The two pulp adventures on this site, The Lost Jewels of Eire and The Uncanny Curse of Sekhmet are big favorites. I personally think pulp is one of the best genres for one-shots, and also perfect for taking a break from typical D&D style fantasy games. Big characters, high adventure, lost artifacts and civilizations, and […]
Category: Design
Last month I asked Call of Cthulhu fans for suggestions of rare monsters. I wanted to know which Lovecraftian monsters had rarely, if ever, appeared in a scenario. My challenge to myself was to write an adventure based around an obscure monster I had never heard of. I received lots of suggestions. The Hounds of […]
There’s a reason we only get a few great James Bond movies every decade. Spy adventures take a lot of work to get right. And in RPGs, spy adventures are one of the Tough Genres. I’ve received several requests last year to reboot one of the old 80’s Top Secret S/I adventures. I had never […]
The most popular entry on this blog has been my solo adventure, Beyond the Vale of Madness. The fact that I launched it in March of 2020, just as COVID was rearing its ugly head, probably helped. So this month, just as we are seeing a glimmer of hope that we can soon return to […]
One of my favorite old-school videogame RPGs was 1992’s Darklands. Set in medieval Germany, the game was brutally difficult, seeped in superstition and folklore, and — way ahead of its time — a massive sandbox you could explore. It was also incredibly buggy, had UX issues, and required some some serious autoexec voodoo to get […]
It’s been a busy 2020 on the 1shotadventures blog! This year, 9 new free adventures were published for systems ranging from D&D and Call of Cthulhu to GURPS and Savage Worlds. Special thanks to everyone who gave me feedback or dropped a note to here or on Twitter. I originally started this blog because I […]
Fantasy roleplaying games are home to many magnificent, fictional cities. From the sprawling metropolises of Waterdeep, Lankhmar, and Sigil to the corrupt and insidious Arkham, Menzoberranzan, and Bögenhafen, these great cities connect players and stitch campaigns together. How many adventurers have had an ale in Baldur’s Gate? How many investigators have saved Arkham from cosmic […]
FASA’s original Star Trek RPG is underrated, largely because it borrowed so much from other systems. It had a percentile skill system like Call of Cthulhu, a life-path character creation system like Traveller, and a ship battle system that was a simpler Star Fleet Battles. It wasn’t inspirational, but it worked, and it was highly […]
Author’s Note: I wrote this article four years ago… and wow, has time changed! When it was written, there was no such thing as AI-generated images, Midjourney, Adobe Firefly, etc. (nor any of the controversies that followed in their wake). Still, I use some of these older techniques from time to time, just to give […]
Pulp RPGs are cursed! I’m not an RPG historian, but I’m fairly positive that is a 100% true statement, at least for me. Every pulp RPG I excitedly purchased had an ill-fated ending. I was crushed when I realize the TSR Indiana Jones game only let you pick between seven characters to play. You better […]