechildrencost>
            <prechildrenweight>0</prechildrenweight>
            <baseweightunconverted>0</baseweightunconverted>
            <baseweightconverted>0</baseweightconverted>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Equipment</basedon>
            <mods>Equipment</mods>
            <techlvl>6</techlvl>
            <noresync>yes</noresync>
            <charunits>lb</charunits>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <lc>4</lc>
            </attackmode>
          </attackmodes>
          <extended count="1">
            <extendedtag>
              <tagname>displayweight</tagname>
              <tagvalue>varies</tagvalue>
            </extendedtag>
          </extended>
        </trait>
        <trait type="Equipment" idkey="218">
          <name>Colt Star Mod A</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_New Equipment</cat>
          <cost>350</cost>
          <count>1</count>
          <weight>2.5</weight>
          <level>0</level>
          <calcs>
            <basecost>350</basecost>
            <baseweight>2.5</baseweight>
            <precountcost>350</precountcost>
            <precountweight>2.5</precountweight>
            <premodscost>350</premodscost>
            <preformulacost>350</preformulacost>
            <preformulaweight>2.5</preformulaweight>
            <postformulacost>350</postformulacost>
            <postformulaweight>2.5</postformulaweight>
            <prechildrencost>350</prechildrencost>
            <prechildrenweight>2.5</prechildrenweight>
            <baseweightunconverted>2.5</baseweightunconverted>
            <baseweightconverted>2.5</baseweightconverted>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Firearm</basedon>
            <mods>Equipment, Guns</mods>
            <techlvl>6</techlvl>
            <noresync>yes</noresync>
            <charunits>lb</charunits>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <lc>3</lc>
              <damage>2d+1</damage>
              <damtype>pi</damtype>
              <acc>1</acc>
              <rangehalfdam>150</rangehalfdam>
              <rangemax>1600</rangemax>
              <rof>3</rof>
              <shots>8+1(3)</shots>
              <minst>9</minst>
              <bulk>-1</bulk>
              <rcl>2</rcl>
              <skillused>Guns (Pistol)</skillused>
              <chareffectivest>13</chareffectivest>
              <charminst>9</charminst>
              <chardamage>2d+1</chardamage>
              <dmg>2</dmg>
              <chardamtype>pi</chardamtype>
              <charrangehalfdam>150</charrangehalfdam>
              <charrangemax>1600</charrangemax>
              <characc>1</characc>
              <charshots>8+1(3)</charshots>
              <charskillscore>14</charskillscore>
              <charskillused>"SK:Guns (Pistol)"</charskillused>
              <charrof>3</charrof>
              <charrcl>2</charrcl>
              <charskillusedkey>k157</charskillusedkey>
              <minimode_damtype>pi</minimode_damtype>
              <minimode_damage>2d+1</minimode_damage>
              <charmalf>17</charmalf>
              <charbulk>-1</charbulk>
            </attackmode>
          </attackmodes>
          <extended count="1">
            <extendedtag>
              <tagname>displayweight</tagname>
              <tagvalue>varies</tagvalue>
            </extendedtag>
          </extended>
        </trait>
        <trait type="Equipment" idkey="214">
          <name>Gray suit, green pants</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_New Equipment</cat>
          <cost>150</cost>
          <count>1</count>
          <weight>2</weight>
          <level>0</level>
          <calcs>
            <basecost>150</basecost>
            <baseweight>2</baseweight>
            <precountcost>150</precountcost>
            <precountweight>2</precountweight>
            <premodscost>150</premodscost>
            <preformulacost>150</preformulacost>
            <preformulaweight>2</preformulaweight>
            <postformulacost>150</postformulacost>
            <postformulaweight>2</postformulaweight>
            <prechildrencost>150</prechildrencost>
            <prechildrenweight>2</prechildrenweight>
            <baseweightunconverted>2</baseweightunconverted>
            <baseweightconverted>2</baseweightconverted>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Equipment</basedon>
            <mods>Equipment</mods>
            <techlvl>7</techlvl>
            <noresync>yes</noresync>
            <charunits>lb</charunits>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <lc>4</lc>
            </attackmode>
          </attackmodes>
          <extended count="1">
            <extendedtag>
              <tagname>displayweight</tagname>
              <tagvalue>varies</tagvalue>
            </extendedtag>
          </extended>
        </trait>
        <trait type="Equipment" idkey="219">
          <name>Italian leather shoes</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_Armor, _Armor - Low-Tech, Basic Set, Basic Set - Armor, Basic Set - Armor - Low-Tech, Basic Set - Armor - Low-Tech - Gloves and Footwear, Low-Tech, Low-Tech - Instant Armor, Low-Tech - Instant Armor - Feet, _Armor, _Armor - Low-Tech</cat>
          <cost>40</cost>
          <count>1</count>
          <weight>2</weight>
          <level>0</level>
          <calcs>
            <basecost>40</basecost>
            <baseweight>2</baseweight>
            <precountcost>40</precountcost>
            <precountweight>2</precountweight>
            <premodscost>40</premodscost>
            <preformulacost>40</preformulacost>
            <preformulaweight>2</preformulaweight>
            <postformulacost>40</postformulacost>
            <postformulaweight>2</postformulaweight>
            <prechildrencost>40</prechildrencost>
            <prechildrenweight>2</prechildrenweight>
            <baseweightunconverted>2</baseweightunconverted>
            <baseweightconverted>2</baseweightconverted>
          </calcs>
          <armordata>
            <dr>1*</dr>
            <chardr>1*</chardr>
            <location>Feet</location>
            <charlocation>Feet</charlocation>
            <locationcoverage>Feet</locationcoverage>
          </armordata>
          <ref>
            <basedon>Shoes</basedon>
            <page>LT:IA16</page>
            <description>TL:1 LC: DR:1* Locations: Feet Notes:  [3] -1 DR vs. impaling.</description>
            <mods>Equipment, Armor, Armor - Organic, Armor - Leather</mods>
            <techlvl>1</techlvl>
            <charunits>lb</charunits>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <notes>[3]</notes>
              <itemnotes>{-1 DR vs. impaling.}</itemnotes>
            </attackmode>
          </attackmodes>
          <extended count="3">
            <extendedtag>
              <tagname>don</tagname>
              <tagvalue>6</tagvalue>
            </extendedtag>
            <extendedtag>
              <tagname>holdout</tagname>
              <tagvalue>-3</tagvalue>
            </extendedtag>
            <extendedtag>
              <tagname>charflexible</tagname>
              <tagvalue>yes</tagvalue>
            </extendedtag>
          </extended>
        </trait>
        <trait type="Equipment" idkey="215">
          <name>Sunglasses</name>
          <needscheck>-1</needscheck>
          <taboofailed>0</taboofailed>
          <cat>_New Equipment</cat>
          <cost>5</cost>
          <count>1</count>
          <weight>0</weight>
          <level>0</level>
          <calcs>
            <basecost>5</basecost>
            <baseweight>0</baseweight>
            <precountcost>5</precountcost>
            <precountweight>0</precountweight>
            <premodscost>5</premodscost>
            <preformulacost>5</preformulacost>
            <preformulaweight>0</preformulaweight>
            <postformulacost>5</postformulacost>
            <postformulaweight>0</postformulaweight>
            <prechildrencost>5</prechildrencost>
            <prechildrenweight>0</prechildrenweight>
            <baseweightunconverted>0</baseweightunconverted>
            <baseweightconverted>0</baseweightconverted>
          </calcs>
          <armordata />
          <ref>
            <basedon>_New Equipment</basedon>
            <mods>Equipment</mods>
            <techlvl>7</techlvl>
            <noresync>yes</noresync>
            <charunits>lb</charunits>
          </ref>
          <attackmodes count="1">
            <attackmode>
              <name />
              <lc>4</lc>
            </attackmode>
          </attackmodes>
          <extended count="1">
            <extendedtag>
              <tagname>displayweight</tagname>
              <tagvalue>varies</tagvalue>
            </extendedtag>
          </extended>
        </trait>
      </equipment>
      <templates count="0" />
    </traits>
    <loadouts count="0" />
    <transforms count="0" />
    <campaign>
      <name />
      <basetl>7</basetl>
      <basepoints>200</basepoints>
      <disadlimit>-75</disadlimit>
      <quirklimit>-5</quirklimit>
      <hasdisadlimit>-1</hasdisadlimit>
      <hasquirklimit>-1</hasquirklimit>
      <loggedpoints>0</loggedpoints>
      <otherpoints>0</otherpoints>
      <totalpoints>0</totalpoints>
      <loggedmoney>0</loggedmoney>
      <othermoney>0</othermoney>
      <totalmoney>0</totalmoney>
      <logentries count="1">
        <logentry>
          <entrydate>4/24/2021</entrydate>
          <campaigndate />
          <charpoints>0</charpoints>
          <charmoney>0</charmoney>
          <caption>Initial Character Creation</caption>
          <notes>Character created using GURPS Character Assistant 4</notes>
        </logentry>
      </logentries>
    </campaign>
    <basicdamages count="53">
      <basicdamage>
        <st>1</st>
        <thbase>1</thbase>
        <thadd>-6</thadd>
        <swbase>1</swbase>
        <swadd>-5</swadd>
      </basicdamage>
      <basicdamage>
        <st>2</st>
        <thbase>1</thbase>
        <thadd>-6</thadd>
        <swbase>1</swbase>
        <swadd>-5</swadd>
      </basicdamage>
      <basicdamage>
        <st>3</st>
        <thbase>1</thbase>
        <thadd>-5</thadd>
        <swbase>1</swbase>
        <swadd>-4</swadd>
      </basicdamage>
      <basicdamage>
        <st>4</st>
        <thbase>1</thbase>
        <thadd>-5</thadd>
        <swbase>1</swbase>
        <swadd>-4</swadd>
      </basicdamage>
      <basicdamage>
        <st>5</st>
        <thbase>1</thbase>
        <thadd>-4</thadd>
        <swbase>1</swbase>
        <swadd>-3</swadd>
      </basicdamage>
      <basicdamage>
        <st>6</st>
        <thbase>1</thbase>
        <thadd>-4</thadd>
        <swbase>1</swbase>
        <swadd>-3</swadd>
      </basicdamage>
      <basicdamage>
        <st>7</st>
        <thbase>1</thbase>
        <thadd>-3</thadd>
        <swbase>1</swbase>
        <swadd>-2</swadd>
      </basicdamage>
      <basicdamage>
        <st>8</st>
        <thbase>1</thbase>
        <thadd>-3</thadd>
        <swbase>1</swbase>
        <swadd>-2</swadd>
      </basicdamage>
      <basicdamage>
        <st>9</st>
        <thbase>1</thbase>
        <thadd>-2</thadd>
        <swbase>1</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>10</st>
        <thbase>1</thbase>
        <thadd>-2</thadd>
        <swbase>1</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>11</st>
        <thbase>1</thbase>
        <thadd>-1</thadd>
        <swbase>1</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>12</st>
        <thbase>1</thbase>
        <thadd>-1</thadd>
        <swbase>1</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>13</st>
        <thbase>1</thbase>
        <thadd />
        <swbase>2</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>14</st>
        <thbase>1</thbase>
        <thadd />
        <swbase>2</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>15</st>
        <thbase>1</thbase>
        <thadd>+1</thadd>
        <swbase>2</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>16</st>
        <thbase>1</thbase>
        <thadd>+1</thadd>
        <swbase>2</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>17</st>
        <thbase>1</thbase>
        <thadd>+2</thadd>
        <swbase>3</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>18</st>
        <thbase>1</thbase>
        <thadd>+2</thadd>
        <swbase>3</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>19</st>
        <thbase>2</thbase>
        <thadd>-1</thadd>
        <swbase>3</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>20</st>
        <thbase>2</thbase>
        <thadd>-1</thadd>
        <swbase>3</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>21</st>
        <thbase>2</thbase>
        <thadd />
        <swbase>4</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>22</st>
        <thbase>2</thbase>
        <thadd />
        <swbase>4</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>23</st>
        <thbase>2</thbase>
        <thadd>+1</thadd>
        <swbase>4</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>24</st>
        <thbase>2</thbase>
        <thadd>+1</thadd>
        <swbase>4</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>25</st>
        <thbase>2</thbase>
        <thadd>+2</thadd>
        <swbase>5</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>26</st>
        <thbase>2</thbase>
        <thadd>+2</thadd>
        <swbase>5</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>27</st>
        <thbase>3</thbase>
        <thadd>-1</thadd>
        <swbase>5</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>28</st>
        <thbase>3</thbase>
        <thadd>-1</thadd>
        <swbase>5</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>29</st>
        <thbase>3</thbase>
        <thadd />
        <swbase>5</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>30</st>
        <thbase>3</thbase>
        <thadd />
        <swbase>5</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>31</st>
        <thbase>3</thbase>
        <thadd>+1</thadd>
        <swbase>6</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>32</st>
        <thbase>3</thbase>
        <thadd>+1</thadd>
        <swbase>6</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>33</st>
        <thbase>3</thbase>
        <thadd>+2</thadd>
        <swbase>6</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>34</st>
        <thbase>3</thbase>
        <thadd>+2</thadd>
        <swbase>6</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>35</st>
        <thbase>4</thbase>
        <thadd>-1</thadd>
        <swbase>6</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>36</st>
        <thbase>4</thbase>
        <thadd>-1</thadd>
        <swbase>6</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>37</st>
        <thbase>4</thbase>
        <thadd />
        <swbase>6</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>38</st>
        <thbase>4</thbase>
        <thadd />
        <swbase>6</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>39</st>
        <thbase>4</thbase>
        <thadd>+1</thadd>
        <swbase>7</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>40</st>
        <thbase>4</thbase>
        <thadd>+1</thadd>
        <swbase>7</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>45</st>
        <thbase>5</thbase>
        <thadd />
        <swbase>7</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>50</st>
        <thbase>5</thbase>
        <thadd>+2</thadd>
        <swbase>8</swbase>
        <swadd>-1</swadd>
      </basicdamage>
      <basicdamage>
        <st>55</st>
        <thbase>6</thbase>
        <thadd />
        <swbase>8</swbase>
        <swadd>+1</swadd>
      </basicdamage>
      <basicdamage>
        <st>60</st>
        <thbase>7</thbase>
        <thadd>-1</thadd>
        <swbase>9</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>65</st>
        <thbase>7</thbase>
        <thadd>+1</thadd>
        <swbase>9</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>70</st>
        <thbase>8</thbase>
        <thadd />
        <swbase>10</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>75</st>
        <thbase>8</thbase>
        <thadd>+2</thadd>
        <swbase>10</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>80</st>
        <thbase>9</thbase>
        <thadd />
        <swbase>11</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>85</st>
        <thbase>9</thbase>
        <thadd>+2</thadd>
        <swbase>11</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>90</st>
        <thbase>10</thbase>
        <thadd />
        <swbase>12</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>95</st>
        <thbase>10</thbase>
        <thadd>+2</thadd>
        <swbase>12</swbase>
        <swadd>+2</swadd>
      </basicdamage>
      <basicdamage>
        <st>100</st>
        <thbase>11</thbase>
        <thadd />
        <swbase>13</swbase>
        <swadd />
      </basicdamage>
      <basicdamage>
        <st>0</st>
        <thbase>(@int(ST:Striking ST/10)+1)</thbase>
        <thadd />
        <swbase>(@int(ST:Striking ST/10)+3)</swbase>
        <swadd />
      </basicdamage>
    </basicdamages>
    <damagebreaks count="2">
      <damagebreak>
        <break>7</break>
        <adddice>2</adddice>
        <subtract>7</subtract>
      </damagebreak>
      <damagebreak>
        <break>4</break>
        <adddice>1</adddice>
        <subtract>4</subtract>
      </damagebreak>
    </damagebreaks>
    <skilltypes count="31">
      <skilltype>
        <name>N/A</name>
        <costs>0/1</costs>
        <baseadj>0</baseadj>
        <adds>1</adds>
        <defaultstat>0</defaultstat>
        <relname />
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>N | A</name>
        <costs>0/1</costs>
        <baseadj>0</baseadj>
        <adds>1</adds>
        <defaultstat>%default</defaultstat>
        <relname>def</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>-1</subzero>
      </skilltype>
      <skilltype>
        <name>DX/E</name>
        <costs>1/2/4/8</costs>
        <baseadj>-1</baseadj>
        <adds>1</adds>
        <defaultstat>ST:DX</defaultstat>
        <relname>DX</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>DX/A</name>
        <costs>1/2/4/8</costs>
        <baseadj>-2</baseadj>
        <adds>1</adds>
        <defaultstat>ST:DX</defaultstat>
        <relname>DX</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>DX/H</name>
        <costs>1/2/4/8</costs>
        <baseadj>-3</baseadj>
        <adds>1</adds>
        <defaultstat>ST:DX</defaultstat>
        <relname>DX</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>DX/VH</name>
        <costs>1/2/4/8</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:DX</defaultstat>
        <relname>DX</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>DX/WC</name>
        <costs>3/6/12/24</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:DX</defaultstat>
        <relname>DX</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>IQ/E</name>
        <costs>1/2/4/8</costs>
        <baseadj>-1</baseadj>
        <adds>1</adds>
        <defaultstat>ST:IQ</defaultstat>
        <relname>IQ</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>IQ/A</name>
        <costs>1/2/4/8</costs>
        <baseadj>-2</baseadj>
        <adds>1</adds>
        <defaultstat>ST:IQ</defaultstat>
        <relname>IQ</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>IQ/H</name>
        <costs>1/2/4/8</costs>
        <baseadj>-3</baseadj>
        <adds>1</adds>
        <defaultstat>ST:IQ</defaultstat>
        <relname>IQ</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>IQ/VH</name>
        <costs>1/2/4/8</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:IQ</defaultstat>
        <relname>IQ</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>IQ/WC</name>
        <costs>3/6/12/24</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:IQ</defaultstat>
        <relname>IQ</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>HT/E</name>
        <costs>1/2/4/8</costs>
        <baseadj>-1</baseadj>
        <adds>1</adds>
        <defaultstat>ST:HT</defaultstat>
        <relname>HT</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>HT/A</name>
        <costs>1/2/4/8</costs>
        <baseadj>-2</baseadj>
        <adds>1</adds>
        <defaultstat>ST:HT</defaultstat>
        <relname>HT</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>HT/H</name>
        <costs>1/2/4/8</costs>
        <baseadj>-3</baseadj>
        <adds>1</adds>
        <defaultstat>ST:HT</defaultstat>
        <relname>HT</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>HT/VH</name>
        <costs>1/2/4/8</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:HT</defaultstat>
        <relname>HT</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>HT/WC</name>
        <costs>3/6/12/24</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:HT</defaultstat>
        <relname>HT</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Will/E</name>
        <costs>1/2/4/8</costs>
        <baseadj>-1</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Will</defaultstat>
        <relname>Will</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Will/A</name>
        <costs>1/2/4/8</costs>
        <baseadj>-2</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Will</defaultstat>
        <relname>Will</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Will/H</name>
        <costs>1/2/4/8</costs>
        <baseadj>-3</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Will</defaultstat>
        <relname>Will</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Will/VH</name>
        <costs>1/2/4/8</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Will</defaultstat>
        <relname>Will</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Will/WC</name>
        <costs>3/6/12/24</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Will</defaultstat>
        <relname>Will</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Per/E</name>
        <costs>1/2/4/8</costs>
        <baseadj>-1</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Perception</defaultstat>
        <relname>Per</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Per/A</name>
        <costs>1/2/4/8</costs>
        <baseadj>-2</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Perception</defaultstat>
        <relname>Per</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Per/H</name>
        <costs>1/2/4/8</costs>
        <baseadj>-3</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Perception</defaultstat>
        <relname>Per</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Per/VH</name>
        <costs>1/2/4/8</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Perception</defaultstat>
        <relname>Per</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Per/WC</name>
        <costs>3/6/12/24</costs>
        <baseadj>-4</baseadj>
        <adds>1</adds>
        <defaultstat>ST:Perception</defaultstat>
        <relname>Per</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>0</subzero>
      </skilltype>
      <skilltype>
        <name>Tech/A</name>
        <costs>1/2/3</costs>
        <baseadj>0</baseadj>
        <adds>1</adds>
        <defaultstat>%default</defaultstat>
        <relname>def</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>-1</subzero>
      </skilltype>
      <skilltype>
        <name>Tech/H</name>
        <costs>2/3/4</costs>
        <baseadj>0</baseadj>
        <adds>1</adds>
        <defaultstat>%default</defaultstat>
        <relname>def</relname>
        <zeropointsokay>0</zeropointsokay>
        <subzero>-1</subzero>
      </skilltype>
      <skilltype>
        <name>Combo/2</name>
        <costs>4/5</costs>
        <baseadj>-6</baseadj>
        <adds>1</adds>
        <defaultstat>%combo</defaultstat>
        <relname>def</relname>
        <zeropointsokay>-1</zeropointsokay>
        <subzero>-1</subzero>
      </skilltype>
      <skilltype>
        <name>Combo/3</name>
        <costs>5/6</costs>
        <baseadj>-12</baseadj>
        <adds>1</adds>
        <defaultstat>%combo</defaultstat>
        <relname>def</relname>
        <zeropointsokay>-1</zeropointsokay>
        <subzero>-1</subzero>
      </skilltype>
    </skilltypes>
    <groups count="85">
      <group count="38">
        <name>AllMetaTraits</name>
        <groupitem>
          <name>AI</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Astral Entity</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Automaton</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Body of Air</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Body of Earth</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Body of Fire</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Body of Ice</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Body of Metal</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Body of Stone</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Body of Water</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Domestic Animal</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Ground Vehicle</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Ichthyoid</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Machine</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Quadruped</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Spirit</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Vermiform</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Wild Animal</name>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>AI</name>
          <nameext>Not Reprogrammable</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Automaton</name>
          <nameext>Has Sense of Humor</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyborg Brain</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Drone</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Emulation</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Non-Volitional AI</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Volitional AI</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Weak AI</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Intelligence Lens - Expiration Date</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Intelligence Lens - Fast</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Intelligence Lens - Fragment</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Intelligence Lens - Low-Res Upload</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Intelligence Lens - Reprogrammable</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Sculpted Body [TL 9]</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Mannequin [TL 9]</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Realistic Flesh [TL 9]</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Semi-Sculpted Body [TL 9]</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Furry [TL 9]</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Living Flesh [TL 10]</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
        <groupitem>
          <name>Synthetic Organs [TL 10]</name>
          <nameext>Ultra-Tech</nameext>
          <itemtype>Packages</itemtype>
        </groupitem>
      </group>
      <group count="479">
        <name>AllAdvantages</name>
        <groupitem>
          <name>_New Advantage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Alternative Attacks</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Leveled Advantage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Parent Item</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>360° Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>3D Spatial Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Absolute Direction</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Absolute Timing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute [sense]</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute Hearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute Taste and Smell</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute Touch</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Administrative Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Affliction</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ally</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Altered Time Rate</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Alternate Form</name>
          <nameext>Cosmetic</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Alternate Form</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Alternate Identity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ambidexterity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Amphibious</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Empathy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Friend</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Appearance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Arm DX</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Arm ST</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Artificer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bardic Immunity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Binding</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Blessed</name>
          <nameext>Heroic Feat; [Attribute]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Blessed</name>
          <nameext>Very Blessed</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Blessed</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Brachiator</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Breath-Holding</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Burning Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Business Acumen</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Catfall</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chameleon</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Channeling</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Charisma</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chronolocation</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claim to Hospitality</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clairsentience</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Blunt Claws</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Hooves</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Long Talons</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Sharp Claws</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Talons</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clerical Investment</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clinging</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Combat Reflexes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Common Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compartmentalized Mind</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Constriction Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Contact Group</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Contact</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Corrosion Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Courtesy Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Crushing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Adaptability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Familiarity</name>
          <nameext>Alien Culture</nameext>
          <itemtype>Cultures</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Familiarity</name>
          <nameext>Native</nameext>
          <itemtype>Cultures</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Familiarity</name>
          <itemtype>Cultures</itemtype>
        </groupitem>
        <groupitem>
          <name>Cutting Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Damage Resistance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Danger Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Daredevil</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dark Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Destiny</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Digital Mind</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Diplomatic Immunity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discriminatory Hearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discriminatory Smell</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discriminatory Taste</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Doesn't Breathe</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Doesn't Eat or Drink</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Doesn't Sleep</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dominance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Double-Jointed</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Duplication</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Eidetic Memory</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Elastic Skin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Empathy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Block</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Dodge</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Move</name>
          <nameext>Air</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Move</name>
          <nameext>Ground</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Move</name>
          <nameext>Space</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Move</name>
          <nameext>Water</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>%Melee Weapon Art%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>%Melee Weapon Sport%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>%Melee Weapon%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>all parries</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>bare hands</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Time Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Tracking</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>ESP Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extended Lifespan</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Arms</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Head</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>3 Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>4 Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>5 Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>6 Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>7+ Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Life</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Mouth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra-Flexible Arms</name>
          <nameext>1 Arm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra-Flexible Arms</name>
