Adventure

Squandered Settings – Shadows of the Old Subway

At Gen Con this year, I played Night Mother’s Moon, a modern Call of Cthulhu scenario which sends the investigators on the hunt for a crazed man who is hiding from occult-obsessed gang members. While I had some problems with the adventure, there was an an exciting section where we had to plunge into abandoned […]

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Adventure

Vacations with Pirates – The Siren’s Citadel

One-shot RPG adventures are great for players and GMs. For players, one-shots offer a chance to try something new — a new genre, different character types, or even a hot new RPG system. One-shots also offer fresh opportunities for GMs and can recharge the creative batteries. Adventure authors approach pacing, threat levels, and scene descriptions […]

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Adventure | Design

Medieval Horror – Lands of the Dark Wicche

One of my favorite old-school videogame RPGs was 1992’s Darklands. Set in medieval Germany, the game was brutally difficult, seeped in superstition and folklore, and — way ahead of its time — a massive sandbox you could explore. It was also incredibly buggy, had UX issues, and required some some serious autoexec voodoo to get […]

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Adventure

Use Your Outtakes – The Curse of Sekhmet

One of my favorite pieces of movie trivia is that the famous mine car chase from Indiana Jones and the Temple of Doom was originally planned for Raiders of the Lost Ark. If you read the original Raiders screenplay, you’ll find the scene at the very end. After Indy and Marion recover the ark from […]

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