<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Copper Automaton</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Brawling</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+4</relativelevel>
<points type="number">12</points>
<text type="string"></text>
<pageref type="string">B182</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00001>
<id-00002>
<name type="string">Broadsword</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00002>
<id-00003>
<name type="string">Forced Entry</name>
<type type="string">DX/E</type>
<level type="number">15</level>
<relativelevel type="string">DX+5</relativelevel>
<points type="number">16</points>
<text type="string"></text>
<pageref type="string">B196</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00003>
</skilllist>

</abilities>


<attributes>
<strength type="number">15</strength>
<strength_points type="number">50</strength_points>
<dexterity type="number">10</dexterity>
<dexterity_points type="number">0</dexterity_points>
<intelligence type="number">7</intelligence>
<intelligence_points type="number">-60</intelligence_points>
<health type="number">14</health>
<health_points type="number">40</health_points>
<hitpoints type="number">15</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">15</hps>
<will type="number">10</will>
<will_points type="number">15</will_points>
<perception type="number">10</perception>
<perception_points type="number">15</perception_points>
<fatiguepoints type="number">14</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">14</fps>
<basiclift type="string">45</basiclift>
<onehandedlift type="string">90</onehandedlift>
<twohandedlift type="string">360</twohandedlift>
<shove type="string">540</shove>
<carryonback type="string">675</carryonback>
<shiftslightly type="string">2250</shiftslightly>
<frightcheck type="string">10</frightcheck>
<tastesmell type="string">10</tastesmell>
<touch type="string">10</touch>
<vision type="string">10</vision>
<hearing type="string">10</hearing>
<thrust type="string">1d+1</thrust>
<swing type="string">2d+1</swing>
<basicspeed type="string">6</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">6</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">6</move>
</attributes>


<combat>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
<dodge type="number">9</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Brawling</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">14</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
<id-00002>
<name type="string">Bite</name>
<level type="number">14</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00002>
<id-00003>
<name type="string">Kick</name>
<level type="number">12</level>
<damage type="string">1d+2 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00003>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Longsword of Zayn al-Asnam</name>
<st type="string">10</st>
<cost type="string">11050</cost>
<weight type="string">4</weight>
<text type="string"></text>
<tl type="string">3</tl>
<meleemodelist>
<id-00001>
<name type="string">1H Swing</name>
<level type="number">12</level>
<damage type="string">2d+4 cut</damage>
<reach type="string">1</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">1H Thrust</name>
<level type="number">12</level>
<damage type="string">1d+5 imp</damage>
<reach type="string">1, 2</reach>
<parry type="string">9</parry>
</id-00002>
<id-00003>
<name type="string">2H Swing</name>
<level type="number">8</level>
<damage type="string">2d+4 cut</damage>
<reach type="string">1</reach>
<parry type="string">7</parry>
</id-00003>
<id-00004>
<name type="string">2H Thrust</name>
<level type="number">8</level>
<damage type="string">1d+6 imp</damage>
<reach type="string">1, 2</reach>
<parry type="string">7</parry>
</id-00004>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Molten Fist (Costs 2 FP)</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Primary</name>
<level type="number">14</level>
<damage type="string">3d bu</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Studded Metal Fist</name>
<st type="string">­</st>
<cost type="string">10</cost>
<weight type="string">0.25</weight>
<text type="string"></text>
<tl type="string">1</tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">14</level>
<damage type="string">1d+2 cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
</meleemodelist>
</id-00004>
</meleecombatlist>


