{
	"version": 5,
	"id": "A6gE1LTM4Alh95GE7",
	"total_points": 150,
	"points_record": [
		{
			"when": "2026-03-28T15:02:00-07:00",
			"points": 150,
			"reason": "Initial points"
		}
	],
	"profile": {
		"name": "Mr. Relish",
		"age": "62",
		"birthday": "July 3",
		"eyes": "Brown",
		"hair": "Gray",
		"skin": "Pale",
		"handedness": "Right",
		"gender": "Male",
		"height": "5'11\"",
		"weight": "180 lb",
		"title": "Arcana Operative",
		"tech_level": "7",
		"portrait": "[encoded data, 69856 characters]"
	},
	"settings": {
		"page": {
			"paper_size": "letter",
			"orientation": "portrait",
			"top_margin": "0.25 in",
			"left_margin": "0.25 in",
			"bottom_margin": "0.25 in",
			"right_margin": "0.25 in"
		},
		"block_layout": [
			"reactions conditional_modifiers",
			"melee",
			"ranged",
			"traits skills",
			"spells",
			"equipment",
			"other_equipment",
			"notes"
		],
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste \u0026 Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.ceil($fp / 3) - 1",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.ceil($hp / 3) - 1",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"description": "An attack that misses by 1 hits the torso instead. Only\nimpaling (imp), piercing (pi-, pi, pi+, pi++), and\ntight-beam burning (burn) attacks can target the eye – and\nonly from the front or sides. Injury over HP÷10 blinds the\neye. Otherwise, treat as skull, but without the extra DR!",
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"description": "An attack that misses by 1 hits the torso instead. Wounding\nmodifier is x4. Knockdown rolls are at -10. Critical hits\nuse the Critical Head Blow Table (B556). Exception: These\nspecial effects do not apply to toxic (tox) damage.",
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"description": "An attack that misses by 1 hits the torso instead. Jaw,\ncheeks, nose, ears, etc. If the target has an open-faced\nhelmet, ignore its DR. Knockdown rolls are at -5. Critical\nhits use the Critical Head Blow Table (B556). Corrosion\n(cor) damage gets a x1½ wounding modifier, and if it\ninflicts a major wound, it also blinds one eye (both eyes on\ndamage over full HP). Random attacks from behind hit the\nskull instead.",
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost.",
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost. If holding a shield,\ndouble the penalty to hit: -4 for shield arm instead of -2.",
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"description": "An attack that misses by 1 hits the torso instead. Human\nmales and the males of similar species suffer double shock\nfrom crushing (cr) damage, and get -5 to knockdown rolls.\nOtherwise, treat as a torso hit.",
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost. If holding a shield,\ndouble the penalty to hit: -4 for shield arm instead of -2.",
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost.",
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"description": "If holding a shield, double the penalty to hit: -8 for\nshield hand instead of -4. Reduce the wounding multiplier of\nlarge piercing (pi+), huge piercing (pi++), and impaling\n(imp) damage to x1. Any major wound (loss of over ⅓ HP\nfrom one blow) cripples the extremity. Damage beyond that\nthreshold is lost.",
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ⅓ HP from one blow) cripples the\nextremity. Damage beyond that threshold is lost.",
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 1
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"description": "An attack that misses by 1 hits the torso instead. Neck and\nthroat. Increase the wounding multiplier of crushing (cr)\nand corrosion (cor) attacks to x1½, and that of cutting\n(cut) damage to x2. At the GM’s option, anyone killed by a\ncutting (cut) blow to the neck is decapitated!",
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"description": "An attack that misses by 1 hits the torso instead. Heart,\nlungs, kidneys, etc. Increase the wounding modifier for an\nimpaling (imp) or any piercing (pi-, pi, pi+, pi++) attack\nto x3. Increase the wounding modifier for a tight-beam\nburning (burn) attack to x2. Other attacks cannot target the\nvitals.",