          <nameext>2 Arms</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fashion Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fatigue Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fearlessness</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Filter Lungs</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fit</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Flexibility</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Flight</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gadgeteer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>G-Experience</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gifted Artist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gizmo</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Green Thumb</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Growth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunslinger</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hard to Kill</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hard to Subdue</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Healer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Healing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hermaphromorph</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>High Manual Dexterity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>High Pain Threshold</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>High TL</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Higher Purpose</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Huge Piercing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hyperspectral Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Illuminated</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Imaging Radar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Impaling Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Improved G-Tolerance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Increased SM</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Independent Income</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Indomitable</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Infravision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Injury Tolerance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Insubstantiality</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuition</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuitive Mathematician</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Invisibility</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Jumper</name>
          <nameext>Time</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Jumper</name>
          <nameext>World</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ladar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Language - Native</name>
          <nameext>Spoken</nameext>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language - Native</name>
          <nameext>Written</nameext>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language - Native</name>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language</name>
          <nameext>Spoken</nameext>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language</name>
          <nameext>Written</nameext>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language Talent</name>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language</name>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Large Piercing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Legal Enforcement Powers</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Legal Immunity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Less Sleep</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lifting ST</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning Calculator</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Arms</name>
          <nameext>1 Arm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Arms</name>
          <nameext>2 Arms</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Legs</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Spines</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Longevity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Luck</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Magery 0</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Magery</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Magic Resistance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mana Damper</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mana Enhancer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematical Ability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Medium</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Merchant Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Metabolism Control</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Microscopic Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Military Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mimicry</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Control</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Probe</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Reading</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Shield</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mindlink</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Chip Slots</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Computer Brain</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Cosmic Power</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Super-Memorization</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Morph</name>
          <nameext>Cosmetic</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Morph</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Musical Ability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Neutralize</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Nictitating Membrane</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Night Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Obscure</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Oracle</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Outdoorsman</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Parabolic Hearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Para-Radar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Patron</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Payload</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Penetrating Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Perfect Balance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Peripheral Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Permeation</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Photographic Memory</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Piercing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pitiable</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>PK Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Plant Empathy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Police Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Possession</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Power Investiture</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Precognition</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pressure Support</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Protected [Sense]</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Psi Static</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Psychic Healing Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Psychometry</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Puppet</name>
          <nameext>Group of Related Allies</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Puppet</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Memory</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Bonus</name>
          <nameext>%skills%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Bonus</name>
          <nameext>[skill]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Point Bonus</name>
          <nameext>%skills%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Point Bonus</name>
          <nameext>[skill]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Spell Bonus</name>
          <nameext>[spell]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Spell Point Bonus</name>
          <nameext>[spell]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Radar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Radiation Tolerance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapid Healing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier Wit</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reawakened</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Recovery</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reduced Consumption</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Regeneration</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Regrowth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Religious Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reputation</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Resistant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ritual Magery</name>
          <nameext>%skill%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ritual Magery</name>
          <nameext>[skill]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ritual Magery 0</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sealed</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Security Clearance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>See Invisible</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sensitive Touch</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sensitive</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Serendipity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Shadow Form</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Short Spines</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Shrinking</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Signature Gear</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Silence</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Single-Minded</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Slippery</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Small Piercing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Smooth Operator</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Snatcher</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Chameleon</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Regard</name>
          <nameext>Feared</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Regard</name>
          <nameext>Respected</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Regard</name>
          <nameext>Venerated</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Regard</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sonar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Speak Underwater</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Speak With Animals</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Speak With Plants</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Rapport</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Spirit Empathy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Status</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stretching</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Crushing; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Cutting; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Impaling; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Large Piercing; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Piercing; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striking ST</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Subsonic Hearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Subsonic Speech</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Super Climbing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Super Jump</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Super Luck</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Supernatural Durability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teeth</name>
          <nameext>Blunt Teeth</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teeth</name>
          <nameext>Fangs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teeth</name>
          <nameext>Sharp Beak</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teeth</name>
          <nameext>Sharp Teeth</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Infrared Communication</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Laser Communication</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Radio</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Telesend</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telekinesis</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telepathy Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teleportation Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telescopic Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Temperature Control</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Temperature Tolerance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Temporal Inertia</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Tenure</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Terrain Adaptation</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Terror</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Toxic Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Trading Character Points for Money</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Trained By A Master</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>True Faith</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Tunneling</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ultrahearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ultrasonic Speech</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ultravision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unaging</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unfazeable</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Universal Digestion</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unkillable</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unusual Background</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Vacuum Support</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Vampiric Bite</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Versatile</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Very Fit</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Very Rapid Healing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Vibration Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Visualization</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Voice</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Walk on Air</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Walk on Liquid</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Warp</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wealth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weapon Master</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wild Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wildcard Magery!</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Xeno-Adaptability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Zeroed</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Job Training</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Driver's Reflexes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dungeon Artificer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Elder Gift</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Empath</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Explorer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Forest Guardian</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Goodwife</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Halfling Marksmanship</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Impersonator</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuitive Statesman</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Master Builder</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Soldier</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Tactician</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born War-Leader</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuitive Admiral</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Memetics</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mesmerist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Sailor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mariner</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mr. Smash</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Athlete</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Copper</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Diver</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Scientist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Occultist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Parapsychologist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pickaxe Penchant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Poet</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pop Culture Maven</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Seafarer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Psientist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Scientist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Spirit-Talker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stalker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Strangler</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Street Smarts</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Street-Smart</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Superior Equilibrioception</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Super-Spy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Survivor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Talker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Thanatologist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Tough Guy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Trivia Sponge</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Jack of All Trades</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Truth-Seeker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unseelie Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Whiz Kid</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Widget-Worker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Academic</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Allure</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Antiquary</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bard</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Beastmaster</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Entertainer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Spacer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chi Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Forceful Chi</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Inner Balance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ninja Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born to Be Wired</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Circuit Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Close to Heaven</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Close to Hell</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Close to the Earth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clown</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Strong Chi</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Computer Wizard</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Craftiness</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Chameleon</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cunning Folk</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Devotion</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Evil Computer Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Heroic Archer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Arm</name>
          <nameext>One</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Arm</name>
          <nameext>Two</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Ear</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Ears</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Ears</name>
          <nameext>Advanced</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Eye</name>
          <nameext>One</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Eye</name>
          <nameext>Two</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Hand</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Leg</name>
          <nameext>One</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Leg</name>
          <nameext>Two</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Vital Organs</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Boosted Heart</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Boosted Reflexes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cybervoder</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Silvertongue Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyber Claws</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Filter Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Flesh Pocket</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gyrobalance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hidden Compartments</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Implant Video Comm</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Memory Flesh</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Smart Tattoos</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stinger</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Subdermal Armor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Accelerated Reflexes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Arm Weapon Mount</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Hand Weapon Mount</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bioplastic Skin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyberhair</name>
          <nameext>Knee-Length</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyberhair</name>
          <nameext>Shoulder-Length</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyberhair</name>
          <nameext>Waist-Length</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Heavy Weapon Arm Mount</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gill Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hive Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intestinal Recycler</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Monocrys Subdermal Armor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Nanoweave Subdermal Armor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Variskin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Polyskin Body</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Polyskin Face</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hyperdense Skeleton</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reinforced Skeleton</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ripsnake</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sexmorph</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Slickskin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Thermal Imaging Eyes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Computer Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Datatap Jack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hyperspectral Eyes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Living Metal Skin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wireless Braintap</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chip Slots</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Biological Operating System Implant</name>
          <nameext>BOS</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Neural Interface Jack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sensie Transeiver Jack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wireless Neural Interface</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wireless Sensie Transceiver</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>T-Ray Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Cable Jack</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Directional Sound</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Gravity-Ripple Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Neutrino Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Sonar Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
      </group>
      <group count="218">
        <name>AllAdvantagesMental</name>
        <groupitem>
          <name>_New Advantage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Alternative Attacks</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Leveled Advantage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>3D Spatial Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Absolute Direction</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Absolute Timing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Altered Time Rate</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Empathy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Friend</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Artificer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Blessed</name>
          <nameext>Heroic Feat; [Attribute]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Blessed</name>
          <nameext>Very Blessed</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Blessed</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Business Acumen</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Channeling</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Charisma</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chronolocation</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clairsentience</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Combat Reflexes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Common Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compartmentalized Mind</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Adaptability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Danger Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Daredevil</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Destiny</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dominance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Duplication</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Eidetic Memory</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Empathy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Block</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Dodge</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>%Melee Weapon Art%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>%Melee Weapon Sport%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>%Melee Weapon%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>all parries</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Parry</name>
          <nameext>bare hands</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Time Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>ESP Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Life</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fearlessness</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gadgeteer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>G-Experience</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gifted Artist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gizmo</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Green Thumb</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunslinger</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Healer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Healing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Higher Purpose</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Illuminated</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Indomitable</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Insubstantiality</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuition</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuitive Mathematician</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Invisibility</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Jumper</name>
          <nameext>Time</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Jumper</name>
          <nameext>World</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Language Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning Calculator</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Luck</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Magery 0</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Magery</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Magic Resistance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mana Damper</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mana Enhancer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematical Ability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Medium</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mimicry</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Control</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Probe</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Reading</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Shield</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mindlink</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Chip Slots</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Computer Brain</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Cosmic Power</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Super-Memorization</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Musical Ability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Neutralize</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Oracle</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Outdoorsman</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Photographic Memory</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>PK Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Plant Empathy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Possession</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Power Investiture</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Precognition</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Psi Static</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Psychic Healing Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Psychometry</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Puppet</name>
          <nameext>Group of Related Allies</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Puppet</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Memory</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Bonus</name>
          <nameext>%skills%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Bonus</name>
          <nameext>[skill]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Point Bonus</name>
          <nameext>%skills%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Point Bonus</name>
          <nameext>[skill]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Spell Bonus</name>
          <nameext>[spell]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Spell Point Bonus</name>
          <nameext>[spell]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier Wit</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reawakened</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ritual Magery</name>
          <nameext>%skill%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ritual Magery</name>
          <nameext>[skill]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ritual Magery 0</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sensitive</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Serendipity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Single-Minded</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Smooth Operator</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Snatcher</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Chameleon</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Speak With Animals</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Speak With Plants</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Rapport</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Spirit Empathy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Super Luck</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Infrared Communication</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Laser Communication</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Radio</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Telesend</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telekinesis</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telepathy Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teleportation Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Temperature Control</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Temporal Inertia</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Terror</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Trained By A Master</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>True Faith</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unfazeable</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unusual Background</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Versatile</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Visualization</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Warp</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wild Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wildcard Magery!</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Xeno-Adaptability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Job Training</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Driver's Reflexes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dungeon Artificer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Elder Gift</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Empath</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Explorer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Forest Guardian</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Goodwife</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Halfling Marksmanship</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Impersonator</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuitive Statesman</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Master Builder</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Soldier</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Tactician</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born War-Leader</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuitive Admiral</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Memetics</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mesmerist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Sailor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mariner</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mr. Smash</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Athlete</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Copper</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Diver</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Scientist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Occultist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Parapsychologist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pickaxe Penchant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Poet</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pop Culture Maven</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Seafarer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Psientist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Scientist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Spirit-Talker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stalker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Strangler</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Street Smarts</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Street-Smart</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Superior Equilibrioception</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Super-Spy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Survivor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Talker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Thanatologist</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Tough Guy</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Trivia Sponge</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Jack of All Trades</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Truth-Seeker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unseelie Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Whiz Kid</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Widget-Worker</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Academic</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Allure</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Antiquary</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bard</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Beastmaster</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Entertainer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Spacer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chi Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Forceful Chi</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Inner Balance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ninja Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Born to Be Wired</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Circuit Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Close to Heaven</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Close to Hell</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Close to the Earth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clown</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Strong Chi</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Computer Wizard</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Craftiness</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Chameleon</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cunning Folk</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Devotion</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Evil Computer Talent</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Heroic Archer</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Cable Jack</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Directional Sound</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Gravity-Ripple Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Neutrino Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Sonar Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
