<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Kotor Toughs</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Area Knowledge (Montenegro)</name>
<type type="string">IQ/E</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00001>
<id-00002>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00002>
<id-00003>
<name type="string">Driving/TL6 (Motorcycle)</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B188</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00003>
<id-00004>
<name type="string">Guns/TL6 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00004>
<id-00005>
<name type="string">Guns/TL6 (Rifle)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00005>
<id-00006>
<name type="string">Guns/TL6 (Submachine Gun)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00006>
<id-00007>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00007>
<id-00008>
<name type="string">Streetwise</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00008>
<id-00009>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">13</level>
<relativelevel type="string">HT+2</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00009>
<id-00010>
<name type="string">Tracking</name>
<type type="string">Per/A</type>
<level type="number">9</level>
<relativelevel type="string">Per-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00010>
<id-00011>
<name type="string">Wrestling</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B228</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00011>
</skilllist>

</abilities>


<attributes>
<strength type="number">12</strength>
<strength_points type="number">20</strength_points>
<dexterity type="number">11</dexterity>
<dexterity_points type="number">20</dexterity_points>
<intelligence type="number">10</intelligence>
<intelligence_points type="number">0</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">12</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">12</hps>
<will type="number">10</will>
<will_points type="number">0</will_points>
<perception type="number">10</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">29</basiclift>
<onehandedlift type="string">58</onehandedlift>
<twohandedlift type="string">232</twohandedlift>
<shove type="string">348</shove>
<carryonback type="string">435</carryonback>
<shiftslightly type="string">1450</shiftslightly>
<frightcheck type="string">12</frightcheck>
<tastesmell type="string">10</tastesmell>
<touch type="string">10</touch>
<vision type="string">10</vision>
<hearing type="string">10</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+2</swing>
<basicspeed type="string">5.5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brass Knuckles</name>
<st type="string">­</st>
<cost type="string">10</cost>
<weight type="string">0.25</weight>
<text type="string"></text>
<tl type="string">1</tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">13</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">11</level>
<damage type="string">1d cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00002>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">CZ Sa vz. 61 Skorpion, .32 ACP</name>
<st type="string">7†</st>
<bulk type="number">-3*</bulk>
<lc type="string">2</lc>
<text type="string"></text>
<tl type="string">7</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">12</level>
<damage type="string">2d-1 pi-</damage>
<acc type="number">2</acc>
<range type="string">90/1000</range>
<rof type="string">14</rof>
<shots type="string">20(3)</shots>
<rcl type="number">2</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Izhmekh PM, 9x18mm</name>
<st type="string">8</st>
<bulk type="number">-2</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">7</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">12</level>
<damage type="string">2d pi</damage>
<acc type="number">2</acc>
<range type="string">110/1200</range>
<rof type="string">3</rof>
<shots type="string">8+1(3)</shots>
<rcl type="number">2</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">6/3</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">6/3+2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">6/3</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">2*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">29</enc0_weight>
<enc1_weight type="string">58</enc1_weight>
<enc2_weight type="string">87</enc2_weight>
<enc3_weight type="string">174</enc3_weight>
<enc4_weight type="string">290</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string"></appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Croatian (Native)</name>
<points type="number">6</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00001>
<id-00002>
<name type="string">English (Broken)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00002>
<id-00003>
<name type="string">Fearlessness (2)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00003>
<id-00004>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00004>
<id-00005>
<name type="string">High Pain Threshold</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00005>
<id-00006>
<name type="string">Montenegrin (Native) (Native Language)</name>
<points type="number">0</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00006>
</adslist>


<disadslist>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
<id-00001>
<name type = "string">Croatian</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">6</points>
</id-00001>
<id-00002>
<name type = "string">English</name>
<spoken type = "string">Broken</spoken>
<written type = "string">Broken</written>
<points type = "number">2</points>
</id-00002>
<id-00003>
<name type = "string">Montenegrin (Native)</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">0</points>
</id-00003>
</languagelist>

<reactionmodifiers>
,,,,,,
</reactionmodifiers>

<tl type = "string">6</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Boots</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">3</weight>
<location type="string">feet</location>
<notes type="formattedtext">TL:5 LC:4 DR:2* Location:feet Notes:[1] Concealable as or under clothing. [2] Give +1 to kicking damage (p. B271). </notes>
<carried type="number">2</carried>
<pageref type="string">HT68</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Brass Knuckles</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">0.25</weight>
<location type="string"></location>
<notes type="formattedtext">TL:1 LC:4, Dam:thr cr Reach:C Parry:0 ST:­ Skill:Boxing, Brawling, Karate, DX Notes: [5] Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it ­ exactly as if it were an unarmed strike. Claws don't improve damage with such weapon-assisted blows.</notes>
<carried type="number">2</carried>
<pageref type="string">LT65</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">CZ Sa vz. 61 Skorpion, .32 ACP</name>
<count type="number">1</count>
<cost type="string">350</cost>
<weight type="number">3.7</weight>
<location type="string"></location>
<notes type="formattedtext">TL:7 LC:2 Ammo:0.9 lb. Damage:2d-1 pi- Acc:2 Range:90/1000 RoF:14 Shots:20(3) ST:7† Bulk:-3* Rcl:2 Skill:Guns (Submachine Gun)</notes>
<carried type="number">2</carried>
<pageref type="string">HT124</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Izhmekh PM, 9x18mm</name>
<count type="number">1</count>
<cost type="string">250</cost>
<weight type="number">1.8</weight>
<location type="string"></location>
<notes type="formattedtext">TL:7 LC:3 Ammo:0.3 lb. Damage:2d pi Acc:2 Range:110/1200 RoF:3 Shots:8+1(3) ST:8 Bulk:-2 Rcl:2 Skill:Guns (Pistol)</notes>
<carried type="number">2</carried>
<pageref type="string">HT101</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Motorcycle Helmet</name>
<count type="number">1</count>
<cost type="string">200</cost>
<weight type="number">3</weight>
<location type="string">head</location>
<notes type="formattedtext">TL:7 LC:4 DR:6/3 Location:head Notes:[2] Split DR: use the first, higher DR against crushing attacks; use the second, lower DR against all other damage types. </notes>
<carried type="number">2</carried>
<pageref type="string">HT70</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Ordinary Clothes</name>
<count type="number">1</count>
<cost type="string">120</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext">One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.</notes>
<carried type="number">2</carried>
<pageref type="string">B266</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00006>
</inventorylist>

<pointtotals>
<attributes type="number">50</attributes>
<ads type="number">27</ads>
<disads type="number">0</disads>
<quirks type="number">0</quirks>
<skills type="number">29</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">106</totalpoints>
<unspentpoints type="number">44</unspentpoints>
</pointtotals>

</character>
</root>