Regular readers of this blog will know that I occasionally go back through old adventures, look for ones that don’t quite work, but have a good soul, and reboot them into something new. Rebooting an adventure is a very different creative process from writing a new one — by adapting someone else’s older work, you’re […]
Tag: D&D
In previous posts, I’ve said how much I enjoy savage fantasy — fantasy adventures set on the primeval edges of the world, where life is cheap and magic is weird and dangerous. Conan’s Hyboria, Warhammer’s Old World, and Dark Sun are rife with savage potential. Sandbox adventures are especially appropriate for savage fantasy. A sandbox […]
I’ve written a lot of adventures for this site over the years – twenty-seven in all! Somehow, I also find time to run other adventures, too. I recently had a blast running Goodman Games’ Tomb of the Savage Kings for Dungeon Crawl Classics, my favorite OSR game, which was only improved by the appearance of […]
Part of the job of running a site full of self-authored RPG adventures is making sure I find time to play other creators’ great adventures! Recently, I had the opportunity to run two great fantasy adventures (light spoilers ahead!): Creep Scrag Creep Review Dungeon Crawl Classics is my favorite OSR-style games. It feels so much […]
I started this roleplaying blog over two years ago now! My mission has always been to make it as easy as possible for GMs to run an fresh, new adventure for their friends. As a result, I created this blog to give GMs an easy way to do something new, whether it’s run a game […]
One-shot RPG adventures are great for players and GMs. For players, one-shots offer a chance to try something new — a new genre, different character types, or even a hot new RPG system. One-shots also offer fresh opportunities for GMs and can recharge the creative batteries. Adventure authors approach pacing, threat levels, and scene descriptions […]
I envy the evil overlords who are about to start construction on their newest dungeon. There are hundreds of fantastic blogs, Reddit threads, and books on how to best construct a world-class dungeon for roleplaying games. Sinister ghosts however get the short end of the stick. There’s sparse advice for GMs on how to create […]
The most popular entry on this blog has been my solo adventure, Beyond the Vale of Madness. The fact that I launched it in March of 2020, just as COVID was rearing its ugly head, probably helped. So this month, just as we are seeing a glimmer of hope that we can soon return to […]
This month I review two other one-shot adventures that I enjoyed running: Quest Givers’ MacDeath and Alien: Chariot of the Gods. And to save you a little work, you can download some of the VTT assets I used at the end of the blog. Both adventures are solid, grim one-shots that you can finish in […]
One of my favorite old-school videogame RPGs was 1992’s Darklands. Set in medieval Germany, the game was brutally difficult, seeped in superstition and folklore, and — way ahead of its time — a massive sandbox you could explore. It was also incredibly buggy, had UX issues, and required some some serious autoexec voodoo to get […]