      </group>
      <group count="246">
        <name>AllAdvantagesPhysical</name>
        <groupitem>
          <name>_New Advantage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Alternative Attacks</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Leveled Advantage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>360° Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>3D Spatial Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Absolute Direction</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute [sense]</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute Hearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute Taste and Smell</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute Touch</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Acute Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Affliction</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Alternate Form</name>
          <nameext>Cosmetic</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Alternate Form</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ambidexterity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Amphibious</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Appearance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Arm DX</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Arm ST</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Binding</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Brachiator</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Breath-Holding</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Burning Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Catfall</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chameleon</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Blunt Claws</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Hooves</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Long Talons</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Sharp Claws</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claws</name>
          <nameext>Talons</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clinging</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Constriction Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Corrosion Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Crushing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cutting Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Damage Resistance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dark Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Digital Mind</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discriminatory Hearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discriminatory Smell</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discriminatory Taste</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Doesn't Breathe</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Doesn't Eat or Drink</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Doesn't Sleep</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Double-Jointed</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Duplication</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Elastic Skin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Move</name>
          <nameext>Air</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Move</name>
          <nameext>Ground</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Move</name>
          <nameext>Space</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Move</name>
          <nameext>Water</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enhanced Tracking</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extended Lifespan</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Arms</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Head</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>3 Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>4 Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>5 Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>6 Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Legs</name>
          <nameext>7+ Legs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Mouth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra-Flexible Arms</name>
          <nameext>1 Arm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra-Flexible Arms</name>
          <nameext>2 Arms</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fatigue Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Filter Lungs</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fit</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Flexibility</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Flight</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Growth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hard to Kill</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hard to Subdue</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hermaphromorph</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>High Manual Dexterity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>High Pain Threshold</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Huge Piercing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hyperspectral Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Imaging Radar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Impaling Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Improved G-Tolerance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Infravision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Injury Tolerance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Insubstantiality</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ladar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Large Piercing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Less Sleep</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lifting ST</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Arms</name>
          <nameext>1 Arm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Arms</name>
          <nameext>2 Arms</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Legs</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Spines</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Longevity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Metabolism Control</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Microscopic Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Chip Slots</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Computer Brain</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Cosmic Power</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Modular Abilities</name>
          <nameext>Super-Memorization</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Morph</name>
          <nameext>Cosmetic</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Morph</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Nictitating Membrane</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Night Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Obscure</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Parabolic Hearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Para-Radar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Payload</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Penetrating Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Perfect Balance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Peripheral Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Permeation</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Piercing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pressure Support</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Protected [Sense]</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Bonus</name>
          <nameext>%skills%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Bonus</name>
          <nameext>[skill]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Point Bonus</name>
          <nameext>%skills%</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Skill Point Bonus</name>
          <nameext>[skill]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Spell Bonus</name>
          <nameext>[spell]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Spell Point Bonus</name>
          <nameext>[spell]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Radar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Radiation Tolerance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapid Healing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Recovery</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reduced Consumption</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Regeneration</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Regrowth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Resistant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sealed</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>See Invisible</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sensitive Touch</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Shadow Form</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Short Spines</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Shrinking</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Silence</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Slippery</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Small Piercing Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sonar</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Speak Underwater</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stretching</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Crushing; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Cutting; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Impaling; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Large Piercing; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striker</name>
          <nameext>Piercing; [Description]</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Striking ST</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Subsonic Hearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Subsonic Speech</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Super Climbing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Super Jump</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Supernatural Durability</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teeth</name>
          <nameext>Blunt Teeth</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teeth</name>
          <nameext>Fangs</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teeth</name>
          <nameext>Sharp Beak</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Teeth</name>
          <nameext>Sharp Teeth</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Infrared Communication</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Laser Communication</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Radio</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Telesend</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telekinesis</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telescopic Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Temperature Control</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Temperature Tolerance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Terrain Adaptation</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Toxic Attack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Tunneling</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ultrahearing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ultrasonic Speech</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ultravision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unaging</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Universal Digestion</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unkillable</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Vacuum Support</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Vampiric Bite</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Very Fit</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Very Rapid Healing</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Vibration Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Voice</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Walk on Air</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Walk on Liquid</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weapon Master</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Job Training</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>T-Ray Vision</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Cable Jack</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Directional Sound</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Gravity-Ripple Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Neutrino Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Telecommunication</name>
          <nameext>Sonar Comm</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Arm</name>
          <nameext>One</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Arm</name>
          <nameext>Two</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Ear</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Ears</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Ears</name>
          <nameext>Advanced</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Eye</name>
          <nameext>One</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Eye</name>
          <nameext>Two</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Hand</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Leg</name>
          <nameext>One</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Leg</name>
          <nameext>Two</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Vital Organs</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Boosted Heart</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Boosted Reflexes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cybervoder</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Silvertongue Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyber Claws</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Filter Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Flesh Pocket</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gyrobalance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hidden Compartments</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Implant Video Comm</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Memory Flesh</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Smart Tattoos</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stinger</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Subdermal Armor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Accelerated Reflexes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Arm Weapon Mount</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bionic Hand Weapon Mount</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bioplastic Skin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyberhair</name>
          <nameext>Knee-Length</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyberhair</name>
          <nameext>Shoulder-Length</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cyberhair</name>
          <nameext>Waist-Length</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Heavy Weapon Arm Mount</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gill Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hive Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intestinal Recycler</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Monocrys Subdermal Armor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Nanoweave Subdermal Armor</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Variskin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Polyskin Body</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Polyskin Face</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hyperdense Skeleton</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reinforced Skeleton</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ripsnake</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sexmorph</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Slickskin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Thermal Imaging Eyes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Computer Implant</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Datatap Jack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hyperspectral Eyes</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Living Metal Skin</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wireless Braintap</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chip Slots</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Biological Operating System Implant</name>
          <nameext>BOS</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Neural Interface Jack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sensie Transeiver Jack</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wireless Neural Interface</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wireless Sensie Transceiver</name>
          <itemtype>Ads</itemtype>
        </groupitem>
      </group>
      <group count="45">
        <name>AllAdvantagesSocial</name>
        <groupitem>
          <name>_New Advantage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Alternative Attacks</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Leveled Advantage</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Administrative Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ally</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Alternate Identity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bardic Immunity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Claim to Hospitality</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clerical Investment</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Contact Group</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Contact</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Courtesy Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Familiarity</name>
          <nameext>Alien Culture</nameext>
          <itemtype>Cultures</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Familiarity</name>
          <nameext>Native</nameext>
          <itemtype>Cultures</itemtype>
        </groupitem>
        <groupitem>
          <name>Cultural Familiarity</name>
          <itemtype>Cultures</itemtype>
        </groupitem>
        <groupitem>
          <name>Diplomatic Immunity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fashion Sense</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>High TL</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Independent Income</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Language - Native</name>
          <nameext>Spoken</nameext>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language - Native</name>
          <nameext>Written</nameext>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language - Native</name>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language</name>
          <nameext>Spoken</nameext>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language</name>
          <nameext>Written</nameext>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Language</name>
          <itemtype>Languages</itemtype>
        </groupitem>
        <groupitem>
          <name>Legal Enforcement Powers</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Legal Immunity</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Merchant Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Military Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Patron</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pitiable</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Police Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Religious Rank</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reputation</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Security Clearance</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Signature Gear</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Regard</name>
          <nameext>Feared</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Regard</name>
          <nameext>Respected</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Regard</name>
          <nameext>Venerated</nameext>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Regard</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Status</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Tenure</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wealth</name>
          <itemtype>Ads</itemtype>
        </groupitem>
        <groupitem>
          <name>Zeroed</name>
          <itemtype>Ads</itemtype>
        </groupitem>
      </group>
      <group count="249">
        <name>AllPerks</name>
        <groupitem>
          <name>_New Perk</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Accessory</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Alcohol Tolerance</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Autotrance</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Deep Sleeper</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Fur</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Honest Face</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>No Hangover</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Penetrating Voice</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sanitized Metabolism</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Shtick</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Racial Gifts</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Air Jet</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Extreme Sexual Dimorphism</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Feathers</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Immunity to [Specific Hazard]</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Immunity to [Specific Poison]</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Limited Camouflage</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Pressure Tolerant Lungs</name>
          <nameext>Dense</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Pressure Tolerant Lungs</name>
          <nameext>Thin</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Accent</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Call of the Wild</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Controllable Disadvantage</name>
          <nameext>Mental</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Rinse</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Scales</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Striking Surface</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Acceleration Tolerance</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Carrier</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Compact Frame</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Controllable Disadvantage</name>
          <nameext>Physical</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Eye for Distance</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Focused</name>
          <nameext>Task</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Good with</name>
          <nameext>Animal</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Good with</name>
          <nameext>Social Group</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Headhunter</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Job Hunter</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>One-Way Fluency</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>One-Way Literacy</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Patience of Job</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Rule of 15</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Extended Hearing</name>
          <nameext>High</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Extended Hearing</name>
          <nameext>Low</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>High-Heeled Heroine</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Looks Good in Uniform</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Natural Pockets</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Resistant to</name>
          <nameext>Specific Poison</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Robust</name>
          <nameext>Hearing</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Robust</name>
          <nameext>Sense</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Robust</name>
          <nameext>Vision</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sartorial Integrity</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sea Legs</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Skintight Shtick</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Immunity to [Specific Disease]</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Low Rejection Threshold</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Attribute Substitution</name>
          <nameext>[Skill] based on %AttributeAliasList%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Back to the Wall</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Convincing Nod</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Disarming Smile</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Energizer</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Fearsome Stare</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Flourish Shtick</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Follow-Through Shtick</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Full Tank</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Gangster Swagger</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Haughty Sneer</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Last Man Out</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Off-Screen Reload</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>On Alert</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sexy Pose</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Standard Operating Procedure</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Twirl Shtick</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Cross-Trained</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Background Knowledge</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Combat Hands-Free</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Cutting-Edge Training</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Efficient</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Hands-Free</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Hyper-Specialization</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>No Nuisance Rolls</name>
          <nameext>Swinging</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>No Nuisance Rolls</name>
          <nameext>Transporter</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>No Nuisance Rolls</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Off-Hand Training</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Base</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Citizenship</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>One-Task Wonder</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Unusual Posture</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Brotherhood</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Courtesy Administrative Rank</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Courtesy Merchant Rank</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Courtesy Military Rank</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Courtesy Police Rank</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Courtesy Religious Rank</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Disposable Identity</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Emeritus Professor</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Ex-Cop</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Friend</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Honorary Title</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>License</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Office</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Permit</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Pet</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Trivial Reputation</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Vehicle</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Charms</name>
          <nameext>%SpellsList%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Charms</name>
          <nameext>[Spell]</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Covenant of Rest</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dramatic Death</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Magical School Familiarity</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Purpose</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Chi Resistance</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Obscure True Name</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Spirit Contract</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Rest in Pieces</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Option</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Rule of 17</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Rules Exemption</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>School Adaptation</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Secret Knowledge</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Template Adaptation</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Trivial Destiny</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Adaptation</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Basic Move</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Basic Speed</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>DX</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>HT</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>IQ</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Per</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Will</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Arm ST +1</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>DR 1 with Tough Skin</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>FP can exceed HT by 100%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>HP can exceed ST by 100%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Magery</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Mana Enhancer</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Striking ST +1</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>Wild Talent</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Unique Technique</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Unusual Training</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Unusual Training</name>
          <nameext>[skill], [restriction]</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Androgynous</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Classic Features</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Forgettable Face</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Passing Appearance</name>
          <nameext>Type of Look</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Passing Complexion</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Photogenic</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Combat Vaulting</name>
