Adventure | Design | Review

1Shot Reviews – Fantasy Edition

Part of the job of running a site full of self-authored RPG adventures is making sure I find time to play other creators’ great adventures! Recently, I had the opportunity to run two great fantasy adventures (light spoilers ahead!): Creep Scrag Creep Review Dungeon Crawl Classics is my favorite OSR-style games. It feels so much […]

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Adventure

Vacations with Pirates – The Siren’s Citadel

One-shot RPG adventures are great for players and GMs. For players, one-shots offer a chance to try something new — a new genre, different character types, or even a hot new RPG system. One-shots also offer fresh opportunities for GMs and can recharge the creative batteries. Adventure authors approach pacing, threat levels, and scene descriptions […]

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Adventure | Design

Medieval Horror – Lands of the Dark Wicche

One of my favorite old-school videogame RPGs was 1992’s Darklands. Set in medieval Germany, the game was brutally difficult, seeped in superstition and folklore, and — way ahead of its time — a massive sandbox you could explore. It was also incredibly buggy, had UX issues, and required some some serious autoexec voodoo to get […]

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Adventure

Writing Savage Fantasy – Conan’s Queen of the Red City

There are many sub-genres of fantasy adventure — high fantasy, low fantasy, style sword and sorcery, whatever Planescape is, and lots more. But my favorite type of fantasy for a one-shot adventure is savage fantasy. Savage fantasy’s defining pillar is that it is dangerous, unpredictable, and unbalanced. Tough and unpredictable adventures are perfect for one-shots, […]

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Adventure

Solo Adventures – Beyond the Vale of Madness

The first adventure for a generation of roleplayers was Bargle’s underground lair. Featured in the 1983 red box set, this D&D solo adventure did a fantastic job of teaching rules, introducing bizarre monsters (the dreaded rust monster!), and even giving characters a compelling emotional reason to delve into a dangerous dungeon — the murder of […]

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Adventure

Arabian Adventures – The Third Hall of Uzrah

As much as I love themed fantasy worlds, I haven’t had a lot of luck running longer campaigns in them – they seem to fizzle out before the group can really get into the theme and discover all the interesting quirks about the world. As a GM, running an adventure set in a themed fantasy world adds […]

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