Adventure | Design | Review

1Shot Reviews – Fantasy Edition

Part of the job of running a site full of self-authored RPG adventures is making sure I find time to play other creators’ great adventures! Recently, I had the opportunity to run two great fantasy adventures (light spoilers ahead!): Creep Scrag Creep Review Dungeon Crawl Classics is my favorite OSR-style games. It feels so much […]

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Adventure

Vacations with Pirates – The Siren’s Citadel

One-shot RPG adventures are great for players and GMs. For players, one-shots offer a chance to try something new — a new genre, different character types, or even a hot new RPG system. One-shots also offer fresh opportunities for GMs and can recharge the creative batteries. Adventure authors approach pacing, threat levels, and scene descriptions […]

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Adventure

Keeping it Simple – Those the Comet Brings

If you ask Call of Cthulhu fans to list their favorite horror adventures, Dead Light is guaranteed to be in the top 10. It’s been described as a “quintessential” horror adventure. I won’t spoil the adventure for those of you haven’t played it yet. But the back cover advertises it as an adventure about surviving […]

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Adventure | Design

Medieval Horror – Lands of the Dark Wicche

One of my favorite old-school videogame RPGs was 1992’s Darklands. Set in medieval Germany, the game was brutally difficult, seeped in superstition and folklore, and — way ahead of its time — a massive sandbox you could explore. It was also incredibly buggy, had UX issues, and required some some serious autoexec voodoo to get […]

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Adventure | Design

5 Ways to Make Urban Adventures Great – The Moon of Thorns

Fantasy roleplaying games are home to many magnificent, fictional cities. From the sprawling metropolises of Waterdeep, Lankhmar, and Sigil to the corrupt and insidious Arkham, Menzoberranzan, and Bögenhafen, these great cities connect players and stitch campaigns together. How many adventurers have had an ale in Baldur’s Gate? How many investigators have saved Arkham from cosmic […]

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