Adventure

Great Starter Adventures – The Scourge of Triton

This month, I revisit mythological Greece with The Scourge of Triton, an adventure designed for newer players. (This must be a theme this month, as I recently posted a video on the best starter adventures for Call of Cthulhu!). There’s lots of debate about what makes a great starter adventure. Veteran roleplayers like myself probably […]

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Adventure

Squandered Settings – Shadows of the Old Subway

At Gen Con this year, I played Night Mother’s Moon, a modern Call of Cthulhu scenario which sends the investigators on the hunt for a crazed man who is hiding from occult-obsessed gang members. While I had some problems with the adventure, there was an an exciting section where we had to plunge into abandoned […]

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Adventure

Vacations with Pirates – The Siren’s Citadel

One-shot RPG adventures are great for players and GMs. For players, one-shots offer a chance to try something new — a new genre, different character types, or even a hot new RPG system. One-shots also offer fresh opportunities for GMs and can recharge the creative batteries. Adventure authors approach pacing, threat levels, and scene descriptions […]

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Adventure | Design

Medieval Horror – Lands of the Dark Wicche

One of my favorite old-school videogame RPGs was 1992’s Darklands. Set in medieval Germany, the game was brutally difficult, seeped in superstition and folklore, and — way ahead of its time — a massive sandbox you could explore. It was also incredibly buggy, had UX issues, and required some some serious autoexec voodoo to get […]

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