Complete List of Adventures (5E)

This page acts as an index for all the free 5E (and other D&D variants) available on the blog. If you enjoy one of these adventures, please leave a comment or tweet me @SageThalcos. Enjoy!

BEYOND THE VALE OF MADNESS (Fantasy Solo Adventure)
Once every seven years, a mysterious castle emerges in the icy mountains. A lone adventurer sets out to find her fortune… Learn More

COLD BOUNTY (Fantasy)
On the trail of a vile criminal, the PCs become stranded in a frigid mountain range that is home to both a legendary lost vault and an unaging wizard seeking newfound glory. Learn More

THE DRAGON’S DEMISE (Fantasy Solo Adventure)
No one has a good reason to explore the Vast Vermin Swamp. No one except for you. The treacherous swamp claimed the life of your grandfather a few weeks ago. Your grandfather had dug up the fabled Celestial Emerald from a sunken temple, and then was unceremoniously eaten by a black serpent dragon. The dragon was slain days later… and the emerald still lies in its carcass… Learn More

THE HONEY TREE OF PELION (Mythic Greece)
A festival to the gods has gone terribly awry, and the heroes must journey far across the land to save their kingdom. Their destination is the legendary Mt. Pelion, home to the divine tree that can remove the curse that has fallen upon the land. Learn More

LANDS OF THE DARK WICCHE (Medieval Horror)
Set in 15th century Germany, the PCs discover that an insidious witch has taken vengeance against a powerful bishop and his illegitimate son. Forced to find the bishop before the witch strikes again, the PCs must travel a dangerous road infested by outlaws, traitorous rebels, and bizarre creatures from folklore. Learn More or watch the YouTube summary.

THE MOON OF THORNS (Fantasy)
Carac the Thorn is the most wanted man in Tredroy, a byzantine and cosmopolitan city which lies at the border of three great nations. Having assaulted a baron and embarrassed his soon-to-be wife, Carac has disappeared into the shadows. Fresh to the city, the PCs are asked to track down the hoodlum. Little do they know that they are about to stumble into the plans of a secretive death cult, which is finalizing the scheme they started centuries ago. Learn More

NEVER FORGET TO DIE (1960s Espionage)
The Soviets have sourced a powerful amnesia drug, lethepoxide from a secretive inventor. After months of searching, MI:6 has discovered the middleman for the drug. Elite agents must parachute on to a luxury cruise ship to find the name of the inventor. From there, the agents are embroiled in a global race with the KGB to find the scientist and stop him from selling the drug… or persuade him he’s selling to the wrong side! Learn More

QUEEN OF THE RED CITY (Savage Fantasy / Conan)
Years ago, the vile pirate captain Jal Z’thngora vanished on a primordial island said to hold the treasures of ancient Zhemri princes. In this Hyborian sandbox adventure, the PCs rediscover this lost jungle island, where they hope to discover – and avoid – his black fate. Learn More

THE SIREN’S CITADEL (Pirate Swashbucklers)
Fresh off a disastrous privateering expedition, the heroes are stranded on the Caribbean island of Nevis and pressured to perform a dangerous hostage exchange for the desperate English governor. However, they soon end up in a race to discover the island’s mysterious Secret Citadel, where they are drawn into one of the world’s most scandalous events! Learn More

THE THIRD HALL OF UZRAH (Arabian Nights / al-Qadim)
The legendary prince Uzrah left seven great halls filled with fantastic treasure. No one has ever found any of his halls… until now. The PCs must travel into a mysterious and dangerous canyon to find the hidden location of Uzrah’s wondrous hall. Learn More