          <nameext>%PoleWeaponSkill%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dirty Fighting</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dual Ready</name>
          <nameext>%LeftHand%/%RightHand%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Focused Fury</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Akimbo</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Armor Familiarity</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Armorer's Gift</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Biting Mastery</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Clinch</name>
          <nameext>%Unarmed Combat Skill%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Exotic Weapon Training</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Form Mastery</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Huge Weapons</name>
          <nameext>SM</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Huge Weapons</name>
          <nameext>ST</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Peg-Leg Fighting</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Pistol-Fist</name>
          <nameext>Beam Weapons (Pistol)</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Pistol-Fist</name>
          <nameext>Guns (Pistol)</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Grip Mastery</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Ground Guard</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Improvised Weapons</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Iron Arms</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Iron Hands</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Iron Legs</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Iron Neck</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Neck Control</name>
          <nameext>Boxing</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Neck Control</name>
          <nameext>Brawling</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Neck Control</name>
          <nameext>Karate</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>One-Armed Bandit</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Pants-Positive Safety</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Teamwork</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Weapon Adaptation</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Naval Training</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Crossbow Finesse</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>High-Heeled Hurt</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Razor Kicks</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Reach Mastery</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sacrificial Parry</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Secret Styles</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Shoves and Tackles</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapid Retraction</name>
          <nameext>Bites</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapid Retraction</name>
          <nameext>Kicks</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapid Retraction</name>
          <nameext>Punches</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield-Wall Training</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Setup</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Strongbow</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Better</name>
          <nameext>Gear</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Cheaper</name>
          <nameext>Gear</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sure-Footed</name>
          <nameext>Ice</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sure-Footed</name>
          <nameext>Sand</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sure-Footed</name>
          <nameext>Snow</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sure-Footed</name>
          <nameext>Water</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Trademark Move</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Unarmed Parry</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sure-Footed</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sure-Footed</name>
          <nameext>Naval Training</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sure-Footed</name>
          <nameext>Slippery</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sure-Footed</name>
          <nameext>Uneven</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Doodad</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Exotic Equipment Training</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Intuitive Repairman</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Weapon Bond</name>
          <nameext>%Weapon%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Cinematic Knockback</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Cinematic Option</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dual Ready</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Early Adopter</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>One-Armed Bandit</name>
          <nameext>%One Armed Gun Skill%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick Sheathe</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Swap</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Silencer</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Equipment Bond</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Born Biter</name>
          <itemtype>Features</itemtype>
        </groupitem>
        <groupitem>
          <name>Cotton Stomach</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Drunken Fighting</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Off-Hand Weapon Training</name>
          <nameext>%Gun Skill%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Off-Hand Weapon Training</name>
          <nameext>%Melee Weapon Skill%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Acrobatic Feints</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Acrobatic Kicks</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Aerobatic Kicks</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Clinch</name>
          <nameext>%Unarmed Combat SkillList%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dancing Feints</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dancing Kicks</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Power Grappling</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Sheathe</name>
          <nameext>Force Sword</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Sheathe</name>
          <nameext>Knife</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Sheathe</name>
          <nameext>Sword</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Sheathe</name>
          <nameext>Two-Handed Sword</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Sheathe</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Swap</name>
          <nameext>%Melee Weapon Skill%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sexy Feints</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Skill Adaptation</name>
          <nameext>Acrobatic Feints</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Skill Adaptation</name>
          <nameext>Acrobatic Kicks</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Skill Adaptation</name>
          <nameext>Clinch/%Unarmed Combat Skill%</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Skill Adaptation</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Special Exercises</name>
          <nameext>DR 1 with Ablative</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Gun Shtick - Next Time It's Your Head</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Gun Shtick - Stone-Cold Killer</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Gun Shtick - Trick Reload</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Gun Shtick - Twirl</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Gun Shtick - Wall o' Lead</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Technique Adaptation</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Technique Mastery</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Suit Familiarity</name>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Long Fingers/Thumbs</name>
          <itemtype>Perks</itemtype>
        </groupitem>
      </group>
      <group count="270">
        <name>AllDisadvantages</name>
        <groupitem>
          <name>_New Disadvantage</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>_New Parent Item</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Absent-Mindedness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Addiction</name>
          <nameext>[Physiological]</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Addiction</name>
          <nameext>[Psychological]</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Addiction</name>
          <nameext>Heroin</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Addiction</name>
          <nameext>Tobacco</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Alcoholism</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Amnesia</name>
          <nameext>Partial</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Amnesia</name>
          <nameext>Total</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Appearance</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bad Back</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bad Grip</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bad Sight</name>
          <nameext>Farsighted</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bad Sight</name>
          <nameext>Nearsighted</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bad Smell</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bad Temper</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Berserk</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bestial</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Blindness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bloodlust</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Bully</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Callous</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cannot Kick</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cannot Learn</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cannot Speak</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Charitable</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chronic Depression</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chronic Pain</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Chummy</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Clueless</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <nameext>Chivalry</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <nameext>Gentleman's</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <nameext>Pirate's</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <nameext>Professional</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <nameext>Soldier's</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cold-Blooded</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Colorblindness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Combat Paralysis</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compulsive Behavior</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compulsive Carousing</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compulsive Gambling</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compulsive Generosity</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compulsive Lying</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compulsive Spending</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Compulsive Vowing</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Confused</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cowardice</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Curious</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Cursed</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Deafness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Debt</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Decreased Time Rate</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Delusion</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dependency</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dependent</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Destiny</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discipline of Faith</name>
          <nameext>Asceticism</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discipline of Faith</name>
          <nameext>Monasticism</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discipline of Faith</name>
          <nameext>Mysticism</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discipline of Faith</name>
          <nameext>Ritualism</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Discipline of Faith</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Disturbing Voice</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Divine Curse</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Draining</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dread</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Duty</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dwarfism</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Dyslexia</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Easy to Kill</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Easy to Read</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Electrical</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enemy</name>
          <nameext>Formidable group</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enemy</name>
          <nameext>Less powerful group</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Enemy</name>
          <nameext>One Person</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Epilepsy</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Extra Sleep</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fanaticism</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fat</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fearfulness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Flashbacks</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fragile</name>
          <nameext>Brittle</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fragile</name>
          <nameext>Combustible</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fragile</name>
          <nameext>Explosive</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fragile</name>
          <nameext>Flammable</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fragile</name>
          <nameext>Unnatural</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Fragile</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Frightens Animals</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gigantism</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>G-Intolerance</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gluttony</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Greed</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gregarious</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Guilt Complex</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Gullibility</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Ham-Fisted</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hard of Hearing</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hemophilia</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hidebound</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Honesty</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Horizontal</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Hunchback</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Impulsiveness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Increased Consumption</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Increased Life Support</name>
          <nameext>Extreme Heat/Cold</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Increased Life Support</name>
          <nameext>Massive</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Increased Life Support</name>
          <nameext>Pressurized</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Increased Life Support</name>
          <nameext>Radioactive</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Increased Life Support</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Incurious</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Indecisive</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Infectious Attack</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Innumerate</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Insomniac</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Intolerance</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Invertebrate</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Jealousy</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Killjoy</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Kleptomania</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Klutz</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lame</name>
          <nameext>Crippled Legs</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lame</name>
          <nameext>Legless</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lame</name>
          <nameext>Missing Legs</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lame</name>
          <nameext>Paraplegic</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Laziness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lecherousness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lifebane</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Light Sleeper</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Loner</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Low Empathy</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Low Pain Threshold</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Low Self-Image</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Low TL</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Lunacy</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Magic Susceptibility</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Maintenance</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Manic-Depressive</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Megalomania</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Miserliness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Missing Digit</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mistaken Identity</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Motion Sickness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mundane Background</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Mute</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Neurological Disorder</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Night Blindness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Nightmares</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Depth Perception</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Fine Manipulators</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Aerial</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Aquatic</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Bounces</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Rolls</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Semi-Aquatic</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Sessile</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Slithers</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Tracked</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Legs</name>
          <nameext>Wheeled</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Manipulators</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Physical Attack</name>
          <nameext>1 Arm</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Physical Attack</name>
          <nameext>2 Arms</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Sense of Humor</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>No Sense of Smell/Taste</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Nocturnal</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Noisy</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Non-Iconographic</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Numb</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Oblivious</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Obsession</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Odious Personal Habit</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>On the Edge</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>One Arm</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>One Eye</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>One Hand</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Overconfidence</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Overweight</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pacifism</name>
          <nameext>Cannot Harm Innocents</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pacifism</name>
          <nameext>Cannot Kill</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pacifism</name>
          <nameext>Reluctant Killer</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pacifism</name>
          <nameext>Self-Defense Only</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pacifism</name>
          <nameext>Total Nonviolence</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Paranoia</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Phantom Voices</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Phobia</name>
          <nameext>%example%</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Phobia</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Post-Combat Shakes</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Pyromania</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Quadriplegic</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reprogrammable</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Reputation</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Restricted Diet</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Restricted Vision</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Revulsion</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sadism</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Secret Identity</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Secret</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Self-Destruct</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Selfish</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Selfless</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Semi-Upright</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense of Duty</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Shadow Form</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Short Arms</name>
          <nameext>1 Arm</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Short Arms</name>
          <nameext>2 Arms</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Short Attention Span</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Short Lifespan</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Shyness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Skinny</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Slave Mentality</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sleepwalker</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Sleepy</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Slow Eater</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Slow Healing</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Slow Riser</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Disease</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Criminal Record</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Disowned</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Excommunicated</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Ignorant</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Minor</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Minority Group</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Monster</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Publically disowned</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Second-Class Citizen</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Subjugated</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Uneducated</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <nameext>Valuable Property</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Social Stigma</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Space Sickness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Split Personality</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Squeamish</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Status</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stress Atavism</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stubbornness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Stuttering</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Supernatural Feature</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Supersensitive</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Susceptible to [Common]</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Susceptible to [Occasional]</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Susceptible to [Very Common]</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Terminally Ill</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Timesickness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Trademark</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Trickster</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Truthfulness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Uncontrollable Appetite</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unfit</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unhealing</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unique</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unluckiness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unnatural Feature</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Unusual Biochemistry</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Very Fat</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Very Unfit</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Vow</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Vulnerability</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weak Arms</name>
          <nameext>1 Arm</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weak Arms</name>
          <nameext>2 Arms</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weak Bite</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weakness</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wealth</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weapon Mount</name>
          <nameext>1 Arm</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weapon Mount</name>
          <nameext>2 Arms</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Weirdness Magnet</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Workaholic</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Wounded</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Xenophilia</name>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <nameext>Bushido</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <nameext>Xia</nameext>
          <itemtype>Disads</itemtype>
        </groupitem>
      </group>
      <group count="43">
        <name>AllQuirks</name>
        <groupitem>
          <name>_New Quirk</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>_Unused Quirk 1</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>_Unused Quirk 2</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>_Unused Quirk 3</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>_Unused Quirk 4</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>_Unused Quirk 5</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Acceleration Weakness</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Alcohol Intolerance</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Attentive</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Bowlegged</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Broad-Minded</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Cannot Float</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Careful</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Chauvinistic</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Code of Honor</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Congenial</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Delusion</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dislikes [specify]</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Distinctive Feature</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Distractible</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dreamer</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dull</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Expression</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Habit</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Horrible Hangovers</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Humble</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Imaginative</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Incompetence</name>
          <nameext>%skills%</nameext>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Incompetence</name>
          <nameext>[skill]</nameext>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Likes [specify]</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Minor Handicap</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Nervous Stomach</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Neutered</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Nosy</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Obsession</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Personality Change</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Proud</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Responsive</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Sexless</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Staid</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Trademark</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Uncongenial</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
        <groupitem>
          <name>Vow</name>
          <itemtype>Quirks</itemtype>
        </groupitem>
      </group>
      <group count="563">
        <name>AllSkills</name>
        <groupitem>
          <name>Accounting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Acrobatics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Acting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Administration</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Aerobatics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Airshipman</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Alchemy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Handling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Handling</name>
          <nameext>Big Cats</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Handling</name>
          <nameext>Dogs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Handling</name>
          <nameext>Equines</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Animal Handling</name>
          <nameext>Raptors</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Anthropology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Aquabatics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Archaeology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Architecture</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Area Knowledge</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <nameext>Battlesuits</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <nameext>Body Armor</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <nameext>Force Shields</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <nameext>Heavy Weapons</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <nameext>Melee Weapons</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <nameext>Missile Weapons</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <nameext>Small Arms</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Armoury</name>
          <nameext>Vehicular Armor</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Beams</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Bombs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Catapult</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Guided Missile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Torpedoes</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Body Art</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Calligraphy</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Drawing</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Illumination</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Illusion</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Interior Decorating</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Painting</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Pottery</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Scene Design</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Sculpting</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artist</name>
          <nameext>Woodworking</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Astronomy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Astronomy</name>
          <nameext>Observational</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Autohypnosis</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Battlesuit</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons</name>
          <nameext>Projector</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons</name>
          <nameext>Rifle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bicycling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bioengineering</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bioengineering</name>
          <nameext>Cloning</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bioengineering</name>
          <nameext>Genetic Engineering</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bioengineering</name>
          <nameext>Tissue Engineering</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Biology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Biology</name>
          <nameext>Earthlike</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Biology</name>
          <nameext>Gas Giants</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Biology</name>
          <nameext>Hostile Terrestrial</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Biology</name>
          <nameext>Ice Dwarfs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Biology</name>
          <nameext>Ice Worlds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Biology</name>