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 0
						}
					}
				}
			]
		},
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"user_description_display": "tooltip",
		"modifiers_display": "inline",
		"notes_display": "inline",
		"skill_level_adj_display": "tooltip",
		"show_spell_adj": true
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 4,
			"calc": {
				"value": 14,
				"points": 40
			}
		},
		{
			"attr_id": "dx",
			"adj": 1,
			"calc": {
				"value": 11,
				"points": 20
			}
		},
		{
			"attr_id": "iq",
			"adj": 3,
			"calc": {
				"value": 13,
				"points": 60
			}
		},
		{
			"attr_id": "ht",
			"adj": 2,
			"calc": {
				"value": 12,
				"points": 20
			}
		},
		{
			"attr_id": "will",
			"adj": 1,
			"calc": {
				"value": 14,
				"points": 5
			}
		},
		{
			"attr_id": "fright_check",
			"adj": 0,
			"calc": {
				"value": 14,
				"points": 0
			}
		},
		{
			"attr_id": "per",
			"adj": 0,
			"calc": {
				"value": 13,
				"points": 0
			}
		},
		{
			"attr_id": "vision",
			"adj": 0,
			"calc": {
				"value": 13,
				"points": 0
			}
		},
		{
			"attr_id": "hearing",
			"adj": 0,
			"calc": {
				"value": 13,
				"points": 0
			}
		},
		{
			"attr_id": "taste_smell",
			"adj": 0,
			"calc": {
				"value": 13,
				"points": 0
			}
		},
		{
			"attr_id": "touch",
			"adj": 0,
			"calc": {
				"value": 13,
				"points": 0
			}
		},
		{
			"attr_id": "basic_speed",
			"adj": 0,
			"calc": {
				"value": 5.75,
				"points": 0
			}
		},
		{
			"attr_id": "basic_move",
			"adj": 0,
			"calc": {
				"value": 5,
				"points": 0
			}
		},
		{
			"attr_id": "fp",
			"adj": 0,
			"calc": {
				"value": 12,
				"current": 12,
				"points": 0
			}
		},
		{
			"attr_id": "hp",
			"adj": 0,
			"calc": {
				"value": 14,
				"current": 14,
				"points": 0
			}
		}
	],
	"traits": [
		{
			"id": "tVGCJWO1ymvnZOFSY",
			"name": "Natural Attacks",
			"reference": "B271",
			"weapons": [
				{
					"id": "wNQl7xn6Icm3_HHpN",
					"sv": 1,
					"damage": {
						"type": "cr",
						"st": "thr",
						"base": "-1"
					},
					"usage": "Bite",
					"reach": "C",
					"defaults": [
						{
							"type": "dx"
						},
						{
							"type": "skill",
							"name": "Brawling"
						}
					],
					"calc": {
						"level": 11,
						"damage": "1d-1 cr"
					}
				},
				{
					"id": "w8yHqlzG5e_T4LOEJ",
					"sv": 1,
					"damage": {
						"type": "cr",
						"st": "thr",
						"base": "-1"
					},
					"usage": "Punch",
					"reach": "C",
					"parry": "0",
					"defaults": [
						{
							"type": "dx"
						},
						{
							"type": "skill",
							"name": "Boxing"
						},
						{
							"type": "skill",
							"name": "Brawling"
						},
						{
							"type": "skill",
							"name": "Karate"
						}
					],
					"calc": {
						"level": 13,
						"damage": "1d+1 cr",
						"parry": "9"
					}
				},
				{
					"id": "wrnFl9kd8qm1JFSKM",
					"sv": 1,
					"damage": {
						"type": "cr",
						"st": "thr"
					},
					"usage": "Kick",
					"reach": "C,1",
					"defaults": [
						{
							"type": "dx",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Brawling",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Kicking"
						},
						{
							"type": "skill",
							"name": "Karate",
							"modifier": -2
						}
					],
					"calc": {
						"level": 9,
						"damage": "1d cr"
					}
				}
			],
			"calc": {
				"points": 0
			}
		},
		{
			"id": "tBEibhkCvRB1667VK",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Traits.adq",
				"id": "t1HUGl4o498iCyvrw"
			},
			"name": "Duty (@Duty@)",
			"reference": "B133",
			"tags": [
				"Disadvantage",
				"Social"
			],
			"replacements": {
				"Duty": "MI:6"
			},
			"modifiers": [
				{
					"id": "MOkYqSewNUYYboLPz",
					"name": "Frequency",
					"children": [
						{
							"id": "mxM3UbqbuBVtJ4DMV",
							"name": "Quite rarely",
							"local_notes": "6-",
							"cost_adj": "-2",
							"disabled": true
						},
