I learned a big lesson writing this month’s adventure! Mood changes everything. Coming off of Gotham ’39, a noir adventure filled with twists, interconnected families, and dark secrets, I yearned to move on to something simpler. Good GMs know when to pull back and do something different for their players (and they’re own sanity). I […]
Years ago a common criticism of Call of Cthulhu‘s investigative adventures was “if the players fail a single Spot Hidden roll to find a clue, the adventure is over.” I think that’s mostly a lazy critique. It’s like saying if your D&D players never find the dungeon, the adventure is over. But there is some […]
Every year I try to sus which of the free one-shot TTRPG adventures on this site gets the most eyeballs. Obviously, it’s hard to tell how many plays each one gets (which is why I ask you to tell me!), but it’s clear some adventures are more popular than others. Based purely on downloads, this […]
This month, I revisit mythological Greece with The Scourge of Triton, an adventure designed for newer players. (This must be a theme this month, as I recently posted a video on the best starter adventures for Call of Cthulhu!). There’s lots of debate about what makes a great starter adventure. Veteran roleplayers like myself probably […]
Regular readers of this blog will know that I occasionally go back through old adventures, look for ones that don’t quite work, but have a good soul, and reboot them into something new. Rebooting an adventure is a very different creative process from writing a new one — by adapting someone else’s older work, you’re […]
I’ve worked in the videogame industry since 1996, and some of the first games I shipped were on the Game Boy. That’s a long time to watch game design evolve, along with the hardware to push pixels. Somewhere back in the Xbox 360 era, I came up with a fun XBLA game concept — Dinosaurs […]
At Gen Con this year, I played Night Mother’s Moon, a modern Call of Cthulhu scenario which sends the investigators on the hunt for a crazed man who is hiding from occult-obsessed gang members. While I had some problems with the adventure, there was an an exciting section where we had to plunge into abandoned […]
“The next time you see sky, it’ll be over another town. The next time you take a test, it’ll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what’s right for them.” I love the energy of action horror of the 1980s. […]
This adventures blog now has over thirty free adventures for my fellow GMs to use, steal, or draw inspiration from! But just for fun, I took a look at how many adventures I started… and then never finished for a variety of reasons. Often, writer’s block comes from a lack of inspiration, a game design […]
A couple of years ago I found an old FASA Star Trek adventure that didn’t quite work out of the box, and rejiggered and remolded it into something new. I find that rebooting decades old adventures is not only a fun archaeology experiment, but also keeps my game design senses sharp. Designing around existing constraints […]