          <nameext>Rock Worlds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Blind Fighting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Blowpipe</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Boating</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Boating</name>
          <nameext>Large Powerboat</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Boating</name>
          <nameext>Motorboat</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Boating</name>
          <nameext>Sailboat</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Boating</name>
          <nameext>Unpowered</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Body Control</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Body Language</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Body Sense</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bolas</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bow</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Boxing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Brainwashing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Brawling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Breaking Blow</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Breath Control</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Camouflage</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Carousing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Carpentry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cartography</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Chemistry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Climbing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cloak</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Computer Hacking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Computer Operation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Computer Programming</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Connoisseur</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Connoisseur</name>
          <nameext>Dance</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Connoisseur</name>
          <nameext>Literature</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Connoisseur</name>
          <nameext>Music</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Connoisseur</name>
          <nameext>Visual Arts</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Connoisseur</name>
          <nameext>Wine</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cooking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Counterfeiting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Criminology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Crossbow</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cryptography</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>Business</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>Headline News</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>High Culture</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>People</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>Politics</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>Popular Culture</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>Science &amp; Technology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>Sports</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Current Affairs</name>
          <nameext>Travel</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Dancing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect Lies</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Diagnosis</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Diplomacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Disguise</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Diving Suit</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Dreaming</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Automobile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Construction Equipment</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Halftrack</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Heavy Wheeled</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Hovercraft</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Locomotive</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Mecha</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Motorcycle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Driving</name>
          <nameext>Tracked</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Dropping</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Economics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electrician</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Communications</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Electronic Warfare</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Force Shields</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Matter Transmitters</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Media</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Medical</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Parachronic</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Psychotronics</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Scientific</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Security</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Sensors</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Sonar</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Surveillance</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Operation</name>
          <nameext>Temporal</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Communications</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Computers</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Electronic Warfare</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Force Shields</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Matter Transmitters</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Media</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Medical</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Parachronic</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Psychotronics</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Scientific</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Security</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Sensors</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Sonar</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Surveillance</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <nameext>Temporal</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Artillery</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Civil</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Combat</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Electrical</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Electronics</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Materials</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Microtechnology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Mining</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Nanotechnology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Parachronic</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Psychotronics</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <nameext>Temporal</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Enthrallment</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Enthrallment</name>
          <nameext>Captivate</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Enthrallment</name>
          <nameext>Persuade</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Enthrallment</name>
          <nameext>Suggest</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Enthrallment</name>
          <nameext>Sway Emotions</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Erotic Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Escape</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Esoteric Medicine</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Exorcism</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Computer Security</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Egyptology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Epidemiology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Hydrology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Military Science</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Natural Philosophy</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Political Science</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Psionics</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Thanatology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Expert Skill</name>
          <nameext>Xenology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosives</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosives</name>
          <nameext>Demolition</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosives</name>
          <nameext>Explosive Ordnance Disposal</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosives</name>
          <nameext>Fireworks</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosives</name>
          <nameext>Nuclear Ordnance Disposal</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosives</name>
          <nameext>Underwater Demolition</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Falconry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Farming</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <nameext>Ammo</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <nameext>Arrow</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <nameext>Force Sword</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <nameext>Knife</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <nameext>Long Arm</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <nameext>Sword</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <nameext>Two-Handed Sword</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Talk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Filch</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Finance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fire Eating</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>First Aid</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fishing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flight</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flying Leap</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Forced Entry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Forensics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Forgery</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <nameext>Astrology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <nameext>Augury</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <nameext>Crystal Gazing</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <nameext>Dream Interpretation</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <nameext>Feng Shui</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <nameext>Palmistry</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <nameext>Tarot</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Forward Observer</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Free Fall</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Freight Handling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gambling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Games</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gardening</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geography</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geography</name>
          <nameext>Earthlike</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geography</name>
          <nameext>Gas Giants</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geography</name>
          <nameext>Hostile Terrestrial</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geography</name>
          <nameext>Ice Dwarfs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geography</name>
          <nameext>Ice Worlds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geography</name>
          <nameext>Political</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geography</name>
          <nameext>Rock Worlds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geology</name>
          <nameext>Earthlike</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geology</name>
          <nameext>Gas Giants</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geology</name>
          <nameext>Hostile Terrestrial</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geology</name>
          <nameext>Ice Dwarfs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geology</name>
          <nameext>Ice Worlds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Geology</name>
          <nameext>Rock Worlds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gesture</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Group Performance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Group Performance</name>
          <nameext>Choreography</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Group Performance</name>
          <nameext>Conducting</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Group Performance</name>
          <nameext>Directing</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Group Performance</name>
          <nameext>Fight Choreography</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Beams</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Catapult</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Machine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Rockets</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Grenade Launcher</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Gyroc</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Light Anti-Armor Weapon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Light Machine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Musket</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Rifle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Shotgun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Submachine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hazardous Materials</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hazardous Materials</name>
          <nameext>Biological</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hazardous Materials</name>
          <nameext>Chemical</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hazardous Materials</name>
          <nameext>Radioactive</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Heraldry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Herb Lore</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hidden Lore</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hidden Lore</name>
          <nameext>Conspiracies</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hidden Lore</name>
          <nameext>Demon Lore</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hidden Lore</name>
          <nameext>Faerie Lore</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hidden Lore</name>
          <nameext>Spirit Lore</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hiking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>History</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hobby Skill</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Holdout</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Housekeeping</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hypnotism</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Immovable Stance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <nameext>Beam</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <nameext>Breath</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <nameext>Gaze</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <nameext>Projectile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Intelligence Analysis</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Interrogation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Intimidation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jeweler</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Judo</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jumping</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Karate</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kiai</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knot-Tying</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lasso</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Law</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Leadership</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Leatherworking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lifting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Light Walk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Linguistics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lip Reading</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <nameext>Flamethrower</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <nameext>Sprayer</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <nameext>Squirt Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <nameext>Water Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Literature</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lockpicking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Machinist</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Makeup</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Market Analysis</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Masonry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematics</name>
          <nameext>Applied</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematics</name>
          <nameext>Computer Science</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematics</name>
          <nameext>Cryptology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematics</name>
          <nameext>Pure</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematics</name>
          <nameext>Statistics</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematics</name>
          <nameext>Surveying</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mechanic</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meditation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mental Strength</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Merchant</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Metallurgy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meteorology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meteorology</name>
          <nameext>Earthlike</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meteorology</name>
          <nameext>Gas Giants</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meteorology</name>
          <nameext>Hostile Terrestrial</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meteorology</name>
          <nameext>Ice Dwarfs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meteorology</name>
          <nameext>Ice Worlds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meteorology</name>
          <nameext>Rock Worlds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mimicry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mimicry</name>
          <nameext>Animal Sounds</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mimicry</name>
          <nameext>Bird Calls</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mimicry</name>
          <nameext>Speech</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Block</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mount</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Musical Composition</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Musical Influence</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Musical Instrument</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Naturalist</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Air</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Hyperspace</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Land</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Sea</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Space</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>NBC Suit</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Net</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Observation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Occultism</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Packing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Paleontology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Paleontology</name>
          <nameext>Micropaleontology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Paleontology</name>
          <nameext>Paleoanthropology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Paleontology</name>
          <nameext>Paleobotany</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Paleontology</name>
          <nameext>Paleozoology</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Panhandling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Parachuting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Parry Missile Weapons</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Performance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Pharmacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Philosophy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Photography</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Physician</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Physics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Physiology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Pickpocket</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Aerospace</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Autogyro</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Contragravity</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Flight Pack</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Glider</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Heavy Airplane</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Helicopter</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>High-Performance Airplane</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>High-Performance Spacecraft</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Light Airplane</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Lighter-Than-Air</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Lightsail</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Low-G Wings</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Low-Performance Spacecraft</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Ultralight</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <nameext>Vertol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Poetry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Poisons</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Politics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Power Blow</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Pressure Points</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Pressure Secrets</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Air Traffic Controller</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Barber</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Brewer</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Cooper</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Distiller</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Dyer</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Florist</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Game Designer</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Glassblower</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Journalist</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Prostitute</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Tailor</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Tanner</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Vinter</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Professional Skill</name>
          <nameext>Weaver</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Propaganda</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Prospecting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Psychology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <nameext>Debate</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <nameext>Oratory</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <nameext>Punning</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <nameext>Rhetoric</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <nameext>Storytelling</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Push</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Religious Ritual</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Research</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Riding</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Ritual Magic</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Running</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <nameext>Dojo</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <nameext>High Society</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <nameext>Mafia</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <nameext>Military</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <nameext>Police</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <nameext>Servant</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Scrounging</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Scuba</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Seamanship</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Search</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sewing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sex Appeal</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shadowing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Buckler</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Force</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Shield</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shiphandling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shiphandling</name>
          <nameext>Airship</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shiphandling</name>
          <nameext>Ship</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shiphandling</name>
          <nameext>Spaceship</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shiphandling</name>
          <nameext>Starship</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shiphandling</name>
          <nameext>Submarine</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Singing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Skating</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Skiing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sleight of Hand</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smith</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smith</name>
          <nameext>Copper</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smith</name>
          <nameext>Iron</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smith</name>
          <nameext>Lead and Tin</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smuggling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sociology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Soldier</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spacer</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Thrower</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Speed-Reading</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sports</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Stage Combat</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Stealth</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Strategy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Strategy</name>
          <nameext>Air</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Strategy</name>
          <nameext>Interstellar</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Strategy</name>
          <nameext>Land</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Strategy</name>
          <nameext>Naval</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Strategy</name>
          <nameext>Space</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Streetwise</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Submarine</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Submarine</name>
          <nameext>Free-Flooding Sub</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Submarine</name>
          <nameext>Large Sub</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Submarine</name>
          <nameext>Mini-Sub</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Submariner</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sumo Wrestling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Surgery</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Arctic</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Bank</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Deep Ocean Vent</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Desert</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Fresh-Water Lake</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Island/Beach</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Jungle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Mountain</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Open Ocean</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Plains</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Radioactive Wasteland</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Reef</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>River/Stream</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Salt-Water Sea</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Swampland</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Tropical Lagoon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <nameext>Woodlands</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Swimming</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Symbol Drawing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tactics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Teaching</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Teamster</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thaumatology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Theology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Throwing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Axe/Mace</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Dart</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Harpoon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Knife</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Shuriken</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Spear</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Stick</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tracking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Traps</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Typing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Urban Survival</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Vacc Suit</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Ventriloquism</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Veterinary</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Weather Sense</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Weird Science</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Wrestling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Writing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Zen Archery</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="100">
        <name>AllSpellsMagical</name>
        <groupitem>
          <name>Accuracy</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Analyze Magic</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Apportation</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Armor</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Aura</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Awaken</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Banish</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Blur</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Breathe Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Clumsiness</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Cold</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Command</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Continual Light</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Counterspell</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Earth</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Fire</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Darkness</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Daze</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Death Vision</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deathtouch</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect Energy</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect Missile</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Destroy Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect Magic</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Dispel Magic</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Earth to Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Earth to Stone</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Enchant</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Entombment</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosive Fireball</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Extinguish Fire</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fireball</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Flesh to Stone</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fog</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Foolishness</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Forgetfulness</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortify</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Great Haste</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Great Healing</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Haste</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Heat</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Hide Thoughts</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Hinder</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Icy Weapon</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Identify Spell</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Ignite Fire</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Itch</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lend Energy</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lend Vitality</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Light</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lockmaster</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Magelock</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Major Healing</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mass Daze</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mass Sleep</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind-Reading</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Minor Healing</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>No-Smell</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Pain</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Paralyze Limb</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Planar Summons</name>