						{
							"id": "mQCq7w_cVTc0ZXjvY",
							"name": "Fairly often",
							"local_notes": "9-",
							"cost_adj": "-5",
							"disabled": true
						},
						{
							"id": "mH3h-F2Y02el-rWT8",
							"name": "Quite often",
							"local_notes": "12-",
							"cost_adj": "-10",
							"disabled": true
						},
						{
							"id": "mezq2zi00w2_NHDzT",
							"name": "Almost all the time",
							"local_notes": "15- or always on duty",
							"cost_adj": "-15"
						}
					]
				},
				{
					"id": "mcac9CgIxPB8KvTjh",
					"name": "Extremely Hazardous",
					"cost_adj": "-5"
				},
				{
					"id": "m7FEcHGXAd9AdJ0uL",
					"name": "Involuntary",
					"cost_adj": "-5",
					"disabled": true
				},
				{
					"id": "mXFGRRJWSpfEj9EUg",
					"name": "Nonhazardous",
					"cost_adj": "5",
					"disabled": true
				}
			],
			"calc": {
				"points": -20
			}
		},
		{
			"id": "t9jExbYZ7gssRFb5l",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Traits.adq",
				"id": "tA7Kmr7kSEEXGBSQO"
			},
			"name": "High Status",
			"reference": "B28",
			"local_notes": "@Description@",
			"tags": [
				"Advantage",
				"Social"
			],
			"replacements": {
				"Description": "Gentleman"
			},
			"points_per_level": 5,
			"can_level": true,
			"levels": 2,
			"calc": {
				"points": 10,
				"resolved_notes": "Gentleman",
				"current_level": 2
			}
		},
		{
			"id": "tsiKHpPu1kRHj5tFT",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Traits.adq",
				"id": "tHv97hIejdmH2l3xH"
			},
			"name": "@Physical Quirk@",
			"reference": "B164",
			"tags": [
				"Physical",
				"Quirk"
			],
			"replacements": {
				"Physical Quirk": "Unique and jolly smile"
			},
			"base_points": -1,
			"calc": {
				"points": -1
			}
		},
		{
			"id": "tI4xTWOiF-S4KKR2p",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Traits.adq",
				"id": "trPM4mpwMJnj-tqdg"
			},
			"name": "@Mental Quirk@",
			"reference": "B162",
			"tags": [
				"Mental",
				"Quirk"
			],
			"replacements": {
				"Mental Quirk": "Loves great appetizers"
			},
			"base_points": -1,
			"calc": {
				"points": -1
			}
		},
		{
			"id": "tXvQnElusBDBm6EiK",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Traits.adq",
				"id": "thFGMVGT0QnExHCMW"
			},
			"name": "Secret (@Secret@)",
			"reference": "B152",
			"tags": [
				"Disadvantage",
				"Social"
			],
			"replacements": {
				"Secret": "Arcana Operative"
			},
			"modifiers": [
				{
					"id": "mOQhUmGmOsd_9os4P",
					"name": "Serious Embarrassment",
					"reference": "B152",
					"cost_adj": "-5",
					"disabled": true
				},
				{
					"id": "mMI9CCwguJMMz8swl",
					"name": "Utter Rejection",
					"reference": "B152",
					"cost_adj": "-10"
				},
				{
					"id": "mZSl9Fu2mMWimIg1q",
					"name": "Imprisonment",
					"reference": "B152",
					"cost_adj": "-20",
					"disabled": true
				},
				{
					"id": "mGl5SOnDfNYzB-dgq",
					"name": "Possible Death",
					"reference": "B152",
					"cost_adj": "-30",
					"disabled": true
				}
			],
			"calc": {
				"points": -10
			}
		},
		{
			"id": "tdvAXV4TcSFl6EWte",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Traits.adq",
				"id": "tzBDG0xUlT_dh7FuY"
			},
			"name": "Chummy",
			"reference": "B126",
			"tags": [
				"Disadvantage",
				"Mental"
			],
			"base_points": -5,
			"features": [
				{
					"type": "reaction_bonus",
					"situation": "to others",
					"amount": 2
				},
				{
					"type": "conditional_modifier",
					"situation": "to IQ-based skills when alone",
					"amount": -1
				}
			],
			"calc": {
				"points": -5
			}
		},
		{
			"id": "tIC_4GvCmMHf_mR8J",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Traits.adq",
				"id": "teRggYn926_I1YeWO"
			},
			"name": "High Pain Threshold",
			"reference": "B59",
			"local_notes": "Never suffer shock penalties when injured",
			"tags": [
				"Advantage",
				"Physical"
			],
			"base_points": 10,
			"features": [
				{
					"type": "conditional_modifier",
					"situation": "on all HT rolls to avoid knockdown and stunning",
					"amount": 3
				},
				{
					"type": "conditional_modifier",
