Adventure

A GM Vacation with Pirates – The Siren’s Citadel

One-shot RPG adventures are great for players and GMs. For players, one-shots offer a chance to try something new — a new genre, different character types, or even a hot new RPG system. One-shots also offer fresh opportunities for GMs and can recharge the creative batteries. Adventure authors approach pacing, threat levels, and scene descriptions […]

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Adventure

Keeping it Simple – Those the Comet Brings

If you ask Call of Cthulhu fans to list their favorite horror adventures, Dead Light is guaranteed to be in the top 10. It’s been described as a “quintessential” horror adventure. I won’t spoil the adventure for those of you haven’t played it yet. But the back cover advertises it as an adventure about surviving […]

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Design

Pulp Adventures Update!

The two pulp adventures on this site, The Lost Jewels of Eire and The Uncanny Curse of Sekhmet are big favorites. I personally think pulp is one of the best genres for one-shots, and also perfect for taking a break from typical D&D style fantasy games. Big characters, high adventure, lost artifacts and civilizations, and […]

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Review

1Shot Reviews – Macdeath vs. Aliens

This month I review two other one-shot adventures that I enjoyed running: Quest Givers’ MacDeath and Alien: Chariot of the Gods. And to save you a little work, you can download some of the VTT assets I used at the end of the blog. Both adventures are solid, grim one-shots that you can finish in […]

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Adventure | Design

Medieval Horror – Lands of the Dark Wicche

One of my favorite old-school videogame RPGs was 1992’s Darklands. Set in medieval Germany, the game was brutally difficult, seeped in superstition and folklore, and — way ahead of its time — a massive sandbox you could explore. It was also incredibly buggy, had UX issues, and required some some serious autoexec voodoo to get […]

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Design

Most Popular Adventures – 2020

It’s been a busy 2020 on the 1shotadventures blog! This year, 9 new free adventures were published for systems ranging from D&D and Call of Cthulhu to GURPS and Savage Worlds. Special thanks to everyone who gave me feedback or dropped a note to here or on Twitter. I originally started this blog because I […]

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Adventure | Design

5 Ways to Make Urban Adventures Great – The Moon of Thorns

Fantasy roleplaying games are home to many magnificent, fictional cities. From the sprawling metropolises of Waterdeep, Lankhmar, and Sigil to the corrupt and insidious Arkham, Menzoberranzan, and Bögenhafen, these great cities connect players and stitch campaigns together. How many adventurers have had an ale in Baldur’s Gate? How many investigators have saved Arkham from cosmic […]

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