          <nameext>[Plane]</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Plane Shift</name>
          <nameext>[Plane]</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Power</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Predict Weather</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Puissance</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Purify Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Purify Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Recover Energy</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Resist Cold</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Resist Fire</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Rooted Feet</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Earth</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seeker</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Emotion</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Foes</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Spirit</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Earth</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Fire</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sleep</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Spasm</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stench</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stone to Earth</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stone to Flesh</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Summon Demon</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Summon Spirit</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Trace</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Truthsayer</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Turn Zombie</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Walk on Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Wither Limb</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Zombie</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="100">
        <name>AllSpellsRitual</name>
        <groupitem>
          <name>Accuracy</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Analyze Magic</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Apportation</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Armor</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Aura</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Awaken</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Banish</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Blur</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Breathe Water</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Clumsiness</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Cold</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Command</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Continual Light</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Counterspell</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Air</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Earth</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Fire</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Water</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Darkness</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Daze</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Death Vision</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deathtouch</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect Energy</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect Missile</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Destroy Water</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect Magic</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Dispel Magic</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Earth to Air</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Earth to Stone</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Enchant</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Entombment</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosive Fireball</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Extinguish Fire</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fireball</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Flesh to Stone</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fog</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Foolishness</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Forgetfulness</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortify</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Great Haste</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Great Healing</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Haste</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Heat</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Hide Thoughts</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Hinder</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Icy Weapon</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Identify Spell</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Ignite Fire</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Itch</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lend Energy</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lend Vitality</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Light</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lockmaster</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Magelock</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Major Healing</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mass Daze</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mass Sleep</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind-Reading</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Minor Healing</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>No-Smell</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Pain</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Paralyze Limb</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Planar Summons</name>
          <nameext>[Plane]; Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Plane Shift</name>
          <nameext>[Plane]; Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Power</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Predict Weather</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Puissance</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Purify Air</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Purify Water</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Recover Energy</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Resist Cold</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Resist Fire</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Rooted Feet</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Earth</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Water</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seeker</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Emotion</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Foes</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Spirit</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Air</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Earth</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Fire</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Water</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sleep</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Spasm</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stench</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stone to Earth</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stone to Flesh</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Summon Demon</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Summon Spirit</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Trace</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Truthsayer</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Turn Zombie</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Walk on Air</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Wither Limb</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Zombie</name>
          <nameext>Ritual</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="100">
        <name>AllSpellsClerical</name>
        <groupitem>
          <name>Accuracy</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Analyze Magic</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Apportation</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Armor</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Aura</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Awaken</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Banish</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Blur</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Breathe Water</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Clumsiness</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Cold</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Command</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Continual Light</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Counterspell</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Air</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Earth</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Fire</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Water</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Darkness</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Daze</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Death Vision</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deathtouch</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect Energy</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Deflect Missile</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Destroy Water</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect Magic</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Dispel Magic</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Earth to Air</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Earth to Stone</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Enchant</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Entombment</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosive Fireball</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Extinguish Fire</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fireball</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Flesh to Stone</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fog</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Foolishness</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Forgetfulness</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortify</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Great Haste</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Great Healing</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Haste</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Heat</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Hide Thoughts</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Hinder</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Icy Weapon</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Identify Spell</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Ignite Fire</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Itch</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lend Energy</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lend Vitality</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Light</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lockmaster</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Magelock</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Major Healing</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mass Daze</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mass Sleep</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind-Reading</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Minor Healing</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>No-Smell</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Pain</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Paralyze Limb</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Planar Summons</name>
          <nameext>[Plane]; Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Plane Shift</name>
          <nameext>[Plane]; Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Power</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Predict Weather</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Puissance</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Purify Air</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Purify Water</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Recover Energy</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Resist Cold</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Resist Fire</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Rooted Feet</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Earth</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Water</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seeker</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Emotion</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Foes</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sense Spirit</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Air</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Earth</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Fire</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Water</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Sleep</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Spasm</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stench</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stone to Earth</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stone to Flesh</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Summon Demon</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Summon Spirit</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Trace</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Truthsayer</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Turn Zombie</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Walk on Air</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Wither Limb</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Zombie</name>
          <nameext>Clerical</nameext>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="16">
        <name>AllCollegesMagical</name>
        <groupitem>
          <name>Air</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Body Control</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Communication &amp; Empathy</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Earth</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Enchantment</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Fire</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Gate</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Healing</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Knowledge</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Light &amp; Darkness</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Meta-Spells</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Mind Control</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Movement</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Necromancy</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Protection &amp; Warning</name>
          <itemtype />
        </groupitem>
        <groupitem>
          <name>Water</name>
          <itemtype />
        </groupitem>
      </group>
      <group count="32">
        <name>Bad Grip</name>
        <groupitem>
          <name>Climbing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Judo</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sumo Wrestling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Wrestling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cloak</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Parry Missile Weapons</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="2">
        <name>Conducting</name>
        <groupitem>
          <name>Musical Instrument</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Singing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="1">
        <name>Musical Instrument</name>
        <groupitem>
          <name>Musical Instrument</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="2">
        <name>Appeal</name>
        <groupitem>
          <name>Appealing</name>
          <itemtype>Stats</itemtype>
        </groupitem>
        <groupitem>
          <name>Unappealing</name>
          <itemtype>Stats</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>3D Spatial Sense</name>
        <groupitem>
          <name>Aerobatics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Free Fall</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Hyperspace</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Space</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>Absolute Direction</name>
        <groupitem>
          <name>Body Sense</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Air</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Land</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <nameext>Sea</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="6">
        <name>Animal Friend</name>
        <groupitem>
          <name>Animal Handling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Falconry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Packing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Riding</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Teamster</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Veterinary</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="9">
        <name>Artificer</name>
        <groupitem>
          <name>Armoury</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Carpentry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electrician</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Electronics Repair</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Machinist</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Masonry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mechanic</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smith</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="8">
        <name>Business Acumen</name>
        <groupitem>
          <name>Accounting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Administration</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Economics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Finance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gambling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Market Analysis</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Merchant</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Propaganda</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>Charisma</name>
        <groupitem>
          <name>Fortune-Telling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Leadership</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Panhandling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>Combat Reflexes</name>
        <groupitem>
          <name>Dodge</name>
          <itemtype>Stats</itemtype>
        </groupitem>
        <groupitem>
          <name>Parry</name>
          <itemtype>Stats</itemtype>
        </groupitem>
        <groupitem>
          <name>Block</name>
          <itemtype>Stats</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Draw</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="2">
        <name>Empathy</name>
        <groupitem>
          <name>Detect Lies</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fortune-Telling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="3">
        <name>Flexibility</name>
        <groupitem>
          <name>Climbing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Escape</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Erotic Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="5">
        <name>Gifted Artist</name>
        <groupitem>
          <name>Artist</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jeweler</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Leatherworking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Photography</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sewing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="5">
        <name>Green Thumb</name>
        <groupitem>
          <name>Biology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Farming</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gardening</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Herb Lore</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Naturalist</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="9">
        <name>Healer</name>
        <groupitem>
          <name>Diagnosis</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Esoteric Medicine</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>First Aid</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Pharmacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Physician</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Physiology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Psychology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Surgery</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Veterinary</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="9">
        <name>High Manual Dexterity</name>
        <groupitem>
          <name>Artist</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jeweler</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knot-Tying</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Leatherworking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lockpicking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Pickpocket</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sewing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sleight of Hand</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Surgery</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="2">
        <name>Hunchback</name>
        <groupitem>
          <name>Disguise</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shadowing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="3">
        <name>Hyperspectral Vision</name>
        <groupitem>
          <name>Forensics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Observation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Search</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="6">
        <name>Influence Skills</name>
        <groupitem>
          <name>Diplomacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Talk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Intimidation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sex Appeal</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Streetwise</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>Killjoy</name>
        <groupitem>
          <name>Carousing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Connoisseur</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Erotic Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gambling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="16">
        <name>Low Empathy</name>
        <groupitem>
          <name>Acting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Carousing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Criminology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect Lies</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Diplomacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Enthrallment</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Talk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Interrogation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Leadership</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Merchant</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Politics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Psychology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sex Appeal</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sociology</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Streetwise</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="8">
        <name>Mathematical Ability</name>
        <groupitem>
          <name>Accounting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Astronomy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cryptography</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Engineer</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Finance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Market Analysis</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mathematics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Physics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="5">
        <name>Musical Ability</name>
        <groupitem>
          <name>Group Performance</name>
          <nameext>Conducting</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Musical Composition</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Musical Influence</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Musical Instrument</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Singing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="6">
        <name>Oblivious</name>
        <groupitem>
          <name>Diplomacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Talk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Intimidation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sex Appeal</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Streetwise</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="7">
        <name>Outdoorsman</name>
        <groupitem>
          <name>Camouflage</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fishing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mimicry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Naturalist</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Navigation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Survival</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tracking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="5">
        <name>Perfect Balance</name>
        <groupitem>
          <name>Acrobatics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Aerobatics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Aquabatics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Climbing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Piloting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="15">
        <name>Seek Spells</name>
        <groupitem>
          <name>Seek Earth</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Coastline</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Fire</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Food</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Fuel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Gate</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Machine</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Magic</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Pass</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Plant</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Plastic</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Power</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Radiation</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="15">
        <name>Shyness</name>
        <groupitem>
          <name>Acting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Carousing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Diplomacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Talk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Intimidation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Leadership</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Merchant</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Panhandling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Performance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Politics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sex Appeal</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Streetwise</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Teaching</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="13">
        <name>Smooth Operator</name>
        <groupitem>
          <name>Acting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Carousing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Detect Lies</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Diplomacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Talk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Intimidation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Leadership</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Panhandling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Politics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Savoir-Faire</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sex Appeal</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Streetwise</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="6">
        <name>Stuttering</name>
        <groupitem>
          <name>Diplomacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Talk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Performance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sex Appeal</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Singing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="8">
        <name>Voice</name>
        <groupitem>
          <name>Diplomacy</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Fast-Talk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mimicry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Performance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Politics</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Public Speaking</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sex Appeal</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Singing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="6">
        <name>Unarmed Combat Skill</name>
        <groupitem>
          <name>Boxing</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Brawling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Karate</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Judo</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sumo Wrestling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Wrestling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="26">
        <name>Melee Weapon Skill</name>
        <groupitem>
          <name>Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cloak</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Parry Missile Weapons</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="20">
        <name>One-Handed Melee Weapon Skill</name>
        <groupitem>
          <name>Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="3">
        <name>ShieldSkill</name>
        <groupitem>
          <name>Shield</name>
          <nameext>Shield</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Buckler</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Force</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="48">
        <name>Ranged Weapon Skill</name>
        <groupitem>
          <name>Artillery</name>
          <nameext>Beams</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Bombs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Catapult</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Guided Missile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery</name>
          <nameext>Torpedoes</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons</name>
          <nameext>Projector</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons</name>
          <nameext>Rifle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Blowpipe</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bolas</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bow</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Crossbow</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Dropping</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Beams</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Catapult</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Machine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner</name>
          <nameext>Rockets</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Grenade Launcher</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Gyroc</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Light Anti-Armor Weapon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Light Machine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Musket</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Rifle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Shotgun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns</name>
          <nameext>Submachine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <nameext>Beam</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <nameext>Breath</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <nameext>Gaze</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack</name>
          <nameext>Projectile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lasso</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <nameext>Flamethrower</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <nameext>Sprayer</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <nameext>Squirt Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector</name>
          <nameext>Water Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Net</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sling</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Thrower</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Axe/Mace</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Dart</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Harpoon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Knife</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Shuriken</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Spear</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Stick</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon</name>
          <nameext>Disc</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="5">
        <name>Animal Control</name>
        <groupitem>