					"situation": "to resist torture",
					"amount": 3
				}
			],
			"calc": {
				"points": 10
			}
		}
	],
	"skills": [
		{
			"id": "sq9BLGlXW8MIB4_FT",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sQ7hn7pW3tIPfsU8Z"
			},
			"name": "Acting",
			"reference": "B174",
			"tags": [
				"Social",
				"Spy"
			],
			"difficulty": "iq/a",
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Performance",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Public Speaking",
					"modifier": -5
				}
			],
			"points": 2,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 13,
				"rsl": "IQ+0"
			}
		},
		{
			"id": "stQwThKa1sD-aX8Nl",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sEw2VcGPL_pN66Fah"
			},
			"name": "Boxing",
			"reference": "B182,MA55",
			"tags": [
				"Combat",
				"Melee Combat",
				"Weapon"
			],
			"difficulty": "dx/a",
			"features": [
				{
					"type": "weapon_bonus",
					"selection_type": "weapons_with_required_skill",
					"name": {
						"compare": "is",
						"qualifier": "Boxing"
					},
					"level": {
						"compare": "at_least",
						"qualifier": 1
					},
					"amount": 1,
					"per_die": true
				},
				{
					"type": "weapon_bonus",
					"selection_type": "weapons_with_required_skill",
					"name": {
						"compare": "is",
						"qualifier": "Boxing"
					},
					"level": {
						"compare": "at_least",
						"qualifier": 2
					},
					"amount": 1,
					"per_die": true
				}
			],
			"points": 8,
			"calc": {
				"level": 13,
				"rsl": "DX+2"
			}
		},
		{
			"id": "s7Zzj8jWYQ6G-IXAb",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "s8j6tcaNxXkF89Xbt"
			},
			"name": "Diplomacy",
			"reference": "B187",
			"tags": [
				"Business",
				"Police",
				"Social"
			],
			"difficulty": "iq/h",
			"defaults": [
				{
					"type": "iq",
					"modifier": -6
				},
				{
					"type": "skill",
					"name": "Politics",
					"modifier": -6
				}
			],
			"points": 4,
			"defaulted_from": {
				"type": "iq",
				"modifier": -6,
				"level": 7,
				"adjusted_level": 7,
				"points": -7
			},
			"calc": {
				"level": 13,
				"rsl": "IQ+0"
			}
		},
		{
			"id": "sb8r8JQf_y7HEmCZ9",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "seOTHXoGLYos5iL1P"
			},
			"name": "Driving",
			"reference": "B188",
			"tags": [
				"Vehicle"
			],
			"specialization": "Automobile",
			"difficulty": "dx/a",
			"defaults": [
				{
					"type": "dx",
					"modifier": -5
				},
				{
					"type": "iq",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Driving",
					"specialization": "Heavy Wheeled",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Driving",
					"modifier": -4
				}
			],
			"tech_level": "7",
			"points": 4,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 12,
				"rsl": "DX+1"
			}
		},
		{
			"id": "snYviGD9_M_16PIcF",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sANKIfg-p4ifPKXvT"
			},
			"name": "Explosives",
			"reference": "B194",
			"tags": [
				"Criminal",
				"Military",
				"Street",
				"Technical"
			],
			"specialization": "Demolition",
			"difficulty": "iq/a",
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Engineer",
					"specialization": "Combat",
					"modifier": -3
				},
				{
					"type": "skill",
					"name": "Engineer",
					"specialization": "Mining",
					"modifier": -3
				},
				{
					"type": "skill",
					"name": "Explosives",
					"specialization": "Underwater Demolition",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Explosives",
					"modifier": -4
				}
			],
			"tech_level": "7",
			"points": 2,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 13,
				"rsl": "IQ+0"
			}
		},
		{
			"id": "s6-HDX-65h45SgxaS",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "slFkOhWAAPF7DTJRe"
			},
			"name": "Fast-Draw",
			"reference": "B194,MA56",
			"tags": [
				"Combat",
				"Ranged Combat",
				"Weapon"
			],
			"specialization": "Pistol",
			"difficulty": "dx/e",
			"points": 4,
			"calc": {
				"level": 13,
				"rsl": "DX+2"
			}
		},
		{
			"id": "sWk_S9vxxssCXJC0U",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "s7zUqAO5PEC5JKk_W"
