Adventure

Arabian Adventures – The Third Hall of Uzrah

As much as I love themed fantasy worlds, I haven’t had a lot of luck running longer campaigns in them – they seem to fizzle out before the group can really get into the theme and discover all the interesting quirks about the world. As a GM, running an adventure set in a themed fantasy world adds […]

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Adventure

Rebooting an Old Adventure – The Cold Bounty

About two years ago, my 10-year old son discovered Dungeons & Dragons. I started him and his friends in the old red box version (still the easiest to get into), then briefly into Castles & Crusades, and then into 5th edition where they completed Hoard of the Dragon Queen (an adventure I’d give a C+, but Sly Flourish does a much […]

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Adventure

Old West Horror – The Black Mine of Teihiihan

I was drawn back into Call of Cthulhu when one of my friends started running one shot adventures for his teenage son. Suddenly, even old, barely-remembered adventures like The Haunting were magical again, and we were all having a blast tromping around abandoned cabins, fleeing cultists and Deep One-infested lighthouses, and laughing as we inevitably went crazy and died […]

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Design

One shot game design

This blog is a collection of RPG adventures and the design thinking behind them. If you’re looking for an easy-to-run adventure to hook your friends on tabletop roleplaying games, you’ve hopefully come to the right place. You’ll see most of my adventures span genres and game systems, have lots of fun handouts, and premade characters […]

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