Adventure

Vacations with Pirates – The Siren’s Citadel

One-shot RPG adventures are great for players and GMs. For players, one-shots offer a chance to try something new — a new genre, different character types, or even a hot new RPG system. One-shots also offer fresh opportunities for GMs and can recharge the creative batteries. Adventure authors approach pacing, threat levels, and scene descriptions […]

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Adventure

Keeping it Simple – Those the Comet Brings

If you ask Call of Cthulhu fans to list their favorite horror adventures, Dead Light is guaranteed to be in the top 10. It’s been described as a “quintessential” horror adventure. I won’t spoil the adventure for those of you haven’t played it yet. But the back cover advertises it as an adventure about surviving […]

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Adventure | Design

Medieval Horror – Lands of the Dark Wicche

One of my favorite old-school videogame RPGs was 1992’s Darklands. Set in medieval Germany, the game was brutally difficult, seeped in superstition and folklore, and — way ahead of its time — a massive sandbox you could explore. It was also incredibly buggy, had UX issues, and required some some serious autoexec voodoo to get […]

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Adventure | Design

5 Ways to Make Urban Adventures Great – The Moon of Thorns

Fantasy roleplaying games are home to many magnificent, fictional cities. From the sprawling metropolises of Waterdeep, Lankhmar, and Sigil to the corrupt and insidious Arkham, Menzoberranzan, and Bögenhafen, these great cities connect players and stitch campaigns together. How many adventurers have had an ale in Baldur’s Gate? How many investigators have saved Arkham from cosmic […]

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Adventure

Is Slasher Horror Impossible? The Mound in the Yard

The slasher film is a popular take on horror. In RPGs, slasher adventures are utterly underrepresented. For Halloween this year, I went on a search for a great ’70s or ’80s style slasher killer adventure. I almost came up empty. I found RPG-adjacent storytelling games like The Final Girl and Slasher, and I also found […]

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Adventure

Playing Villains – Minutes Not Hours

Steve Jackson Games has produced some of the best roleplaying material on the market for Mission Impossible-style action games. Even if you’re not a GURPS player, if you’re a GM looking for modern action ideas, grab the Exploits supplement. It covers everything from audio surveillance and lockpicking to dumpster diving and grand theft auto. It’s […]

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