{
	"version": 5,
	"id": "AdpuSsf8jzoS1krS6",
	"total_points": 150,
	"points_record": [
		{
			"when": "2026-03-28T22:14:23-07:00",
			"points": 150,
			"reason": "Initial points"
		}
	],
	"profile": {
		"name": "Norena Vlahos",
		"age": "27",
		"birthday": "August 30",
		"eyes": "Blue",
		"hair": "Black",
		"skin": "Freckled",
		"handedness": "Right",
		"gender": "Female",
		"height": "5'7\"",
		"weight": "130 lb",
		"title": "Celia's Friend",
		"tech_level": "6",
		"portrait": "[encoded data, 33760 characters]"
	},
	"settings": {
		"page": {
			"paper_size": "letter",
			"orientation": "portrait",
			"top_margin": "0.25 in",
			"left_margin": "0.25 in",
			"bottom_margin": "0.25 in",
			"right_margin": "0.25 in"
		},
		"block_layout": [
			"reactions conditional_modifiers",
			"melee",
			"ranged",
			"traits skills",
			"spells",
			"equipment",
			"other_equipment",
			"notes"
		],
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste \u0026 Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.ceil($fp / 3) - 1",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.ceil($hp / 3) - 1",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"description": "An attack that misses by 1 hits the torso instead. Only\nimpaling (imp), piercing (pi-, pi, pi+, pi++), and\ntight-beam burning (burn) attacks can target the eye – and\nonly from the front or sides. Injury over HP÷10 blinds the\neye. Otherwise, treat as skull, but without the extra DR!",
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"description": "An attack that misses by 1 hits the torso instead. Wounding\nmodifier is x4. Knockdown rolls are at -10. Critical hits\nuse the Critical Head Blow Table (B556). Exception: These\nspecial effects do not apply to toxic (tox) damage.",
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"description": "An attack that misses by 1 hits the torso instead. Jaw,\ncheeks, nose, ears, etc. If the target has an open-faced\nhelmet, ignore its DR. Knockdown rolls are at -5. Critical\nhits use the Critical Head Blow Table (B556). Corrosion\n(cor) damage gets a x1½ wounding modifier, and if it\ninflicts a major wound, it also blinds one eye (both eyes on\ndamage over full HP). Random attacks from behind hit the\nskull instead.",
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost.",
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost. If holding a shield,\ndouble the penalty to hit: -4 for shield arm instead of -2.",
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"description": "An attack that misses by 1 hits the torso instead. Human\nmales and the males of similar species suffer double shock\nfrom crushing (cr) damage, and get -5 to knockdown rolls.\nOtherwise, treat as a torso hit.",
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost. If holding a shield,\ndouble the penalty to hit: -4 for shield arm instead of -2.",
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost.",
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"description": "If holding a shield, double the penalty to hit: -8 for\nshield hand instead of -4. Reduce the wounding multiplier of\nlarge piercing (pi+), huge piercing (pi++), and impaling\n(imp) damage to x1. Any major wound (loss of over ⅓ HP\nfrom one blow) cripples the extremity. Damage beyond that\nthreshold is lost.",
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ⅓ HP from one blow) cripples the\nextremity. Damage beyond that threshold is lost.",
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"description": "An attack that misses by 1 hits the torso instead. Neck and\nthroat. Increase the wounding multiplier of crushing (cr)\nand corrosion (cor) attacks to x1½, and that of cutting\n(cut) damage to x2. At the GM’s option, anyone killed by a\ncutting (cut) blow to the neck is decapitated!",
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"description": "An attack that misses by 1 hits the torso instead. Heart,\nlungs, kidneys, etc. Increase the wounding modifier for an\nimpaling (imp) or any piercing (pi-, pi, pi+, pi++) attack\nto x3. Increase the wounding modifier for a tight-beam\nburning (burn) attack to x2. Other attacks cannot target the\nvitals.",
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 0
						}
					}
				}
			]
		},
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"user_description_display": "tooltip",
		"modifiers_display": "inline",
		"notes_display": "inline",
		"skill_level_adj_display": "tooltip",
		"show_spell_adj": true
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": -1,
			"calc": {
				"value": 9,
				"points": -10
			}
		},
		{
			"attr_id": "dx",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "iq",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "ht",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "will",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "fright_check",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "per",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "vision",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "hearing",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "taste_smell",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "touch",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "basic_speed",
			"adj": 0,
			"calc": {
				"value": 5,
				"points": 0
			}
		},
		{
			"attr_id": "basic_move",
			"adj": 0,
			"calc": {
				"value": 5,
				"points": 0
			}
		},
		{
			"attr_id": "fp",
			"adj": 0,
			"calc": {
				"value": 10,
				"current": 10,
				"points": 0
			}
		},
		{
			"attr_id": "hp",
			"adj": 0,
			"calc": {
				"value": 9,
				"current": 9,
				"points": 0
			}
		}
	],
	"traits": [
		{
			"id": "t9VaXm9QWQNhfxCrv",
			"name": "Natural Attacks",
			"reference": "B271",
			"weapons": [
				{
					"id": "wEK_7aXtVe4lLfnfn",
					"sv": 1,
					"damage": {
						"type": "cr",
						"st": "thr",
						"base": "-1"
					},
					"usage": "Bite",
					"reach": "C",
					"defaults": [
						{
							"type": "dx"
						},
						{
							"type": "skill",
							"name": "Brawling"
						}
					],
					"calc": {
						"level": 10,
						"damage": "1d-3 cr"
					}
				},
				{
					"id": "wRQjTklp_2gSRhynF",
					"sv": 1,
					"damage": {
						"type": "cr",
						"st": "thr",
						"base": "-1"
					},
					"usage": "Punch",
					"reach": "C",
					"parry": "0",
					"defaults": [
						{
							"type": "dx"
						},
						{
							"type": "skill",
							"name": "Boxing"
						},
						{
							"type": "skill",
							"name": "Brawling"
						},
						{
							"type": "skill",
							"name": "Karate"
						}
					],
					"calc": {
						"level": 10,
						"damage": "1d-3 cr",
						"parry": "8"
					}
				},
				{
					"id": "wGTNaDIjT0W_dv-gA",
					"sv": 1,
					"damage": {
						"type": "cr",
						"st": "thr"
					},
					"usage": "Kick",
					"reach": "C,1",
					"defaults": [
						{
							"type": "dx",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Brawling",
							"modifier": -2
						},
						{
							"type": "skill",
							"name": "Kicking"
						},
						{
							"type": "skill",
							"name": "Karate",
							"modifier": -2
						}
					],
					"calc": {
						"level": 8,
						"damage": "1d-2 cr"
					}
				}
			],
			"calc": {
				"points": 0
			}
		}
	],
	"created_date": "2026-03-28T22:14:23-07:00",
	"modified_date": "2026-03-28T22:36:35-07:00",
	"calc": {
		"swing": "1d-1",
		"thrust": "1d-2",
		"basic_lift": "16 lb",
		"move": [
			5,
			4,
			3,
			2,
			1
		],
		"dodge": [
			8,
			7,
			6,
			5,
			4
		]
	}
}