          <name>Bird Control</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Fish Control</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Mammal Control</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Reptile Control</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Vermin Control</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="22">
        <name>Create Spells</name>
        <groupitem>
          <name>Create Acid</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Air Elemental</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Animal</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Door</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Earth</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Earth Elemental</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Fire</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Fire Elemental</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Food</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Fuel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Gate</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Ice</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Mount</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Object</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Plant</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Servant</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Spring</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Steam</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Warrior</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Water Elemental</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="3">
        <name>Dull Senses</name>
        <groupitem>
          <name>Dull Hearing</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Dull Taste and Smell</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Dull Vision</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="16">
        <name>Energy Spells</name>
        <groupitem>
          <name>Seek Power</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Fuel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Test Fuel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Preserve Fuel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Purify Fuel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Create Fuel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Essential Fuel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stop Power</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lend Power</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Propel</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Conduct Power</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Steal Power</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Draw Power</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Magnetic Vision</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Radio Hearing</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Spectrum Vision</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="3">
        <name>Keen Senses</name>
        <groupitem>
          <name>Keen Hearing</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Keen Taste and Smell</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Keen Vision</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="11">
        <name>Lightning Spells</name>
        <groupitem>
          <name>Ball of Lightning</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Body of Lightning</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Explosive Lightning</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning Armor</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning Missiles</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning Stare</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning Weapon</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Lightning Whip</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Resist Lightning</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Wall of Lightning</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="8">
        <name>Radiation Spells</name>
        <groupitem>
          <name>Breathe Radiation</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Cure Radiation</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Extinguish Radiation</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Irradiate</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Radiation Jet</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Resist Radiation</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>See Radiation</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Seek Radiation</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>Restore Spells</name>
        <groupitem>
          <name>Restore Hearing</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Restore Memory</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Restore Sight</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Restore Speech</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="9">
        <name>Shape Spells</name>
        <groupitem>
          <name>Shape Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Darkness</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Earth</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Fire</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Light</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Metal</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Plant</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Plastic</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Shape Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="1">
        <name>Shapeshifting</name>
        <groupitem>
          <name>Shapeshifting</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="8">
        <name>Transmutation Spells</name>
        <groupitem>
          <name>Earth to Air</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Earth to Stone</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Earth to Water</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Flesh to Ice</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Flesh to Stone</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stone to Earth</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Stone to Flesh</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Water to Wine</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="16">
        <name>Weapon Enchantments</name>
        <groupitem>
          <name>Accuracy</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Bane</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Blank Spell Arrow</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Cornucopia</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Dancing Weapon</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Defending Weapon</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Ghost Weapon</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Graceful Weapon</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Loyal Sword</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Penetration Weapon</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Puissance</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Aim</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Quick-Draw</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Speed Spell Arrow</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Spell Arrow</name>
          <itemtype>Spells</itemtype>
        </groupitem>
        <groupitem>
          <name>Weapon Spirit</name>
          <itemtype>Spells</itemtype>
        </groupitem>
      </group>
      <group count="9">
        <name>AllPerksDabbler</name>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+1, [Skill_2] def+1, [Skill_3] def+1, [Skill_4] def+1, [Skill_5] def+1, [Skill_6] def+1, [Skill_7] def+1, [Skill_8] def+1</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+2, [Skill_2] def+1, [Skill_3] def+1, [Skill_4] def+1, [Skill_5] def+1, [Skill_6] def+1, [Skill_7] def+1</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+2, [Skill_2] def+2, [Skill_3] def+1, [Skill_4] def+1, [Skill_5] def+1, [Skill_6] def+1</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+2, [Skill_2] def+2, [Skill_3] def+2, [Skill_4] def+1, [Skill_5] def+1</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+2, [Skill_2] def+2, [Skill_3] def+2, [Skill_4] def+2</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+3, [Skill_2] def+1, [Skill_3] def+1, [Skill_4] def+1, [Skill_5] def+1</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+3, [Skill_2] def+2, [Skill_3] def+1, [Skill_4] def+1</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+3, [Skill_2] def+2, [Skill_3] def+2</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Dabbler</name>
          <nameext>[Skill_1] def+3, [Skill_2] def+3</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
      </group>
      <group count="117">
        <name>AllPerksStyleFamiliarity</name>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Aikido</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Aikijutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Armatura Equestris</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Armatura</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Bajutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Bando - ABA Bando</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Bando - Kachin Bando</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Boxing</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Boxing - Ancient Greek Boxing</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Boxing - Bare-Knuckle Boxing</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Capoeira</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Chin Na</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Dagger Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Escrima</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Fencing - French Smallsword</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Fencing - Italian School</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Fencing - La Verdadera Destreza</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Fencing - Transitional French School</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Stickfighting - African Stickfighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Stickfighting - La Canne de Combat</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Stickfighting - Victorian Singlestick</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Furusiyya</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Sport Fencing - Épée</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Sport Fencing - Foil</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Sport Fencing - Saber</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Sport Fencing - Schläger</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Hapkido</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Hoplomachia</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Hsing I Chuan</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Hung Gar Kung Fu - Tiger-Crane Style</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Hwa Rang Do</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Jeet Kune Do</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Judo</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Jujutsu - Bartitsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Jujutsu - Brazilian Jiu-jitsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Jujutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kajukenbo</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kalaripayit</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Karate - Goju Ryu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Karate - Isshinryu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Karate - Kyokushin</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Karate - Shotokan</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Karate - Te</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kempo</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kenjutsu - Iaijutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kenjutsu - Nito Ryu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kenjutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kenjutsu - Iaido</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kenjutsu - Kendo - Nito Ryu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kenjutsu - Kendo</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Knightly Mounted Combat - Early Medieval</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Knightly Mounted Combat - High Medieval</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Knightly Mounted Combat - Late Medieval</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Banshay</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Krabi Krabong</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kobujutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kuntao</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kusarijutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kyujutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Kusarigamajutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Longsword Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Archery - Foot Archery</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Archery - Kyudo</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Archery - Yabusame</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Masters of Defence Weapon Training</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Military Hand-to-Hand - Fairbairn Close Combat Training</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Military Hand-to-Hand - Krav Maga</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Military Hand-to-Hand - MCMAP - U.S. Marine Corps Martial Arts Program</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Military Hand-to-Hand - Sambo</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Muay Thai</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Lethwei</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Naginatajutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Pa Kua Chuan</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Polearm Fighting - Chinese Horse-Cutter Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Polearm Fighting - Glaive Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Polearm Fighting - Naginatado/Atarashii Naginata</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Pak Hok</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Pankration</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Pentjak Silat - Kumango Silat</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Pentjak Silat - Tapak Sutji Pentjak Silat</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Pollaxe Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Praying Mantis Kung Fu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Quarterstaff</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Staff Fighting - Bojutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Staff Fighting - Jojutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Staff Fighting - Sport Quarterstaff</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Savate - La Boxe Française</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Savate</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Shaolin Kung Fu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Shortsword Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Shurikenjutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Spear Fighting - Chinese Spear Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Spear Fighting - Heroic Spear Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Spear Fighting - Iklwa Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Spear Fighting - Jukenjutsu Bayonet Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Spear Fighting - Viking Spear Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Sojutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Sumo</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Sword-and-Buckler Play</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Sword-and-Shield Fighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Tae Kwon Do</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>T'ai Chi Chuan</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>T'ai Chi</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Taihojutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Taijutsu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Wing Chun</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Wrestling - Combat Wrestling</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Wrestling - Greco-Roman Wrestling</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Wrestling - Indian Wrestling</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Wrestling - Professional Wrestling</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Wrestling - Submission Wrestling</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Wushu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Death Fist</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Dragon-Man Kung Fu</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Force-Swordsmanship</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Freefighting</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
        <groupitem>
          <name>Style Familiarity</name>
          <nameext>Smasha</nameext>
          <itemtype>Perks</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>Fencing Weapon Skill</name>
        <groupitem>
          <name>Main-Gauche</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>Fencing Weapon Art Skill</name>
        <groupitem>
          <name>Main-Gauche Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="4">
        <name>Fencing Weapon Sport Skill</name>
        <groupitem>
          <name>Main-Gauche Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="3">
        <name>ShieldArtSkill</name>
        <groupitem>
          <name>Shield Art</name>
          <nameext>Shield</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield Art</name>
          <nameext>Buckler</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield Art</name>
          <nameext>Force</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="3">
        <name>ShieldSportSkill</name>
        <groupitem>
          <name>Shield Sport</name>
          <nameext>Shield</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield Sport</name>
          <nameext>Buckler</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield Sport</name>
          <nameext>Force</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="25">
        <name>Melee Weapon Art Skill</name>
        <groupitem>
          <name>Axe/Mace Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cloak Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lance Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Parry Missile Weapons Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="25">
        <name>Melee Weapon Sport Skill</name>
        <groupitem>
          <name>Axe/Mace Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cloak Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lance Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Parry Missile Weapons Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="19">
        <name>One-Handed Melee Weapon Art Skill</name>
        <groupitem>
          <name>Axe/Mace Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="19">
        <name>One-Handed Melee Weapon Sport Skill</name>
        <groupitem>
          <name>Axe/Mace Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="47">
        <name>Ranged Weapon Art Skill</name>
        <groupitem>
          <name>Artillery Art</name>
          <nameext>Beams</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Art</name>
          <nameext>Bombs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Art</name>
          <nameext>Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Art</name>
          <nameext>Catapult</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Art</name>
          <nameext>Guided Missile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Art</name>
          <nameext>Torpedoes</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons Art</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons Art</name>
          <nameext>Projector</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons Art</name>
          <nameext>Rifle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Blowpipe Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bolas Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bow Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Crossbow Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Dropping Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Art</name>
          <nameext>Beams</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Art</name>
          <nameext>Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Art</name>
          <nameext>Catapult</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Art</name>
          <nameext>Machine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Art</name>
          <nameext>Rockets</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Grenade Launcher</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Gyroc</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Light Anti-Armor Weapon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Light Machine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Musket</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Rifle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Shotgun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Art</name>
          <nameext>Submachine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack Art</name>
          <nameext>Beam</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack Art</name>
          <nameext>Breath</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack Art</name>
          <nameext>Gaze</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack Art</name>
          <nameext>Projectile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lasso Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector Art</name>
          <nameext>Flamethrower</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector Art</name>
          <nameext>Sprayer</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector Art</name>
          <nameext>Squirt Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector Art</name>
          <nameext>Water Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Net Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sling Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Thrower Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Art</name>
          <nameext>Axe/Mace</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Art</name>
          <nameext>Dart</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Art</name>
          <nameext>Harpoon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Art</name>
          <nameext>Knife</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Art</name>
          <nameext>Shuriken</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Art</name>
          <nameext>Spear</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Art</name>
          <nameext>Stick</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="47">
        <name>Ranged Weapon Sport Skill</name>
        <groupitem>
          <name>Artillery Sport</name>
          <nameext>Beams</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Sport</name>
          <nameext>Bombs</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Sport</name>
          <nameext>Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Sport</name>
          <nameext>Catapult</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Sport</name>
          <nameext>Guided Missile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Artillery Sport</name>
          <nameext>Torpedoes</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons Sport</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons Sport</name>
          <nameext>Projector</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Beam Weapons Sport</name>
          <nameext>Rifle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Blowpipe Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bolas Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Bow Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Crossbow Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Dropping Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Sport</name>
          <nameext>Beams</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Sport</name>
          <nameext>Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Sport</name>
          <nameext>Catapult</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Sport</name>
          <nameext>Machine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Gunner Sport</name>
          <nameext>Rockets</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Grenade Launcher</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Gyroc</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Light Anti-Armor Weapon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Light Machine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Musket</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Pistol</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Rifle</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Shotgun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Guns Sport</name>
          <nameext>Submachine Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack Sport</name>
          <nameext>Beam</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack Sport</name>
          <nameext>Breath</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack Sport</name>
          <nameext>Gaze</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Innate Attack Sport</name>
          <nameext>Projectile</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lasso Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector Sport</name>
          <nameext>Flamethrower</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector Sport</name>
          <nameext>Sprayer</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector Sport</name>
          <nameext>Squirt Gun</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Liquid Projector Sport</name>
          <nameext>Water Cannon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Net Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sling Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Thrower Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Sport</name>
          <nameext>Axe/Mace</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Sport</name>
          <nameext>Dart</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Sport</name>
          <nameext>Harpoon</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Sport</name>
          <nameext>Knife</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Sport</name>
          <nameext>Shuriken</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Sport</name>
          <nameext>Spear</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Thrown Weapon Sport</name>
          <nameext>Stick</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="23">
        <name>Thrusting Melee Weapon Skill</name>
        <groupitem>
          <name>Shield</name>
          <nameext>Shield</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Buckler</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield</name>
          <nameext>Force</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cloak</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="22">
        <name>Thrusting Melee Weapon Art Skill</name>
        <groupitem>
          <name>Shield Art</name>
          <nameext>Shield</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield Art</name>
          <nameext>Buckler</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield Art</name>
          <nameext>Force</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Axe/Mace Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cloak Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="22">
        <name>Thrusting Melee Weapon Sport Skill</name>
        <groupitem>
          <name>Shield Sport</name>
          <nameext>Shield</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield Sport</name>
          <nameext>Buckler</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shield Sport</name>
          <nameext>Force</nameext>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Axe/Mace Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Broadsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Cloak Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flail Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Sword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Knife Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="19">
        <name>Two-Handed Melee Weapon Skill</name>
        <groupitem>
          <name>Force Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Rapier</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="18">
        <name>Two-Handed Melee Weapon Art Skill</name>
        <groupitem>
          <name>Force Sword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="18">
        <name>Two-Handed Melee Weapon Sport Skill</name>
        <groupitem>
          <name>Force Sword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Force Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Garrote Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Jitte/Sai Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kusari Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Main-Gauche Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Monowire Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Polearm Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Saber Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Shortsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Smallsword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Spear Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Staff Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Tonfa Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Axe/Mace Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Flail Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Two-Handed Sword Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Whip Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="6">
        <name>Unarmed Combat Art Skill</name>
        <groupitem>
          <name>Boxing Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Brawling Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Karate Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Judo Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sumo Wrestling Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Wrestling Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="6">
        <name>Unarmed Combat Sport Skill</name>
        <groupitem>
          <name>Boxing Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Brawling Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Karate Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Judo Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sumo Wrestling Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Wrestling Sport</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="14">
        <name>Forceful Chi</name>
        <groupitem>
          <name>Breaking Blow</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Erotic Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Flying Leap</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hypnotic Hands</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Hypnotism</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Invisibility Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Kiai</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Power Blow</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Precognitive Parry</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Pressure Points</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Pressure Secrets</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Push</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Throwing Art</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Zen Archery</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
      <group count="14">
        <name>Inner Balance</name>
        <groupitem>
          <name>Autohypnosis</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Blind Fighting</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Body Control</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Body Language</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Body Sense</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Breath Control</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Dreaming</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Immovable Stance</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Light Walk</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Lizard Climb</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Meditation</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mental Strength</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Mind Block</name>
          <itemtype>Skills</itemtype>
        </groupitem>
        <groupitem>
          <name>Sensitivity</name>
          <itemtype>Skills</itemtype>
        </groupitem>
      </group>
    </groups>
    <categories count="441">
      <category>
        <name>%NewSpellList%</name>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>_Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Armor - High-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Armor - Low-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Armor - Shields</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Armor - Ultra-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Fencing Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Firearms</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Firearms - High-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Firearms - Low-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Firearms - Ultra-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_General</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>_General</name>
        <itemtype>Features</itemtype>
      </category>
      <category>
        <name>_General</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>_Grenades</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Melee Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Melee Weapons - Basic Set</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Melee Weapons - Low-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Melee Weapons - Martial Arts</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Melee Weapons - Ultra-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Muscle-Powered Ranged Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Muscle-Powered Ranged Weapons - Basic Set</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Muscle-Powered Ranged Weapons - Low-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_Muscle-Powered Ranged Weapons - Martial Arts</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_New Equipment</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>_New Skills</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>_Vehicles</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Air</name>
