A couple of years ago I found an old FASA Star Trek adventure that didn’t quite work out of the box, and rejiggered and remolded it into something new. I find that rebooting decades old adventures is not only a fun archaeology experiment, but also keeps my game design senses sharp. Designing around existing constraints […]
Tag: Reboot
I’ve written a lot of adventures for this site over the years – twenty-seven in all! Somehow, I also find time to run other adventures, too. I recently had a blast running Goodman Games’ Tomb of the Savage Kings for Dungeon Crawl Classics, my favorite OSR game, which was only improved by the appearance of […]
FASA’s original Star Trek RPG is underrated, largely because it borrowed so much from other systems. It had a percentile skill system like Call of Cthulhu, a life-path character creation system like Traveller, and a ship battle system that was a simpler Star Fleet Battles. It wasn’t inspirational, but it worked, and it was highly […]
About two years ago, my 10-year old son discovered Dungeons & Dragons. I started him and his friends in the old red box version (still the easiest to get into), then briefly into Castles & Crusades, and then into 5th edition where they completed Hoard of the Dragon Queen (an adventure I’d give a C+, but Sly Flourish does a much […]