			},
			"name": "Fast-Talk",
			"reference": "B195",
			"tags": [
				"Criminal",
				"Social",
				"Spy",
				"Street"
			],
			"difficulty": "iq/a",
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Acting",
					"modifier": -5
				}
			],
			"points": 2,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 13,
				"rsl": "IQ+0"
			}
		},
		{
			"id": "sUl_w_OiUus_M5o04",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sfWUh9TJBpQuwZBVo"
			},
			"name": "Guns",
			"reference": "B198",
			"tags": [
				"Combat",
				"Ranged Combat",
				"Weapon"
			],
			"specialization": "Pistol",
			"difficulty": "dx/e",
			"defaults": [
				{
					"type": "dx",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Grenade Launcher",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Gyroc",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Light Anti-Armor Weapon",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Light Machine Gun",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Musket",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Beam Weapons",
					"specialization": "Pistol",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Rifle",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Shotgun",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Submachine Gun",
					"modifier": -2
				}
			],
			"tech_level": "7",
			"points": 4,
			"defaulted_from": {
				"type": "dx",
				"modifier": -4,
				"level": 7,
				"adjusted_level": 7,
				"points": -7
			},
			"calc": {
				"level": 13,
				"rsl": "DX+2"
			}
		},
		{
			"id": "sruzej8aZK-CVi4wy",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "s3hbw6Ngz9_5OFNcR"
			},
			"name": "Guns",
			"reference": "B198",
			"tags": [
				"Combat",
				"Ranged Combat",
				"Weapon"
			],
			"specialization": "Rifle",
			"difficulty": "dx/e",
			"defaults": [
				{
					"type": "dx",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Grenade Launcher",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Gyroc",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Light Anti-Armor Weapon",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Light Machine Gun",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Musket",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Pistol",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Beam Weapons",
					"specialization": "Rifle",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Shotgun",
					"modifier": -2
				},
				{
					"type": "skill",
					"name": "Guns",
					"specialization": "Submachine Gun",
					"modifier": -2
				}
			],
			"tech_level": "7",
			"points": 3,
			"defaulted_from": {
				"type": "skill",
				"name": "Guns",
				"specialization": "Pistol",
				"modifier": -2,
				"level": 11,
				"adjusted_level": 11,
				"points": 1
			},
			"calc": {
				"level": 13,
				"rsl": "DX+2"
			}
		},
		{
			"id": "sui6gnXPwcllfrd1b",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "s3hoLmN-a9_mOr2Kh"
			},
			"name": "Holdout",
			"reference": "B200",
			"tags": [
				"Criminal",
				"Spy",
				"Street"
			],
			"difficulty": "iq/a",
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Sleight of Hand",
					"modifier": -3
				}
			],
			"points": 1,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 12,
				"rsl": "IQ-1"
			}
		},
		{
			"id": "swtypnrbtA5fOZtTn",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sPyZ0zxFI-Kygrzie"
			},
			"name": "Intelligence Analysis",
			"reference": "B201",
			"tags": [
				"Military",
				"Police",
				"Spy"
			],
			"difficulty": "iq/h",
			"defaults": [
				{
					"type": "iq",
					"modifier": -6
				},
				{
					"type": "skill",
					"name": "Strategy",
					"modifier": -6
				}
			],
			"tech_level": "7",
			"points": 8,
			"defaulted_from": {
				"type": "iq",
				"modifier": -6,
				"level": 7,
				"adjusted_level": 7,
				"points": -7
			},
			"calc": {
				"level": 14,
				"rsl": "IQ+1"
			}
		},
		{
			"id": "s7j6XK08mrkSHrMx_",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sbzAJAcPWGr5sFAdP"
			},
			"name": "Lockpicking",
