I learned a big lesson writing this month’s free adventure! Mood changes everything. Coming off of Gotham ’39, a noir adventure filled with twists, interconnected families, and dark secrets, I yearned to move on to something simpler. Good GMs know when to pull back and do something different for their players (and they’re own sanity). […]
Popular posts:
- Solo Adventures – Beyond the Vale of Madness
- Moody Folkloric Fantasy – The Beast of Black Keep
- Top One Shot Adventures – 2024 Edition
- Placing Clues is Hard – Gotham ’39
- Rebooting Pirate Horror – A Crown of Fetters
- Vacations with Pirates – The Siren’s Citadel
- Writing a Great Haunted House Adventure –…
- One-shots for Halloween
- 3 Lessons from Solo Adventures – The…
- Hacking Cyberpunk Adventures – Amethyst Reign
Recent Comments
- thalcos on Rebooting the Planet Killer – The Clear Light of Doomsday
- Manuel on Rebooting the Planet Killer – The Clear Light of Doomsday
- JP on Solo Adventures – Beyond the Vale of Madness
- thalcos on Lovecraft in the Ice Age – Canyon of the Snow Cairns
- Samuel on Lovecraft in the Ice Age – Canyon of the Snow Cairns
Recent Posts
Tags
5E
action
ancient
Arabian Nights
broken-compass
call-of-cthulhu
Conan
cyberpunk
cyborg
D&D
D6
deadlands
dinosaurs
Fantasy
greece
gurps
historical
horror
ice age
m&m
medieval
modern
mystery
myths
noir
old west
OSR
Pirate Borg
pirates
Props
pulp
Reboot
reviews
risus
Savage Worlds
scifi
shadowdark
Solo
spies
star trek
steampunk
supers
swashbucklers
VTT
Wizards
Tell me more...
Archives