<rangedcombatlist>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0 +6</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0 +6</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2 +6</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0 +6</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0 +6</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0 +6</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0 +6</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0 +6</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0 +6</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0 +6</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">45</enc0_weight>
<enc1_weight type="string">90</enc1_weight>
<enc2_weight type="string">135</enc2_weight>
<enc3_weight type="string">270</enc3_weight>
<enc4_weight type="string">450</enc4_weight>
<enc0_move type="string">6</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">9</enc0_dodge>
<enc1_dodge type="number">8</enc1_dodge>
<enc2_dodge type="number">7</enc2_dodge>
<enc3_dodge type="number">6</enc3_dodge>
<enc4_dodge type="number">5</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">6'5"</height>
<weight type="string">600</weight>
<age type="string"></age>
<appearance type="string"></appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Automaton</name>
<points type="number">-85</points>
<text type="string"></text>
</id-00001>
<id-00002>
<name type="string">Ambidexterity</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B39</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00002>
<id-00003>
<name type="string">Damage Resistance (6)</name>
<points type="number">30</points>
<text type="string"></text>
<pageref type="string">B46</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00003>
<id-00004>
<name type="string">Doesn't Breathe</name>
<points type="number">20</points>
<text type="string"></text>
<pageref type="string">B49</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00004>
<id-00005>
<name type="string">Doesn't Eat or Drink</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B50</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00005>
<id-00006>
<name type="string">Doesn't Sleep</name>
<points type="number">20</points>
<text type="string"></text>
<pageref type="string">B50</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00006>
<id-00007>
<name type="string">Extra Attack (1)</name>
<points type="number">25</points>
<text type="string"></text>
<pageref type="string">B54</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00007>
<id-00008>
<name type="string">High Manual Dexterity (1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00008>
<id-00009>
<name type="string">Injury Tolerance (Homogenous; No Blood; Unliving)</name>
<points type="number">65</points>
<text type="string"></text>
<pageref type="string">B60</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00009>
<id-00010>
<name type="string">Molten Fist (Costs 2 FP) (3) (Melee Attack: Reach C)</name>
<points type="number">11</points>
<text type="string"></text>
<pageref type="string">B61</pageref>
<parentuuid></parentuuid>
<uuid>k197</uuid>
</id-00010>
<id-00011>
<name type="string">Pressure Support (3)</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B77</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00011>
<id-00012>
<name type="string">Sealed</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B82</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00012>
<id-00013>
<name type="string">Unfazeable</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B95</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00013>
<id-00014>
<name type="string">Vacuum Support</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B96</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00014>
</adslist>


<disadslist>
<id-00001>
<name type="string">Mute</name>
<points type="number">-25</points>
<text type="string"></text>
<pageref type="string">B125</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00001>
<id-00002>
<name type="string">Unhealing (Total)</name>
<points type="number">-30</points>
<text type="string"></text>
<pageref type="string">B160</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00002>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,,-2 from 'No Sense of Humor'
</reactionmodifiers>

<tl type = "string">3</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Longsword of Zayn al-Asnam</name>
<count type="number">1</count>
<cost type="string">11050</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:3 LC:4 \par [Dam:sw+1 cut Reach:1 Parry:0 ST:10 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4] \par [Dam:thr+2 imp Reach:1, 2 Parry:0 ST:10 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4] \par [Dam:sw+1 cut Reach:1 Parry:0 ST:9 Skill:Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4] \par [Dam:thr+3 imp Reach:1, 2 Parry:0 ST:9 Skill:Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT66</pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Studded Metal Fist</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">0.25</weight>
<weightsum type="number">0.25</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:1 LC:4, Dam:thr cr Reach:C Parry:0 ST:­ Skill:Boxing, Brawling, Karate, DX Notes: [5] Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it ­ exactly as if it were an unarmed strike. Claws don't improve damage with such weapon-assisted blows.</notes>
<carried type="number">2</carried>
<pageref type="string">LT65</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00002>
</inventorylist>

<pointtotals>
<attributes type="number">60</attributes>
<ads type="number">241</ads>
<disads type="number">-140</disads>
<quirks type="number">0</quirks>
<skills type="number">36</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">197</totalpoints>
<unspentpoints type="number">-47</unspentpoints>
</pointtotals>

</character>
</root>