			"reference": "B206",
			"tags": [
				"Criminal",
				"Police",
				"Spy",
				"Street",
				"Technical"
			],
			"difficulty": "iq/a",
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				}
			],
			"tech_level": "7",
			"points": 2,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 13,
				"rsl": "IQ+0"
			}
		},
		{
			"id": "sZlUTFgFYP5Drr6wK",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "shHyf3H441PtZMBlJ"
			},
			"name": "Merchant",
			"reference": "B209",
			"tags": [
				"Business",
				"Social"
			],
			"difficulty": "iq/a",
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Finance",
					"modifier": -6
				},
				{
					"type": "skill",
					"name": "Market Analysis",
					"modifier": -4
				}
			],
			"points": 2,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 13,
				"rsl": "IQ+0"
			}
		},
		{
			"id": "ste3CZjQ_71XIdXed",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "s6Yn2IClGb4i4LgOQ"
			},
			"name": "Observation",
			"reference": "B211",
			"tags": [
				"Criminal",
				"Military",
				"Police",
				"Spy",
				"Street"
			],
			"difficulty": "per/a",
			"defaults": [
				{
					"type": "per",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Shadowing",
					"modifier": -5
				}
			],
			"points": 2,
			"defaulted_from": {
				"type": "per",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 13,
				"rsl": "Per+0"
			}
		},
		{
			"id": "s5phc5PK49BqtKVBb",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sjU9kn3jTX-_5Q5p5"
			},
			"name": "Psychology",
			"reference": "B216",
			"tags": [
				"Humanities",
				"Social Sciences"
			],
			"difficulty": "iq/h",
			"defaults": [
				{
					"type": "iq",
					"modifier": -6
				},
				{
					"type": "skill",
					"name": "Sociology",
					"modifier": -4
				}
			],
			"points": 4,
			"defaulted_from": {
				"type": "iq",
				"modifier": -6,
				"level": 7,
				"adjusted_level": 7,
				"points": -7
			},
			"calc": {
				"level": 13,
				"rsl": "IQ+0"
			}
		},
		{
			"id": "s8SXKEZJemwqVDLWO",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "s4WxUyOWPwvLxBypO"
			},
			"name": "Savoir-Faire",
			"reference": "B218,MA59",
			"tags": [
				"Business",
				"Knowledge",
				"Social"
			],
			"specialization": "High Society",
			"difficulty": "iq/e",
			"defaults": [
				{
					"type": "iq",
					"modifier": -4
				},
				{
					"type": "skill",
					"name": "Savoir-Faire",
					"specialization": "Servant",
					"modifier": -2
				}
			],
			"points": 1,
			"defaulted_from": {
				"type": "iq",
				"modifier": -4,
				"level": 9,
				"adjusted_level": 9,
				"points": -9
			},
			"calc": {
				"level": 13,
				"rsl": "IQ+0"
			}
		},
		{
			"id": "sjPAJSs7SnPM_oaoL",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sQ2Nj_TqMYKV7skUF"
			},
			"name": "Scrounging",
			"reference": "B218",
			"tags": [
				"Criminal",
				"Street"
			],
			"difficulty": "per/e",
			"defaults": [
				{
					"type": "per",
					"modifier": -4
				}
			],
			"points": 1,
			"defaulted_from": {
				"type": "per",
				"modifier": -4,
				"level": 9,
				"adjusted_level": 9,
				"points": -9
			},
			"calc": {
				"level": 13,
				"rsl": "Per+0"
			}
		},
		{
			"id": "s_pDvXE5ydtCfNxcT",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sqFw3NucoHE6Ki4XP"
			},
			"name": "Shadowing",
			"reference": "B219",
			"tags": [
				"Criminal",
				"Police",
				"Spy",
				"Street"
			],
			"difficulty": "iq/a",
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Observation",
					"modifier": -5
				},
				{
					"type": "skill",
					"name": "Stealth",
					"modifier": -4
				}
			],
			"points": 1,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 12,
				"rsl": "IQ-1"
			}
		},
		{
			"id": "sl_Ct0MxZinLiYSm8",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "svEm7OyeCu_9wJ8Kk"
			},
			"name": "Stealth",
			"reference": "B222",
			"tags": [
				"Criminal",
				"Police",
				"Spy",
				"Street"
			],
			"difficulty": "dx/a",
			"encumbrance_penalty_multiplier": 1,
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				},
				{
					"type": "dx",
