<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Canyon Bandit</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Animal Handling (Equines)</name>
<type type="string">IQ/A</type>
<level type="number">10</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B175</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (local)</name>
<type type="string">IQ/E</type>
<level type="number">11</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00002>
<id-00003>
<name type="string">Bow</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00003>
<id-00004>
<name type="string">Broadsword</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00004>
<id-00005>
<name type="string">Intimidation</name>
<type type="string">Will/A</type>
<level type="number">10</level>
<relativelevel type="string">Will+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B202</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00005>
<id-00006>
<name type="string">Sling</name>
<type type="string">DX/H</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B221</pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00006>
<id-00007>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k181</uuid>
</id-00007>
<id-00008>
<name type="string">Survival (Desert)</name>
<type type="string">Per/A</type>
<level type="number">11</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00008>
<id-00009>
<name type="string">Tracking</name>
<type type="string">Per/A</type>
<level type="number">10</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00009>
</skilllist>

</abilities>


<attributes>
<strength type="number">11</strength>
<strength_points type="number">10</strength_points>
<dexterity type="number">11</dexterity>
<dexterity_points type="number">20</dexterity_points>
<intelligence type="number">10</intelligence>
<intelligence_points type="number">0</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">11</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">11</hps>
<will type="number">10</will>
<will_points type="number">0</will_points>
<perception type="number">10</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">24</basiclift>
<onehandedlift type="string">48</onehandedlift>
<twohandedlift type="string">192</twohandedlift>
<shove type="string">288</shove>
<carryonback type="string">360</carryonback>
<shiftslightly type="string">1200</shiftslightly>
<frightcheck type="string">10</frightcheck>
<tastesmell type="string">10</tastesmell>
<touch type="string">10</touch>
<vision type="string">10</vision>
<hearing type="string">10</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+1</swing>
<basicspeed type="string">5.5</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">1*</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">11</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Cheap Scimitar</name>
<st type="string">10</st>
<cost type="string">200</cost>
<weight type="string">3</weight>
<text type="string"></text>
<tl type="string">4</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">12</level>
<damage type="string">1d+2 cut</damage>
<reach type="string">1</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">12</level>
<damage type="string">1d imp</damage>
<reach type="string">1</reach>
<parry type="string">9</parry>
</id-00002>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">9</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">11</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00001>
</meleemodelist>
</id-00004>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Short Bow (ST 11)</name>
<st type="string">7†</st>
<bulk type="number">-6</bulk>
<lc type="string">4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Barbed-head</name>
<level type="number">11</level>
<damage type="string">1d-1 imp</damage>
<acc type="number">1</acc>
<range type="string">165/220</range>
<rof type="string">1</rof>
<shots type="string">1(2)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Sling</name>
<st type="string">6</st>
<bulk type="number">-4</bulk>
<lc type="string">4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">11</level>
<damage type="string">1d+1 pi</damage>
<acc type="number">0</acc>
<range type="string">66/110</range>
<rof type="string">1</rof>
<shots type="string">1(2)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">1*</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">1*</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">2*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">24</enc0_weight>
<enc1_weight type="string">48</enc1_weight>
<enc2_weight type="string">72</enc2_weight>
<enc3_weight type="string">144</enc3_weight>
<enc4_weight type="string">240</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string"></appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00001>
</adslist>


<disadslist>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,,
</reactionmodifiers>

<tl type = "string">3</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Boots</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">3</weight>
<weightsum type="number">3</weightsum>
<location type="string">feet</location>
<notes type="formattedtext">TL:5 LC:4 DR:2* Location:feet Notes:[1] Concealable as or under clothing. [2] Give +1 to kicking damage (p. B271). </notes>
<carried type="number">2</carried>
<pageref type="string">HT68</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Cheap Scimitar</name>
<count type="number">1</count>
<cost type="string">200</cost>
<weight type="number">3</weight>
<weightsum type="number">3</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:4 LC:4 \par [Dam:sw+1 cut Reach:1 Parry:0 ST:10 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4] \par [Dam:thr+1 imp Reach:1 Parry:0 ST:10 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT66</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Leather Jacket</name>
<count type="number">1</count>
<cost type="string">50</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string">arms, torso</location>
<notes type="formattedtext">TL:1 LC:-- DR:1* Locations: arms, torso Notes: [1] Concealable as or under clothing.</notes>
<carried type="number">2</carried>
<pageref type="string">B283</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Short Bow (ST 11)</name>
<count type="number">1</count>
<cost type="string">50</cost>
<weight type="number">1.5</weight>
<weightsum type="number">1.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, Dam:thr imp ACC:1 Range:ST*15/ST*20 ROF:1 Shots:1(2) ST:7† Bulk:-6 Rcl:- Skill:Bow, DX-5 Notes: [3] </notes>
<carried type="number">2</carried>
<pageref type="string">LT75</pageref>
<parentuuid></parentuuid>
<uuid>k192</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Sling</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">0.5</weight>
<weightsum type="number">0.5</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, Dam:sw pi ACC:0 Range:ST*6/ST*10 ROF:1 Shots:1(2) ST:6 Bulk:-4 Rcl:- Skill:Sling, DX-6 Notes: [2, 3, 9] </notes>
<carried type="number">2</carried>
<pageref type="string">LT75</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00005>
</inventorylist>

<pointtotals>
<attributes type="number">40</attributes>
<ads type="number">5</ads>
<disads type="number">0</disads>
<quirks type="number">0</quirks>
<skills type="number">24</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">69</totalpoints>
<unspentpoints type="number">81</unspentpoints>
</pointtotals>

</character>
</root>