As much as I love themed fantasy worlds, I haven’t had a lot of luck running longer campaigns in them – they seem to fizzle out before the group can really get into the theme and discover all the interesting quirks about the world. As a GM, running an adventure set in a themed fantasy world adds […]
Popular posts:
- Solo Adventures – Beyond the Vale of Madness
- Moody Folkloric Fantasy – The Beast of Black Keep
- Top One Shot Adventures – 2024 Edition
- Placing Clues is Hard – Gotham ’39
- One-shots for Halloween
- Writing a Great Haunted House Adventure –…
- Vacations with Pirates – The Siren’s Citadel
- Rebooting Pirate Horror – A Crown of Fetters
- Hacking Cyberpunk Adventures – Amethyst Reign
- 3 Lessons from Solo Adventures – The…
Recent Comments
- thalcos on Never Let a Good Concept Die – Dinosaurs at the Alamo
- - on Never Let a Good Concept Die – Dinosaurs at the Alamo
- Masaka on Writing for Popular IP (at a Wizarding School) – The Warlock’s Tunnel
- thalcos on Writing a Great Haunted House Adventure – Thrusher Manor
- Theo Axner on Writing a Great Haunted House Adventure – Thrusher Manor
Recent Posts
Tags
5E
action
ancient
Arabian Nights
broken-compass
call-of-cthulhu
Conan
cyberpunk
cyborg
D&D
D6
deadlands
dinosaurs
Fantasy
greece
gurps
historical
horror
ice age
m&m
medieval
modern
mystery
myths
noir
old west
OSR
Pirate Borg
pirates
Props
pulp
Reboot
reviews
risus
Savage Worlds
scifi
shadowdark
Solo
spies
star trek
steampunk
supers
swashbucklers
VTT
Wizards
Tell me more...
Archives