        <code>Ai</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Animal</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Appearance Perks</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Arts/Entertainment</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Athletic</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Athletic - Combat Art/Sport</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Attributes</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Attributes</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Basic Set</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Animals</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Animals - Equestrian Gear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Animals - Horse Armor/Barding</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - High-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - High-Tech - Body Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - High-Tech - Environment Suits</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - High-Tech - Gloves and Footwear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - High-Tech - Headgear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - High-Tech - Shields</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Low-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Low-Tech - Gloves and Footwear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Low-Tech - Shields</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Ultra-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Ultra-Tech - Body Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Ultra-Tech - Environment Suits</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Ultra-Tech - Gloves and Footwear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Ultra-Tech - Headgear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Armor - Ultra-Tech - Shields</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Clothing</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Firearms</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Firearms - Pistols &amp; SMGs</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Firearms - Rifles and Shotguns</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Firearms - Ultra-Tech Firearms</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Hand Grenades and Incendiaries</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Heavy Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Melee Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Miscellaneous Equipment</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Miscellaneous Equipment - Camping &amp; Survival Gear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Miscellaneous Equipment - Communications &amp; Information Gear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Miscellaneous Equipment - Law-Enforcement Thief &amp; Spy Gear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Miscellaneous Equipment - Medical Gear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Miscellaneous Equipment - Optics &amp; Sensors</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Miscellaneous Equipment - Tools</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Miscellaneous Equipment - Weapon &amp; Combat Accessories</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Muscle-Powered Ranged Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Natural Attacks</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Vehicles - Aircraft</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Vehicles - Ground</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Vehicles - Spacecraft</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Basic Set - Vehicles - Watercraft</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Body Control</name>
        <code>B</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Build</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Business</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Character Templates</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Character Templates - Basic Set</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Character Templates - Martial Arts</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Character Templates - Martial Arts - Cinematic Lenses</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Character Templates - Martial Arts - Martial Artists</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Cinematic</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Cinematic</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Combat</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Combat/Weapons - Melee Combat</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Combat/Weapons - Ranged Combat</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Combinations</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Communication &amp; Empathy</name>
        <code>C</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Craft</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Criminal/Street</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Cultural Familiarity</name>
        <itemtype>Cultures</itemtype>
      </category>
      <category>
        <name>Design/Invention</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Earth</name>
        <code>Ea</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Enchantment</name>
        <code>En</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Equipment Perks</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Esoteric</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Everyman</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Exotic</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Exotic</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Exotic Mental</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Exotic Mental</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Exotic Perks</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Exotic Physical</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Exotic Physical</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Extra Arms/Legs</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Extra Arms/Legs</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Features</name>
        <itemtype>Features</itemtype>
      </category>
      <category>
        <name>Fire</name>
        <code>Fi</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Gate</name>
        <code>G</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>General</name>
        <itemtype>Quirks</itemtype>
      </category>
      <category>
        <name>General/Influence/Other Physical Features</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>General/Other Physical Features</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Gun Perks</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Gun Perks - Cinematic</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Gun Perks - Realistic</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Healing</name>
        <code>H</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>High-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Diving Suit</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Environment Suits</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Footwear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Gas Mask</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Gloves</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Headgear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Limb Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Rebreather</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - SCBA Mask</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Scuba Mask</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Shields</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Armor - Torso Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Air Guns</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Cannon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Grenade Launchers</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Guided and Homing Missiles</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Hand Grenades</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Light Antitank Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Liquid Projectors</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Machine Guns and Autocannon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Mechanical Machine Guns</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Mortars</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Muskets and Rifles</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Non-Repeating Pistols</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Ranged Electric Stunners</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Revolvers</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Semiautomatic Pistols</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Shotguns</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Submachine Guns</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>High-Tech - Weapons - Vehicular Rocket Launchers</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Influence</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Innate Attack</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Knowledge</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Knowledge</name>
        <code>K</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Language</name>
        <itemtype>Languages</itemtype>
      </category>
      <category>
        <name>Language Spoken</name>
        <itemtype>Languages</itemtype>
      </category>
      <category>
        <name>Language Written</name>
        <itemtype>Languages</itemtype>
      </category>
      <category>
        <name>Light &amp; Darkness</name>
        <code>L</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Low-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Armor - Body Armor - Build Your Own</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Armor - Helmets - Build Your Own</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Armor - Shields</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Artillery</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Artillery - Black Powder</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Artillery - Mechanical</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Artillery - Missiles</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Firearm Accessories</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Firearms</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Firearms - Gonnes</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Firearms - Pistols &amp; SMGs</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Firearms - Rifles &amp; Shotguns</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Flamethrowers</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Hand Grenades &amp; Incendiaries</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Abdomen</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Arms</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Chest</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Elbows</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Feet</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Forearms</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Groin</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Hands</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Head</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Head - Bascinet</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Head - Coif</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Head - Full Helm</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Head - Greathelm</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Head - Pot Helm</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Knees</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Legs</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Neck</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Shins</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Shoulders</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Thighs</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Torso</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Instant Armor - Upper Arms</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Melee Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Containers</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Domestic Conveniences</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Light</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Cooling</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture - Bedding</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture - Household Furniture</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Heating</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Portable Shelter</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Portable Shelter - Semi-Portable Housing Elements</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Portable Shelter - Shelter</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tool Kits</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Carpentry</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Chemical</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Cloth and Leather</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Fishing</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Jeweler's Tools</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Mining and Tunneling</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Smithing</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Stone Knapping</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Low-Tech - Muscle-Powered Ranged Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Martial Arts</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Martial Arts - Melee Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Martial Arts - Muscle-Powered Ranged Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Medical</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Mental</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Mental</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Mental</name>
        <itemtype>Quirks</itemtype>
      </category>
      <category>
        <name>Mental Perks</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Meta-Spells</name>
        <code>Me</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Meta-Traits</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Meta-Traits - Biomorphic Lenses</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Meta-Traits - Elemental</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Meta-Traits - Machine</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Meta-Traits - Machine Intelligence Lenses</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Meta-Traits - Mentality</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Meta-Traits - Morphology</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Meta-Traits - Spirit</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Military</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Mind Control</name>
        <code>Mi</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Movement</name>
        <code>Mo</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Mundane</name>
        <itemtype>Languages</itemtype>
      </category>
      <category>
        <name>Mundane</name>
        <itemtype>Cultures</itemtype>
      </category>
      <category>
        <name>Mundane</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Mundane</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Mundane Mental</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Mundane Mental</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Mundane Physical</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Mundane Physical</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Mundane Social</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Mundane Social</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Natural Attacks</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Natural Sciences</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Necromancy</name>
        <code>N</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Occult/Magical</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Outdoor/Exploration</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Physical</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Physical</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Physical</name>
        <itemtype>Quirks</itemtype>
      </category>
      <category>
        <name>Physical Perks</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Plant</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Police</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Protection &amp; Warning</name>
        <code>Pr</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Racial Templates</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Racial Templates - Basic Set</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Racial Templates - Ultra-Tech</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Racial Templates - Ultra-Tech - Recreational and Personal Robots</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Racial Templates - Ultra-Tech - Warbots and Combat Androids</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Repair/Maintenance</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Ritual Magic Paths</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Scholarly</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Shticks</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Shticks - Clothing</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Shticks - Combat</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Shticks - Influence</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Shticks - Standard Operating Procedure</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Skill Perks</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Social</name>
        <itemtype>Languages</itemtype>
      </category>
      <category>
        <name>Social</name>
        <itemtype>Cultures</itemtype>
      </category>
      <category>
        <name>Social</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Social</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Social</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Social</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Social Background</name>
        <itemtype>Languages</itemtype>
      </category>
      <category>
        <name>Social Background</name>
        <itemtype>Cultures</itemtype>
      </category>
      <category>
        <name>Social Sciences/Humanities</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Spy</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Style Familiarities</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Style Familiarities - Fictional</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Style Familiarities - Historical</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Style Perks - Cinematic</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Style Perks - Realistic</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Styles</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Styles - Fictional Styles</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Styles - Fictional Styles - Martial Arts</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Styles - Realistic Styles</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Styles - Realistic Styles - Martial Arts</name>
        <itemtype>Packages</itemtype>
      </category>
      <category>
        <name>Supernatural</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Supernatural</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Supernatural</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Supernatural Mental</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Supernatural Mental</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Supernatural Physical</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Supernatural Physical</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Talents</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Talents - Powers</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Technical</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Cinematic</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Cinematic - Art/Sport</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Combat</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Gun</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Noncombat</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Realistic</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Realistic - Art/Sport</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Silly</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Techniques - Silly - Art/Sport</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Ultra-Tech</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Ammunition</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Ammunition - Air Gun Ammunition</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Ammunition - Conventional Ammunition</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Ammunition - Electromagnetic Gun Ammunition</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Ammunition - Grav Gun Ammunition</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Ammunition - Gyroc Ammunition</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Assault Boots</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Battlesuit</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Bioplas Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Build-Your-Own</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Civilian Survival Suits</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Clamshell Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Concealable Ballistic Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Counterpressure Vacc Suit</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Energy Cloth</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Environmental Gear</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Laser-Resistant Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Powered Exoskeleton</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Rigid Body Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Sealed Combat Armor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Sealed Helmets</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Tacsuit</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Armor - Tactical Vest</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Bionics</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Brain Implants</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Cybernetics</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Cybernetics - Body Modifications</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Cybernetics - Brain Implants</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Miscellaneous</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Miscellaneous - Computer Programs</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Miscellaneous - Computer Terminals</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Miscellaneous - Computers</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Miscellaneous - Energy Collection</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Miscellaneous - Power Cells</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Miscellaneous - Power Generators</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Miscellaneous - Recreational and Personal Robots</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Antimatter Conversion Field</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Antiparticle Beam</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Antiplasma Guns</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Blinding Laser</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Blue-Green Laser</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Conventional Smallarm</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Dazzle Laser Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Disintegrator</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Displacer Weapon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Electrolaser</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Electromagnetic Gun</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Fluid Projector</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Gamma-Ray Laser</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Gas-Powered Air Gun</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Ghost Particle Weapon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Grav Gun</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Graviton Weapon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Gravity Beam Weapon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Grenades</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Gyroc Launcher</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - High-Energy Laser</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - High-Power Microwave Weapon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Infantry Support Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - MAD Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Melee &amp; Thrown</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Mind Disruptor</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Missile Launcher</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Mounted Weapons</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Neural Weapon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Omni-Particle Beam</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Particle Beam</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Plasma Flamer</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Plasma Gun</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Rainbow Laser</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Sonic Weapon</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - Ultraviolet Laser</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Ultra-Tech - Weapons - X-Ray Laser</name>
        <itemtype>Equipment</itemtype>
      </category>
      <category>
        <name>Unusual Background</name>
        <itemtype>Perks</itemtype>
      </category>
      <category>
        <name>Vehicle</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Water</name>
        <code>Wa</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Wealth</name>
        <itemtype>Ads</itemtype>
      </category>
      <category>
        <name>Wealth</name>
        <itemtype>Disads</itemtype>
      </category>
      <category>
        <name>Weather</name>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>Wildcard!</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>Wildcard! - Magic</name>
        <itemtype>Skills</itemtype>
      </category>
      <category>
        <name>~Clerical</name>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Air</name>
        <code>Ai</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Body Control</name>
        <code>B</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Communication &amp; Empathy</name>
        <code>C</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Earth</name>
        <code>Ea</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Enchantment</name>
        <code>En</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Fire</name>
        <code>Fi</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Gate</name>
        <code>G</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Healing</name>
        <code>H</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Knowledge</name>
        <code>K</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Light &amp; Darkness</name>
        <code>L</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Meta-Spells</name>
        <code>Me</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Mind Control</name>
        <code>Mi</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Movement</name>
        <code>Mo</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Necromancy</name>
        <code>N</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Protection &amp; Warning</name>
        <code>Pr</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Water</name>
        <code>Wa</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Clerical - Weather</name>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual</name>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - %newspelllist%</name>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Air</name>
        <code>Ai</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Body Control</name>
        <code>B</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Communication &amp; Empathy</name>
        <code>C</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Earth</name>
        <code>Ea</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Enchantment</name>
        <code>En</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Fire</name>
        <code>Fi</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Gate</name>
        <code>G</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Healing</name>
        <code>H</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Knowledge</name>
        <code>K</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Light &amp; Darkness</name>
        <code>L</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Meta-Spells</name>
        <code>Me</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Mind Control</name>
        <code>Mi</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Movement</name>
        <code>Mo</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Necromancy</name>
        <code>N</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Protection &amp; Warning</name>
        <code>Pr</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Water</name>
        <code>Wa</code>
        <itemtype>Spells</itemtype>
      </category>
      <category>
        <name>~Ritual - Weather</name>
        <itemtype>Spells</itemtype>
      </category>
    </categories>
    <symbols count="10">
      <symbol>
        <name>mental advantage</name>
        <filename>mental_16.png</filename>
        <criteria>Advantages where cat listincludes {mental}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAAA8AAAAQCAYAAADJViUEAAAABGdBTUEAALGPC/xhBQAAAAlwSFlz
AAALEQAACxEBf2RfkQAAAAd0SU1FB+EGERIZD2I0ZEoAAADvSURBVDhPvZI9CoRADIXnKP4UFoKV
2FhbaGcjgmDhEbQSEeysrOw9jJ038DZZnhBxjLvsNkt4ODj5Ji8hipSMeZ7J8zxqmoamaaI8zynL
Mtq2ja55AozjmPq+p33fhYZhoGVZzgc0MAzDM9EwDCH8r6qK1nU9HtBg27bfgpBpmsd9Xde/w1y9
KAoJ86Xv+wK6wmVZShi2uG/XdQX4FsaUOeE6OEgpdbaDb5IkOuw4jqgCWZalOcE5TVNp+w5CPESe
NCyP4yhhJN5hFreAzeN8DX6aMtuGoij6vJ7YoCAIHqt2XfcZ5nhy0bbtH+Bv4gXBO+JK2mUo5wAA
AABJRU5ErkJggg==]]></image>
      </symbol>
      <symbol>
        <name>mental disadvantage</name>
        <filename>mental_16.png</filename>
        <criteria>Disadvantages where cat listincludes {mental}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAAA8AAAAQCAYAAADJViUEAAAABGdBTUEAALGPC/xhBQAAAAlwSFlz
AAALEQAACxEBf2RfkQAAAAd0SU1FB+EGERIZD2I0ZEoAAADvSURBVDhPvZI9CoRADIXnKP4UFoKV
2FhbaGcjgmDhEbQSEeysrOw9jJ038DZZnhBxjLvsNkt4ODj5Ji8hipSMeZ7J8zxqmoamaaI8zynL
Mtq2ja55AozjmPq+p33fhYZhoGVZzgc0MAzDM9EwDCH8r6qK1nU9HtBg27bfgpBpmsd9Xde/w1y9
KAoJ86Xv+wK6wmVZShi2uG/XdQX4FsaUOeE6OEgpdbaDb5IkOuw4jqgCWZalOcE5TVNp+w5CPESe
NCyP4yhhJN5hFreAzeN8DX6aMtuGoij6vJ7YoCAIHqt2XfcZ5nhy0bbtH+Bv4gXBO+JK2mUo5wAA
AABJRU5ErkJggg==]]></image>
      </symbol>
      <symbol>
        <name>physical advantage</name>
        <filename>physical_16.png</filename>
        <criteria>Advantages where cat listincludes {physical}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAABIAAAAQCAYAAAAbBi9cAAAABGdBTUEAALGOfPtRkwAAACBjSFJN
[encoded data, 4788 characters]
T5w4W172Br5b+U6o6u3KEM2vd3X9OD09zXL5tP4BHTlPqPZdst8AAAAASUVORK5CYII=]]></image>
      </symbol>
      <symbol>
        <name>physical disadvantage</name>
        <filename>physical_16.png</filename>
        <criteria>Disadvantages where cat listincludes {physical}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAABIAAAAQCAYAAAAbBi9cAAAABGdBTUEAALGOfPtRkwAAACBjSFJN
[encoded data, 4788 characters]
T5w4W172Br5b+U6o6u3KEM2vd3X9OD09zXL5tP4BHTlPqPZdst8AAAAASUVORK5CYII=]]></image>
      </symbol>
      <symbol>
        <name>social advantage</name>
        <filename>social_16.png</filename>
        <criteria>Advantages where cat listincludes {social}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAABkAAAAQCAYAAADj5tSrAAAABGdBTUEAALGOfPtRkwAAACBjSFJN
[encoded data, 5396 characters]
RttEyQcStVpNk/wDSkNG1iJFcqcAAAAASUVORK5CYII=]]></image>
      </symbol>
      <symbol>
        <name>social disadvantage</name>
        <filename>social_16.png</filename>
        <criteria>Disadvantages where cat listincludes {social}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAABkAAAAQCAYAAADj5tSrAAAABGdBTUEAALGOfPtRkwAAACBjSFJN
[encoded data, 5396 characters]
RttEyQcStVpNk/wDSkNG1iJFcqcAAAAASUVORK5CYII=]]></image>
      </symbol>
      <symbol>
        <name>exotic advantage</name>
        <filename>exotic_16.png</filename>
        <criteria>Advantages where cat listincludes {exotic}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAAAsAAAAQCAYAAADAvYV+AAAABGdBTUEAALGOfPtRkwAAACBjSFJN
[encoded data, 4332 characters]
oxCPx+233MO/30Sjo5QvFouMSLw/MpFXIhZ2TwEAAAAASUVORK5CYII=]]></image>
      </symbol>
      <symbol>
        <name>exotic disadvantage</name>
        <filename>exotic_16.png</filename>
        <criteria>Disadvantages where cat listincludes {exotic}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAAAsAAAAQCAYAAADAvYV+AAAABGdBTUEAALGOfPtRkwAAACBjSFJN
[encoded data, 4332 characters]
oxCPx+233MO/30Sjo5QvFouMSLw/MpFXIhZ2TwEAAAAASUVORK5CYII=]]></image>
      </symbol>
      <symbol>
        <name>supernatural advantage</name>
        <filename>supernatural_16.png</filename>
        <criteria>Advantages where cat listincludes {supernatural}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAAAwAAAAQCAYAAAAiYZ4HAAAABGdBTUEAALGOfPtRkwAAACBjSFJN
[encoded data, 4408 characters]
XK6LXq8nk5lYMJH/ik3mf+A3ImLBosDtezEAAAAASUVORK5CYII=]]></image>
      </symbol>
      <symbol>
        <name>supernatural disadvantage</name>
        <filename>supernatural_16.png</filename>
        <criteria>Disadvantages where cat listincludes {supernatural}</criteria>
        <image><![CDATA[iVBORw0KGgoAAAANSUhEUgAAAAwAAAAQCAYAAAAiYZ4HAAAABGdBTUEAALGOfPtRkwAAACBjSFJN
[encoded data, 4408 characters]
XK6LXq8nk5lYMJH/ik3mf+A3ImLBosDtezEAAAAASUVORK5CYII=]]></image>
      </symbol>
    </symbols>
  </character>
</gca5>