					"modifier": -5
				}
			],
			"points": 4,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 12,
				"rsl": "DX+1"
			}
		},
		{
			"id": "s6vCV0eOrRoKesJzI",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "smTUpMWJGqPeT1KER"
			},
			"name": "Streetwise",
			"reference": "B223",
			"tags": [
				"Criminal",
				"Police",
				"Social",
				"Street"
			],
			"difficulty": "iq/a",
			"defaults": [
				{
					"type": "iq",
					"modifier": -5
				}
			],
			"points": 1,
			"defaulted_from": {
				"type": "iq",
				"modifier": -5,
				"level": 8,
				"adjusted_level": 8,
				"points": -8
			},
			"calc": {
				"level": 12,
				"rsl": "IQ-1"
			}
		},
		{
			"id": "s9vKUk9mhUr0NUbiE",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Skills.skl",
				"id": "sgWf_qVqI7HrPQUo7"
			},
			"name": "Tactics",
			"reference": "B224,MA60",
			"tags": [
				"Military",
				"Police"
			],
			"difficulty": "iq/h",
			"defaults": [
				{
					"type": "iq",
					"modifier": -6
				},
				{
					"type": "skill",
					"name": "Strategy",
					"modifier": -6
				}
			],
			"points": 1,
			"defaulted_from": {
				"type": "iq",
				"modifier": -6,
				"level": 7,
				"adjusted_level": 7,
				"points": -7
			},
			"calc": {
				"level": 11,
				"rsl": "IQ-2"
			}
		}
	],
	"equipment": [
		{
			"id": "eLPomOAqen6mtfH5W",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "Basic Set/Basic Set Equipment.eqp",
				"id": "eVW6oMjhnZJN7WlQ_"
			},
			"description": "Shoes",
			"reference": "B284",
			"local_notes": "Flexible; Concealable",
			"tech_level": "1",
			"tags": [
				"Footwear"
			],
			"base_value": "40",
			"base_weight": "2 lb",
			"features": [
				{
					"type": "dr_bonus",
					"locations": [
						"foot"
					],
					"amount": 1
				}
			],
			"quantity": 1,
			"equipped": true,
			"calc": {
				"value": 40,
				"extended_value": 40,
				"weight": "2 lb",
				"extended_weight": "2 lb"
			}
		}
	],
	"other_equipment": [
		{
			"id": "eZKlNg9uxzz0uXSfq",
			"source": {
				"library": "richardwilkes/gcs_master_library",
				"path": "High Tech/High Tech Equipment.eqp",
				"id": "eWccfhyqe_46s-pno"
			},
			"description": "FN-Browning HP, 9x19mm",
			"reference": "HT101",
			"local_notes": "No lanyard ring.",
			"tech_level": "6",
			"legality_class": "3",
			"tags": [
				"Firearms"
			],
			"base_value": "780",
			"base_weight": "2.4 lb",
			"weapons": [
				{
					"id": "WmzAy-pub_gTPwJ2W",
					"sv": 1,
					"damage": {
						"type": "pi",
						"base": "2d+2"
					},
					"strength": "9",
					"accuracy": "2",
					"range": "160/1,800",
					"rate_of_fire": "3",
					"shots": "13+1(3)",
					"bulk": "-2",
					"recoil": "2",
					"defaults": [
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Pistol"
						},
						{
							"type": "dx",
							"modifier": -4
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Pistol",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Rifle",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Musket",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Shotgun",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Light Machine Gun",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Submachine Gun",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Gun!"
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Grenade Launcher",
							"modifier": -4
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Gyroc",
							"modifier": -4
						},
						{
							"type": "skill",
							"name": "Guns",
							"specialization": "Light Anti-Armor Weapon",
							"modifier": -4
						}
					],
					"calc": {
						"level": 13,
						"damage": "2d+2 pi"
					}
				}
			],
			"quantity": 1,
			"equipped": true,
			"calc": {
				"value": 780,
				"extended_value": 780,
				"weight": "2.4 lb",
				"extended_weight": "2.4 lb"
			}
		}
	],
	"created_date": "2026-03-28T15:02:00-07:00",
	"modified_date": "2026-03-28T15:14:24-07:00",
	"calc": {
		"swing": "2d",
		"thrust": "1d",
		"basic_lift": "39 lb",
		"move": [
			5,
			4,
			3,
			2,
			1
		],
		"dodge": [
			8,
			7,
			6,
			5,
			4
		]
	}
}
