Adventure

Placing Clues is Hard – Gotham ’39

Years ago a common criticism of Call of Cthulhu‘s investigative adventures was “if the players fail a single Spot Hidden roll to find a clue, the adventure is over.” I think that’s mostly a lazy critique. It’s like saying if your D&D players never find the dungeon, the adventure is over. But there is some […]

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Adventure

Playing Villains – Minutes Not Hours

Steve Jackson Games has produced some of the best roleplaying material on the market for Mission Impossible-style action games. Even if you’re not a GURPS player, if you’re a GM looking for modern action ideas, grab the Exploits supplement. It covers everything from audio surveillance and lockpicking to dumpster diving and grand theft auto. It’s […]

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